• Title/Summary/Keyword: Computer Learning Attitude

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Suggestions of Instructional Strategy in the Affective Aspect through the Analysis of Causality between the Computer Learning Attitude Factors of the Non-Major Students in the Software Education Class of the Teacher Training College (컴퓨터 비전공 예비교사의 소프트웨어 교육 교양 강좌에서 컴퓨터학습태도 요인 간 인과분석을 통한 정의적 교수전략 제언)

  • Jeon, YongJu;Kim, TaeYoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.15-23
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    • 2016
  • Recently the era of software integration which is expressed in words of the fourth industrial revolution has begun. Thus the need of the software education for the non-major preservice teachers who are cultivating future talent has been increasing and it is necessary to foster a positive attitude toward software education of non-major preservice teachers. The purpose of this study is to verify the causality between the computer learning attitude factors of non-major preservice teachers in the software education class. To analyze the causality, we performed correlational analysis and regression analysis between the exterior factors of attention, self-learning, application of learning and the other interior factors of computer learning attitude. As a result, the significant factor of attention was interests, and the significant factor of self-learning was superiority, and the significant factors of the application of learning were the sense of purpose and the motive of accomplishment.

Development of Computer Assisted Instruction Program in Multimedia Environment and its Effects on Science Achievement and Attitude towards Science Learning (멀티미디어 과학 학습 프로그램의 개발과 과학 학업 성취, 학습에 대한 태도에 미치는 효과 연구)

  • Lim, Hye-Young;An, Hui-Soo
    • Journal of The Korean Association For Science Education
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    • v.19 no.4
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    • pp.595-603
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    • 1999
  • The purpose of this study was to develop the computer assisted instruction program in multimedia environment, to examine the relative effects of two types of multimedia learning on science achievement and attitude towards science learning and to investigate the effects of treatment and students' learning ability. The results of this study were summarized as follows: 1. On science achievement; The multimedia learnings were more effective than the traditional one. Difference between multimedia learning I (through individualistic learning) and multimedia learning II(through peer interaction) was not significant. There was not interaction effect of treatment and students' learning ability. 2. On attitude towards science learning; The multimedia learnings were more effective than the traditional one. The multimedia learning I (through individualistic learning) was more effective than the multimedia learning II (through peer interaction). There was no interaction of treatment and students' learning ability. 3. On students' perceptions on multimedia learning; The students in the multimedia classes showed the multimedia learning were good in causing interest. making students absorbed in studies, and giving many learning materials, but not good in a couple of points such as making students bored and not explaining in detail.

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The Effect of an Educational Program Based on the 3D Glasses as a Technological Innovation on the Academic Achievement and Attitude towards E-Learning

  • Osama Mohamed Ahmed Salem;Noheir Taha Hassan Mohamed
    • International Journal of Computer Science & Network Security
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    • v.23 no.1
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    • pp.169-186
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    • 2023
  • The research aimed to identify the effectiveness of an educational program using 3D glasses as a technological innovation on academic achievement and attitude towards elearning in science in the preparatory stage. The research relied on the analytical descriptive approach and the semi-experimental approach. The research tools were the achievement test and the scale of attitude towards e-learning. An educational program was designed and produced using 3D glasses. The study sample consisted of 60 students from the second grade in the preparatory stage at the Rural Jeddah School. The research concluded to the following results: There was a satistically sigificant difference at the level of sig. (0.05) among the -mean scores of the experiemtal and control group students in the post assessment atthe level of achievement in favor of the experiemental group and therewas a satistically sigificant difference at the level of sig. (0.05) among mean scores of the experiemtal and control group students in the post assessment at the level of attitude towards e-learning in favor of the experiemental group. And it was found that the positive effect of the 3D educational program for improving the level of achievement and the attitude towards e-learning for the students. The program allowed the experimental group students to practice self-learning, interaction, and achievement according to the individual differences among them.

Mediation Effects of Learning Attitude in the Influence of Self-directed Learning Ability and Collaborative Skill to Education Satisfaction in SW Education: Middle and High School Students in A City

  • Choi, Myoung-sook;Kang, Donghee
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.287-294
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    • 2022
  • This study aims to investigate the effect of self-directed learning ability and cooperative ability on educational satisfaction through learning attitude in SW education for middle and high school students. For this purpose, a survey was conducted on middle and high school students residing in A metropolitan city, and the responses of 321 students were analyzed. The main research results are as follows. First, male students' self-directed learning ability and learning attitude were statistically significantly higher than female students. High school students were statistically significantly higher in all variables than middle school students. Second, learning attitude was found to partially mediate the effect of self-directed learning ability on educational satisfaction. Third, learning attitude partially mediated the effect of cooperative ability on educational satisfaction. The results of this study suggest that to increase satisfaction with SW education, SW education strategies must be differentiated according to gender and school level, and instructional design that can promote the above three variables is required.

A Comparative Study of the Situated Learning Model and the Traditional Learning Model for Computer Education in the Elementary School (초등학교 컴퓨터 교육을 위한 상황학습과 전통적학습의 비교 분석)

  • Lee, In-Soon;Lee, Soo-Jung;Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
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    • v.5 no.1
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    • pp.145-156
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    • 2001
  • The purpose of this study is to set up the situated learning model for computer education and to investigate which method has better effect on the students' computer skill and learning attitude among the situated learning model and the traditional learning model. The result of this study is as follows. In order to investigate the effect of the students' learning attitude, students had been tested on six factors: the Understanding, the Interest, the Achievement, the Concentration, the Applicability, and the Spontaneity. As for the Understanding, the traditional learning model has better effect on students than the situated learning model. But the situated learning model was much superior in the other factors to the traditional learning model. Next, it had been examined how much students improved their computer skills under the situated learning model and under the traditional learning model. The study showed that the traditional learning model resulted in a little bit higher scores than the situated learning model. However, it was a great success to find out that the situated learning model is superior in the students' learning attitude to the traditional learning model.

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The Scratch Programming Learning Attitude Effects of Scaffolding based Learning Strategy (스캐폴딩 기반 학습 전략이 스크래치 프로그래밍 학습태도에 미치는 영향)

  • Kim, Seung-Yeon;Jeong, In-Kee
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.39-49
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    • 2011
  • Necessity of programming education is demanded according to more interested in importance of computer science. However, the existing programming education only focused on function for utilization of the commercial programs. The existing programming education doesn't meet the students' level and doesn't cause that they were interested in programming. Therefore, we applied the learning strategy based the scaffolding when we taught the scratch programming language in the elementary school and we studied the students' attitude towards programming learning. As a result, we found the good results about the general learning patterns, the performance satisfaction through learning and the interaction areas.

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Developing a Consciousness of Copyright for Elementary School Students through the Customized Educational Program (맞춤형 교수-학습활동을 통한 초등학생 저작권 보호의식 함양)

  • Kim, Hyun-Bae;Lee, Yong-Sic
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.103-112
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    • 2011
  • In Intellectual Subject the learning is applied individualization learning but In Computer Subject most teachers teach the curriculum with altogether lesson because of lack about understanding computer subject and the great gap of student's beforehand. The purpose of this paper is to suggest Customized Educational Program to help teachers apply in the classroom and to analyze the effect of educational using Personalized Learning model on the improvement of student's learning attitude and self-directed learning ability. For this study, after the Personalized Learning model class, measured learning attitude, student's class satisfaction and the expanding of self-directed learning ability by the self-assessment reports, a product, teacher's evaluation.

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A Study on the Influence of a Reflection Journal Upon Self Motivated-Learners' Study (성찰일지 적용이 이공계 자기주도학습 학생의 학업에 미치는 영향)

  • Kim, Hae-kyung;Kim, ChaJong
    • Journal of Engineering Education Research
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    • v.19 no.5
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    • pp.65-71
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    • 2016
  • The purpose of this paper is to research the effect of a reflection journal on self motivated-learners' study. The learners were divided into experimental and control groups, we carried out the pre- and post- surveys, and compared the groups' academic achievements. As a result, their persistent learning, self-efficacy, learning attitude somewhat improved and their academic achievement as well.

Comparison of Efficiency of Learning Descriptive Statistics with Computer Software (소프트웨어를 이용한 기술통계 교육의 효과 비교)

  • 송필원
    • Journal of the Korean School Mathematics Society
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    • v.6 no.1
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    • pp.45-63
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    • 2003
  • This study is a research about the effect on achievement, retention and attitude of learning descriptive statistics with the computer software. For this study, 60 students are randomly divided two groups, one is an experimental group using software, the other one is a control group using lecture type of learning statistics. For the analysis, both groups are divided three subgroups according to mathematical ability. Also the topic "descriptive statistics" is divided by 5 subtopics. The test is divided three parts(computation, concept and application) according to knowledge type. The attitude toward statistics is investgated with questionaire and interview with both groups. The achievement test is taken after 8 class periods. The retention test were administered together six weeks after achievement test. The experimental group achieved significantly better than in concept type while the control group performed significantly better than the experimental group in computation type. With respect to the attitude toward statistics, lower ability students may have been negatively affected by the use of software.

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Development of Student-Centered Narrative Learning Program for the improvement of Information ethic attitude of Elementary Student (초등학생 정보통신윤리의식 향상을 위한 학습자 중심 내러티브 학습 프로그램 개발)

  • Kim, Kwang Yeol;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.11 no.6
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    • pp.29-37
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    • 2008
  • The purpose of this study is to examine the effect of Student-centered Narrative Learning Program on Information ethics. Though, nowadays, the negative aspects of use of Computer and Internet have been rising as a big issue and there are remarkable concern about it, especially in school. There are still many difficulties to teach it to student due to the lack of adequate curriculum, contents and teaching method. In this study, we developed the Narrative learning program based on learners' experiences. The program involves course of discussion and exploration to seek for solution. The result of the study is that students could make a plan for practice and their Information ethic attitude was improved.

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