• Title/Summary/Keyword: Client-server

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A Managed Hybrid Web implementation for a .NET Smart Web development (.NET 스마트 웹 개발을 위한 매니즈드 하이브리드 웹 구현)

  • Jang, Seung-Young;Oh, Jeong-Jin;Jung, Byeong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.105-112
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    • 2012
  • The purpose of this paper is to suggest a method that .NET smart web development is enhanced through Managed Hybrid Web to improve the problems of UI development and representation in Hybrid Web. Improvement of structured system design of Managed Hybrid Web can enhance the efficiency and extendability of the interface objects. In particular, Source convenience is further enhanced regarding to coexistence of the objects if a client and server technique is applied to the class generation ways. It comes to the conclusion that the application of the user interface has the free representation ways, and the extension of representation ways can be achieved by each part independence.

NGSOne: Cloud-based NGS data analysis tool (NGSOne: 클라우드 기반의 유전체(NGS) 데이터 분석 툴)

  • Kwon, Chang-hyuk;Kim, Jason;Jang, Jeong-hwa;Ahn, Jae-gyoon
    • Journal of Platform Technology
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    • v.6 no.4
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    • pp.87-95
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    • 2018
  • With the decrease of sequencing price, many national projects that analyzes 0.1 to 1 million people are now in progress. However, large portion of budget of these large projects is dedicated for construction of the cluster system or purchase servers, due to the lack of programs or systems that can handle large amounts of data simultaneously. In this study, we developed NGSOne, a client program that is easy-to-use for even biologists, and performs SNP analysis using hundreds or more of Whole Genome and Whole Exome analysis without construction of their own server or cluster environment. DRAGEN, BWA / GATK, and Isaac / Strelka2, which are representative SNP analysis tools, were selected and DRAGEN showed the best performance in terms of execution time and number of errors. Also, NGSOne can be extended for various analysis tools as well as SNP analysis tools.

Implementation of Maritime Telemedicine System Using Android (안드로이드를 이용한 해양원격진료시스템 구현)

  • Lee, Ho-Tae;Kim, Byoung-Chul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.221-228
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    • 2018
  • The purpose of this study is to design and implement a maritime telemedicine system to provide the best medical service for patients who rescue and happens in sailing ship. For this purpose, INMARSAT and MVAST, which are necessary communication channels for maritime telemedicine, were examined and diversity in maritime communication path was suggested. It was implemented to enable maritime telemedicine by linking smart devices and medical devices for physical examination. The marine telemedicine system adopts the HTTP communication protocol to configure the web server and process the client request. The patient's chart information was entered using an application for AndroidPad and the patient was diagnosed using Bluetooth electronic stethoscope for diagnosis. This system enables appropriate medical treatment to emergency patients at maritime, which ultimately can improve medical services. It is expected to be a more effective medical support system through linkage with various medical equipment.

Mixed Reality Extension System Using Beam Projectors : Beyond the Sight (빔 프로젝터를 이용한 혼합현실 확장 시스템 : Beyond the Sight)

  • Kim, Jongyong;Song, J.H;Park, J.H.;Nam, J.;Yoon, Seung-Hyun;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.65-73
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    • 2019
  • Recently commercial mixed-reality devices have be launched and a variety of mixed-reality content has produced, but narrow field of view, which appear to be hardware technical limitations, are mentioned as an important issue for hindering immersion and limiting the scope of use. We propose a new innovative system that cooperate multiple beam projectors and a number of mixed reality devices. Using this technology, users can maximize immersion and minimize frustration of narrow viewing angles through 3D object rendering on background of large 2D screens. This system, named BtS (Beyond the Sight), is implemented on a client-server basis and includes the ability to calibrate between devices, share spatial coordinate systems, and synchronize real-time renderings as core modules. In this paper, each configuration module is described in detail and the possibility of its performance and application is shown through the introduction of mixed reality content case created using BtS system.

A Study On HTTP-based Dual-Streaming System (HTTP기반의 듀얼스트리밍 시스템 설계)

  • Ban, Tae-Hak;Kim, Eung-Yeol;Xu, Ya-Nan;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.571-573
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    • 2014
  • In today's technology streaming service's QoS technologiey is an issue. On quality video streaming service there are some technical issues exist, such as buffering. This submission is "Adaptive dual-streaming system design" which is for the integrity of the data streaming that is sent to TCP and UDP for faster transmission of data to the stream. This system provides real-time incoming video encoding in bitrate of h.264-based H through a process based on the video footage of several server and client-to-TCP and UDP via Adaptive providing streaming services in a network environment. This is an unspecified number of buffers in a network environment and continued through the minimization of various streaming for playback of videos and multimedia will be utilized in the field.

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HTML5-based Streaming System Designed for Real-time Store Video (HTML5기반 실시간 저장 영상에 대한 스트리밍 시스템 설계)

  • Ban, Tae-Hak;Bae, Eun-Ah;Kim, Jong-Moon;Jeong, In-Yong;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.736-738
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    • 2014
  • As part of real-time streaming service, which is one of the latest QoS technology has become the issue. But the current majority of streaming services are specific S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, a video about multi-threaded and distributed processing system applied to the Storm technique based on separate software or installation of programs without the H T M L 5-based Web content is produced by each device using a Web browser, real-time streaming system you want, no. This is a streaming service that provides users with real-time editing and the footage is stored as about and respond in real time between the server and the client and content sharing that need training and will be utilized in the field of multimedia streaming.

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Comparative Analysis of Methods to Support Dynamic Adaptive Streaming over HTTP (HTTP 기반 동적 적응형 스트리밍 연구의 비교·분석)

  • Jin, Feng;Kim, Mijung;Yoon, Ilchul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.527-530
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    • 2014
  • DASH is a well-known streaming technology, which was proposed in 2010 by MPEG and standardized in 2011. Major multimedia contents service providers, including Apple, Microsoft, and Adobe are all using this technology to support their media streaming services. Whenever a new service is requested to the server, the DASH technology helps servicing the multimedia streaming to client by recognizing the capacity of network and by adapting the quality of the multimedia contents. In DASH, the quality of multimedia contents will be automatically lowered to meet the fluctuating network status, when undesirable breaks interrupt the network. In this paper, we classified and analysed the advantages and disadvantages of DASH researches in three aspects: bit-rate measurement method, bandwidth aggregation method; rate adaptation metrics, algorithms and logics; user's experiences and QoE.

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Interactive Mobile Augmented Reality System using Muscle Sensor and Image-based Localization System through Client-Server Communication (서버/클라이언트 통신을 통한 영상 기반 위치 인식 및 근육 센서를 이용한 상호작용 모바일 증강현실 시스템)

  • Lee, Sungjin;Baik, Davin;Choi, Sangyeon;Hwang, Sung Soo
    • Journal of the HCI Society of Korea
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    • v.13 no.4
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    • pp.15-23
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    • 2018
  • A lot of games are supposed to play through controller operations, such as mouse and keyboard rather than user's physical movement. These games have limitation that causes the user lack of movement. Therefore, this study will solve the problems that these traditional game systems have through the development of a motion-producing system, and provide users more realistic system. It recognizes the user's position in a given space and provides a mobile augmented reality system that interacts with virtual game characters. It uses augmented reality technology to make users feel as if virtual characters exist in real space and it designs a mobile game system that uses armband controllers that interact with virtual characters.

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An Improved Model Design for Traceback Analysis Time Based on Euclidean Distance to IP Spoofing Attack (IP 스푸핑 공격 발생 시 유클리드 거리 기반의 트레이스 백 분석시간 개선 모델)

  • Liu, Yang;Baek, Hyun Chul;Park, Jae Heung;Kim, Sang Bok
    • Convergence Security Journal
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    • v.17 no.5
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    • pp.11-18
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    • 2017
  • Now the ways in which information is exchanged by computers are changing, a variety of this information exchange method also requires corresponding change of responding to an illegal attack. Among these illegal attacks, the IP spoofing attack refers to the attack whose process are accompanied by DDoS attack and resource exhaustion attack. The way to detect an IP spoofing attack is by using traceback information. The basic traceback information analysis method is implemented by comparing and analyzing the normal router information from client with routing information existing in routing path on the server. There fore, Such an attack detection method use all routing IP information on the path in a sequential comparison. It's difficulty to responding with rapidly changing attacks in time. In this paper, all IP addresses on the path to compute in a coordinate manner. Based on this, it was possible to analyze the traceback information to improve the number of traceback required for attack detection.

A Study on Implementation of NAS-based K-12 Learning Management System for Supporting Developing Countries (개발도상국 지원을 위한 NAS기반의 K-12 학습관리 시스템 구현 방안에 대한 연구)

  • No, In-Ho;Yoo, Gab-Sang;Kim, Hyeock-Jin
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.179-187
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    • 2019
  • Developing countries, including Africa, are experiencing very little human resources development due to the deprivation of equal educational opportunities, poor educational conditions, and the gap in information technology with developed countries. Developing countries that do not have excellent human resources are lagging behind in globalization competition with developed countries, and the problem of 'human resource development' in developing countries can not be avoided. In developing countries, education budgets are too low to meet education needs and compulsory education, and therefore they are not adequately responding to the increasing demand for education. The lack of education budget is due to the lack of education infrastructure. In this study, the NAS based server is configured to configure functions such as educational content and learning management, and the client area is presented with solutions for various media such as tablet, PC, and beam projector. And to support optimized e-learning services in developing countries by constructing a SCORM-based platform.