• Title/Summary/Keyword: Collaboration system

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Suggesting Online Whiteboard Tool Concepts for the Convergence Process of Online Collaboration (온라인 협업의 수렴과정 개선을 위한 온라인 화이트보드 툴 콘셉트 제안)

  • Wu Seok Lim;Sang Hoon Jeong
    • Smart Media Journal
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    • v.12 no.11
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    • pp.198-210
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    • 2023
  • After COVID-19, team's collaborations are conducted online using whiteboard tools as remote working increases. In order to understand the problems of the convergence process using online whiteboard tools, an observation study comparing online and offline collaboration and a focus group interview were conducted. In addition, a questionnaire was conducted to confirm the found problem, and a solution idea was proposed. through in-depth interviews, we validate the proposed ideas. The convergence process of collaboration using online whiteboard tools had problems ; "excessive amount of information", "shift of view", "role of facilitator". To solve the problems, we proposed the idea of classifying each stage of the collaboration process, providing a navigator, and facilitator request system window. This paper proposed an idea that can effectively help the convergence process directly related to decision-making during the online collaboration process through analysis of advantages and problems of online and offline collaboration.

A Linear Programming Approach for Supply Network Planning based on Supply Chain Collaboration Strategy (선형계획법을 이용한 협업공급망계획 수립모델)

  • Lee, Seung-Keun;Lee, Hong-Chul
    • IE interfaces
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    • v.17 no.4
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    • pp.472-481
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    • 2004
  • In this paper, we propose a linear programming model of supply planning process for the supply chain collaboration strategy of a company. The amount of its supplying quantity relies on outsourcing suppliers heavily. Conversely, the revenues of those suppliers are highly dependent on the supplying quota from the supply network planning of the company. In order to keep the supply stable through collaboration, the company builds such a policy to guarantee the fairness on revenue between the supplies. For this, the supply network plan should keep the capacity utilization ratio even for all the suppliers. But the production capacities are different and the distribution of molds is disproportional through suppliers, so the supply network plan is not easily established with simple arithmetic processes. Therefore, we developed the linear programming model with those target function and constraints minimizing the costs for holding inventory and penalty of delayed delivery, simultaneously guaranteeing the even capacity utilization through suppliers. The proposed model has been applied to real case and the evaluation for the planning result from the model would be followed in order to make sure that our model guarantee on extracting the supply network plan subordinated to the policy. Also we mention about further studies for improvement of the model.

RBR Based Network Configuration Fault Management Algorithms using Agent Collaboration (에이전트들 간의 협력을 통한 RBR 기반의 네트워크 구성 장애 관리 알고리즘)

  • Jo, Gwang-Jong;An, Seong-Jin;Jeong, Jin-Uk
    • The KIPS Transactions:PartC
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    • v.9C no.4
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    • pp.497-504
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    • 2002
  • This paper proposes fault diagnosis and correction algorithms using agent collaboration, and a management model for managing network configuration faults. This management model is composed of three processes-fault detection, fault diagnosis and fault correction. Each process, based on RBR, operates on using rules which are consisted in Rule-based Knowledge Database. Proposed algorithm selves the complex fault problem that a system could not work out by itself, using agent collaboration. And the algorithm does efficiently diagnose and correct network configuration faults in abnormal network states.

Developing A Tool for Collaborative Multimedia Systems Design (협력적인 멀티미디어 시스템 디자인을 위한 도구 개발에 관한 연구)

  • Baek, Seung-Ik
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.135-144
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    • 2002
  • Multimedia systems design generally requires a collaborative effort from a group of designers with a variety of backgrounds and tasks, such as content experts, instructional designers, media specialists, users, and so forth. The fact that the designers have totally different backgrounds and tasks may hinder their collaboration. This research develops a collaborative design tool for multimedia systems design, called the Designer's Cafe, with which multimedia designers can share their design knowledge on the Web freely. Designer's Cafe consists of three intelligent agents that are designed for supporting collaboration activities of multimedia designers. The intelligent agents are implemented by using JAVA SCRIPT and COLD FUSION. By using the tool, designers create, revise, and share their knowledge/ideas in very structured ways. The structured design process might enhance the collaboration activities of designers while designing a multimedia system within a virtual working space.

Investigation on the 3-D design guidelines of structures (구조물의 3차원 설계 패러다임을 위한 지침에 대한 고찰)

  • Shim, Chang-Su;Kim, Yong-Han;Jeon, Seung-Min;Kwak, Tae-Young
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.301-306
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    • 2007
  • Design of civil infrastructures is generally based on 2-D drawings and analyses. Design provisions also specify the limit states using member based equations. Most construction projects are done through collaboration of engineers who have different specialized knowledge. Information technologies can dramatically enhance the performance of the collaboration. For the information transfer, we need a mediator between engineers. Object based 3-D models are useful for the communication and for the owners who have to maintain whole the information of infrastructures. In this paper, basic guidelines for the 3-D design according to design phases. Adequate interoperability of 3-D objects from any CAD system is essential for the collaboration. Owners, contractors and design consultants were considered as users of 3-D objects. Cost and performance of each design phases was investigated through the existing data.

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A Strategy for the Development of Impact Area Around Dae-Jun Rail Transit Station in Relating with the Industry-University-Institute Collaboration (대전 역세권의 산학연 연계 개발 방안에 관한 연구)

  • Yoon, Yong-Gi
    • Journal of the Korean Institute of Educational Facilities
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    • v.15 no.4
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    • pp.14-25
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    • 2008
  • The Purpose of this study is to find out the renewal methods of Dae-jun railway station areas, focusing on the domestic/foreign case studies of the railway station areas and the possibility of the Industry-University-Institute collaboration in this area. As a result, this study shows that the revitalization for the impact area around rail transit station in the aspect of urban spatial structure, mixed land use, type of facilities and exchanging transit system of mass traffic etc, as well as such non-physical aspects as Industry-University-Institute collaboration and administrative planning. It does so by strengthening ties between hardware and software studies of urban planning and University Facilities planning. Finally this study suggested the strategy for the renewal of impact area around the rail transit stations.

Integration of Social Media with Product Data Management for Collaborative Product Design (협업 설계를 위한 소셜미디어와 Product Data Management 통합)

  • Do, Namchul
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.1
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    • pp.50-56
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    • 2016
  • Social media (SM) for expressing thoughts and opinions of people in network communities can support collaboration among stakeholders in business activities. To enhance collaboration for product design, this study integrates SM with a product data management (PDM) system that manages main product development processes and data in manufacturing companies. This study proposes a text messaging SM model that shares core components of PDM systems and uses product structures in PDM systems as networks for SM broadcasting. The SM model is implemented with a research purpose PDM system and applied to product design experiments to show feasibility of the proposed SM model in PDM systems.

Distributed Virtual Environment for Collaboration between Heterogeneous Platform (이종 플랫폼 간 협업을 위한 분산 가상 환경)

  • 이석희;이영호;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.141-144
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    • 2003
  • This paper proposes the distributed virtual environment framework for collaboration between heterogeneous platforms. The proposed system consists of Client, Content Server(CS), and Reflector Server(RS). The Client is composed of VR library(VRL), Interaction Manager(IM), Distributed Interaction Manager(DIM), and Network Interface(NI). The proposed Client structure can support various display environments. The XML-based IM and DIM lets the users define and add the interactions. The proposed Server structure synchronizes the distributed interaction between heterogeneous platforms and provides transparency to the users. Therefore, the proposed framework enables the users to implement virtual collaboration environment for their tasks. Moreover, it can also be used for research and development activities between a large number of the remote users. The usefulness of the framework was verified by applying it to the virtual heritage tour system.

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