• Title/Summary/Keyword: Collision detection

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Efficient Haptic Interaction for Highly Complex Object Generated by Point-based Surfaces (점 기반 곡면으로 이루어진 복잡한 가상 물체와의 효율적인 햅틱 상호작용)

  • Lee, Beom-Chan;Kim, Duck-Bong;Park, Hye-Shin;Kim, Jong-Phil;Lee, Kwan-Heng;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.70-75
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    • 2007
  • 본 논문은 연결정보(connectivity) 및 미리 계산된 계층적 데이터 구조(hierarchical data structure)를 이용하지 않는 그래픽 및 햅틱 렌더링 알고리즘을 제안한다. 제안된 알고리즘은 점 기반 그래픽 표현(point-based graphic representation) 기법을 이용하여 3차원 자유 곡면을 생성한다. 생성된 점 기반 곡면 물체와의 햅틱 상호작용을 위해 그래픽 하드웨어(GPU)에 접근하여 점 기반 곡면에서 생성된 깊이 이미지(depth image)를 이용하여 햅틱 상호작용에 필수 요소인 충돌검출(collision detection) 및 반력 연산(contact force computation)을 수행한다.

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A 3D GUI System for Controlling Agent Robots

  • Hyunsik Ahn;Kang, Chang-Hoon
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.848-851
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    • 2002
  • Recently, there are lots of concerning on the integration of robot and virtual reality with the trends of the research of intelligent robot and mined reality. In this paper, a 3D GUI system is proposed based on Internet for remote controlling and monitoring of agent robot working for itself. The proposed system is consists of a manager ordering a new position and displaying the motion of robot, an agent robot moving to the destination according to the indication, a positioning module detecting the current position of robot, and a geographical information module. A user can order the robot agent move to a new position in a virtual space and watch the real images captured from the real sites of the robot. Then, the agent robot moves to the position automatically with avoiding collision by using range finding and a path detection algorithm. We demonstrate the proposed 3D GUI system is supporting a more convenient remote control means far the robots.

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Performance of RA-T spread-spectrum transmission scheme for centralized DS/SSMA packet radio networks (집중형 DS/SSMA 무선 패킷통신망을 위한 RA-T 대역확산 전송방식의 성능)

  • 노준철;김동인
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.6
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    • pp.11-22
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    • 1996
  • We address an issue of channel sharing among users by using a random assignment-transmitter-based (RA-T) spread-spectrum transmission scheme which permits the contention mode only in the transmission of a header while avoiding collision during the data packet transmission. Once the header being successfully received, the data packet is ready for reception by switching to one of programmable matched-filters. But the receoption may be blocked due to limited number of matched-filters so that this effect is taken into account in our analysis. For realistic analysis, we integrate detection performance at the physical level with channel activity at the link level through a markov chain model. We also consider an acknowledgement scheme to notify whether the header is correctly detcted and the data packet can be processed continuously, which aims at reducing the interference caused unwanted data transmission. It is shown that receiver complexity can be greatly reduced by choosing a proper number of RA codes at the cost of only a little throughput degradation.

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Pilot Implementation of Intelligence System for Accident Prevention at Railway Level Crossing (철도건널목 지능화시스템 시범 구축)

  • Cho, Bong-Kwan;Ryu, Sang-Hwan;Hwang, Hyeon-Chyeol;Jung, Jae-Il
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.1112-1117
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    • 2010
  • The intelligent safety system for level crossing which employs information and communication technology has been developed in USA and Japan, etc. But, in Korea, the relevant research has not been performed. In this paper, we analyze the cause of railway level crossing accidents and the inherent problem of the existing safety equipments. Based on analyzed results, we design the intelligent safety system which prevent collision between a train and a vehicle. This system displays train approaching information in real-time at roadside warning devices, informs approaching train of the detected obstacle in crossing areas, and is interconnected with traffic signal to empty the crossing area before train comes. Especially, we present the video based obstacle detection algorithm and verify its performance with prototype H/W since the abrupt obstacles in crossing areas are the main cause of level crossing accidents. We identify that the presented scheme detects both pedestrian and vehicle with good performance. Currently, we demonstrate developed railway crossing intelligence system at one crossing of Young-dong-seon line of Korail with Sea Train cockpit.

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Unmanned Surface Vehicle for Collecting Marine Debris (쓰레기 수거용 무인 수상로봇)

  • Oh, Myung Hoon;Kim, Jea Heung;Kim, Hyeon Min;Shin, Dong A;Kim, Dong Hun
    • Proceedings of the KIEE Conference
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    • 2015.07a
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    • pp.61-62
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    • 2015
  • This study presents a movable USV (Unmanned Surface Vehicle) based on Micro Controller. Recently, Micro Controller has widely used in application programming such as industry and education application. In particular, Robot is capable of collecting Marine Debris in any sea area is needed so We propose USV used IP camera for automatic driving, distance detection to control movement of USV in order to prevent of collision based on Arduino. Also, Surrounding situation taken by IP camera can be transmitted to monitor and smartphone.

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Numerical modeling of heterogeneous material

  • Puatatsananon, W.;Saouma, V.;Slowik, V.
    • Computers and Concrete
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    • v.5 no.3
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    • pp.175-194
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    • 2008
  • Increasingly numerical (finite element) modeling of concrete hinges on our ability to develop a representative volume element with all its heterogeneity properly discretized. Yet, despite all the sophistication of the ensuing numerical models, the initial discretization has been for the most part simplistic. Whenever the heterogeneity of the concrete is to be accounted for, a mesh is often manually crafted through the arbitrary inclusion of the particles (aggregates and/or voids) in an ad-hoc manner. This paper develops a mathematical strategy to precisely address this limitation. Algorithms for the random generation and placement of elliptical (2D) or ellipsoid (3D) inclusions, with possibly radiating cracks, in a virtual concrete model are presented. Collision detection algorithms are extensively used.

Design and Control of a Marine Satellite Antenna

  • Won Mooncheol;Kim Sung-Soo
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.473-480
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    • 2005
  • A three axes marine satellite antenna has been developed. As a design step, a CAD model for the antenna has been created according to the design requirements. Kinematic analyses are carried out to insure design specification and to check collision detection of the CAD model. Marine satellite antennas experience base motions, and a relevant control system should control the three antenna axis to point to the satellites accurately. A sensor fusion algorithm and a PIDA (Proportional, Integral, Derivative, Acceleration) control algorithm are designed and implemented to control the yaw, level, and cross-level angle of a small size satellite marine antenna. Antenna stabilization control experiments are performed using a test simulator which gives the antenna base motions. Experimental results show small pointing errors, which is less than 0.2 degree for the level, cross-level, and yaw axis.

A New Mavigation Method in Virtual Environment

  • Koo, Eun-Young;Kon, Tae-Wook;Choy, Yoon-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.643-645
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    • 2000
  • This paper puts emphasis on navigation in virtual environment, which is one of the major interfaces for the interactivity between human and virtual environment in virtual reality circumstances and worlds. It proposes a new navigation method: 2d Map-Based navigation, which prevents user's spatial lost in 3D Virtual Environment. The 2D Map-Based Navigation is composed of three major processes, Constant Velocity Navigation, Collision Detection and Avoidance, and Path Adjustment. The 2D Map-Based Navigation can reduce user's difficulties and improve user's sense of presence and reality in the virtual environments. The experiment study proved that the 2D Map-Based Navigation is a very natural, straightforward and useful navigation interface in the virtual environment.

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An Internet Protocol Address Collision Detection Method for Use Web in a Local Area Network (지역 망에서 Web을 이용한 인터넷 프로토콜 주소 충돌 검출방법에 관한 연구)

  • Yu, Sang-Min;Park, Ki-Hong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10a
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    • pp.161-164
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    • 2000
  • 이 논문은 TCP/IP 기반 지역 망 내에서 개인용 컴퓨터의 사용에 있어 인터넷 프로토콜의 주소 충돌 해결 방법에 대하여 연구하였다. 현재 컴퓨터의 수는 계속해서 늘고 있지만 사용자는 IP 주소에 대한 지식이 없음으로 인해 고의나 실수로 자신의 짓이 아닌 다른 사람의 IP 주소를 사용할 수 있고, 이로 인해 원래 사용자가 네트웍을 사용한 수 없게 된다. 본 논문은 사전에 지역 망 내의 관리 대상 컴퓨터들의 주소정보를 수집하여 현재 사용하는 주소 정보가 저장된 정보와 같은 지를 Web Browser를 통하여 검사하는 방법으로 IP 주소 충돌 검출 방법을 제시하였다.

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Collision Detection Simulation Using LOD In Virtual Environment of Geometrically Multi and Complex Bodies (복잡한 다수의 기하학적 물체들로 이루어진 가상 환경에서 단계적인 상세를 이용한 충돌 검출 시뮬레이션)

  • 이경명;한창호
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.630-632
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    • 1998
  • 큰 규모의 가상 환경에서 물체들은 사실적인 이미지효과와 함께 충돌 검출과 같은 다이내믹한 효과를 동반하여 더욱더 실제 물체와 같이 느껴지도록 해야한다. 특히, 가상세계에서의 충돌 검출은 실시간으로 계산되어야 한다. 가상환경을 이루는 기하학적 데이터의 양이 엄청나게 증가하면서 충돌 검출은 하나의 병목으로 극복되어야 할 문제로 여겨져 왔다. 본 논문에서는 많은 수의 복잡한, 3차원의 기하학적 모델들로 구성된 가상환경에서 단계적인 상세를 이용하여 가상 물체를 사실적으로 표현하면서도 어느 정도의 충돌 검출 병목을 해결하는 절충적인 방법을 제안하고 많은 양의 기하학적 데이터를 포함하는 토끼 모델을 사용하여 단계적인 상세를 이용한 가상환경을 구현하였다.

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