• Title/Summary/Keyword: Collaboration Platform

Search Result 219, Processing Time 0.023 seconds

Distributed Data Platform Collaboration Agent Design Using EMRA

  • Park, Ho-Kyun;Moon, Seok-Jae
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.14 no.2
    • /
    • pp.40-46
    • /
    • 2022
  • Recently, as the need for data access by integrating information in a distributed cloud environment increases in enterprise-wide enterprises, interoperability for collaboration between existing legacy systems is emphasized. In order to interconnect independent legacy systems, it is necessary to overcome platform heterogeneity and semantic heterogeneity. To solve this problem, middleware was built using EMRA (Extended MetaData Registry Access) based on ISO/IEC 11179. However, the designed middleware cannot guarantee the efficiency of information utilization because it does not have an adjustment function for each node's resource status and work status. Therefore, it is necessary to manage and adjust the legacy system. In this paper, we coordinate the correct data access between the information requesting agent and the information providing agent, and integrate it by designing a cooperative agent responsible for information monitoring and task distribution of each legacy system and resource management of local nodes. to make efficient use of the available information.

Empirical Study of the Relationship between Communication-Structure Characteristics and Open Collaboration Performance: Focusing on Open-Source Software Development Platform (개방형 협업 커뮤니케이션 특성과 협업 성과 : 오픈소스 소프트웨어 개발을 중심으로)

  • Lee, Saerom;Jang, Moonkyoung;Baek, Hyunmi
    • The Journal of Information Systems
    • /
    • v.28 no.1
    • /
    • pp.73-96
    • /
    • 2019
  • Purpose The purpose of this study is to examine the effect of communication-structure characteristics on performance in online collaboration using the data from Github, one of representative open source software development platforms. We analyze the impact of in-degree/out-degree centralization and reciprocity of communication network on collaboration performance in each project. In addition, we investigate the moderating effect of owner types, an individual developer or an organization. Design/methodology/approach We collect the data of 838 Github projects, and conduct social network analysis for measuring in-degree/out-degree centralization and reciprocity as independent variables. With these variables, hierarchical regression analysis is employed on the relationship between the characteristics of communication structure and collaborative performance. Findings Our results show that for the project owned by an organization, the centralized structure of communication is not associated with the collaboration performance. In addition, the reciprocity is positively related to the collaboration performance. On the other hand, for the project owned by an individual developer, the centralized structure of communication is positively related to the performance, and the reciprocity does not show the positive relationship on the performance.

A Study on Human-AI Collaboration Process to Support Evidence-Based National Innovation Monitoring: Case Study on Ministry of Oceans and Fisheries (Human-AI 협력 프로세스 기반의 증거기반 국가혁신 모니터링 연구: 해양수산부 사례)

  • Jung Sun Lim;Seoung Hun Bae;Kil-Ho Ryu;Sang-Gook Kim
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.46 no.2
    • /
    • pp.22-31
    • /
    • 2023
  • Governments around the world are enacting laws mandating explainable traceability when using AI(Artificial Intelligence) to solve real-world problems. HAI(Human-Centric Artificial Intelligence) is an approach that induces human decision-making through Human-AI collaboration. This research presents a case study that implements the Human-AI collaboration to achieve explainable traceability in governmental data analysis. The Human-AI collaboration explored in this study performs AI inferences for generating labels, followed by AI interpretation to make results more explainable and traceable. The study utilized an example dataset from the Ministry of Oceans and Fisheries to reproduce the Human-AI collaboration process used in actual policy-making, in which the Ministry of Science and ICT utilized R&D PIE(R&D Platform for Investment and Evaluation) to build a government investment portfolio.

Creative Economy Activation Policy using Virtual Cluster-type Dynamic Collaboration Platform (버추얼 클러스터형 다이내믹 협업 플랫폼을 활용한 창조경제 활성화 정책)

  • Lee, Kark-Bum;Kim, Joon-Ho
    • Journal of Digital Convergence
    • /
    • v.11 no.12
    • /
    • pp.101-111
    • /
    • 2013
  • Start-up support policy is expanding for the activation of creative economy. Domestic start-up is activated in early 2000, but is shrinked rapidly because there is not enough collaborative system of R&D, start-up, finance, and management support. Many organizations and collaborative environment in Silicon valley of USA is developed for long time. In Korea, creative economy is constructing rapidly led by government like building industrialization and information society. VCDP(Virtual Cluster-type Dynamic Collaboration Platform) is a good tool for the start-up support policy. This study explains the necessity and effectiveness of VCDP and suggests creative activation policy using this tool.

A Serious Game Platform Design for Collaboration Game (협동게임을 위한 기능성 게임 플랫폼 설계)

  • Lee, Kwang-Jae;Lee, Chang-Jo
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.12 no.1
    • /
    • pp.72-79
    • /
    • 2007
  • This paper will analysis the Jam-O-Drum developed for collaborative musical experience at first. And we suggest the multi-user interactive game system Kom-O-Drum(Korean Jam-O-Drum) as a Serious Game Platform By combining velocity, direction and touch sensitive input devices like a korea traditional drum "Jang Go" and computer graphics imagery into an LCD or PDP display up to four simultaneous players are able to participate in a collaborative approach to game's mission. Also we introduce the design of detail input device and application fields of Kom-O-Drum for Serious Game.

  • PDF

Implementation of Business Logic Framework for Collaboration of Heterogeneous Service Systems in RFID/USN Environment (RFID/USN 환경에서의 이기종 서비스 시스템 간 협업지원을 위한 비즈니스 로직 프레임워크 구현)

  • Chang, Jun-O
    • The Journal of Society for e-Business Studies
    • /
    • v.14 no.3
    • /
    • pp.71-85
    • /
    • 2009
  • Nowadays the research and development of various middleware for the ubiquitous computing environment has been demanded and many application services have been provided. The practical ubiquitous computing environment is the world where a variety of services based on RFID/USN devices are integrated with each other and make synergy effects all together. In the end user perspectives, there should be a middleware platform and business logic framework collaborating various services all together to satisfy the user requirements. In addition, the platform should provide the user to describe a scenario based on various event to maximize the collaboration. In this paper, we have proposed business logic framework which is supporting collaboration between heterogeneous service systems based on the user's scenario. We have also tried to show the efficiency and scalability of the proposed framework by providing the result of a couple of tests.

  • PDF

A Study of Collaboration Service Model for Supporting Functional Resources in Smart Device (스마트 단말기 상의 기능적 지원을 위한 협업 서비스 모델 연구)

  • Song, Sumi;Yoon, YongIk
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.4 no.5
    • /
    • pp.161-170
    • /
    • 2015
  • This research aims to propose new direction of mobile collaborative service by supplying functional supports which surpass data resource in smart devices. In this paper, we present Smart Collaboration Service Model that supports two types of collaboration, so called Supplying Collaboration and Sharing Collaboration. This model is a platform for supporting the resources as follows; sharing of data contact in other devices and supplying of special functions, like camera operation and picture transmission from other devices. To show its applicability, a prototype of Smart Collaboration Service Model has been implemented in the Android application for exchanging contact data and renting camera function. We expect that Smart Collaboration Service Model is to help the emergence for a new type of collaboration service. Also, user can reduces resource wastes for device as well as form personal smart space by utilizing all devices owned.

A Development of Semantic Connected Service between Vehicles and Things for IoV (차량 인터넷 기술을 위한 시맨틱 차량-사물 연결 서비스 구현)

  • Ryu, Minwoo;Cha, Siho
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.14 no.4
    • /
    • pp.27-33
    • /
    • 2018
  • The recent efforts in academia and industry represent a paradigm shift that will extend the IoT from the home environment so that it is interoperable with the Internet of Vehicles (IoV). IoV is a special kind of IoT. It allows to connect between vehicle and things located in infrastructure. Furthermore, IoV enable to create new intelligent services through collaboration with existing various services such as smart city and connected home. In this paper, we develop a service in order to realize IoV. To this end, we design a novel vehicle service platform which could automatical controlling the IoT device according to drivers' voice. To show practical usability of our proposed platform, we develop a prototype service could be call car-to-thing (C2T). We expect that our proposed platform could eventually contribute to realizing IoV.

Design of an Automatic Summary System for Minutes Using Virtual Reality

  • Amsuk Oh
    • Journal of information and communication convergence engineering
    • /
    • v.21 no.3
    • /
    • pp.239-243
    • /
    • 2023
  • Owing to the environment in which it has become difficult to face people, on-tact communication has been activated, and online video conferencing platforms have become indispensable collaboration tools. Although costs have dropped and productivity has improved, communication remains poor. Recently, various companies, including existing online videoconferencing companies, have attempted to solve communication problems by establishing a videoconferencing platform within the virtual reality (Virtual Reality) space. Although the VR videoconference platform has only improved upon the benefits of existing video conferences, the problem of manually summarizing minutes because there is no function to summarize minute documents still remains. Therefore, this study proposes a method for establishing a meeting minute summary system without applying cases to a VR videoconference platform. This study aims to solve the problem of communication difficulties by combining VR, a metaverse technology, with an existing online video conferencing platform.

Design of Integrated Reduction Platform for Food Contaminants Derived from the Environment through Interagency Collaboration in Korea (환경유래 식품오염물질의 범부처 통합 저감화 플랫폼 설계)

  • Ko, Ahra;Heo, Ji-Young;Kang, Young-Woon;Kang, Kil Jin;Chung, Myung-Sub;Lee, Hunjoo
    • Journal of Environmental Health Sciences
    • /
    • v.43 no.4
    • /
    • pp.307-313
    • /
    • 2017
  • Objectives: Chemicals derived from various environment media contaminates food across the food supply chain. In Korea, levels of contaminants in food have been sporadically measured by monitoring programs of different government agencies. There is difficulty with data compilation and integrated analysis across media. Therefore, the aim of this study was to propose an overall integrated database and analytical platform design for the 'ECO-FOOD NET (Environmental COntaminant reduction platform for FOOD through an interagency collaboration NETwork)', a tool to support the reduction of environmental contaminants in food. Methods: We developed a new data structure and standardized protocols for the compilation of integrated data. In addition, we conducted subject-oriented logical and physical relational database modeling and created the architecture design of the platform. Results: We established a standardized code system related to exposure media and route, analysis method and food matrix. In addition, we designed the seven software modules of 'About the System', 'Introduction to Interagency Work', 'Media-Chemicals Profiles', 'Method Bank', 'Monitoring Data Base', 'Integrated Media Analysis', and 'Risk-Benefit Analysis'. Conclusions: This study will contribute to decision-making as a tool for executing risk management, such as sustainable reduction policies of contaminants in food.