• Title/Summary/Keyword: Combat Simulations

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A Study on the Analysis of NCW(Network Centric Warfare) Combat Effectiveness Using Cellular Automata Simulation (세포 자동차(Cellular Automata) 시뮬레이션을 이용한 네트워크 중심전 전투효과도 평가 연구)

  • Jeong, Seong-Jin;Jo, Seong-Jin;Hong, Seong-Pil
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2005.10a
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    • pp.3-9
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    • 2005
  • The recent notion of Network Centric Warfare (NCW) emphasizes the ability to distribute right information at the right time to maximize the combat effectiveness. Accordingly, in the modern combat system the importance of non-physical element, such as communication system is increasing. However, an NCW-support communication network system is expensive. Therefore, it is essential to develop a proper combat system evaluation method to establish an efficient NCW-support combat system. Traditionally, combat system effectiveness is measured in terms of physical elements such as men and fire power. Obviously, such method is hardly applicable to a modern combat system To overcome this difficulty, we propose an evaluation model based on CA (Cellular Automata) simulation. A set of preliminary combat simulations show that CA simulation may be promising in evaluating non-physical element of a modem combat system.

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A Study on the Analysis of NCW (Network Centric Warfare) Combat Effectiveness Using Cellular Automata Simulation (세포 자동차 시뮬레이션을 이용한 네트워크 중심전 전투효과도 평가 연구)

  • Chung Sung-jin;Cho Sung-jin;Hong Sung-Pil
    • Korean Management Science Review
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    • v.22 no.2
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    • pp.135-145
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    • 2005
  • The recent notion of Network Centric Warfare (NCW) emphasizes the ability to distribute the right information at the right time to maximize the combat effectiveness. Accordingly, in the modern combat system, the importance of non-physical elements, such as a communication system, is increasing. However, an NCW-support communication network system is expensive. Therefore, it is essential to develop a proper combat system evaluation method to establish an efficient NCW-support combat system. Traditionally, combat system effectiveness is measured in terms of physical elements such as men and fire power, Obviously, such method is hardly applicable to a modern combat system. To overcome this difficulty, we propose an evaluation model based on CA (Cellular Automata) simulation. A set of preliminary combat simulations show that CA simulation may be promising in evaluating non-physical element of a modern combat system.

A Comparison of Guided Missile Simulations Between EADSIM and SADM in Composite Combat Mission Planning Simulation Environments

  • Kim, Jingyu
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.1066-1074
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    • 2020
  • High Level Architecture/Run-Time Infrastructure (HLA/RTI) is used to connect individual simulators on networks in order to interoperate heterogeneous simulators. In defense domain, Ship Air Defense Model (SADM) and Extended Air Defense Simulation (EADSIM) are two of most advanced simulation tools. To interoperate these SADM and EADSIM, this paper attempts to use HLA/RTI that helps to support a Composite Combat Mission Planning Simulation Environment (CCMPSE). The CCMPSE allows us to analyze a group of simulations for comprehensive and accurate experiments. For the first time, this paper analyzes guided missile simulations in EADSIM and SADM by comparing related simulation models in their parameters and considerations. It presents characteristics of these models in view of guided missile simulation perspectives. For the contributions of this paper, it provides insights to select guided missiles between SADM and EADSIM on the CCMPSE according to specific simulation purposes.

A study on Automatic Air Combat Simulation

  • Imado, Fumiak;Furukawa, Keiichi;Ozawa, Yoichiro;Mori, Tomokazu
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.156.6-156
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    • 2001
  • A computer software system which enables to assess the air combat performance only by a computer is currently under development. The system is composed with plural aircraft models, missile models, bullet models etc. The aircraft can implement several empirical air combat maneuvers automatically depending on the situation , therefore air combat simulations and assessment can be attained. Some of these maneuvers and features are explained.

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Evaluation of the Combat Aircraft Susceptibility Against Surface-Based Threat Using the Weighted Score Algorithm

  • Kim, Joo-Young;Kim, Jin-Young;Lee, Kyung-Tae
    • International Journal of Aeronautical and Space Sciences
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    • v.12 no.4
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    • pp.396-402
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    • 2011
  • Aircraft combat survivability is an essential factor in the design of combat aircrafts that operate in an enemy air defense area. The combat aircrafts will be confronted with anti-aircraft artillery and/or surface-to-air missiles (SAM) from the ground, and their survivability can be divided into two categories: susceptibility and vulnerability. This article studies the prediction of susceptibility in the case of a one-on-one engagement between the combat aircraft and a surface-based threat. The weighted score method is suggested for the prediction of susceptibility parameters, and Monte Carlo simulations are carried out to draw qualitative interpretation of the susceptibility characteristics of combat aircraft systems, such as the F-16 C/D, and the hypersonic aircraft, which is under development in the United States, versus ground threat from the SAM SA-10.

Differential Game Based Air Combat Maneuver Generation Using Scoring Function Matrix

  • Park, Hyunju;Lee, Byung-Yoon;Tahk, Min-Jea;Yoo, Dong-Wan
    • International Journal of Aeronautical and Space Sciences
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    • v.17 no.2
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    • pp.204-213
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    • 2016
  • A differential game theory based approach is used to develop an automated maneuver generation algorithm for Within Visual Range (WVR) air-to-air combat of unmanned combat aerial vehicles (UCAVs). The algorithm follows hierarchical decisionmaking structure and performs scoring function matrix calculation based on differential game theory to find the optimal maneuvers against dynamic and challenging combat situation. The score, implying how much air superiority the UCAV has, is computed from the predicted relative geometry, relative distance and velocity of two aircrafts. Security strategy is applied at the decision-making step. Additionally, a barrier function is implemented to keep the airplanes above the altitude lower bound. To shorten the simulation time to make the algorithm more real-time, a moving horizon method is implemented. An F-16 pseudo 6-DOF model is used for realistic simulation. The combat maneuver generation algorithm is verified through three dimensional simulations.

HLA/RTI based on the Simulation Composition Technology (HLA/RTI 기반의 시뮬레이션 조합 기술)

  • Kim, Jingyu
    • Journal of the Korea Institute of Military Science and Technology
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    • v.19 no.2
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    • pp.244-251
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    • 2016
  • In defense domain, mission level and engagement level simulation tools exist. In order to experiment a simulation scenario for obtaining results of both mission level and engagement level simulations, we should write a same simulation scenario in a mission level simulation tool as well as an engagement level simulation tool, and we have to operate these tools for analysis of each purpose. Moreover, we could not guarantee that these scenarios are completely same since each scenario is composed of different fidelities of simulation models, although the scenarios are written by a same experimenter and with same simulation purpose. To deal with the difficulties, I propose an approach to analysis of both mission level and engagement level simulations from one simulation result. For this, I have built Composite Combat Mission Planning Simulation Environment (CCMPSE). In this paper, the HLA/RTI based simulation composition technology and my experiences for the designed Composite Combat Mission Planning Simulation Control System (CCMPSCS) are explained. Moreover, This paper also conducts a case study with EADSIM, SADM, and the CCMPSCS. Finally, this paper provides lesson learned from the case study.

Development of Distributed Interactive Stochastic Combat Simulation (DISCSIM) Model

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • Journal of the military operations research society of Korea
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    • v.25 no.2
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    • pp.15-30
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    • 1999
  • A number of combat simulation models are scattered and the analytic solution approaches have experienced very difficult computational efforts. Today´s computer communication technology let people to do many unrealistic things possible and the use of those technologies is becoming increasingly prevalent throughout the military operation. Both DIS and ADS are welled defined computer aided military simulations. This study discusses a simulation of stochastic combat network modeling through Internet space. We have developed two separate simulation models, one for clients and another for server, and validated for conducting studies with these models. The object-oriented design was necessary to define the system entities and their relationship, to partition functionality into system entities, and to transform functional metrics into realizations derived from system component behaviors. Heterogeneous forces for each side are assumed at any battle node. The time trajectories for mean number of survivors and combat history at each node, some important combat measures, and relative difference computations between models were made. We observe and may conclude that the differences exit and some of these are significant based on a limited number of experiments.

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An Investigation of the Effects of Flaperon Actuator Failure on Flight Maneuvers of a Supersonic Aircraft

  • Oh, Seyool;Cho, Inje;McLaughlin, Craig
    • International Journal of Aerospace System Engineering
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    • v.3 no.2
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    • pp.1-8
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    • 2016
  • The improvements in high performance and agility of modern fighter aircraft have led to improvements in survivability as well. Related to these performance increases are rapid response and adequate deflection of the control surfaces. Most control surface failures result from the failure of the actuator. Therefore, the failure and behavior of the actuators are essential to both combat aircraft survivability and maneuverability. In this study, we investigate the effects of flaperon actuator failure on flight maneuvers of a supersonic aircraft. The flight maneuvers were analyzed using six degrees of freedom (6DOF) simulations. This research will contribute to improvements in the reconfiguration of control surfaces and control allocation in flight control algorithms. This paper compares the results of these 6DOF simulations with the horizontal tail actuator failures analyzed previously.

Development of Distributed Interactive Stochastic Combat Simulation (DISCSIM) Model (확률적 전투모형과 분산 네트워크 적용)

  • Hong, Yoon-Gee;Kwon, Soon-Jong
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.210-216
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    • 1999
  • Todays computer communication technology let people to do many unrealistic things possible and the use of those technologies is becoming increasingly prevalent throughout the military operation. Both DIS and ADS are welled defined computer aided military simulations. This study discusses a simulation of stochastic combat network modeling through Internet. We have developed two separate simulation models, one for clients and another for server, and validated for conducting studies with these two models. The object-oriented design was necessary to define the system entities and their relationship, to partition functionality into system entities, and to transform functional metrics into realizations derived from system component behaviors. Heterogeneous forces for each side are assumed at any battle node. The time trajectories for mean number of survivors at each node, some important combat measures, and relative difference computations between models were made. We observe and may conclude that the differences exist and some fo these are significant based on a limited number of experiments.

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