• Title/Summary/Keyword: Computer Go

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The modified adaptive blind stop-and-go algorithm for application to multichannel environment (다중 채널 환경에 적용을 위한 변형된 적응 블라인드 stop-and-go 알고리듬)

  • 정길호;김주상;변윤식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.4
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    • pp.884-892
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    • 1996
  • An adaptive blind equalizer is used to combat the distortions caused by a nonideal channel without resorting to a training sequence, given the received signal and statistical information of the transmitted signal. Incidentally, a multipath channel may result in a fade which produces intersymbol interference in the received signal. Therefore, a new type of algorithm which can compenste the effects of this fade is required in the multipath channel environment. In this paper, a modified form of adaptive blind equalization algorithm using stop-and-go algorithm for multichannel system is proposed. It is demonstrated via computer simulations that the performance of the proposed multichannel stop-and-go algorithm is much better than that of the conventional multichannel algorithms.

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Ensure intellectual property rights for 3D pringting 3D modeling design (딥러닝 인공지능을 활용한 사물인터넷 비즈니스 모델 설계)

  • Lee, Yong-keu;Park, Dae-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.351-354
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    • 2016
  • The competition of Go between AlphaGo and Lee Sedol attracted global interest leading AlphaGo to victory. The core function of AlphaGo is deep-learning system, studying by computer itself. Afterwards, the utilization of deep-learning system using artificial intelligence is said to be verified. Recently, the government passed the loT Act and developing its business model to promote loT. This study is on analyzing IoT business environment using deep-learning AI and constructing specialized business models.

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Blind Equalization Using a Decision-Directed Algorithm for Partial Response Signals (부분응답신호에서 'Stop-and-Go' 알고리듬을 이용한 블라인드 적응 등화)

  • 강민구;이영조;윤영우;홍대식;강창언
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.4
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    • pp.597-604
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    • 1994
  • In this paper, the "Stop-and-GO" algorithm is applied to the PRS(Partial Response Signal) type signaling. Stop-and-GO blind equalizer has a property of stopping the adaptation of its tab coefficients by means of a simples flag telling the equalizer whether the current output error with respect to decided symbol is sufficiently reliable to be used. PRS has the rule os level transition, which makes it possible that the level of currently received symbol is in the adjacent levels of the previously received symbol. New nonlinear estimators for PRS, based on the rule of level transition, is proposed. The computer simulation results show the improvement in performance achievable with proposed nonlinear estimators.stimators.

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Analysis of Tic-Tac-Toe Game Strategies using Genetic Algorithm (유전 알고리즘을 이용한 삼목 게임 전략 분석)

  • Lee, Byung-Doo
    • Journal of Korea Game Society
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    • v.14 no.6
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    • pp.39-48
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    • 2014
  • Go is an extremely complex strategy board game despite its simple rules. By using MCTS, the computer Go programs with handicap game have been defeated human Go professionals. MCTS is based on the winning rate estimated by MC simulation rather than strategy concept. Meanwhile Genetic algorithm equipped with an adequate fitness function can find out the best solutions in the game. The game of Tic-Tac-Toe, also known as Naughts and Crosses, is one of the most popular games. We tried to find out the best strategy in the game of Tic-Tac-Toe. The experimental result showed that Genetic algorithm enables to find efficient strategies and can be applied to other board games such as Go and chess.

Occupancy Control Scheme for Reordering Buffer at 3GPP ARQ (3GPP ARQ를 위한 재정렬 버퍼의 점유량 조절 방식)

  • Shin, Woo-Cheol;Park, Jin-Kyung;Ha, Jun;Choi, Cheon-Won
    • Proceedings of the IEEK Conference
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    • 2003.07a
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    • pp.65-68
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    • 2003
  • 3GPP's RLC protocol specification adopted an error control scheme based on selective repeat ARQ. In 3GPP ARQ, distinctive windows are provide at transmitting and receiving stations so that those stations are prohibited to send or receive data PDU's out of window. An increase in window size enhances delay performance. Such an increase, however, raises the occupancy at reordering buffer, which results in a long reordering time. Aiming at suppressing the occupancy at reordering buffer, we propose a occupancy control scheme in this paper. In this scheme, a threshold is created in the receiving station's window and a data PDU out of the threshold (but within the window) is treated according to go back N ARQ. By the employment of the occupancy control scheme, the occupancy at the reordering buffer is apparently reduced, while the delay performance may be degraded due to the properties of go back N ARQ. We, thus, investigate the peak occupancy and mean delay performance by a simulation method. From numerical examples, we observe a trade-off in both performance measures and conclude that the peak occupancy is effectively reduced by setting a proper threshold under a constraint on mean delay performance.

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Design and implementation of immersive escape game "Go B'lind" using sound (사운드를 이용한 몰입형 탈출게임 "Go B'lind" 설계 및 구현)

  • Yoon, SeonJeong;Yoon, SuRyung;Woo, SeungYeon;Kim, Ho-Hyeon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.76-77
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    • 2018
  • 본 논문에서는 재미있는 게임을 제작하기 위해 사용자 몰입을 극대화 할 수 있는 장치를 분석하고 이 가운데 청각적인 요소를 집중적으로 활용한 게임 디자인에 대해 소개하고자 한다. 암흑의 공간에서 긴장감을 조성하고 다양한 오브젝트들의 특성을 반영한 사운드를 이용하여 게임월드를 탐험하도록 설계하였고 이를 구현하였다. 본 게임은 사용자 몰입을 위한 게임 설계에 좋은 가이드라인이 될 것으로 기대한다.

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Static Analysis In Computer Go By Using String Graph (컴퓨터 바둑에서 String Graph를 사용한 정적분석)

  • 박현수;김항준
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.59-66
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    • 2004
  • We define a SG(String Graph) and an ASG(Alive String Graph) to the purpose to do static analysis. For a life and death judgment, we apply the rule to the situation which the stone is included and not included. We define the rules that are SR(String Reduction), ER(Empty Reduction), ET(Edge Transform), and CG(Circular Graph), when the stone is not included. We define the rules that are DESR(Dead Enemy Strings Reduction) and SCSR(Same Color String Reduction), when the stone is included. We evaluate a SG that it is an ASG or not by using rules. And we use APC(Articulation Point Check) nile according to number of articulation points lot a life and death judgment. The performance of our method has been tested on the problem set IGS_31_counted form the Computer Go Test Collection. The test set contains 11,191 Points and 1,123 Strings. We obtain 92.5% accuracy of Points and 95.7% accuracy of Strings.

Guidance Law to Control Impact-Time-And-Angle Using Time-Varying Gains (시변 이득을 이용한 비행시간 및 충돌각 제어 유도법칙)

  • Lee, Jin-Ik;Jeon, In-Soo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.35 no.7
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    • pp.633-639
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    • 2007
  • This paper presents a new homing guidance law based on well-known BPN to achieve an impact time constraint as well as an impact angle constraint. The guidance commands are synthesized by introducing an additional command to control impact-time. The structure of the additional command has a BPN-based loop multiplied by time-varying gains being proportional to the time difference between the required time-to-go and the estimated time-to-go by BPN. Moreover, the proposed homing loop converges to BPN as the time-to-go error is reduced. The performance of the proposed guidance law is evaluated by the computer simulations.

Pan/Tilt Camera System using Real-Time ELSAC and Stop/Go Procedure (실시간 ELSAC을 이용한 Stop/Go 방식의 Pan/Tilt 카메라 시스템)

  • Lee, Suk-Ho
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.1106-1109
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    • 2012
  • The stability of object tracking in non-stationary camera environment, such as intelligent surveillance system using a pan/tilt camera, is less stable compared with stationary camera environment. This is due to the fact that it is difficult to model a background image in non-stationary environment. In this letter, we propose a non-stationay pan/tilt camera surveillance system which uses a stop/go procedure together with a real-time active contour. The proposed system can track the object stable even in an environment where only a few difference frames can be obtained.

A Security Analysis by Cracking in Wireless Routers (무선 공유기 크래킹을 통한 보안성 분석)

  • Han, Sang-Hoon;Koo, Kyo-Rim;Go, Eun-Sik;Park, Han-Sol;Kim, Hyun-Tae;Song, Do-Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.399-400
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    • 2017
  • 모바일기기들의 폭발적인 확장에 따라 무선 인터넷의 이용율이 기하급수적으로 늘어나고 있다. 특히 무선 공유기를 이용하여 가정이나 중소기업 등이 사설 네트워크를 구성하여 무선 랜 환경이 매우 확대되고 있다. 본 논문에서는 무선 랜 환경에서의 취약점에 대한 분석을 하고, 공개 소프트웨어를 이용하여 무선 공유기에서 지원하는 암호화 방식에 따른 크래킹과 키 값의 난이도에 따른 크래킹 과정을 실험을 통하여 확인하고 이에 대한 대응 방안을 제시한다.

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