Currently robots are widely used in schools for educational purpose. With wide spread of robot-based education, it is known that major advantage of robot-based education is to enhance creativity and logical thinking of students. Although robots can be very useful tools for assisting students' study activities, there have not been lots of teaching-learning models for robot-based education.In this paper, a teaching-learning model is presented for robot-based education. The proposed model is designed based on constructivism. The proposed model consists of 6 stages: preparation, design, assembling, demonstration run, evaluation, and application & extension. The proposed model has the following characteristics. First, the proposed model is designed to enhance creativity and logical thinking ability of learners. Learners are supposed to be involved in self-directed activities and required to provide results based on their own ideas. Teachers are supposed to mediate students only if necessary. Second, learners are encouraged to participate in activity via diverse interaction. The interaction in this model includes learner-to-learner interaction, learner-to-teacher interaction, and learner-to-expert interaction. The proposed model encourages learners to solve the problem with cooperating each other. Also, teachers are supposed to guide students if necessary and observe and monitor behavior of students all the time. Third, motivation is provided in the beginning stage of the instruction. Fourth, in the proposed model, both study results and study process are equally important. In the model, study process is reviewed at the final stage.
Ma, Jin;Seo, Jerry;Ruth-Lee, Jong suk;Park, Min jae
Journal of Internet Computing and Services
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v.17
no.6
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pp.71-79
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2016
As computer technology continues to evolve, the Computational Sciences utilized in Physics, Chemistry, Materials Science, and Life Sciences have been attracting more attention. In Korea, to compensate for the drawbacks in Computational Science, students and researchers have been using the EDISON platform. The EDISON platform provides a web portal service for education and research and an environment for addressing complex issues involving five fields, e.g., Computational Fluid Dynamics (CFD), Nanophysics, Computational Chemistry, Structural Dynamics, and Computational Design. As the platform and user scale increase beyond service provision, the need for efficient operation of its currently running data management system is on the rise. In this study, we resolve the data synchronization issues between the existing EDISON platform and web portal. As the EDISON platform is integrated with the web portal, a file management service is implemented to integrate the management of user data and files, which ultimately improves the overall efficiency of file management.
Journal of the Korea Academia-Industrial cooperation Society
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v.9
no.3
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pp.664-673
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2008
Recently, the ubiquitous is handled by maximum topic. New knowledge information and ubiquitous computing evolution have promoted new paradigm transfer and grand change. Also, need technology as powerful engineering approached fairly system and educational guidance side examination necessarily to overcome u-Learning base situation and studying obstacle situations. This treatise embodied handiness examination about attention shortage and excess obstacle (Attention Deficit Hyperactivity Disorder, low ADHD) who must solve so as to be square and level being increase trend in primary school using USB (Universal Serial Bus) terminal system that allow fetters to OSGi (Open Service Gateway Initiative). That OSGi base USB terminal system is easy preservation of information, safety of network, cost-cutting and maintenance by various ubiquitous system that server that load many USB terminals and OSGi uses an USB bus of high speed and construct network, there is advantage of concentration elevation and so on of week and ADHD handled in this treatise because early diagnosis and treatment are serious. The confirmed system application that can supplement paper and pens examination's shortcoming and could solve examination's problem which use computer, and help in student guidance through ADHD simpleexamination who utilize OSGi base USB terminal system. Is available by game system that system for human nature examination or intelligence test and general exam explaining and level studying, order style question investigation program, studying system for disabled person, majority that enforce in public in school this study finding does together.
As a mathematical technique with which we can find the minimum duration time needed to fire all the transitions at least once and coming back to the initial marking in a timed net, the minimum cycle time method has been widely used in computer system analysis. A timed net is a modified version of a Petri net where a transition is associated with a delay time. A delay time used in a timed net is a constant even though the duration time associated with an event in the world is a stochastic number in general. In the consequence, the result of minimum cycle time analysis is not realistic. Therefore, we propose ‘Stochastic Timed Net' where a transition can be associated with a stochastic number and introduce a minimum cycle time analysis method for ‘Stochastic Timed Net’ As an example of the application of ‘Stochastic Timed Net’, we introduce a ‘Stochastic Timed Net' model of a Location Based Service Providing Multimedia System and the result of minimum cycle time analysis of it. Whereas the typical form of the result of the existing minimum cycle time analysis is 'It takes at least 10 time units', the typical form of the result of minimum cycle time analysis of a ‘Stochastic Timed Net' is in the probability form such as "The probability of the events in which it finishes its job within 10 time units is 85%."
The sport industry has been continuing to grow in the past few decades in the U.S., and it presents significant opportunities for the practitioners to increase the number of patrons. To convert this opportunity to optimum benefits for a sport organization, one of the most significant challenges for the practitioners would be promoting sport attendance and repatronage. So far, many studies have tried to identify variables that affect the level of sports attendance. However, many of these variables are rather uncontrollable due to the nature of the sports and contingencies that are derived from many areas of uncertainties. Thus, to acquire competitive advantage and profit maximization, it would be essential for the managers to focus on understanding controllable elements. This study found that many controllable variables that influence sports attendance coincide with the servicescape elements which have been widely used in the hospitality industry since 1992. In the light of the conceptual framework of servicescape, this study also attempted to isolate the controllable variables that can be utilized to increase the sports attendance. This study presents its significance not only in extending the application of servicescape concept to the sport industry, but also in providing suggestions for future empirical studies that would further identify these variables, gauge the relationship between those variables, and assess its impact on the sports attendance.
KIPS Transactions on Computer and Communication Systems
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v.6
no.8
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pp.359-368
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2017
What is the term "intelligence information society", which is a term that has been continuously discussed recently? This means that the automation beyond the limits of human ability in the whole societies based on intelligent information technology is a universalized social future. In particular, it is a concept that minimizes human intervention and continuously pursues evolution to data (or big data) -based automation. For example, autonomous automation is constantly aiming at unmanned vehicles with artificial intelligence as a key element. However, until now, intelligent information research has focused on the intelligence itself and has made an effort to improve intelligence logic and replace human brain and intelligence. On the other hand, in order to replace the human labor force, we have continued to make efforts to replace workers with robots by analyzing the working principles of workers and developing optimized simple logic. This study proposes important strategies and directions to implement intelligent information education policy and intelligent information technology research strategy by suggesting access strategy, education method and detailed policy road map for intelligent information technology research strategy and educational service. In particular, we propose a phased approach to intelligent information education such as basic intelligence education, intelligent content education, and intelligent application education. In addition, we propose education policy plan for the improvement of intelligent information technology, intelligent education contents, and intelligent education system as an important factor for success and failure of the 4th industrial revolution, which is centered on intelligence and automation.
The feature extraction using remotely sensed imagery has been recognized one of the important tasks in remote sensing applications. As the high-resolution imagery are widely used to the engineering purposes, need of more accurate feature information also is increasing. Especially, in case of the automatic extraction of linear feature such as road using mid or low-resolution imagery, several techniques was developed and applied in the mean time. But quantitatively comparative analysis of techniques and case studies for high-resolution imagery is rare. In this study, we implemented a computer program to perform and compare GDPA (Gradient Direction Profile Analysis) algorithm and Hough transformation. Also the results of applying two techniques to some images were compared with road centerline layers and boundary layers of digital map and presented. For quantitative comparison, the ranking method using commission error and omission error was used. As results, Hough transform had high accuracy over 20% on the average. As for execution speed, GDPA shows main advantage over Hough transform. But the accuracy was not remarkable difference between GDPA and Hough transform, when the noise removal was app]ied to the result of GDPA. In conclusion, it is expected that GDPA have more advantage than Hough transform in the application side.
The cinema of Peter Greenaway has consistently engaged questions of the relationship between the arts and particularly the relations of image and writing to cinema. When different types of images are correlated and merged with each other on the borders of painting, photography, film, video and computer animation, the interrelationships of the distinct elements cause a shift in the notion of the whole image. This analysis proposes to articulate the complex relationship between the 'interartial' dimension and the 'intermedial' dimension in Peter Greenaway's film, (1991). If the interartiality is interested in the interaction between various arts, including the transition from one to another, the intermediality articulates the same type of relationship between two or more media. The interactional relationship is the same on both sides; on the contrary, the relationship between art and media does not show the same symmetry. All art is based on one or more media - the media is a condition existence of art - but no art can't be reduced to the status of media. This suggests that if the interartiality always involves the intermediality, this proposal may not be reversed. First, we analyse a self-conscious investigation into digital art and technology. Prosospero's Books can be read as a daring visual essay that self-consciously investigates the technical and philosophical functions of letters, books, images, animated paintings, digital arts, and the other magical illusions, which have been modern or will be post-modern media to represent the world. Greenaway uses both conventional film techniques and the resources of high-definition television to layer image upon image, superimposing a second or third frame within his frame. Greenaway uses the frame-within-frame as the cinematic equivalent of Shakespeare's paly-within-play : it offer him the possibility to analyse the work of art/artist/spectator relationship. Secondly, we analyse the relationship between the written word, oral word and the books. Like the written word, the oral word changes into a visual image: The linguistic richness and nuances of Shakeaspeare's characters turn into the powerful and authoritative, but monotone, voices of Gielgud-Prospero, who speaks the Shakespearean lines aloud, shaping the characters so powerfully through his worlds that they are conjured before us. Specially each book is placed over the frame of the play's action, only partially covering the image, so that it gives virtually every frame at least two space-time orientations. Thirdly, we try to show how Peter Greenaway uses pictorial references in order to illustrate the context of the Renaissance as well as pictorial techniques and language in order to question the nature of artistic representation. For exemple, The storm is visualised through reference to Botticelli's : the storm of papers swirling around the library is constructed to look like a facsimili copy of Michelangelo's Laurentiana Library in Florence. Greenaway's modern mannerism consists in imposing his own aesthetic vision and his questioning of art beyond the play's meta-theatricality: in other words, Shakespeare''s text has been adapted without being betrayed.
Journal of The Korean Association of Information Education
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v.23
no.5
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pp.469-480
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2019
One of the goals of the new 2015 revised curriculum is to cultivate the creativity of students who will live in the era of the Fourth Industrial Revolution to create new things through diverse ideas and challenges based on basic learning skills. Accordingly, in order to solve the given problems rationally, the convergence problem solving ability that can process and utilize various areas of knowledge and information is becoming important. Therefore, in this study, we designed the integrative education using a 3D printer based on Tinkercad modeling and applied it to the class to investigate the effect on the improvement of computing thinking ability of elementary school students. To verify the contents of the study, two classes of 25 sixth-grade elementary school students were divided into an experimental group and a controlled group. For the experimental group, 12 classes of convergence education programs using a 3D printer were applied for about three months, and the same amount of general curriculum was conducted for the control group. After that, the t-tests were carried out using the pre-post test to measure the effectiveness of the computational thinking ability. After the application of the program, the experimental group showed statistically significant improvement in computational thinking ability, but the controlled group showed no statistically significant difference. The results show that convergence education using the Tinkercad modeling-based 3D printer has a positive effect on the improvement of computing thinking ability of elementary school students.
KIPS Transactions on Computer and Communication Systems
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v.8
no.9
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pp.209-216
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2019
Publish-subscribe communication model is popular for various type of distributed applications because of its loosely coupled style connections. Among the various architecture style for publish-subscribe system, peer-to-peer architecture has been used for the mission critical application domain since it provides high scalability and real-timeness. On the other hand, to utilize the bandwidth of given networks, message filtering is frequently used to reduce the number of messages on the system. Even if P2P provides superior scalability, it is hard to apply filtering to the its messaging system because the filtering process should be done on the peer-side in P2P architecture that are usually done on the broker server in conventional pub/sub architecture. In this paper, we propose a hierarchical subscription management structure as well as message forwarding scheme for efficient data dissemination. Our proposed scheme reduces the number of received messages by filter-out un-wanted messages and offloading the message dissemination work to other subscribers to enhance the messaging throughput.
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