• Title/Summary/Keyword: Communication Broadcasting Convergence

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A Deep Learning-Based Image Recognition Model for Illegal Parking Enforcement (불법 주정차 단속을 위한 딥러닝 기반 이미지 인식 모델)

  • Min Kyu Cho;Minjun Kim;Jae Hwan Kim;Jinwook Kim;Byungsun Hwang;Seongwoo Lee;Joonho Seon;Jin Young Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.59-64
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    • 2024
  • Recently, research on the convergence of drones and artificial intelligence technologies have been conducted in various industrial fields. In this paper, we propose an illegal parking vehicle recognition model using deep learning-based object recognition and classification algorithms. The model of object recognition and classification consist of YOLOv8 and ResNet18, respectively. The proposed model was trained using image data collected in general road environment, and the trained model showed high accuracy in determining illegal parking. From simulation results, it was confirmed that the proposed model has generalization performance to identify illegal parking vehicles from various images.

Implementation of Tone Control Module in Anchor System for Improved Audio Quality

  • Seungwon Lee;Soonchul Kwon;Seunghyun Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.10-21
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    • 2024
  • Recently, audio systems are changing the configuration of conventional sound reinforcement (SR) systems and public address (PA) systems by using audio over IP (AoIP), a technology that can transmit and receive audio signals based on internet protocol (IP). With the advancement of IP technology, AoIP technologies are leading the audio market and various technologies are being released. In particular, audio networks and control hierarchy over peer-to-peer (Anchor) technology based on AoIP is a system that transmits and receives audio signals over a wide bandwidth without an audio mixer, creating a novel paradigm for existing audio system configurations. Anchor technology forms an audio system by connecting audio sources and output equipment with On-site audio center (OAC), a device that can transmit and receive IP. Anchor's receiving OAC is capable of receiving and mixing audio signals transmitted from different IPs, making it possible to configure a novel audio system by replacing the conventional audio mixer. However, Anchor technology does not have the ability to provide audio effects to input devices such as microphones and instruments in the audio system configuration. Due to this, when individual control of each audio source is required, there is a problem of not being able to control the input signal, and it is impossible to individually affect a specific input signal. In this paper, we implemented a tone control module that can individually control the tone of the audio source of the input device using the audio processor core in the audio system based on Anchor technology, tone control for audio sources is possible through a tone control module connected to the transmitting OAC. As a result of the study, we confirmed that OAC receives the signal from the audio source, adjusts the tone and outputs it on the tone control module. Based on this, it was possible to solve problems that occurred in Anchor technology through transmitting OAC and tone control modules. In the future, we hope that the audio system configuration using Anchor technology will become established as the standard for audio equipment.

Prospects and Issues on the Expansion of AI Tech's Influence in Film Creation (AI 기술의 영상제작 분야 영향력 확대에 관한 전망과 쟁점)

  • Hanjin Lee;Minhee Kim;Juwon Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.107-112
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    • 2024
  • One More Pumpkin won the grand prize at the 2023 Dubai International AI Film Festival, and new possibilities were also opened through the International AI and Metaverse Film Festival (GAMFF), which was held for the first time in Korea. Generative works began to stand out in earnest, with 527 diverse works from 42 countries at home and abroad using AI and metaverse technology submitted to this contest. AI is being used in a variety of fields, including the creation and implementation of digital characters through combination with VFX, improving the efficiency of video production, and managing the overall video production process. This contributes to saving human and material resources required for production and significantly improving the quality of produced videos. However, generative AI also has ambiguity in copyright attribution, ethical issues inherent in the learned dataset, and technical limitations that fall short of the level of human emotion and creativity. Accordingly, this study suggests implications at the level of production, screening, and use, as generative AI may have an impact in more areas in the future.

Convergence Point Adjustment Methods for Minimizing Visual Discomfort Due to a Stereoscopic Camera

  • Ha, Jong-Soo;Kim, Dae-Woong;Kim, Dong Hyun
    • Journal of information and communication convergence engineering
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    • v.12 no.4
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    • pp.246-251
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    • 2014
  • The recent rise of the three-dimensional television (3DTV) industry has led to a wide exploitation of the dual-lens stereoscopic camera. However, when the zoom-in function is used, it is possible that a camera object is magnified only with a fixed convergence point, thereby leading to visual discomfort. In this paper, we propose several methods based on which a convergence point can be adjusted to prevent visual discomfort during zoom-in for a dual-lens stereoscopic camera. Further, we produce 3D contents by applying the proposed methods to certain cases and at certain distances and conduct a subjective evaluation. On the subjective evaluation, 48 subjects watch the 3D contents created by the proposed methods and score the stages of the visual comfort. The result of the subjective evaluation shows that some of the proposed methods are more efficient than the others. We hope that these proposed high-efficiency methods can be applied to produce a dual-lens stereoscopic camera that allows convenient stereoscopic photography.

Comparative Analysis of the Status of Restaurant Start-ups Before and After the Lifting of Social Distancing Through Big Data Analysis

  • Jong-Hyun Park;Yang-Ja Bae;Jun-Ho Park;Gi-Hwan Ryu
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.353-360
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    • 2023
  • This paper explores notable shifts in the restaurant startup market following the lifting of social distancing measures. Key trends identified include an escalated interest in startups, a heightened focus on the quality and diversity of food, a relative decline in the importance of delivery services, and a growing interest in specific industry sectors. The study's data collection spanned three years, from April 2021 to May 2023, encompassing the period before and after social distancing. Data were sourced from a range of online platforms, including blogs, news sites, cafes, web documents, and intellectual forums, provided by Naver, Daum, and Google. From this collected data, the top 50 words were identified through a refinement process. The analysis was structured around the social distancing application period, comparing data from April 2021 to April 2022 with data from May 2022 to May 2023. These observed trend changes provide founders with valuable insights to seize new market opportunities and formulate effective startup strategies. In summary, We offer crucial insights for founders, enabling them to comprehend the evolving dynamics in food service startups and to adapt their strategies to the current market environment.

3D Object Generation and Renderer System based on VAE ResNet-GAN

  • Min-Su Yu;Tae-Won Jung;GyoungHyun Kim;Soonchul Kwon;Kye-Dong Jung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.142-146
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    • 2023
  • We present a method for generating 3D structures and rendering objects by combining VAE (Variational Autoencoder) and GAN (Generative Adversarial Network). This approach focuses on generating and rendering 3D models with improved quality using residual learning as the learning method for the encoder. We deep stack the encoder layers to accurately reflect the features of the image and apply residual blocks to solve the problems of deep layers to improve the encoder performance. This solves the problems of gradient vanishing and exploding, which are problems when constructing a deep neural network, and creates a 3D model of improved quality. To accurately extract image features, we construct deep layers of the encoder model and apply the residual function to learning to model with more detailed information. The generated model has more detailed voxels for more accurate representation, is rendered by adding materials and lighting, and is finally converted into a mesh model. 3D models have excellent visual quality and accuracy, making them useful in various fields such as virtual reality, game development, and metaverse.

Scene Composition Technology Based on HTML5 in Hybrid Broadcasting Environment (하이브리드 방송 환경 하에서 HTML5 기반 장면구성 기술)

  • Jo, Minwoo;Park, Jungwook;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.237-248
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    • 2013
  • Hybrid broadcasting environment is convergence of broadcasting and communication environment. In hybrid broadcasting environment, a number of media can be delivered using both broadcasting channel and other network unlike traditional broadcast environment that is able to deliver a couple of media by the limited bandwidth. Now, starting with smart TV, hybrid broadcasting environment combining broadcasting channel and IP network is established, and a variety of services are appearing. Moreover, the services using hybrid broadcasting environment are expected to appear soon for the other smart terminals such as smart phone and tablet PC. Scene composition is one of the methods that can consume effectively a number of media delivered from hybrid broadcasting environment. Using scene composition, multiple media can be consumed through the specified presentation time and space. Therefore, in this paper, it proposes the scene composition technology that is suitable for hybrid broadcasting environment and smart terminals. However, the spatial composition and temporal composition of media using script language and style language of HTML5 might increase the complexity of processing, and cause limitation of avaliable terminals. Also, a document of HTML5 can describe only one scene. By these reason, the proposed scene composition technology extends HTML5 in order to provide the spatial and temporal composition of media and description of multiple scene through markup language. In addition, it includes the extension of HTML5 in terms of utilization in hybrid broadcasting environment. For this proposal, this paper describes the technology of HTML5 and proposed scene composition. Also, it verifies the scene composition with both implementations and experiments.

Thermal Characteristics of the Optimal Design on 20W COB LED Down Light Heat Sink

  • Kwon, Jae-Hyun;Lee, Jun-Myung;Huang, Wei;Park, Keon-Jun;Kim, Yong-Kab
    • International journal of advanced smart convergence
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    • v.2 no.2
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    • pp.19-22
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    • 2013
  • As the demand of the LED for lighting that emits light by p-n junction is increasing, studies on heatproof plate technology is being conducted to minimize the temperature of the LED lighting. As for the temperature of the LED devices, their light emitting efficiency decreases and the maximum lifespan drops down to 1/5. Therefore there are heat dissipation studies going on to minimize the heat. For LED heat dissipation, aluminum heat sink plates are mostly used. For this paper, we designed heat sink that fits residential 20W COB LED Down Light; packaged the heat sink and 20W COB and analyzed and evaluated the thermal properties through a Solidworks flow simulation. We are planning to design the optimal heat sink plate to solve the thermal agglomeration considering TIM(Thermal Interface material).

A Prediction of Nutrition Water for Strawberry Production using Linear Regression

  • Venkatesan, Saravanakumar;Sathishkumar, VE;Park, Jangwoo;Shin, Changsun;Cho, Yongyun
    • International journal of advanced smart convergence
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    • v.9 no.1
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    • pp.132-140
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    • 2020
  • It is very important to use appropriate nutrition water for crop growth in hydroponic farming facilities. However, in many cases, the supply of nutrition water is not designed with a precise plan, but is performed in a conventional manner. We proposes a forecasting technique for nutrition water requirements based on a data analysis for optimal strawberry production. To do this, the proposed forecasting technique uses linear regression for correlating strawberry production, soil condition, and environmental parameters with nutrition water demand for the actual two-stage strawberry production soil. Also, it includes predicting the optimal amount of nutrition water requires according to the heterogeneous cultivation environment and variety by comparing the amount of nutrition water needed for the growth and production of different kinds of strawberries. We suggested study uses two types of section beds that are compared to find out the best section bed production of strawberry growth. The dataset includes 233 samples collected from a real strawberry greenhouse, and the four predicted variables consist of the total amounts of nutrition water, average temperature, humidity, and CO2 in the greenhouse.

Performance Comparison of S-MMA Adaptive Equalization Algorithm by Slice Weighting Value in 16-QAM Signal (16-QAM 신호에서 Slice 가중치에 의한 S-MMA 적응 등화 알고리즘의 성능 비교)

  • Lim, Seung-Gag
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.55-61
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    • 2013
  • This paper compare the performance of S-MMA(Sliced-MultiModulus Algorithm) adaptive equalization algorithm by effect of slice weighting value for the minimization of the distortion and noise in the communication channel.. In the traditional MMA algorithm, the output signal of equalizer and the dispersion constant of transmitting signal is used for calculating the equalizer coefficient, but in S-MMA, the output of equalizer and dispersion constant and the considering the output of decision device by the power of slice constant are used in order to simultaneously compensate the distortion of amplitude and phase distortion. It is confirmed by computer simulation that the slice weighting value affects the performance of adaptive equalization algorithm. The performance index includes the output signal constellation, the residual isi and maximum distortion and MSE that is for the convergence characteristics, the SER according to the signal and noise power ratio at the channel is used. As a result of simulation, the residual isi, maximum distortion and MSE performances are better in the small weighting values. But in SER performance is better in the large weighting values.