• Title/Summary/Keyword: Computation reduction

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ANALYSIS OF PRIVACY-PRESERVING ELEMENT REDUCTION OF A MULTISET

  • Seo, Jae-Hong;Yoon, Hyo-Jin;Lim, Seong-An;Cheon, Jung-Hee;Hong, Do-Won
    • Journal of the Korean Mathematical Society
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    • v.46 no.1
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    • pp.59-69
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    • 2009
  • The element reduction of a multiset S is to reduce the number of repetitions of an element in S by a predetermined number. Privacy-preserving element reduction of a multiset is an important tool in private computation over multisets. It can be used by itself or by combination with other private set operations. Recently, an efficient privacy-preserving element reduction method was proposed by Kissner and Song [7]. In this paper, we point out a mathematical flaw in their polynomial representation that is used for the element reduction protocol and provide its correction. Also we modify their over-threshold set-operation protocol, using an element reduction with the corrected representation, which is used to output the elements that appear over the predetermined threshold number of times in the multiset resulting from other privacy-preserving set operations.

Analysis of Distributed Computational Loads in Large-scale AC/DC Power System using Real-Time EMT Simulation (대규모 AC/DC 전력 시스템 실시간 EMP 시뮬레이션의 부하 분산 연구)

  • In Kwon, Park;Yi, Zhong Hu;Yi, Zhang;Hyun Keun, Ku;Yong Han, Kwon
    • KEPCO Journal on Electric Power and Energy
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    • v.8 no.2
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    • pp.159-179
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    • 2022
  • Often a network becomes complex, and multiple entities would get in charge of managing part of the whole network. An example is a utility grid. While the entire grid would go under a single utility company's responsibility, the network is often split into multiple subsections. Subsequently, each subsection would be given as the responsibility area to the corresponding sub-organization in the utility company. The issue of how to make subsystems of adequate size and minimum number of interconnections between subsystems becomes more critical, especially in real-time simulations. Because the computation capability limit of a single computation unit, regardless of whether it is a high-speed conventional CPU core or an FPGA computational engine, it comes with a maximum limit that can be completed within a given amount of execution time. The issue becomes worsened in real time simulation, in which the computation needs to be in precise synchronization with the real-world clock. When the subject of the computation allows for a longer execution time, i.e., a larger time step size, a larger portion of the network can be put on a computation unit. This translates into a larger margin of the difference between the worst and the best. In other words, even though the worst (or the largest) computational burden is orders of magnitude larger than the best (or the smallest) computational burden, all the necessary computation can still be completed within the given amount of time. However, the requirement of real-time makes the margin much smaller. In other words, the difference between the worst and the best should be as small as possible in order to ensure the even distribution of the computational load. Besides, data exchange/communication is essential in parallel computation, affecting the overall performance. However, the exchange of data takes time. Therefore, the corresponding consideration needs to be with the computational load distribution among multiple calculation units. If it turns out in a satisfactory way, such distribution will raise the possibility of completing the necessary computation in a given amount of time, which might come down in the level of microsecond order. This paper presents an effective way to split a given electrical network, according to multiple criteria, for the purpose of distributing the entire computational load into a set of even (or close to even) sized computational loads. Based on the proposed system splitting method, heavy computation burdens of large-scale electrical networks can be distributed to multiple calculation units, such as an RTDS real time simulator, achieving either more efficient usage of the calculation units, a reduction of the necessary size of the simulation time step, or both.

OS CFAR Computation Time Reduction Technique to Apply Radar System in Real Time (레이다 시스템 실시간 적용을 위한 OS CFAR 연산 시간 단축 방안)

  • Kong, Young-Joo;Woo, Seon-Keol;Park, Sungho;Shin, Seung-Yong;Jang, Youn Hui;Yang, Eunjung
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.29 no.10
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    • pp.791-798
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    • 2018
  • The CFAR algorithm is mainly used for target detection in radar systems. In particular, OS CFAR is used in a non-uniform noise environment. However, it requires a large amount of computation, because it should sort reference cells in ascending order. This makes it difficult to apply the radar system in real time. In this paper, we describe how to reduce the computational burden of OS CFAR. We compared the power of the test cell and reference cell to determine only the presence or absence of target detection. The common reference cells overlapping in the reference cells of the three test cells are obtained. We first compare the test cell with the highest power value among the three test cells to the common reference cells. Next, we compare each test cell to general reference cells, excluding the common reference cells. The computation time is shortened by reducing the power comparison computation amounts.

Improvement of Power Consumption of Canny Edge Detection Using Reduction in Number of Calculations at Square Root (제곱근 연산 횟수 감소를 이용한 Canny Edge 검출에서의 전력 소모개선)

  • Hong, Seokhee;Lee, Juseong;An, Ho-Myoung;Koo, Jihun;Kim, Byuncheul
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.568-574
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    • 2020
  • In this paper, we propose a method to reduce the square root computation having high computation complexity in Canny edge detection algorithm using image processing. The proposed method is to reduce the number of operation calculating gradient magnitude using pixel's continuity using make a specific pattern instead of square root computation in gradient magnitude calculating operation. Using various test images and changing number of hole pixels, we can check for calculate match rate about 97% for one hole, and 94%, 90%, 88% when the number of hole is increased and measure decreasing computation time about 0.2ms for one hole, and 0.398ms, 0.6ms, 0.8ms when the number of hole is increased. Through this method, we expect to implement low power embedded vision system through high accuracy and a reduced operation number using two-hole pixels.

Computation of High Temperature Friction Coefficient of SCM435 Steel (SCM435 강의 고온마찰계수 계산)

  • Sung, J.U.;Cho, S.H.;Lee, H.J.;Lee, Y.
    • Transactions of Materials Processing
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    • v.20 no.3
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    • pp.243-249
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    • 2011
  • In this study, an approach designed to compute high temperature friction coefficients for SCM 435 steel through a pilot hot rolling test and a finite element analysis, is proposed. Single pass pilot hot flat rolling tests with reduction ratios varying from 20 to 40% were carried out at temperatures ranging from 900 to $1200^{\circ}C$. In the proposed approach, the friction coefficient is calculated by comparing the measured strip spread and the roll force with the simulation results. This study showed that the temperature and reduction ratio had a significant influence on the friction coefficient. As both material temperature and reduction ratio become higher, the friction coefficient increases monotonically. This finding is not in agreement with the Ekelund model, which is widely used in the analysis of the hot rolling process. In the present work, the friction coefficient at a reduction ratio of 40% was found to be 1.2 times greater than that at a reduction of 30%. This higher friction coefficient means that an increment of the roll thrust force is expected at the next stand. Therefore, a roll pass designer must understand this phenomenon in order to adjust the reduction ratio at the stands while keeping the driving power, the roll housing structure and the work roll strength within the allowable range.

Optimal Decomposition of Convex Structuring Elements on a Hexagonal Grid

  • Ohn, Syng-Yup
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.3E
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    • pp.37-43
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    • 1999
  • In this paper, we present a new technique for the optimal local decomposition of convex structuring elements on a hexagonal grid, which are used as templates for morphological image processing. Each basis structuring element in a local decomposition is a local convex structuring element, which can be contained in hexagonal window centered at the origin. Generally, local decomposition of a structuring element results in great savings in the processing time for computing morphological operations. First, we define a convex structuring element on a hexagonal grid and formulate the necessary and sufficient conditions to decompose a convex structuring element into the set of basis convex structuring elements. Further, a cost function was defined to represent the amount of computation or execution time required for performing dilations on different computing environments and by different implementation methods. Then the decomposition condition and the cost function are applied to find the optimal local decomposition of convex structuring elements, which guarantees the minimal amount of computation for morphological operation. Simulation shows that optimal local decomposition results in great reduction in the amount of computation for morphological operations. Our technique is general and flexible since different cost functions could be used to achieve optimal local decomposition for different computing environments and implementation methods.

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Directional Particle Filter Using Online Threshold Adaptation for Vehicle Tracking

  • Yildirim, Mustafa Eren;Salman, Yucel Batu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.2
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    • pp.710-726
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    • 2018
  • This paper presents an extended particle filter to increase the accuracy and decrease the computation load of vehicle tracking. Particle filter has been the subject of extensive interest in video-based tracking which is capable of solving nonlinear and non-Gaussian problems. However, there still exist problems such as preventing unnecessary particle consumption, reducing the computational burden, and increasing the accuracy. We aim to increase the accuracy without an increase in computation load. In proposed method, we calculate the direction angle of the target vehicle. The angular difference between the direction of the target vehicle and each particle of the particle filter is observed. Particles are filtered and weighted, based on their angular difference. Particles with angular difference greater than a threshold is eliminated and the remaining are stored with greater weights in order to increase their probability for state estimation. Threshold value is very critical for performance. Thus, instead of having a constant threshold value, proposed algorithm updates it online. The first advantage of our algorithm is that it prevents the system from failures caused by insufficient amount of particles. Second advantage is to reduce the risk of using unnecessary number of particles in tracking which causes computation load. Proposed algorithm is compared against camshift, direction-based particle filter and condensation algorithms. Results show that the proposed algorithm outperforms the other methods in terms of accuracy, tracking duration and particle consumption.

Asynchronous Multiplier with Parallel Array Structure (병렬배열구조를 사용한 비동기 곱셈기)

  • Park, Chan-Ho;Choe, Byeong-Su;Lee, Dong-Ik
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.5
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    • pp.87-94
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    • 2002
  • In this paper an asynchronous away multiplier with a parallel array structure is introduced. This parallel array structure is used to make the computation time faster with a lower Power consumption. Asymmetric parallel away structure is used to minimize the average computation time in an asynchronous multiplier. Simulation shows that this structure reduces the time needed for computation by 55% as compared to conventional booth encoding array structures and that the multiplier with the proposed away structure shows a reduction of 40% in the computational time with a relatively lower power consumption.

Hierarchical Measurement System Design by System Partitioning (계통 분할에 의한 계층적 측정 시스템 설계)

  • 문영현;최상봉;박영문;추진부
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.37 no.5
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    • pp.261-271
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    • 1988
  • This paper presents a hierarchical algorithm of the measurement system design by system partitioning. With the increase of system size, the conventional algorithms of the optimal measurement system design confront the problems of excessive memory requirements, long computation time and cumulative computation errors. In order to overcome these problems, a hierarchical approach by system partitioning is proposed with the introduction of equivalent measurements for all the extemal measurements. This approach has the advantage of remarkable reduction in computation time and memory requirements, and guarantees sufficient calculation accuracy in its application to large power systems. The proposed algorithm has been tested for various systems, which shows its applicability to practical power systems.

A Computational Interactive Approach to Multi-agent Motion Planning

  • Ji, Sang-Hoon;Choi, Jeong-Sik;Lee, Beom-Hee
    • International Journal of Control, Automation, and Systems
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    • v.5 no.3
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    • pp.295-306
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    • 2007
  • It is well known that mathematical solutions for multi-agent planning problems are very difficult to obtain due to the complexity of mutual interactions among multi-agents. Most of the past research results are thus based on the probabilistic completeness. However, the practicality and effectiveness of the solution from the probabilistic completeness is significantly reduced by heavy computational burden. In this paper, we propose a practically applicable solution technique for multi-agent planning problems, which assures a reasonable computation time and a real world application for more than 3 multi-agents, for the case of general shaped paths in agent movement. First, to reduce the computation time, an extended collision map is developed and utilized for detecting potential collisions and obtaining collision-free solutions for multi-agents. Second, a priority for multi-agents is considered for successive and interactive modifications of the agent movements with lower priority. Various solutions using speed reduction and time delay of the relevant agents are investigated and compared in terms of the computation time. A practical implementation is finally provided for three different types of agents to emphasize the effectiveness of the proposed interactive approach to multi-agent planning problems.