• 제목/요약/키워드: Communication Broadcasting Convergence

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A Study on a Method for Detecting Leak Holes in Respirators Using IoT Sensors

  • Woochang Shin
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.378-385
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    • 2023
  • The importance of wearing respiratory protective equipment has been highlighted even more during the COVID-19 pandemic. Even if the suitability of respiratory protection has been confirmed through testing in a laboratory environment, there remains the potential for leakage points in the respirators due to improper application by the wearer, damage to the equipment, or sudden movements in real working conditions. In this paper, we propose a method to detect the occurrence of leak holes by measuring the pressure changes inside the mask according to the wearer's breathing activity by attaching an IoT sensor to a full-face respirator. We designed 9 experimental scenarios by adjusting the degree of leak holes of the respirator and the breathing cycle time, and acquired respiratory data for the wearer of the respirator accordingly. Additionally, we analyzed the respiratory data to identify the duration and pressure change range for each breath, utilizing this data to train a neural network model for detecting leak holes in the respirator. The experimental results applying the developed neural network model showed a sensitivity of 100%, specificity of 94.29%, and accuracy of 97.53%. We conclude that the effective detection of leak holes can be achieved by incorporating affordable, small-sized IoT sensors into respiratory protective equipment.

Implementing I/O Bandwidth Sharing Scheme between Multiple Linux Containers based on Dm-zoned for Zoned Namespace SSDs

  • Seokjun Lee;Sungyong Ahn
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.237-245
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    • 2023
  • In the cloud service, system resource such as CPU, memory, I/O bandwidth are shared among multiple users. Particularly, in Linux containers environment, I/O bandwidth is distributed in proportion to the weight of each container through the BFQ I/O scheduler. However, since the I/O scheduler can only be applied to conventional block storage devices, it cannot be applied to Zoned Namespace(ZNS) SSD, a new storage interface that has been recently studied. To overcome this limitation, in this paper, we implemented a weighted proportional I/O bandwidth sharing scheme for ZNS SSDs in dm-zoned, which emulates conventional block storage using ZNS SSDs. Each user receives a different amount of budget, which is required to process the user's I/O requests based on the user's weight. If the budget is exhausted I/O requests cannot be processed and requests are queued until the budget replenished. Each budget refill period, the budget is replenished based on the user's weight. In the experiment, as a result, we can confirm that the I/O bandwidth can be distributed on their weight as we expected.

Review of Changing Judging Standards for Bodybuilding and Fitness Competition Category

  • Sang-Hyun Lee
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.418-425
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    • 2023
  • This study examined the importance of screening for changing bodybuilding and fitness category. The screening criteria for bodybuilding, the background and reason for the creation of new bodybuilding and fitness items, the screening criteria for new items, and the use of drugs were described. The current bodybuilding gives high marks to excessive muscles and excessive diet conditions, and new bodybuilding category have been newly established in line with the recent global trend of pursuing natural beauty over abnormally excessive muscles, and the screening criteria also prioritize the balance of ideal and overall muscles to fit your height and weight. In addition, fitness events such as physique and bikini are gaining popularity with the establishment because they focus on not excessive muscles and natural elements of the body that ordinary people can challenge. Since athletes as well as ordinary people are using drugs to increase muscles and suffer side effects, IFBB(International Federation of BodyBuilding) and KBBF(Korea Body Building Federation) should consider and improve the current bodybuilding screening standards that avoid excessive muscles, and it is believed that bodybuilding and fitness events will develop only when strict punishment and continuous anti-doping education are carried out.

A Comparative Study on Female Character Design in Disney Animation

  • DaYun Kang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.314-320
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    • 2023
  • This paper examines how the design of female characters in Disney animations is evolving over time, and explores whether these changes are related to the social status of women in modern society. We analyze in detail how Disney's female character design has undergone changes in form, characteristics, and personality with the transition from 2D animation to 3D animation, and show that the change in perception of women in modern society is behind this change. It shows. It deals with changes in the design and personality of female characters, focusing on major Disney animation works before and after 2010. Starting with the movie <Rapunzel>, released in 2010, female characters showed stronger and more active characteristics and changed from traditional Disney princesses. Disney is bringing about this social change by breaking away from the image of an independent woman and showing the growth process of overcoming hardships based on one's abilities and the support of one's family, as well as the increasing number of female characters of various races and appearances. The conclusion was reached that it shows a conscious and active willingness to accept it.

Research on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in Games

  • Qi Yi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.328-333
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    • 2023
  • Breaking the fourth wall is a very popular concept right now, and depictions of breaking the barrier between virtuality and reality are often used in game advertising. In VR games, game manufacturers describe the experience after breaking the fourth wall as an experiencer who will be completely immersed in the virtual world, as if they are actually living in the virtual world. At the same time, research in the field of traditional drama also shows that breaking the fourth wall can also bring a sense of alienation to the player, allowing the experiencer to clearly realize that he and the character are in a completely different world, and to conduct aesthetic criticism of related works of art.So why there are two completely different feelings after breaking the fourth wall will be the content of this article. This article will focus on the theoretical analysis of the relationship between two different cognitions and two completely different cognitions after breaking the fourth wall. Finally, it will be analyzed from three directions: game perspective, game art style, and different world views of the game. Finally, it was concluded that when players break the fourth wall in the game, these three factors will cause the experiencer to have two completely different cognitions.

Effects of 8-Week Elastic Resistance Exercise on Knee Isokinetic Rate of Velocity Development and Balance by Age

  • Youngmin Choi;Kihong Kim;Hwanjong Jeong
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.395-406
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    • 2023
  • Ten women in their 20s and 10 women in their 50s were selected to investigate the effect of an elastic band exercise program for 8 weeks according to age on women's knee speed expression rate and balance. Knee isokinetic muscle strength measurement, single-legged standing with eyes closed, and YBT were performed 1 week before and after the exercise program. The measured data were analyzed through a mixed design two-way ANOVA, and if there was a significant difference, post hoc verification was performed using the bonferoni method. In our study, as a result of an 8-week elastic band exercise program, there was no difference in the speed development rate according to the measurement period, and the speed development rate according to age was found to be higher in people in their 50s than in their 20s. In our study, there was no difference in balance ability depending on the measurement period, and there was also no difference in balance ability depending on age. Discussing the results of our study, we found that 8 weeks of elastic band exercise cannot bring about significant changes in speed development ability and balance ability, which become more accurate with age.

Density Change Adaptive Congestive Scene Recognition Network

  • Jun-Hee Kim;Dae-Seok Lee;Suk-Ho Lee
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.147-153
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    • 2023
  • In recent times, an absence of effective crowd management has led to numerous stampede incidents in crowded places. A crucial component for enhancing on-site crowd management effectiveness is the utilization of crowd counting technology. Current approaches to analyzing congested scenes have evolved beyond simple crowd counting, which outputs the number of people in the targeted image to a density map. This development aligns with the demands of real-life applications, as the same number of people can exhibit vastly different crowd distributions. Therefore, solely counting the number of crowds is no longer sufficient. CSRNet stands out as one representative method within this advanced category of approaches. In this paper, we propose a crowd counting network which is adaptive to the change in the density of people in the scene, addressing the performance degradation issue observed in the existing CSRNet(Congested Scene Recognition Network) when there are changes in density. To overcome the weakness of the CSRNet, we introduce a system that takes input from the image's information and adjusts the output of CSRNet based on the features extracted from the image. This aims to improve the algorithm's adaptability to changes in density, supplementing the shortcomings identified in the original CSRNet.

A Research of Real-time Rendering Potentials on 3D Animation Production

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.293-299
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    • 2023
  • In recent years, with the rapid development of real-time rendering technology, the quality of the images produced by real-time rendering has been improving, and its application scope has been expanded from games to animation and advertising and other fields. This paper analyses the development status of real-time rendering technology in 3D animation by investigating the 3D animation market in China, which concludes that the number of 3D animations in China has been increasing over the past 20 years, and the number of 3D animations using real-time rendering has been increasing year by year and exceeds that of 3D animations using offline rendering. In this study, a real-time rendering and offline rendering 3D animation are selected respectively to observe the screen effect of characters, special effects and environment props, and analyse the advantages and disadvantages of the two rendering technologies, and finally conclude that there is not much difference between real-time rendering 3D animation and offline rendering 3D animation in terms of quality and the overall sense of view, and due to the real-time rendering of the characteristics of the WYSIWYG, the animation designers can better focus on the creation of art performance. Real-time rendering technology has a good development prospect and potential in 3D animation, which paves the way for designers to create 3D content more efficiently.

A Study on the Implementation of Raspberry Pi Based Educational Smart Farm

  • Min-jeong Koo
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.458-463
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    • 2023
  • This study presents a paper on the implementation of a Raspberry Pi-based educational smart farm system. It confirms that in a real smart farm environment, the control of temperature, humidity, soil moisture, and light intensity can be smoothly managed. It also includes remote monitoring and control of sensor information through a web service. Additionally, information about intruders collected by the Pi camera is transmitted to the administrator. Although the cost of existing smart farms varies depending on the location, material, and type of installation, it costs 400 million won for polytunnel and 1.5 billion won for glass greenhouses when constructing 0.5ha (1,500 pyeong) on average. Nevertheless, among the problems of smart farms, there are lax locks, malfunctions to automation, and errors in smart farm sensors (power problems, etc.). We believe that this study can protect crops at low cost if it is complementarily used to improve the security and reliability of expensive smart farms. The cost of using this study is about 100,000 won, so it can be used inexpensively even when applied to the area. In addition, in the case of plant cultivators, cultivators with remote control functions are sold for more than 1 million won, so they can be used as low-cost plant cultivators.

Solution to promote the Circular Economy in Agriculture in Vietnam for Sustainable Development

  • Thi Huyen Tran;Hoang Tuan Nguyen;Quoc Cuong Nguyen
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.276-283
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    • 2024
  • Currently, the overall tendency for green and sustainable economic development is creating a circular economy. In actuality, agricultural output is currently benefiting greatly from the growth of the circular economy. The creation of a circular economy helps address resource scarcity, save the environment, combat climate change, and increase economic efficiency. Vietnam's economy can grow quickly and sustainably by shifting to a circular economy production model. Comparing prior growth techniques to the digital age and implementing circular economic development connected with high technology will be a fantastic opportunity to boost growth efficiency. In actuality, Vietnam currently has a large number of agricultural circular economy models. These are models: Creating and using gas from waste and wastewater in livestock and farming; model combining cultivation, livestock, and aquaculture; agro-forestry model; garden-forest model; Circular model using agricultural by-products as a catalyst or creating other valuable products; model of moderation, linked to reducing the use of growth hormones, veterinary medications, pesticides, and artificial fertilizers in agriculture and animal husbandry. Unfortunately, there have been few studies and applications of the aforementioned models, which has made it difficult to build the agricultural sector sustainably. In this paper, we outline the current situation and propose solutions to develop a circular economy model in agriculture in Vietnam for sustainable development.