• Title/Summary/Keyword: Compress

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Immediate Fasciotomy for Acute Thermal Contact Burn Combined with Compression Injury of the Right Forearm and Hand: A Case Report (우측 전완부와 수부에 화상과 압궤손상을 입은 환자에서 즉시 근막절제술: 증례보고)

  • Jung, Sung Won;Lee, Seungje;Yoo, Kyung-Tak
    • Journal of the Korean Burn Society
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    • v.23 no.1
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    • pp.13-19
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    • 2020
  • Treatment of compartment syndrome is early decompressive fasciotomy to prevent dreadful sequelae of ischemic necrosis of muscles and nerves. We experienced one patient of impending or early compartment syndrome of right forearm and hand caused by a hot compress machine. We did immediate fasciotomy on forearm and late flap coverage with skin graft in this patient with good results.

STag: Supernova Tagging and Classification

  • Davison, William;Parkinson, David;Tucker, Brad E.
    • The Bulletin of The Korean Astronomical Society
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    • v.46 no.2
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    • pp.45.3-46
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    • 2021
  • Supernovae classes have been defined phenomenologically, based on spectral features and time series data, since the specific details of the physics of the different explosions remain unrevealed. However, the number of these classes is increasing as objects with new features are observed, and the next generation of large-surveys will only bring more variety to our attention. We apply the machine learning technique of multi-label classification to the spectra of supernovae. By measuring the probabilities of specific features or 'tags' in the supernova spectra, we can compress the information from a specific object down to that suitable for a human or database scan, without the need to directly assign to a reductive 'class'. We use logistic regression to assign tag probabilities, and then a feed-forward neural network to filter the objects into the standard set of classes, based solely on the tag probabilities. We present STag, a software package that can compute these tag probabilities and make spectral classifications.

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Three-dimensional Texture Coordinate Coding Using Texture Image Rearrangement (텍스처 영상 재배열을 이용한 삼차원 텍스처 좌표 부호화)

  • Kim, Sung-Yeol;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.36-45
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    • 2006
  • Three-dimensional (3-D) texture coordinates mean the position information of torture segments that are mapped into polygons in a 3-D mesh model. In order to compress texture coordinates, previous works reused the same linear predictor that had already been employed to code geometry data. However, the previous approaches could not carry out linear prediction efficiently since texture coordinates were discontinuous along a coding order. Especially, discontinuities of texture coordinates became more serious in the 3-D mesh model including a non-atlas texture. In this paper, we propose a new scheme to code 3-D texture coordinates using as a texture image rearrangement. The proposed coding scheme first extracts texture segments from a texture. Then, we rearrange the texture segments consecutively along the coding order, and apply a linear prediction to compress texture coordinates. Since the proposed scheme minimizes discontinuities of texture coordinates, we can improve coding efficiency of texture coordinates. Experiment results show that the proposed scheme outperforms the MPEG-4 3DMC standard in terms of coding efficiency.

The image format research which is suitable in animation work (애니메이션 작업에 사용되는 이미지 포맷 연구)

  • Kwon, Dong-Hyun
    • Cartoon and Animation Studies
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    • s.14
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    • pp.37-51
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    • 2008
  • The computer has become an indispensable tool for animation works. However if you don't understand the characteristics of the computer and its software, you might not have the result satisfying your efforts. The incorrect understanding of image format sometimes causes it. Habitually image formats are selected usually for most of works but there is a distinct difference among those image formats while the efficient usages of them are different from each other. For your more efficient work therefore, you need to identify the characteristics of various kinds of image format used mostly for animation works. First I took a look at the theories of the lossy compression and lossless compression, which are two types of data compression widely used in the whole parts of computer world and the difference between bitmap method and vector method, which are respectably different in terms of the way of expressing images and finally the 24 bit true color and 8 bits alpha channel. Based on those characteristics, I have analyzed the functional difference among image formats used between various types of animation works such as 2D, 3D, composing and editing and also the benefits and weakness of them. Additionally I've proved it is wrong that the JPEG files consume a small space in computer work. In conclusion, I suggest the TIF format as the most efficient format for whatever it is editing, composing, 3D and 2D in considering capacity, function and image quality and also I'd like to recommend PSD format which has compatibility and excellent function, since the Adobe educational programs are used a lot for the school education. I hope this treatise to contribute to your right choice of image format in school education and practical works.

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An Experiment on Volume Data Compression and Visualization using Wavelet Transform (웨이블릿 변환을 이용한 볼륨데이타의 압축 및 가시화 실험)

  • 최임석;권오봉;송주환
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.646-661
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    • 2003
  • It is not easy that we visualize the large volume data stored in the every client computers of the web environment. One solution is as follows. First we compress volume data, second store that in the database server, third transfer that to client computer, fourth visualize that with direct-volume-rendering in the client computer. In this case, we usually use wavelet transform for compressing large data. This paper reports the experiments for acquiring the wavelet bases and the compression ratios fit for the above processing paradigm. In this experiments, we compress the volume data Engine, CThead, Bentum into 50%, 10%, 5%, 1%, 0.1%, 0.03% of the total data respectively using Harr, Daubechies4, Daubechies12 and Daubechies20 wavelets, then visualize that with direct-volume-rendering, afterwards evaluate the images with eyes and image comparison metrics. When compression ratio being low the performance of Harr wavelet is better than the performance of the other wavelets, when compression ratio being high the performance of Daubechies4 and Daubechies12 is better than the performance of the other wavelets. When measuring with eyes the good compression ratio is about 1% of all the data, when measuring with image comparison metrics, the good compression ratio is about 5-10% of all the data.

Important Facility Guard System Using Edge Computing for LiDAR (LiDAR용 엣지 컴퓨팅을 활용한 중요시설 경계 시스템)

  • Jo, Eun-Kyung;Lee, Eun-Seok;Shin, Byeong-Seok
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.10
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    • pp.345-352
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    • 2022
  • Recent LiDAR(Light Detection And Ranging) sensor is used for scanning object around in real-time. This sensor can detect movement of the object and how it has changed. As the production cost of the sensors has been decreased, LiDAR begins to be used for various industries such as facility guard, smart city and self-driving car. However, LiDAR has a large input data size due to its real-time scanning process. So another way for processing a large amount of data are needed in LiDAR system because it can cause a bottleneck. This paper proposes edge computing to compress massive point cloud for processing quickly. Since laser's reflection range of LiDAR sensor is limited, multiple LiDAR should be used to scan a large area. In this reason multiple LiDAR sensor's data should be processed at once to detect or recognize object in real-time. Edge computer compress point cloud efficiently to accelerate data processing and decompress every data in the main cloud in real-time. In this way user can control LiDAR sensor in the main system without any bottleneck. The system we suggest solves the bottleneck which was problem on the cloud based method by applying edge computing service.

Deletion-Based Sentence Compression Using Sentence Scoring Reflecting Linguistic Information (언어 정보가 반영된 문장 점수를 활용하는 삭제 기반 문장 압축)

  • Lee, Jun-Beom;Kim, So-Eon;Park, Seong-Bae
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.3
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    • pp.125-132
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    • 2022
  • Sentence compression is a natural language processing task that generates concise sentences that preserves the important meaning of the original sentence. For grammatically appropriate sentence compression, early studies utilized human-defined linguistic rules. Furthermore, while the sequence-to-sequence models perform well on various natural language processing tasks, such as machine translation, there have been studies that utilize it for sentence compression. However, for the linguistic rule-based studies, all rules have to be defined by human, and for the sequence-to-sequence model based studies require a large amount of parallel data for model training. In order to address these challenges, Deleter, a sentence compression model that leverages a pre-trained language model BERT, is proposed. Because the Deleter utilizes perplexity based score computed over BERT to compress sentences, any linguistic rules and parallel dataset is not required for sentence compression. However, because Deleter compresses sentences only considering perplexity, it does not compress sentences by reflecting the linguistic information of the words in the sentences. Furthermore, since the dataset used for pre-learning BERT are far from compressed sentences, there is a problem that this can lad to incorrect sentence compression. In order to address these problems, this paper proposes a method to quantify the importance of linguistic information and reflect it in perplexity-based sentence scoring. Furthermore, by fine-tuning BERT with a corpus of news articles that often contain proper nouns and often omit the unnecessary modifiers, we allow BERT to measure the perplexity appropriate for sentence compression. The evaluations on the English and Korean dataset confirm that the sentence compression performance of sentence-scoring based models can be improved by utilizing the proposed method.

Robust Tree Coding Combined with Harmonic Scaling of Speech at 4.8 Kbps (견실한 배음 축척과 결합된 4.8KBPS 트리 음성부호기)

  • 강상원;이인성;한경호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.12
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    • pp.1806-1814
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    • 1993
  • Efficient speech coders using tree coding combined with harmonic scaling are designed at the rate of 4.8 kilobitts/sec (kbps). A time domain harmonic scaling algorithm (TDHS) is used to compress input speech by a factor of two. This process allows the tree coder have 1.5 bits/sample for 4.8 kbps in the case of a 6.4 kHz sampling rate. In the backward adaptive tree coder, there are three components of the code generator, including a hybrid adaptive quantizer, a short-term predictor and a pitch predictor. The robustness of the tree coder is achieved by carefully choosing the input of the short term predictor adaptation. Also, inclusion of a smoother in the pitch predictor improves the error performance of tree coder in the noisy channel. Subjectively, tree coding combined with TDHS provides good quality speech at 4.8 kbps.

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Analysis of the Pressure Distribution for Press Shoe considering Partially Changed Curvature of Bearing Surface

  • Park, Sang-Shin;Park, Young-Ha;Lee, Young-Ze;Han, Man-Cheol
    • Proceedings of the Korean Society of Tribologists and Lubrication Engineers Conference
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    • 2002.10b
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    • pp.123-124
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    • 2002
  • A press shoe is an element of a machine for squeezing water from wood pulp in the field of manufacturing paper. This is used to compress the pulp enveloped by felt sheet with a large roller. The squeezing force is made by hydraulic pressure. The press shoe has a mechanism similar to a partial hydrostatic bearing. The pressure profile between press shoe and roller affects their squeezing ability, and partial peak pressure can tear the wet pulp. The curvature of the surface of press shoe varies to reduce the peak pressure and increase the mean pressure simultaneously. Therefore, the prediction of pressure distribution considering partially changed curvature of hydrostatic bearing is very important for designing the press shoe. In this study, the difference formulation of Reynolds' equation for partial hydrostatic bearing is by direct numerical method and a computer program to calculate the pressure distribution is developed. We investigate the effect of partially changed curvature of bearing surface on the pressure distribution. Other design parameter for hydrostatic bearing such as depth of pocket and relative velocity are also studied.

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Implement of Integration Compression Environment System Compressing Medical Images (의료영상 압축을 위한 통합압축환경시스템 구현)

  • 추은형;박무훈
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.1
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    • pp.142-148
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    • 2003
  • We compress medical images in order to solve problems both of request of storage mediums and of a low network speed. In this paper, integration compression environment has been developed for unity of various compression methods. Various compression methods that are implemented by integration compression environment, RLC, Lossless JPEG, and JPEG, comply with the DICOM 3.0. A compression method using DWT is implemented at it. And a unit method of Lossless compression method and lossy compression method is designed to improve images quality and to progress compression ratio. Diverse medical images can be compressed by each compression method. And integration compression environment is operated together database so that information of medical images is administered.