• Title/Summary/Keyword: Computer Graphic

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지리정보시스템을 위한 기존지도의 수치화에 관한 소개

  • 이현우
    • Computational Structural Engineering
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    • v.4 no.2
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    • pp.32-35
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    • 1991
  • 컴퓨터가 발명된 초기에는 대부분 수식계산 처리만이 목적이었으나, 현재는 계산처리의 용도는 물론이고, M.I.S.(Management Information System), 자료의 생성.보관.처리.관리, Computer Graphics에 널리 이용되고 있으며 A.T.(Artificial Interligence), N.N.(Neural Network)까지 활용, 발전되어가고 있는 추세이다. 본 글에서는 현재 국내에서 부상하고 있는 G.I.S.(Geographic Information System)의 소개와 G.I.S.에서 필요로 하는 기존지도의 수치화(Digital Mapping)의 방법과정을 설명하고자 한다.

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산업설계에의 컴퓨터 응용

  • 정원량
    • 전기의세계
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    • v.28 no.8
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    • pp.34-44
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    • 1979
  • The article is organized as follows: In Section 2, the functions involved in the total design process are discussed in terms of five phases and the term IGCAD (interactive graphic computer aided design) is introduced. Section 3 is devoted to the discussion of the IGCAD system and turns out to be the longest section. We discuss two particular examples of IGCAD applications and the benefits of IGCAD methodology in Section 4.

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A Computer Graphic Based Interactive Modeling System with Application to Ship Scheduling (선박운항 일정계획 문제에 대한 컴퓨터 그래픽 기반 상호대화식 모델링 시스템)

  • 이희용;김시화
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.10a
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    • pp.388-399
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    • 2000
  • 본 논문은 정수계획 문제로 수리모형화 되는 선박운항 일정계획 문제에 대한 컴퓨터 그래픽 기반의 상호 대화식 모델링 시스템의 개발에 관해서 논한다. 선박운항 일정계획 문제는

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Computer-aided design of control loop diagrams

  • Matsunaga, Kiyoshi;Shinoda, Takuya
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10a
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    • pp.807-811
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    • 1987
  • This paper describes the application of CAD/CAM systems to the sales and order entry/engineering stages as well as the design of control systems. Large quantities of drawings are required, and the use of graphic CAD systems can result in considerable savings. Some applications of CAD to system engineering/system generation are described.

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NASTRAN을 利용한 構造物의 動的解析

  • 박윤식
    • Journal of the KSME
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    • v.22 no.6
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    • pp.447-451
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    • 1982
  • NASTRAN은 모든 구조물 특히 대형 구조물의 정적 해석(static analysis)뿐 아니라 동적 해석, 구조물과 주변 유체 유동과의 관계, seismic analysis, acoustic analysis등 광범위하게 사용되어 질 수 있는 전산 프로그램이다. KAIST에서는 NASTRAN을 보다 효과적으로 활용하기 위하여 pre-processor, postprocess의 개발에 노력하고 있으며 특히 NASTRAN 해석의 결과를 가시화 하기 위하여 computer graphics를 위한 전산 프로그램인 MOVIE-BYU를 NASTRAN과 연결 시켜 사용하려 시도하고 있다.

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Low polygon game character modeling and Character Primitives manufacture (로우폴리곤 게임 캐릭터 모델링 및 Character Primitives 제작)

  • Kang, Sung-Jung;Kim, Sang-Jin;Lee, Seung-Hyun
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.573-582
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    • 2006
  • The game is in progress according to the game story with the text, graphic, animation, motion picture, music, etc. Also the result of the game varies depending on the strategy and tactics of the player. For the development of the game, this paper describes the task of the game planner, game programmer, and game graphic designer. Game graphic designers are classified into 4 parts such as the art director, original picture designer, 2D designer, and 3D designer. Among these, the 3D designer makes the 3D game characters with the use of 3D tools. This paper presents the method that 3D designers and beginners can develop 3D characters easily and quickly, Also, this paper shows the method for making preparations of SourceModel which includes 150 polygons. The SourceModel is made up of between five life size and eight life size. In addition, Character Primitives Interface is made to use SourceModel in MaxScript. Accordingly 3D designers have the free use of SourceModel and they will be able to save time.

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