• 제목/요약/키워드: Collaborative Model

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e-Learning 환경에서의 협력학습을 위한 학습모형 및 학습행위요소 개발 (A Study on the Development of Collaborative Learning Model and Behavioral Elements in e-Learning Environment)

  • 이인숙;임정훈;성은모;진성희
    • 컴퓨터교육학회논문지
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    • 제9권2호
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    • pp.27-36
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    • 2006
  • 본 연구는 e-Learning 협력학습 기술 개발 지원을 위한 기반 연구로서, e-Learning 에서의 협력학습을 위한 기본모형 개발과 협력학습 활동에서 발생하는 학습자들의 학습행위요소를 세부적으로 분석 제시하는 것을 연구의 목적으로 하였다. 연구의 목적을 달성하기 위하여 면대면 교실수업에서 이루어져 온 다양한 협동학습 모형들을 분석하였으며, 면대면과 온라인 환경에서 협력학습 및 커뮤니케이션 활동을 강조하는 문제중심학습, 프로젝트 학습, 탐구학습, 토론학습 등 교수모형에 기초한 주요 학습모형들의 절차와 단계, 학습활동 등도 분석하였다. 연구 결과 e-Learning에서의 협력학습을 위한 일반 모형과 세부 학습행위요소들, 그리고 시스템적 지원기능들이 제시되었으며, 추후 연구를 위한 과제가 제안되었다.

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A Study on the Development and Evaluation of a Collaborative Problem-Solving Learning Model for Nursing Students

  • Lee, Sowon;Kim, Boyoung
    • International Journal of Advanced Culture Technology
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    • 제9권1호
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    • pp.168-176
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    • 2021
  • This study developed and evaluated a learning model to improve collaborative problem-solving skills for nursing students taking physiology courses. This one-group pretest-posttest design used the jigsaw cooperative learning method on 30 nursing students from one local university. We analyzed the effect of a cooperative problem- solving learning model using SPSS 21.0 to compare changes in the students' collaborative self-efficacy, problem-solving abilities, and team-member exchange. As a result, the participants showed significant increases in collaborative self-efficacy, problem-solving ability, and team-member exchange after experiencing cooperative problem- solving learning model. Therefore, we will help nursing students improve their communication skills by enhancing their collaborative self-efficacy and help them solve problems effectively in conflict situations.

온라인 게임을 응용한 협동학습 모형 (A Model of Collaborative Learning Based on On-line Game)

  • 노창현;이완복
    • 게임&엔터테인먼트 논문지
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    • 제2권3호
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    • pp.8-14
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    • 2006
  • 협동학습과 교육용 게임에 대한 사회적 관심이 점차 증가하고 있다. 본 논문에서는 협동학습과 게임의 교육적인 가치에 대해 고찰하여 보고, 협동학습용 게임 모델을 제시한다. 제안된 모델은 개념적인 수준이지만, 온라인 게임이 어린 학생들에게 협동학습의 수단이 될 가능성을 충분히 보여준다. 구체적으로 실제학교에서 수행되어지는 협동학습 과정을 살펴보고, 이 과정을 그대로 따를 수 있는 온라인 게임의 요소들에 대해서 살펴본다.

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Auxiliary Stacked Denoising Autoencoder based Collaborative Filtering Recommendation

  • Mu, Ruihui;Zeng, Xiaoqin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권6호
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    • pp.2310-2332
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    • 2020
  • In recent years, deep learning techniques have achieved tremendous successes in natural language processing, speech recognition and image processing. Collaborative filtering(CF) recommendation is one of widely used methods and has significant effects in implementing the new recommendation function, but it also has limitations in dealing with the problem of poor scalability, cold start and data sparsity, etc. Combining the traditional recommendation algorithm with the deep learning model has brought great opportunity for the construction of a new recommender system. In this paper, we propose a novel collaborative recommendation model based on auxiliary stacked denoising autoencoder(ASDAE), the model learns effective the preferences of users from auxiliary information. Firstly, we integrate auxiliary information with rating information. Then, we design a stacked denoising autoencoder based collaborative recommendation model to learn the preferences of users from auxiliary information and rating information. Finally, we conduct comprehensive experiments on three real datasets to compare our proposed model with state-of-the-art methods. Experimental results demonstrate that our proposed model is superior to other recommendation methods.

수학교육에서 창의성 신장을 위한 열린교육 방안에 대한 연구1) (A Study on Open Education for Developing Creativity in Mathematics Education)

  • 전평국;이재학;백석윤;박성선
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제5권2호
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    • pp.71-94
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    • 2001
  • The purposes of this study were to design small group collaborative learning models for developing the creativity and to analyze the effects on applying the models in mathematics teaching and loaming. The meaning of open education in mathematics learning, the relation of creativity and inquiry learning, the relation of small group collaborative learning and creativity, and the relation of assessment and creativity were reviewed. And to investigate the relation small group collaborative learning and creativity, we developed three types of small group collaborative learning model- inquiry model, situation model, tradition model, and then conducted in elementary school and middle school. As a conclusion, this study suggested; (1) Small group collaborative learning can be conducted when the teacher understands the small group collaborative learning practice in the mathematics classroom and have desirable belief about mathematics instruction. (2) Students' mathematical anxiety can be reduced and students' involvement in mathematics learning can be facilitated, when mathematical tasks are provided through inquiry model and situation model. (3) Students' mathematical creativity can be enhanced when the teacher make classroom culture that students' thinking is valued and teacher's authority is reduced. (4) To develop students' mathematical creativity, the interaction between students in small group should be encouraged, and assessment of creativity development should be conduced systematically and continuously.

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Deep Learning-based Evolutionary Recommendation Model for Heterogeneous Big Data Integration

  • Yoo, Hyun;Chung, Kyungyong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권9호
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    • pp.3730-3744
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    • 2020
  • This study proposes a deep learning-based evolutionary recommendation model for heterogeneous big data integration, for which collaborative filtering and a neural-network algorithm are employed. The proposed model is used to apply an individual's importance or sensory level to formulate a recommendation using the decision-making feedback. The evolutionary recommendation model is based on the Deep Neural Network (DNN), which is useful for analyzing and evaluating the feedback data among various neural-network algorithms, and the DNN is combined with collaborative filtering. The designed model is used to extract health information from data collected by the Korea National Health and Nutrition Examination Survey, and the collaborative filtering-based recommendation model was compared with the deep learning-based evolutionary recommendation model to evaluate its performance. The RMSE is used to evaluate the performance of the proposed model. According to the comparative analysis, the accuracy of the deep learning-based evolutionary recommendation model is superior to that of the collaborative filtering-based recommendation model.

협업 필터링 개선을 위한 베이지안 모형 개발 (Simple Bayesian Model for Improvement of Collaborative Filtering)

  • 이영찬
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2005년도 춘계학술대회
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    • pp.232-239
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    • 2005
  • Collaborative-filtering-enabled Web sites that recommend books, CDs, movies, and so on, have become very popular on the Internet. Such sites recommend items to a user on the basis of the opinions of other users with similar tastes. This paper discuss an approach to collaborative filtering based on the Simple Bayesian and apply this model to two variants of the collaborative filtering. One is user-based collaborative filtering, which makes predictions based on the users' similarities. The other is item-based collaborative filtering which makes predictions based on the items' similarities. To evaluate the proposed algorithms, this paper used a database of movie recommendations. Empirical results show that the proposed Bayesian approaches outperform typical correlation-based collaborative filtering algorithms.

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인플루언서를 위한 딥러닝 기반의 제품 추천모델 개발 (Deep Learning-based Product Recommendation Model for Influencer Marketing)

  • 송희석;김재경
    • Journal of Information Technology Applications and Management
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    • 제29권3호
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    • pp.43-55
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    • 2022
  • In this study, with the goal of developing a deep learning-based product recommendation model for effective matching of influencers and products, a deep learning model with a collaborative filtering model combined with generalized matrix decomposition(GMF), a collaborative filtering model based on multi-layer perceptron (MLP), and neural collaborative filtering and generalized matrix Factorization (NeuMF), a hybrid model combining GMP and MLP was developed and tested. In particular, we utilize one-class problem free boosting (OCF-B) method to solve the one-class problem that occurs when training is performed only on positive cases using implicit feedback in the deep learning-based collaborative filtering recommendation model. In relation to model selection based on overall experimental results, the MLP model showed highest performance with weighted average precision, weighted average recall, and f1 score were 0.85 in the model (n=3,000, term=15). This study is meaningful in practice as it attempted to commercialize a deep learning-based recommendation system where influencer's promotion data is being accumulated, pactical personalized recommendation service is not yet commercially applied yet.

Concurrent Engineering Based Collaborative Design Under Network Environment

  • Jiang Gongliang;Huang Hong-Zhong;Fan Xianfeng;Miao Qiang;Ling Dan
    • Journal of Mechanical Science and Technology
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    • 제20권10호
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    • pp.1534-1540
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    • 2006
  • Concurrent Engineering (CE) is a popular method employed in product development. It treats the whole product design process by the consideration of product quality, cost, rate of progress, and demands of customers. The development of computer and network technologies provides a strong support to the realization of CE in practice. Aiming at the characteristics of CE and network collaborative design, this paper built network collaborative design system frame. Through the analysis of the network collaborative design modes based on CE, this paper provided a novel network collaborative design integration model. This model can integrate the product design information, design process, and knowledge. Intelligent collaboration was considered in the proposed model. The study showed that the proposed model considered main factors such as information, knowledge, and design process in collaborative design. It has potential application in CE fields.

Digital Collaborative Network Architecture Model Supported by Knowledge Engineering in Heritage Sites

  • Marcio Crescencio;Alexandre Augusto Biz;Jose Leomar Todesco
    • Journal of Smart Tourism
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    • 제4권1호
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    • pp.19-29
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    • 2024
  • The objective of this article is to create a model of integrated management from the framework modeling of a digital collaborative network supported by knowledge engineering to make heritage site in the Brazil more effective. It is an exploratory and qualitative research with thematic analysis as technique of data analysis from the collaborative network, digital platform, world heritage, and tourism themes. The snowballing approach was chosen, and the mapping and classification of relevant studies was developed with the use of the spreadsheet tool and the Mendeley® software. The results show that the collaborative network model oriented towards strategic objectives should be supported by a digital platform that provides a technological environment that adds functionalities and digital platform services with the integration of knowledge engineering techniques and tools, enabling the discovery and sharing of knowledge in the collaborative network.