• 제목/요약/키워드: Colors and designs

검색결과 388건 처리시간 0.027초

공단 기업체의 근무복 디자인 개발 사례 연구 (The Case Study on Design Development of Working Uniform in the Industrial Complex)

  • 박혜원
    • 패션비즈니스
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    • 제14권1호
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    • pp.132-142
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    • 2010
  • The purpose of this case study was to design development of Working Uniform in 10 enterprises which were located in Changwon national industrial complex. The 10 enterprises were small-medium business in machinery. For finding actual conditions and preferences by employers, interview with employers was accomplished and their uniforms were collected. The uniforms were analyzed by Design elements ; shapes, colors, details. From the results, working uniforms were designed by each enterprise. The design was suggested CAD work sheets and send to each enterprise. After discussion and correction, design were made in fabric. Total 50 items(winter jacket and pants, spring & fall jacket and pants and summer T-shirts) were made by P/C, P/A and polyester coolon materials. The new designs have worn by the enterprises, now. This case study could be one of academic - industrial relationship cooperation.

미래지향적 관점에서 본 카림 라쉬드의 작품에 관한 연구 - 감성과 디지털 디자인을 중심으로 - (A Study On The Futuristic Design In Karim Rashid's Works - chiefly focusing on emotion and digital design -)

  • 정소미;천혜미
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.51-54
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    • 2005
  • In the contemporary, all social shifts as well as the fields of design have been changed much faster than past. And continually it will be changed in the future. In this situation, futuristic design will be much more important paradigm than now. Emotion and digital can be key issues in the futuristic design paradigms. Karim Rashid is one of most famous futuristic designers, and all his works are expressed emotion and digital. Also he uses various factors to express futurism such as curved line, futuristic colors, special materials, and so on. In the future, we will live in the emotion and digital culture age. According to social shifts, our life should be change with Futurism. Therefore his role will be more important, and he has to consider relationship between men and their surroundings as he designs all his work's range, specially housing design.

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현대 패션의 절개선 활용에 관한 연구 (A Study on Using the Cutting Lines in Modern Fashion Design)

  • 이정숙
    • 한국의류산업학회지
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    • 제9권2호
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    • pp.151-156
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    • 2007
  • Slashes, deprived from the Crusaders' military uniforms, take their places among the fashion terms in modern fashion, and they are represented with some techniques such as fraying fabrics or making holes. Slashes are also used in various ways across all the fashion areas including clothing to accessaries. Slashes, which were once used to represent a solid body and to make a body move suitably, are used not only to express the formative of clothing but also to allow wearing sensations and functionality to wearers depending on their daily lives and the movements of their activities in modern fashion design. Optical illusions of fashion, image variabilities, functionality and ornamentation, and design principles, which were once represented with materials, colors, and details mainly used in fashion designs, are represented using slashes in modern fashion.

이미지 통합을 위한 대학의 유니폼 디자인 연구 -G 대학 사례연구를 통하여- (A Study on the Uniform Design for Corporate Identity of College -With a focus on G College Uniform Design-)

  • 권윤경;채선미
    • 한국의류학회지
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    • 제28권6호
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    • pp.842-853
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    • 2004
  • This research was conducted to develop uniform designs as a part of CIP(Corporate Identity Program) for Corporate Identify of G College. A uniform is the dress of a distinctive design or a fashion worn by members of a particular group. Therefore, the uniform should provide the user with pride and distinction for a company or a college in wearing the uniform. The method and procedure of this research was as follows: First]y, we examined CIP(Corporate Identity Program) expressing 'visual Image' of G College such as symbolic marks and colors and logos and investigated the actual conditions of G College uniform and the others. Secondly, we decided the direction of the design concept to reflect the investigated results. Thirdly, we designed the new uniforms by the design process considering of the essential factors of a uniform. for example functional, beautiful, symbolic aspects.

노출된 건축설비의 디자인 평가와 개선방향 (An Assess of Exposed Building Equipments and Improve the Designs)

  • 임명구
    • 한국디지털건축인테리어학회논문집
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    • 제3권1호
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    • pp.23-28
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    • 2003
  • In spite of The exterior design of buildings has a remarkably significant value in terms of public aspect some exposed architectural equipments spoil the appearance of building. The design elements of exposed architectural equipments were partially changed and assessed in the semantic differential method. Thus the aesthetically favorable impression and values of public interest were able to be increased. The reasons why those hideous exposed architectural equipments were constructed, seemed to be as follows; the builders' selfishness, the citizens' ignorance and the immature social institutions that cannot restrict undesirable design efforts. Building equipments located outside are not classified as major elements in building regulations and thus can be installed and altered without any limitations even though they have great effects on the shape and colors of a building. So we have more interest in exposed architectural equipments and more deliberation of exterior design of a building.

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사용자 지향적 3차원 형태발상 지원 시스템 구축 (The User Support 3D Form Generation System Establishment)

  • 조동민
    • 한국멀티미디어학회논문지
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    • 제17권9호
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    • pp.1115-1124
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    • 2014
  • The objective of this study is to present a new design method at the idea brainstorming process, which requires a great deal of time and effort to seek their own ideas in existing design process and to develop a user support idea forms generation system called OCIGS (Openware Creative Idea Generation System) that makes it possible to create a variety and 3D forms as well as a quantitative evaluation data for the actual types that compose the aesthetic factors and designs of qualitative standards. In order to achieve these objectives : First, overcoming the limitation of 3D form generation ability by establishing visual application system, Second, accepting users' opinions by generating 3D images dynamically, analysing and giving information on the preferred ones on the web on real time, Third, identifying tendency of preference so that they can generate preferred colors and images in future by updating image combination and dropping low-preferred ones. This system would play a role as an idea or form generation application in the actual 3d form design development process.

Full-Color Display를 위한 LED Module의 Design (The Design of LED Module for Full-Color Display)

  • 송유리;원창섭;최연석;임석준;안형근;한득영
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 1996년도 추계학술대회 논문집
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    • pp.274-277
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    • 1996
  • This paper describes the realization of the full-color to the degree of nearest white light by compounding high brightness Red, Green and Blue LEDs with appropriate proportional index. Once these three colors; red, green and blue are mixed, they are genearlly additive mixing and produce white light color contrasted to negative mixing. The luminous efficiency is defined as the product of the efficiency(lm/w), which indicates the degree of perceptual response by the human eye to unit energy(W) of light emitted by an active display devises and as the conversion efficiency of the device from electric power consumed to optical energy produced. We will deduce the each number of LEDs theoretically and design several shapes of LED displays for the full-color. Finally theoretical predictions will be compared with the measured data with different type of display designs.

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클래식 패션으로서의 트렌치 코트(trench coat)에 관한 연구 (A Study on Trench Coat as Classic Fashion Style)

  • 김지영
    • 복식
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    • 제57권9호
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    • pp.49-66
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    • 2007
  • Trench coat derived from military uniforms was one of the classical fashion items and has been endeared as everyday outfits thanks to useful traits. Since 1990s classical design of trench coat began to be modified and many variant styles were appeared after 2000s. Trench coat designs after 2000s were appeared as tradition type that was stick to basic British classic style, variation type that was changed in details, colors, materials, and silhouettes, evolution type that was changed into new items, deconstruction type that was dissolved and open-structured. Modern trench coat expressed modern chic, elegance feminine, stylish casual, military and gangster images. The characteristics of trench coat as classic fashion were utility for everyday life style, excellent ability to express images, and strong visual effects of characteristic details. Trench coat was timeless as classic fashion, at the same time, changed into new fashion styles suitable for the sense of the times.

가정용 가구를 위한 표면제에 관한 연구 - 침실가구를 중심으로 - (Study on surface materials of home furnitures - Focused on bedroom furnitures -)

  • 강신우
    • 한국가구학회지
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    • 제16권2호
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    • pp.27-36
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    • 2005
  • Surface materials of furnitures are continuously studied and marketed with new patterns and new technology so as to create designs and fashions but even professionals are also difficult in distinguishing natural materials from artificial materials. Like this, furniture industry is required for rapid coping with the preference of customers which requires high grade of consumption pattern and is rapidly changed; it is intended to review the current situation of our furniture industry. The purpose of this thesis is to activate furniture industry and elevate the importance of surface materials in assumption of continuous R&D based on systemic data analysis of the kinds and colors of surface materials used in the companies within rank five of sales volume in domestic furniture companies.

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LUMENA Program을 이용한 의상 시뮬레이션에 관한 연구 I (A Study on Costume Design Simulation using LUMENA Program I)

  • 장수경
    • 한국의류학회지
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    • 제16권2호
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    • pp.255-262
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    • 1992
  • A computer simulation methiod for costume design has been developed using LUMENA, a generic-purpose 2-dimensional graphic software. In this study the palette, tone chart, fabric chart, styling chart, and costume drawing were constructed on the computer. In costume design simulation, fabric swatches with various colors and patterns were applied to the base garment image taken by using a scanner or a video camera. In this procedure the original 3-dimensional effect was fully retained. Using this simulation method, a number of costume designs could be carried out in short time without actually making the garment. A portfolio including the tone chart, fabric chart, styling chart, costume drawing, and simulation results were made for the purpose of demonstration, using the animation tools of LUMENA.

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