• Title/Summary/Keyword: Computer Graphic

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A Development of Conversational Program for Lathe (선반용대화형 프로그램의 개발)

  • 신동수
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1996.10a
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    • pp.15-21
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    • 1996
  • This paper describes a development of conversational program for lathe. The proposed program is a NC programming system specialized for use in machine tool controls. Its easy to use graphic interface built-in database capabilities make it an ideal way to program part on the shop floor. In order to manage effectively machining process it proposed the algorithm of tree structures for design processing. Also using interative structure it proposed the methods of conversational programming to generate automatically NC program.

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Economical Post-processing of Large Finite Element Model on Personal Computer (퍼스널 컴퓨터를 이용한 대형 유한요소 모델의 경제적인 그래픽 후처리)

  • 이성우;이선구;이태연
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1989.10a
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    • pp.65-70
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    • 1989
  • Until recently post-processing of finite element model has been Heavily relied on expensive graphic peripheral devices. For this reason many engineers and researchers can not afford to access to the graphics. with the aid of inexpensive personal computers very econmical post-processor graphics program called MICRO-POST has been developed in conjunction with low-cost printers and plotters. Model geometry or results of analysis for the unlimitted meshes either produced by mainframe or microcomputer can be easily and economi-call presented in a number of different graphic devices. The paper presents the procedure obtaining the device the independent graphics, and the structure and functions of the program. It also describes a new error-preventive dialogue type input technique to control the plot operation in an interactive manner. Through the post-processing examples for the general purpose finite element programs, it demonstrates the usefulness of the program.

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Analysis on the Computational complexities of Motion Editing for Graphic Animation (효율적인 애니메이션을 위한 모션 에디팅 방법의 계산량분석에 관한 연구)

  • Lee, Jihong;Kim, Insik;Kim, Sungsu
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.1
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    • pp.28-36
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    • 2002
  • Regarding efficient development of computer graphic animations, lots of techniques for editing or transforming existing motion data have been developed. Basically, the motion transformation techniques follow optimization process. To make the animation be natural, almost all the techniques utilize kinematics and dynamics in constructing constraints for the optimization. Since the kinematic and dynamic structures of virtual characters to be animated are very complex, the most time-consuming part is known to the optimization process. In order to suggest some guide lines to engineers involved in the motion transformation, in this paper, we analyze the computational complexities for typical motion transformation in quantitative manner as well as the possibility for parallel computation.

A Graphic Editor for Improving Graphic Applicability in Elementary School Students (초등학교 저학년 그래픽 활용능력 신장을 위한 그래픽 에디터)

  • Yoo, In-Gyu;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2004.01a
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    • pp.513-521
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    • 2004
  • 현재 초등학생용 컴퓨터 수업에서 그래픽 수업을 위한 초등학생 교육용 소프트웨어와 컨텐츠가 부족한 것이 현실이다. 매주 컴퓨터 수업을 하고 있으나 교과서에서 그래픽 관련 단원 수업은 거의 미미한 수준이다. 또한 초등학교 저학년 아동들의 발달단계 및 흥미를 고려한 그래픽 프로그램의 부재로 아동들이 학습을 하는데 어려움을 겪고 있다. 저학년 아동들을 위한 컴퓨터 그래픽 에디터가 필요하며 컴퓨터 그래픽에 관련된 단원을 아동들에게 가르치고 있으나 단순한 흥미수준의 몇 시간의 수업으로 끝나고 있는 실정이다. 본 연구에서는 초등학교 저학년을 위한 그래픽 에디터의 개발과 이러한 단편적인 지도를 보다 체계적인 지도 내용을 마련하여 초등학교 저학년 컴퓨터 그래픽 활용능력을 신장시키고자 한다.

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스테이터 및 로터의 블랭킹에 관한 자동화된 공정설계 및 금형설계 시스템

  • Choi, Jae-Chan;Kim, Byung-Min;Kim, Chul;Lee, Seung-Min
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.642-647
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    • 1994
  • This paper describes some research works of computer-aided design of blanking & piercing progressive die for stator and rotor parts by the press. An approach to the system is based on knowledge based rules. The developed system is composed of five main modules such as input & graphic interface, blanking feasibility check, strip layout, die layout and output module. Using this system, design parameters (geometric shapes, die generated in dimensions and dimensions of tool elements) are determined and output is generated in graphic form. Knowledges for tool design are extracted from the plasticity theories, handbooks, relevent references and empirical know-hows of experts in blanking companies. The developed system provides powerful capabilities for process planning and die design of stator and rotor parts.

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Factor Analysis Influencing on Use of e-Books: for the Users of Digital Reader Equipment (디지털 리더기 사용자의 e-Book 활용에 영향을 미치는 요인에 관한 연구)

  • Lee, Kwang-Sook
    • Journal of the Korean Graphic Arts Communication Society
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    • v.29 no.3
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    • pp.143-153
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    • 2011
  • Digital leader caught seat by modern's everyday life tool now by popularization of smart device such as Smart phone and Tablet PC. Therefore, desire of readers about electronic book practical use is increasing based on convenience and economic performance of electronic book. 1971, Michael S. Hart established Project Gutenberg to produced first electronic book because inputs American Independence Declaration Statement by computer and produce more electronic books. After that, an electronic book technology repeats several times development and American electronic book take is increasing rapidly. Sales volume of electronic books is dramatically increasing in Korea since digital device such as Smart phone and Tablet PC became popular. This research attempts to analyze factors influencing on shifting from paper book to electronic book. Results of this research proposed grounds for building business strategy. Finding is the factor of social influence is only significant to acceptability intention. It means user of e-Book enhance their acceptability intention along social phenomena.

A Study on the Development of Image Design Process Based on Human Sensibility Ergonomics for Product Development (감성제품개발을 위한 감성 이미지 디자인 프로세스 개발에 관한 연구)

  • 이순요;양선모;변상섭
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1997.11a
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    • pp.33-36
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    • 1997
  • This paper describes an image design process for product development based on human sensibility ergonomics.. The human sensibility about product image can be measured through some statistical methods and translated into product design factors by some mathematical inference logics. This results also can be presented by 3D computer graphic tools, In order to integrate the above processess, a image design process on human sensibility database. Human sensibility database is constructed with the relational ddta of some adjective words and design factors, The next step is to extract the design information from the human sensibility dataabase by fuzzy inference algouithm. This information is used for the input data for the graphic presentation. The final product can be modified according to the customer's requirement.

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Measurement of High Voltage Capacitor in On-line System (실시스템에서의 고압용 진상용 캐패시터 특성시험)

  • Song, Sang-Hoon;Seo, Min-Sung;Yu, Woo-Sun;Jo, Sung-Soo;Won, Chung-Yuen
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2319-2321
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    • 2002
  • This paper suggests a computer-based on-line measurement method of tan$\delta$ and capacitance for HV capacitor. The method employs V-I technique using scaled down analog voltage and current signal obtained by digital oscilloscope. The measurement results are displayed by graphic user interface with graphic language. Field tests were tarried out at 6.6kV testing voltage in Samhwa Capacitor company.

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A Study on Predictive Fuzzy Control Algorithm for Elevator Group Supervisory System (엘리버이터 군관리 시스템을 위한 예견퍼지 제어 알고리즘에 관한 연구)

  • Choi, Don;Park, Hee-Chul;Woo, Kang-Bang
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.43 no.4
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    • pp.627-637
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    • 1994
  • In this study, a predictive fuzzy control algorithm to supervise the elevator system with plural cars is developed and its performance is evaluated. The proposed algorithm is based on fuzzy in-ference system to cope with multiple control objects and uncertainty of system state. The control objects are represented as linguistic predictive fuzzy rules and simplified reasoning method is utilized as a fuzzy inference method. Real-time simulation is performed with respect o all possible modes of control, and the resultant controls ard predicted. The predicted rusults are then utilized as the control in-puts of the fuzzy rules. The feasibility of the proposed control algorithm is evaluated by graphic simulator on computer. Finallu, the results of graphic simulation is compared with those of a conventional group control algorighm.

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Real Time Eye and Gaze Tracking (트래킹 Gaze와 실시간 Eye)

  • Min Jin-Kyoung;Cho Hyeon-Seob
    • Proceedings of the KAIS Fall Conference
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    • 2004.11a
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    • pp.234-239
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    • 2004
  • This paper describes preliminary results we have obtained in developing a computer vision system based on active IR illumination for real time gaze tracking for interactive graphic display. Unlike most of the existing gaze tracking techniques, which often require assuming a static head to work well and require a cumbersome calibration process fur each person, our gaze tracker can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using the Generalized Regression Neural Networks (GRNN). With GRNN, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Furthermore, the mapping function can generalize to other individuals not used in the training. The effectiveness of our gaze tracker is demonstrated by preliminary experiments that involve gaze-contingent interactive graphic display.

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