• 제목/요약/키워드: Communication Model

검색결과 8,193건 처리시간 0.049초

The Insights of Localization through Mobile Anchor Nodes in Wireless Sensor Networks with Irregular Radio

  • Han, Guangjie;Xu, Huihui;Jiang, Jinfang;Shu, Lei;Chilamkurti, Naveen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권11호
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    • pp.2992-3007
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    • 2012
  • Recently there has been an increasing interest in exploring the radio irregularity research problem in Wireless Sensor Networks (WSNs). Measurements on real test-beds provide insights and fundamental information for a radio irregularity model. In our previous work "LMAT", we solved the path planning problem of the mobile anchor node without taking into account the radio irregularity model. This paper further studies how the localization performance is affected by radio irregularity. There is high probability that unknown nodes cannot receive sufficient location messages under the radio irregularity model. Therefore, we dynamically adjust the anchor node's radio range to guarantee that all the unknown nodes can receive sufficient localization information. In order to improve localization accuracy, we propose a new 2-hop localization scheme. Furthermore, we point out the relationship between degree of irregularity (DOI) and communication distance, and the impact of radio irregularity on message receiving probability. Finally, simulations show that, compared with 1-hop localization scheme, the 2-hop localization scheme with the radio irregularity model reduces the average localization error by about 20.51%.

PROFIBUS 토큰 패싱 프로토콜의 성능모델에서의 전송지연 특성 (Communication Delay Properties in Performance Model of PROFIBUS Token Passing Protocol)

  • 김현희;이경창;이석
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.511-514
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    • 2002
  • In may automated systems such as manufacturing systems and process plants, an industrial network or fieldbus is a very important component for the exchange of various and sometimes crucial information. Some of the information has a tendency to rapidly lose its value as time elapses after its creation. Such information or data is called real-time data that includes sensor values and control commands. In order to deliver these data in time, the fieldbus network should be tailored to have short delay with respect to the individual time limit of various data. Fine-tuning the network for a given traffic requires the knowledge on the relationship between the protocol parameters such as timer values and the performance measure such as network delay. This paper presents a mathematical performance model to calculate communication delays of the Profibus FMS network when the timer value TTR and the traffic characteristics are given. The results of this model is compared to those from experiments to assess the model's validity.

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A Secure and Efficient Cloud Resource Allocation Scheme with Trust Evaluation Mechanism Based on Combinatorial Double Auction

  • Xia, Yunhao;Hong, Hanshu;Lin, Guofeng;Sun, Zhixin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권9호
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    • pp.4197-4219
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    • 2017
  • Cloud computing is a new service to provide dynamic, scalable virtual resource services via the Internet. Cloud market is available to multiple cloud computing resource providers and users communicate with each other and participate in market transactions. However, since cloud computing is facing with more and more security issues, how to complete the allocation process effectively and securely become a problem urgently to be solved. In this paper, we firstly analyze the cloud resource allocation problem and propose a mathematic model based on combinatorial double auction. Secondly, we introduce a trust evaluation mechanism into our model and combine genetic algorithm with simulated annealing algorithm to increase the efficiency and security of cloud service. Finally, by doing the overall simulation, we prove that our model is highly effective in the allocation of cloud resources.

Design of Model to Recognize Emotional States in a Speech

  • Kim Yi-Gon;Bae Young-Chul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제6권1호
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    • pp.27-32
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    • 2006
  • Verbal communication is the most commonly used mean of communication. A spoken word carries a lot of informations about speakers and their emotional states. In this paper we designed a model to recognize emotional states in a speech, a first phase of two phases in developing a toy machine that recognizes emotional states in a speech. We conducted an experiment to extract and analyse the emotional state of a speaker in relation with speech. To analyse the signal output we referred to three characteristics of sound as vector inputs and they are the followings: frequency, intensity, and period of tones. Also we made use of eight basic emotional parameters: surprise, anger, sadness, expectancy, acceptance, joy, hate, and fear which were portrayed by five selected students. In order to facilitate the differentiation of each spectrum features, we used the wavelet transform analysis. We applied ANFIS (Adaptive Neuro Fuzzy Inference System) in designing an emotion recognition model from a speech. In our findings, inference error was about 10%. The result of our experiment reveals that about 85% of the model applied is effective and reliable.

Performance analysis of local exit for distributed deep neural networks over cloud and edge computing

  • Lee, Changsik;Hong, Seungwoo;Hong, Sungback;Kim, Taeyeon
    • ETRI Journal
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    • 제42권5호
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    • pp.658-668
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    • 2020
  • In edge computing, most procedures, including data collection, data processing, and service provision, are handled at edge nodes and not in the central cloud. This decreases the processing burden on the central cloud, enabling fast responses to end-device service requests in addition to reducing bandwidth consumption. However, edge nodes have restricted computing, storage, and energy resources to support computation-intensive tasks such as processing deep neural network (DNN) inference. In this study, we analyze the effect of models with single and multiple local exits on DNN inference in an edge-computing environment. Our test results show that a single-exit model performs better with respect to the number of local exited samples, inference accuracy, and inference latency than a multi-exit model at all exit points. These results signify that higher accuracy can be achieved with less computation when a single-exit model is adopted. In edge computing infrastructure, it is therefore more efficient to adopt a DNN model with only one or a few exit points to provide a fast and reliable inference service.

변수화된 통신모델에서의 최적의 멀티캐스트 알고리즘 및 컴퓨터 구조에 따른 튜닝 (Optimal Multicast Algorithm and Architecture-Dependent Tuning on the Parameterized Communication Model)

  • 이주영
    • 한국정보처리학회논문지
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    • 제6권9호
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    • pp.2332-2342
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    • 1999
  • 멀티캐스트는 중요한 시스템 레벨의 그룹 프로세스들을 수반하는 통신 서비스의 한 클래스이다. 소프트웨어 멀티캐스트 알고리즘을 설계하는데 있어서의 주된 문제는 성능과 이식성 사이의 교환조건(trade-off)을 고려하는 것이다. 본 논문에서 제안하는 변수화 된 통신 모델은 LogP 모델의 확장으로 병렬 플랫폼의 통신 네트워크를 더 정확하게 특성화 할 수 있다. 이 변수화 된 모델에서, 컴퓨터 구조에 의존적이지 않고 이식성 있는 OPT-tree라는 최적의 멀티캐스트를 형성하는 알고리즘을 제안한다. 실제 여러 네트워크에 구현했을 때 진정한 최적의 수행을 달성하기 위해서 OPT-tree로 생성된 트리에서의 네트워크 위상에 따른 튜닝(tuning)에 대해 연구한다. 특히 웜홀 스위치를 사용하는 메쉬(mesh) 네트워크에서 변수화 된 멀티캐스트 알고리즘의 최적화 한 버전인 OPT-mesh 알고리즘을 개발하여 다른 알고리즘들과 비교하여 그 우수성을 검증한다.

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Hypergraph Game Theoretic Solutions for Load Aware Dynamic Access of Ultra-dense Small Cell Networks

  • Zhu, Xucheng;Xu, Yuhua;Liu, Xin;Zhang, Yuli;Sun, Youming;Du, Zhiyong;Liu, Dianxiong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권2호
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    • pp.494-513
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    • 2019
  • A multi-channel access problem based on hypergraph model in ultra-dense small cell networks is studied in this paper. Due to the hyper-dense deployment of samll cells and the low-powered equipment, cumulative interference becomes an important problem besides the direct interference. The traditional binary interference model cannot capture the complicated interference relationship. In order to overcome this shortcoming, we use the hypergraph model to describe the cumulative interference relation among small cells. We formulate the multi-channel access problem based on hypergraph as two local altruistic games. The first game aims at minimizing the protocol MAC layer interference, which requires less information exchange and can converge faster. The second game aims at minimizing the physical layer interference. It needs more information interaction and converges slower, obtaining better performance. The two modeled games are both proved to be exact potential games, which admit at least one pure Nash Equilibrium (NE). To provide information exchange and reduce convergecne time, a cloud-based centralized-distributed algorithm is designed. Simulation results show that the proposed hypergraph models are both superior to the existing binary models and show the pros and cons of the two methods in different aspects.

Prediction of Tropospheric Amplitude Scintillation on Earth-Space Paths with High-Elevation Angle

  • Potilar, W.;Nakasuwan, J.;Griwan, J.;Sangaroon, O.;Janchitrapongvej, K.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2078-2081
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    • 2003
  • This paper presents the studies on prediction models of tropospheric scintillation. The prediction scintillation models are Karasawa and ITU-R , which can be improved for different locations and circumstances. In this paper, the investigation of average time between variance ${\sigma}_n\;^2$ and the wet part of refractivity $N_{wet}$ under various conditions of meteorological parameters have been carried out at King Mongkut’s Institute of Technology Lankrabang , Bangkok , Thailand , in the range of Ku-band (12.260 GHz) on high elevation angle from Thaicom2 satellite. From the studies results shows that average period of time of 30 days are best suitable for find out the relation between average time variance ${\sigma}_n\;^2$ and the wet part of refractivity $N_{wet}$ according to Karasawa model, the average time variance is express as ${\sigma}_n\;^2=(0.003N_{wet}-0.1313)^2$ , the appropriation model for occurrence of scintillation has been analyzed and experimental results are carried out.

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조직 내 사회적 교환관계 수준이 산업사고에 미치는 효과모델 검증 (An Examination of a Model for the Relationship between Social Exchange Level(POS and LMX) and Industrial Accidents)

  • 김형수;양병화;오세진
    • 한국안전학회지
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    • 제17권2호
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    • pp.100-105
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    • 2002
  • This study proposed and examined a model in which perceived organizational support and leader-member exchange are linked to safety communication safety commitment, and accidents. In addition, a moderating effect of role overload in the relationship between safety communication and safety commitment and that of performance monitoring in the relationship between safety commitment to accidents. Data were collected from 193 workers in a railroad company. The results indicated that the goodness of fitness of the proposed model was acceptable. More specifically, both perceived organizational support and leader-member exchange were significantly related to safety communication and safety communication was, in turn, significantly related to safety commitment which was ultimately related to accidents. Also, the moderating effects of both role overload and performance monitoring were found. Implications of these findings for safety and the possible roles of variables in the organizational level are discussed.

Game Bot Detection Approach Based on Behavior Analysis and Consideration of Various Play Styles

  • Chung, Yeounoh;Park, Chang-Yong;Kim, Noo-Ri;Cho, Hana;Yoon, Taebok;Lee, Hunjoo;Lee, Jee-Hyong
    • ETRI Journal
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    • 제35권6호
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    • pp.1058-1067
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    • 2013
  • An approach for game bot detection in massively multiplayer online role-playing games (MMORPGs) based on the analysis of game playing behavior is proposed. Since MMORPGs are large-scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game bots based on play behaviors. To cope with this problem, the proposed approach observes game playing behaviors of users and groups them by their behavioral similarities. Then, it develops a local bot detection model for each player group. Since the locally optimized models can more accurately detect game bots within each player group, the combination of those models brings about overall improvement. Behavioral features are selected and developed to accurately detect game bots with the low resolution data, considering common aspects of MMORPG playing. Through the experiment with the real data from a game currently in service, it is shown that the proposed local model approach yields more accurate results.