• 제목/요약/키워드: Computer Image Simulation

검색결과 759건 처리시간 0.024초

3D 행동 유도장 기반 대규모 에이전트 행동 시뮬레이션 (3D Affordance Field based Crowd Agent Behavior Simulation)

  • 옥수열;한명우;이석환
    • 한국멀티미디어학회논문지
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    • 제24권5호
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    • pp.629-641
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    • 2021
  • Crowd behavior simulations have been studied to further accelerated and refined by parallelism by inducing agent-interacting forces into the image field representing the forces of attraction and repulsion. However, it was difficult to consider rapidly changing environments such as fire situations in buildings because texture images must be generated in advance simulation starts and simulations can only be performed in 2D spaces. In this paper, we propose a crowd agent behavior simulation method based on agent's 3D affordance field for flexible agent behavior in variable geomorphological environments in 3D space. The proposed method generates 3D affordance field related to agents and sensors in 3D space and defines the agent behavior in 3D space for the crowd behavior simulation based on an image-inducing field to a 3D space. Experimental results verified that our method enables the development of large-scale crowd behavior simulations that are flexible to various fire evacuation situations in 3D virtual spaces.

Mobile Application based on Image Processing and a Proportion for Food Intake Measuring

  • Kim, Do-Hyeon;Kim, Yoon;Han, Yu-Ri
    • 한국컴퓨터정보학회논문지
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    • 제22권5호
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    • pp.57-63
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    • 2017
  • In the paper, we propose a new reliable technique for measuring food intake based on image automatically without user intervention. First, food and bowl image before and after meal is obtained by user. The food and the bowl are divided into each region by the K-means clustering, Otsu algorithm, Morphology, etc. And the volume of food is measured by a proportional expression based on the information of the container such as it's entrance diameter, depth, and bottom diameter. Finally, our method calculates the volume of the consumed food by the difference between before and after meal. The proposed technique has higher accuracy than existing method for measuring food intake automatically. The experiment result shows that the average error rate is up to 7% for three types of containers. Computer simulation results indicate that the proposed algorithm is a convenient and accurate method of measuring the food intake.

직접검출방식(直接檢出方式)에 의한 X선영상(X線影像)의 재구성(再構成)에 관(關)한 연구(硏究) (A K-Ray Image Reconstruction by the Direct Detection Method)

  • 강희두
    • 대한방사선기술학회지:방사선기술과학
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    • 제14권1호
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    • pp.61-72
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    • 1991
  • In this paper, the rotating plate method extracting signal and reconstructing original image was proposed. The rotating methode has cell detector array each of which has used in the medical diagnosis X-ray photography. The major problem using the simple horizontal moving or non-moving methode is the size and number of detector cells which have the considerable affection on the sharpness and resolution of the reconstructed image. Secondary, the estimated pixel values of non-detected real points which are placed between detector cells will be the distorted pixels in the reconstructed image. Therefore, the proposed rotating plate method has the exact distribution on the uncertain pixels which were reconstructed by conventional methods to solve there problems. And then, the image using the rotated plate's cell out put signal was reconstructed on the computer simulation. The method will rotated the detector array plate to solve the reconstruction from the detector size and number of conventional methods. The result of simulation has estimated the original pixel position and 81 pixel/mm resolution which the reconsiderlation of the detector's moving orientation, the proposed method has 25 pixel/mm resolution. These results have been represented by 3-D computer graphics.

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New Matching Scheme for Panorama Image: A Simulation Study

  • Kim, Jeong-Seok;Chung, Sung-Taek;Hong, In-Ki
    • 대한의용생체공학회:의공학회지
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    • 제28권1호
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    • pp.127-131
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    • 2007
  • This paper presents a new matching scheme for creating a single panoramic image from a sequence of partially overlapping images of the same object or scene. This matching scheme is based directly on the searching algorithm, using a multiscale approach to the Hooke-Jeeves algorithm. Matching scheme evaluation was performed using simulated pattern images. The proposed matching scheme reveals good results and could be effectively applied to real ultrasound applications.

Distance Extraction by Means of Photon-Counting Passive Sensing Combined with Integral Imaging

  • Yeom, Seok-Won;Woo, Yong-Hyen;Baek, Won-Woo
    • Journal of the Optical Society of Korea
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    • 제15권4호
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    • pp.357-361
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    • 2011
  • Photon-counting sensing is a widely used technique for low-light-level imaging applications. This paper proposes a distance information extraction method with photon-counting passive sensing under low-lightlevel conditions. The photo-counting passive sensing combined with integral imaging generates a photon-limited elemental image array. Maximum-likelihood estimation (MLE) is used to reconstruct the photon-limited image at certain depth levels. The distance information is extracted at the depth level that minimizes the sum of the standard deviation of the corresponding photo-events in the elemental image array. Experimental and simulation results confirm that the proposed method can extract the distance information of the object under low-light-level conditions.

A Wavelet Transform based Watermarking for Digital Signatures

  • Oh, Sang-Heun;Lee, Hee-Sup;Lee, Keun-Young
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -2
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    • pp.857-860
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    • 2000
  • This paper presents a new watermarking method based on wavelet transform. Embedding algorithm call define robust area by varying thresholds and gives a watermark image the priority of significance by analyzing spatial correlation of the watermark image. Detector can adjust thresholds to the distorted watermarked image. Also detector can extract the embedded data without an original image. A new measurement for detecting the correct watermark is suggested. Simulation results show that the embedded watermark is robust against various signal processing and compression attacks.

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동영상에서의 내용기반 메쉬를 이용한 모션 예측 (Content Based Mesh Motion Estimation in Moving Pictures)

  • 김형진;이동규;이두수
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 하계종합학술대회 논문집(4)
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    • pp.35-38
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    • 2000
  • The method of Content-based Triangular Mesh Image representation in moving pictures makes better performance in prediction error ratio and visual efficiency than that of classical block matching. Specially if background and objects can be separated from image, the objects are designed by Irregular mesh. In this case this irregular mesh design has an advantage of increasing video coding efficiency. This paper presents the techniques of mesh generation, motion estimation using these mesh, uses image warping transform such as Affine transform for image reconstruction, and evaluates the content based mesh design through computer simulation.

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광 BPEJTC 시스템을 이용한 이동표적 영상의 영역화 기법 (A segmentation technique of moving target image using the optical BPEJTC system)

  • 이상이;이승현;김은수
    • 전자공학회논문지A
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    • 제32A권4호
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    • pp.65-74
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    • 1995
  • In this paper, we propose a new technique to segment the moving target image from the natural background. This system as based on the optical BPEJTC for both detecting the moving target and automatically extracting the target image from the background by gradually eliminating the background image through the repeated correlation processes. Some computer simulation and experimental results show that the proposed system can effectively segment the moving car image from the fixed background, and that this system can be used for a fast moving target segmentation system.

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Design of an Image Processor for UXGA Class LCD

  • Cho, Hwa-Hyun;Choi, Myung-Ryul
    • Journal of Information Display
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    • 제2권2호
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    • pp.13-21
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    • 2001
  • We propose a universal image processor for a-Si TFT LCD of UXGA class that can display the full screen on the LCD panel with low resolution of video sources such as NTSC, VGA, SVGA, XGA, and SXGA by using the proposed interpolation filter. In addition, we propose a real-time contrast controller for image improvement of multi-gray scale image. The operation of the proposed methods has been verified using Synopsys VHDL and computer simulation. Results show that the proposed methods might be suitable for a UXGA LCD controller for real-time image improvement.

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3D 컴퓨터 애니메이션 제작에서 Cloth Simulation 을 위한 제작파이프라인의 최적화 (Optimization of the Cloth Simulation Pipeline in Production of 3D Computer Animation)

  • 곽동민;최철영;김기홍;이동훈
    • 한국콘텐츠학회논문지
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    • 제9권8호
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    • pp.198-207
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    • 2009
  • 최근 콘텐츠 영상으로서 3D 컴퓨터 애니메이션의 발전과 함께 클로스 시뮬레이션(Cloth Simulation)은 사실적인 의상과 의류에 대한 표현이 가능하다. 또한 H/W와 S/W의 눈부신 발달로 인해 기존과 달리 참여도와 접근성이 높아 졌다. 하지만 높은 품질의 영상을 제작하기 위해서는 최적화된 제작 파이프라인이 필요하다. 본 논문에서는 기존의 3D 컴퓨터 애니메이션 제작 파이프라인의 단점을 보완하기 위해서 클로스시뮬레이션에 대한 최적화된 제작 파이프라인을 제안 및 설계 한다. 제안하는 제작 파이프라인은 기존 파이프라인의 각 파트에 대한 연계구조적 한계를 보완하기 위해 유동성을 고려하여 최적화 배치를 하고, Dummy cloth를 활용하여 애니메이션 파트와의 연계성을 해결함으로서 성능 향상을 꾀한다. 제안한 파이프라인을 실제 애니메이션 제작에 도입하였으며 도입결과 제작시간과 제작인력 소모에 대한 성능의 향상을 보였다. 이를 통해 직접적인 영상을 제작함으로 보다 연계성을 강조하여 최적화를 보장한다.