• Title/Summary/Keyword: Commercial space use

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A Study on the Tenant Mix Plan Considering the Interrelationship of Spatial Configuration and users' Behavior - Focused on Coex Mall - (공간구조와 이용행태의 상호관련성을 고려한 테넌트 믹스 계획에 관한 연구 - 코엑스 몰을 중심으로 -)

  • Kim, In-Sook;Kim, Young-Ook
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.3
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    • pp.3-12
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    • 2019
  • Since offline contact becomes a strong differentiator as online market expands, the shopping mall calls for more complex and diverse tenant combinations and deployment plan strategies. There is, however, few practical research and causal verification of Tenant Mix, i.e., the combination and placement of tenant and users' behavior, has been conducted which is a key factor in spatial configuration. In practice, Tenant Mix is limited in prediction of consumption behavior of customers by the MD planners's experience and depends only on qualitative arbitrary plan. The purpose of this study is to find out the interrelationship between the spatial configuration and the users' behavior of Tenant Mix in shopping mall, and to present an objective basis in MD planning. According to the analysis, it was possible to know that there are differences in the relationship between the spatial configuration and the users' behavior dependent on the Tenant Mix, which is the space planning of shopping mall. It was also possible to find out the characteristics and differences in the users' behavior which is dependent on the spatial configuration for each tenant. Through this study, it was possible to know the impact of space organization on the users' behavior and the interrelationship between the use's behavior and spatial configuration by tenant together with their characteristics. We prove that the current MD planning has limitation due to lack of objective research on the combination and arrangement of space in the commercial space and only done empirically. This analysis can show the practical plan of combination and placement of tenant which is emphasized in complex and larger shopping malls, and contribute to the revitalization of shopping mall by better use of tenant.

A Study on the resident preference of location type for community spaces within super high-rise apartment building (초고층아파트 주동 내 커뮤니티 공간의 거주자 위치 선호에 관한 연구)

  • Kim, Da-Hae;Lee, Yeun-Sook;Ahn, Chang-Houn
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2009.11a
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    • pp.33-36
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    • 2009
  • Korea is the 3rd highest country in population density of the world,furthermore, 1/5 of Korean lives in Seoul with only 0.0% tiny area size. It explains the high-rise apartment has diffused so fast. Regardless of its height, almost all apartments have been planned in a very uniform way, ignoring the possibilities of vertical community and commercial culture. Since considerable number of residents have within building, ways to improve the community and commercial culture need to be explored. One major way to do is providing community space where residents are expected to use in a natural way. The purpose of this research is to identify preferred location of community space in each apartment building. Web guesting survey was used as main methodology. 83 data were collected during mid October, 2009. As results, lobby at the first floor was most favorably selected by super high-rise apartment residents due to convenience, accessibility.

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Developing a Visual Programming Language-based Three-dimensional Virtual Reality Authoring Tool to Compose Virtual Interior Space (실내공간구성을 위한 시각 프로그래밍 언어 기반 3차원 가상현실 저작도구 개발에 관한 연구)

  • Park Hyeon-Soo;Park Sungjun;Kim Jee-in;Park Jae Wan
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.254-261
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    • 2005
  • This paper presents an attempt to develop a visual programming language-based 3D virtual reality authoring tool intended to compose virtual interior space. The rapid development of digital technology and the wide spread of the Intenet have expanded the different uses of virtual reality in a number of applications ranging from interior design to building maintenance. In particular, the construction of cyber spaces based on existing interior spaces is becoming increasingly important. Current research, however, remains at the level of converting 3D models into virtual reality models, despite practitioners' needs for structural space models. Moreover, commercial tools to build virtual reality space have the disadvantage of targeting people who have professional knowledge of computer programs and computer graphics. Accordingly, the 3D virtual reality authoring tool developed in this research - called the VESL system - enables virtual and structural space to be easily composed using intuitive and interactive visual interfaces, which are based on visual programming techniques. The VESL system also provides an XML based semantic description of interior space, to be used to describe interior space information. We anticipate that the virtual reality spaces composed by this system will be of considerable use in the fields of architecture and interior design. Further research issues identified at the end of the research include developing a converter/filter for transforming Internet virtual reality standard language, or VRML, and evaluating the application of the system for practical use.

Design and manufacture of a self-powered quadcopter (자가발전형 쿼드콥터 설계 및 제작)

  • Lee, Yun Seong;Kim, Yoonsoo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.44 no.5
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    • pp.431-438
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    • 2016
  • In this paper, a self-powered quadcopter is designed and manufactured. The quadcopter gains extra power via two types of generators which utilize the principle of electromagnetic induction. One of the types is to make use of a commercial BLDC motor which rotates together with a propeller and thus acts as a generator. The other type is to make use of a coil-wound ring around a propeller which generates electricity when small magnets embedded in a uniquely designed frame rotate together with the propeller. The proposed generators are expected to be of practical use when they are located under the propellers of a quadcopter.

Space-based Ocean Surveillance and Support Capability: with a Focus on Marine Safety and Security (인공위성 원격탐사의 활용: 선박 감시 기법)

  • Yang, Chan-Su
    • Proceedings of KOSOMES biannual meeting
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    • 2006.05a
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    • pp.41-45
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    • 2006
  • From the 1978 Seasat synthetic aperture radar(SAR) to present systems, spaceborne SAR has demonstrated the capability to image the Earth's ocean and land features over broad areas, day and night, and under most weather conditions. The application of SAR for surveillance of commercial fishing grounds can did in the detection of illegal fishing activities and provides more efficient use cf limited aircraft or patron craft resources. In the area of vessel traffic monitoring for commercial vessels, Vessel Traffic Service (VTS) which uses the ground-based radar system has some difficulties in detecting moving ships due to the limited detection range cf about 10 miles. This paper introduces the field testing results of ship detection by RADARSAT SAR imagery, and proposes a new approach for a Vessel Monitoring System(VMS), including VTS, and SAR combination service.

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An Investigation Study on the Architectural Characteristics of Modern Building at Gangneung (강릉의 근대건축물에 관한 건축적 특성 조사연구)

  • Park, Moon-Ho;Choi, Jang-Soon
    • Journal of the Korean Institute of Rural Architecture
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    • v.7 no.1
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    • pp.73-87
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    • 2005
  • The purpose of this study is aimed at grasping the architectural characteristics of modern buildings in Gangneung from 1910's to 1970's. The results are as follows. 1) The commercial buildings are mostly unsymmetrical flat type and others except commercial buildings are mostly symmetrical flat type. 2)Up until the 1940's, staircases were located inner of building between the first and the second floor, however after the 1950's, they were separately located in one side of the building to ensure perpendicularly more space and easier mobility than before. 3)Windows were widely used in order to avoid monotonous wall elevation after 1950' s. 4)Striped decorations were put to use to decorate the front elevation of building. 5)Parapet which had decorative stripes to the top was generally used to hide roof.

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Space-based Ocean Surveillance and Support Capability: with a Focus on Marine Safety and Security (영해관리를 위한 인공위성 원격탐사기술)

  • Yang, Chan-Su
    • Proceedings of KOSOMES biannual meeting
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    • 2007.05a
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    • pp.127-132
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    • 2007
  • From the 1978 Seasat synthetic aperture radar(SAR) to present systems, spaceborne SAR has demonstrated the capability to image the Earth's ocean and land features over broad areas, day and night, and under most weather conditions. The application of SAR for surveillance of commercial fishing grounds can aid in the detection of illegal fishing activities and provides more efficient use of limited aircraft or patrol craft resources. In the area of vessel traffic monitoring for commercial vessels, Vessel Traffic Service (VTS) which uses the ground-based radar system has some difficulties in detecting moving ships due to the limited detection range of about 10 miles. This paper introduces the field testing results of ship detection by RADARSAT SAR imagery, and proposes a new approach for a Vessel Monitoring System(VMS), including VTS, and SAR combination service.

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Comparison of Commercial Multi-use Mask Patterns for Korean Adult Women

  • Cha, Su-Joung
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.185-193
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    • 2022
  • This study attempted to compare and analyze the commercially available multi-use patterns to develop mask patterns suitable for the face types of adult women. Through this, it was intended to provide necessary data to mask pattern development and products. As a results of comparing the dimensions and shapes of commercial multi-use mask patterns, there was a significant difference in dimensions even though it was a L-size mask manufactured for adults. As a result of the appearance evaluation of the virtual outfit, there were significant differences by design in the vertical of the center front line, the cover and space of the mask, the height of the nose, and the lower part of the mask. The side also showed significant differences in the covering of the side of the face, the space of the side, and the width and length of the string. As a result of the appearance evaluation, Mask 4 received the best evaluation. The shape of the mask pattern had a large dart in the lower part of the nose so that it can cover the three-dimensional shape of the face, but there was a difference in the degree and angle of the curve depending on the mask. Although the upper part of the mask, the lower part of the mask, and the cheek part are in close contact, the evaluation of the mask pattern, which has room in the nose and mouth, was high. It is thought that the mask pattern should be set according to the upper length, lower length, and nose height of the mask through analysis of the face shape and dimensions.

A Study on Characteristics of Virtual Space Game for Community Making - Based on the Content Analysis of Case Study and Related Legal System for Urban Design - (마을만들기 관련 가상공간 게임의 특성에 관한 연구 - 도시디자인요소의 사례 분석 및 관련 법.제도 검토를 중심으로 -)

  • Hue, Youn-Sun
    • Korean Institute of Interior Design Journal
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    • v.23 no.3
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    • pp.231-238
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    • 2014
  • Recently, many people can experience the virtual space by smartphone, and they use many games. In particular, this change has great implications in the collaborative and communicative planning paradigm, which is residents' participation and agreement becoming important in community making and urban design. This study analyze the case of the five virtual space games about community making and urban design, and examine the related regal system. Game users can construct roads, houses, buildings and facilities in the virtual city. Then, they create profit, and promote the growth of virtual city. In these games, construction elements are classified residential, commercial, industrial, parks, green spaces, public building, and roads. But these elements does not identified clearly, and they mixed. By analyzing of related regal system, these games focus on the individual buildings, spaces, and facilities rather than considering the terms of urban planning. To complement the virtual space game with the aspects of urban planning, these games can encourage the participation capability and enhance the communication skills of citizens.

Design and Implementation of User-oriented Face Detection System for Application Developers (응용개발자를 위한 사용자 중심 얼굴검출 시스템 설계 및 구현)

  • Jang, Dae Sik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.161-170
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    • 2010
  • This paper provides a novel approach for a user oriented system for face detection system for application developers. Even though there are many open source or commercial libraries to solve the problem of face detection, they are still hard to use because they require specific knowledge on detail algorithmic techniques. The purpose of this paper is to come up with a high-level system for face detection with which users can develop systems easily and even without specific knowledge on face detection theories and algorithms. Important conditions are firstly considered to categorize the large problem space of face detection. The conditions identified here are then represented as expressions so that application developers can use them to express various problems. Once the conditions are expressed by developers, the interpreter proposed take the role to interpret the conditions, find and organize the optimal algorithms to solve the represented problem with corresponding conditions. A proof-of-concept is implemented and some example problems are tested and analyzed to show the ease of use and usability.