• Title/Summary/Keyword: Communication architecture

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Design of Pipelined LMS Filter for Noise Cancelling of High speed Communication Receivers System (고속통신시스템 수신기의 잡음소거를 위한 파이프라인 LMS 필터설계)

  • Cho Sam-Ho;Kwon Seung-Tag;Kim Young-Suk
    • Proceedings of the IEEK Conference
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    • 2004.06a
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    • pp.7-10
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    • 2004
  • This paper describes techniques to implement low-cost adapt ive Pipelined LMS filter for ASIC implement ions of high communication receivers. Power consumpiton can be reduced using a careful selection of architectural, algorithmic, and VLSI circuit techlifue A Pipelined architecture for the strength-reduced algorithm is then developed via the relaxed look-ahead transformation. This technique, which is an approximation of the conventional look-ahead compution, maintains the functionality of the algorithm rather than the input-output behavior Convergence maiysis of the Proposed architecture has been presented and support via simulation results. The resulting pipelined adaptive filter achives a higher though put requires lower power as compared to the filter using the serial algorithm.

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The Scenario Development of User Experience to Expand Seniors' Social Communication using the Service Design (서비스 디자인을 활용한 고령자의 사회적 소통 확장을 위한 사용자 경험 시나리오 개발)

  • Yoo, Hoon-Sik;Kim, Yong Ki;Pan, Young-Hwan
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.4
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    • pp.87-94
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    • 2013
  • While the society becomes older, the quality growth on the service adequate to seniors is required. The service design is highlighted as a measure to improve the quality of service. And actually, success cases through the service design in various areas are globally introduced. In this study, a research is conducted to develop a service scenario to expand seniors' communication by applying the service design methodology. To analyze seniors' behaviors related to the communication, profiles are established by performing interviews with professionals and the qualitative survey to seniors. And based on the profiles, an idea workshop is conducted with multi-disciplinary experts to develop ideas for seniors' communication. The representative service is drawn by refining ideas. And the detailed service scenario and the video prototype are developed by concentrating one service scenario. The developed service scenario is anticipated to be utilized as a base material to develop services to expand seniors' communication in the future.

A Hierarchical P2P Architecture Using Clustering Mobile Peers (모바일 피어 클러스터링 이용한 계층적 P2P 구조)

  • Li, He;Bok, Kyoung-Soo;Park, Yong-Hun;Yoo, Jae-Soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06d
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    • pp.287-288
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    • 2011
  • In this paper, we propose a hierarchical P2P architecture using clustering mobile peers. The proposed scheme utilizes the maximum connection time of connected peers to form the mobile network, which makes the network topology relatively stable. The connection time of connected peers can be determined by the location, velocity vector and communication range of each mobile peer. Therefore, the update overhead of the network is decreased and the success rate of contents search is increased. Experiments have shown that our proposed scheme outperforms the existing schemes.

A Design and Implementation of the Coded Type Digital Mobile Communication for DS3 Telecommunication Format (DS3 급 전송을 위한 코드형 디지털 이동통신 프레임기의 설계 및 구현)

  • 이강환;황호정
    • Proceedings of the IEEK Conference
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    • 2003.11c
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    • pp.247-250
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    • 2003
  • Mobile wire technology is a publicly available general purpose for Radio Frequency(RF) communication for short-range and point-to-multi point voice and data transfer. In this paper, we proposed a new technology of the synchronized frame structure which is based on the CDMA technique, and it's implemented into the VLSI design by FPGA. The developmental technique consists of an assigned coded type mobile communication equipments and available local mobile or wireless communication scheme quasi BT(Blue Tooth)'s functions as multiplexer or do-multiplexer for each other applications. We implement this architecture with special proposed frame structure in the local area network. Also, we expect the above proposed structure extend into the DS3 network architecture and applicable to the TE(Terminal Equipment) in the local communication area and the other one etc.

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Architecture Modeling and Performance Analysis of An Event Notification Service (이벤트 알림 서비스의 구조설계와 성능분석)

  • 한영태;민덕기
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.95-103
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    • 2003
  • Event notification service is a event-based messaging middle ware service needed for various vertical domains, such as, business applications, distributed system management, and web service integration. In this paper, we investigate the architecture of an event notification service that includes a subject-based event dissemination service and a flexible message communication service. The event dissemination service is in charge of transferring events asynchronously but speedy according to the subjects of events and their environmental knowledge. It also includes content-based message filtering. The message communication service provides a common communication infrastructure supporting variety types of messages and variety of protocols. Depending on application domains and situation, we can re-configurate the communication infrastructure in order to optimize the efficiency and usability. This paper shows the performance analysis of our event notification service with various types of message formats and protocols.

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Design of Crossbar Switch On-chip Bus for Performance Improvement of SoC (SoC의 성능 향상을 위한 크로스바 스위치 온칩 버스 설계)

  • Heo, Jung-Burn;Ryoo, Kwang-Ki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.3
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    • pp.684-690
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    • 2010
  • Most of the existing SoCs have shared bus architecture which always has a bottleneck state. The more IPs are in an SOC, the less performance it is of the SOC, Therefore, its performance is effected by the entire communication rather than CPU speed. In this paper, we propose cross-bar switch bus architecture for the reduction of the bottleneck state and the improvement of the performance. The cross-bar switch bus supports up to 8 masters and 16 slaves and parallel communication with architecture of multiple channel bus. Each slave has an arbiter which stores priority information about masters. So, it prevents only one master occupying one slave and supports efficient communication. We compared WISHBONE on-chip shared bus architecture with crossbar switch bus architecture of the SOC platform, which consists of an OpenRISC processor, a VGA/LCD controller, an AC97 controller, a debug interface, a memory interface, and the performance improved by 26.58% than the previous shared bus.

Human Interface Software for Wireless and Mobile Devices (무선 이동 통신 기기용 휴먼인터페이스 소프트웨어)

  • Kim, Se-Ho;Lee, Chan-Gun
    • Journal of KIISE:Information Networking
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    • v.37 no.1
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    • pp.57-65
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    • 2010
  • Recently, the character recognization technique is strongly needed to enable the mobile communication devices with cameras to gather input information from the users. In general, it is not easy to reuse a CBOCR(Camera Based Optical Character Recognizer) module because of its dependency on a specific platform. In this paper, we propose a software architecture for CBOCR module providing the easy adaptability to various mobile communication platforms. The proposed architecture is composed of the platform dependency support layer, the interface layer, the engine support layer, and the engine layer. The engine layer adopts a plug-in data structure to support various hardware endian policies. We show the effectiveness of the proposed method by applying the architecture to a practical product.

A Survey on Microservices Approach for the Internet of Things (IoT를 위한 Microservices 접근법에 대한 조사)

  • Kabulo, Nday Sinai;Landry, Moungala Alban;Yum, Sun-Ho;Namgung, Jung-Il;Shin, Soo-Young;Park, Soo-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.608-610
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    • 2018
  • The future of Internet of Things ecosystem seems to be worth it, however by using a monolithic approach we might end up by dealing with complexity of the system as long as the statistics show that by 2020 IoT devices will reach around 50 billion. The microservice architecture approach utilizes the service-oriented architecture together with best practices and latest developments in software virtualization to overcome complexity issues, allow reusability of services or microservices instead of creating new ones. The microservice architecture provides secure platforms if it is developed and deployed in a container. Thus, this paper surveys on the microservices, microservices architecture and containers, microservices based Internet of Things.

A Multi-Agent Message Transfer Architecture based on the Messaging Middleware ZeroMQ (메시지 지향 미들웨어 ZeroMQ 기반의 다중 에이전트 메시지 전송 구조)

  • Chang, Hai Jin
    • KIISE Transactions on Computing Practices
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    • v.21 no.4
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    • pp.290-298
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    • 2015
  • This paper suggests a multi-agent message transport architecture based on the message-oriented middleware ZeroMQ. Compared with the other middlewares such as CORBA, Ice, and Thrift, ZeroMQ receives a good score in the evaluation of performance, QoS (Quality of Service), patterns, user friendliness, and resources. The suggested message transfer architecture borrowed many basic concepts like agent platform, AMS (Agent Management System), and MTS (Message Transfer System) from FIPA (Foundation for Intelligent Physical Agents) standard multi-agent specifications, and the architecture inherited the strength of the architecture from the multi-agent framework SMAF (Smart Multi-Agent Framework). The architecture suggested in this paper is a novel peer-to-peer architecture which is not known to the ZeroMQ community. In the suggested architecture, every MTS agent uses only one ZeroMQ router socket to support peer-to-peer communication among MTS agents. The suggested architecture can support closely collaborating software areas such as intelligent robots as well as the traditional application areas of multi-agent architecture. The suggested architecture has interoperability and scalability with the ZeroMQ devices and patterns.

NPP I&C Architecture Design and Its Traffic Load Analysis

  • Lee, Cheol-Kwon;Kim, Dong-Hoon;Oh, In-Seok;Shin, Jae-Hwal;Yun, Jae-Hee;Sur, Joong-Surk
    • Proceedings of the KIEE Conference
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    • 2005.05a
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    • pp.75-77
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    • 2005
  • An integrated I&C architecture for nuclear power plants is designed by the systems and devices being developed in a project. Its design reference is the APR1400 that was design certified in Korea. Digital equipment and several kinds of data communication networks (DCN) are used. To confirm the validity of DCN based architecture design, the traffic loads fur each network were calculated assuming the anticipated maximum traffic condition. The analysis showed that the utilizations of all networks satisfied the design requirements.

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