• Title/Summary/Keyword: Client-server

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Model of Remote Service and Intelligent Fault Diagnosis for CNC Machine Tool (공작기계의 지능형 고장진단과 원격 서비스 모델)

  • Kim, Sun-Ho;Kim, Dong-Hoon;Han, Gi-Sang;Kim, Chan-Bong
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.4
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    • pp.168-178
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    • 2002
  • The CNC machine toots has two kinds of fault. One is the fault due to degraded parts and the other is the fault due to operation disability. The phenomena of degradation is predictable but the operational fault is unpredictable because it occurred without any warning. The major faults of CNC machine tool are operational faults which are charged over 70%. This paper describes the model of remote service and the intelligent fault diagnosis system to diagnosis operational faults of CNC machine tools. To generalize fault diagnosis, two diagnosis models such as SF(Switching Function) and SSF(Step Switching Function) are proposed. The SF is static model and SSF is dynamic model for expression of fault. The SF and SSF model can be generated using SFG(Switching Function Generator) which is developed in this research. The three major operational faults such as emergency stop error, cycle start disability and machine ready disability are applied to experiment of fault modeling. To remote service of faults fur CNC machine tool, the web server and client system based internet are proposed as the suitable environment. The developed two technologies are implemented with the internal function of open architecture controller. The implemental results for two technologies are presented to validate the proposed scheme.

A Design and Implementation for Registration Service of IoT Embedded Node using CoAP Protocol-based Resource Directory in Mobile Internet Environments (모바일 인터넷 환경에서 CoAP 프로토콜 기반의 RD를 이용한 IoT 임베디드 노드 등록 서비스 설계 및 구현)

  • Hang, Lei;Jin, Wenquan;Kim, Do-Hyeun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.147-153
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    • 2016
  • Recently, IETF (Internet Engineering Task) working group has adopted CoAP (Constrained Application Protocol) as a standard IoT proctocol. CoAP is a specialized web transfer protocol for use with constrained nodes and constrained environment such as small memory and low power networks. In this paper, we design and implement a registration service with CoAP protocol based on RD(Resource Directory) to connect IoT nodes in mobile Internet environments. The resource directory between the mobile terminal and IoT nodes provides to discover the IoT nodes and get the context data. The mobile terminal has as the CoAP client and embedded IoT nodes includes as the CoAP server so that it can conveniently manage the constrained IoT nodes to get the context data and control devices in a mobile environments.

Internet Web-Based Remote Control System For Permanent Magnet Synchronous Motor Drives (인터넷 웹 기반의 PMSM원격제어시스템)

  • 김대현;최양광;김영석
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.41 no.2
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    • pp.9-16
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    • 2004
  • As the industry is developed, uses of various electric motor are increasing from general home to various fields of industry, and the kind becomes various daily. For these reasons, it is required to study the remote control and a package management about change of a speed drive system the supervision of administration appliance by real time, and the collection and process data together using internet prevailed on industry whole. Also, we can expect big effect in time and space, side of cost-cutting by control directly and manage appliance through internet. This paper deals with the development of a Web-Based remote control system for permanent magnet synchronous motor drives. The client/server system using TCP/IP protocols and DSP controller for remote control through internet and the Web interface that users can confirm data and state of PMSM is developed. This system is available for driving, braking, variable speed control and monitoring for PMSM in real time through administration program of Web-Based.

Web-based Parking Lot Management System by Vehicle Movement (차량 영상을 이용한 웹기반 주차관리 시스템)

  • Lee, Hyo-Jong
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.12
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    • pp.95-101
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    • 2009
  • s economic development has been achieved and society gets complicated, problems of traffic system have been also exposed. Due to these problems, drivers have to endure economic loss and delayed time. A web-based parking lot management system has been proposed to solve this problem. Because a parking lot is an important resource of traffic system, efficient management of parking lots can be means to solve critical problems of traffic system. In this study a simple method is introduced to detect moving vehicles with geometric information of moving objects that has been computed from surveillance cameras installed in a parking lot. Statistical information processed from image data is also stored on a server side, such as total number of parking lots, a number of parked cars and a number of available parking spots. A client who wants to know the nearest parking place can share the information via a mobile device and shorten his or her driving time. Great benefit to both drivers and society is expected if many parking lots are equipped with this system.

A Study on the PKI based Technology for Internet Banking Service in the Open Software Environment (공개 소프트웨어 환경에서의 인터넷 뱅킹 서비스를 위한 PKI 기반 기술에 대한 연구)

  • Han, Myung-Mook;Lee, Chul-Soo
    • Convergence Security Journal
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    • v.6 no.2
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    • pp.13-20
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    • 2006
  • Since the domestic internet banking environment has established for Microsoft Internet Explorer (IE), the internet banking service is not able to use in the open operating system and web browser such as linux and freeBSD. To solve the :problem, we develop the digital signature system used the seed for the digital payment system in the open software environment. Because the domestic internet banking performs the certificate and digital signature verification through official certificate that the official certificate authority issues, we analyze and develop the verification of validity system for the official certificate. Since the virtual internet banking environment is already established in the web server developing under the self-abilities, the basic internet banking service can be performed installing the certificate in the client which has the mozilla porting the seed. Finally, we can confirm that the certificate and digital signature are performed normally through the experiment.

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A Study on Efficient Distributed Data Processing POS System of PKI Based (PKI 기반의 효율적인 분산처리 Point of sales 시스템에 관한 연구)

  • Park Gil-Cheol;Kim Seok-Soo;Kang Min-Gyun
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.43-50
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    • 2005
  • POS system that become that is supply net administration and computerization fetters of customer management that become point in istribution network constructed database and use XML-Encryption that is certificate techniques of PKI and standard of security for security that is XML's shortcoming and design distributed processing POS system using XML for data integration by introduction of Ubiquitous concept. This POS system has four advantages. First, Because there is no server, need not to attempt authentication and data transmission every time. Second, can integrate data base by XML and improve portability of program itself. Third, XML data in data transmission because transmit data after encryption data safe .Fourth, After encode whenever process data for data breakup anger of POS system client program and elevation of the processing speed, transmit at because gathering data at data transmission.

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Concurrency Control Method Based on Scalable on Prediction for Multi-platform Games (멀티플랫폼 게임을 위한 예측기반 동시성 제어방식)

  • Lee, Sung-Ug
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1322-1331
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    • 2006
  • Concurrency control is one of the important factors to maintain consistent conditions of a game because most participants of the game should be shared information to play the game through a distributed network system. replay delay times should establish in every event and the received event should be saved and performed simultaneously for Concurrency Control. However, it is not easy to practice the event with same speed in environment having various moving speed. Therefore, expansion have to be provided. In other words, one of the most important factors of a game's efficiency is the process of bandwidth and delay. the process of concurrency control method based on scalable prediction for Multi-platform games would minimize the loss rate of a event and then would improve the interaction capacity of a game. It also might get reliability between clients. This paper analyzes some problems in terms of a layout of a game that integrates a cable and a wireless system. In addition, this paper provides methods to expand bandwidth and delay that might be an obstacle of a On-line game and to ensure reliability between a server and a client.

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Emotion-based Gesture Stylization For Animated SMS (모바일 SMS용 캐릭터 애니메이션을 위한 감정 기반 제스처 스타일화)

  • Byun, Hae-Won;Lee, Jung-Suk
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.802-816
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    • 2010
  • To create gesture from a new text input is an important problem in computer games and virtual reality. Recently, there is increasing interest in gesture stylization to imitate the gestures of celebrities, such as announcer. However, no attempt has been made so far to stylize a gestures using emotion such as happiness and sadness. Previous researches have not focused on real-time algorithm. In this paper, we present a system to automatically make gesture animation from SMS text and stylize the gesture from emotion. A key feature of this system is a real-time algorithm to combine gestures with emotion. Because the system's platform is a mobile phone, we distribute much works on the server and client. Therefore, the system guarantees real-time performance of 15 or more frames per second. At first, we extract words to express feelings and its corresponding gesture from Disney video and model the gesture statistically. And then, we introduce the theory of Laban Movement Analysis to combine gesture and emotion. In order to evaluate our system, we analyze user survey responses.

A Study on the Design of Ship Drawing Process Management System Based on COM+ Service (COM+ 기반의 선박 설계공정관리 시스템 설계에 관한 연구)

  • 박대유;김응곤;김형진;양계정;윤성국
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.970-973
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    • 2003
  • Recently, the development paradigm of enterprise information system has been moved from 2-tier environment to 3-tier environment. 3-tier environment makes possible to develop more efficient system in terms of the performance, extension, deployment and maintenance. The ship drawing process management system which manages a long-term drawing process and a great number of designers has to support an accuracy and a real-time of information but it is impossible because it is still served in 2-tier environment and some process of them is not developed yet. In this paper, we implemented the analysis and design of system based on CBD(Component Based Development) for the purpose of hanging the environment from two-dimensional Client/server architecture environment to COM+ based 3-tier architecture environment. And by completing a development of total system, the productivity and the efficiency of the ship drawing process management system will be improved. And a wide reuse of components makes possible to improve the productivity and efficiency of system.

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A New Rekeying Scheme for 802.11 Wireless Packets Transmission (802.11 무선패킷 전송을 위한 새로운 Rekeying 스킴)

  • Phang, Seong-Yee;They, Yu-Shu;Yang, Chi-Shian;Lee, Hoon-Jae;Lim, Hyo-Taek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.274-277
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    • 2008
  • Rekeying is the process of changing the encryption key of an ongoing communication. The main objective is to limit the amount of data encrypted with the same key. The IEEE 802.11 standard defines the Wired Equivalent Privacy, or WEP, encapsulation of 802.11 data frames. MAC at sender encrypts the payload (frame body and CRC) of each 802.11 frame before transmission using RC4 stream cipher. MAC at receiver decrypts and passes data to higher level protocol. WEP uses symmetric key stream cipher (RC4) where same key will be used for data encryption and decryption at the sender and the receiver. WEP is not promising with the advancement of the wireless technology existing today. We propose to use the existing information to define the security attributes. This will eliminate the steps that regenerated keys have to be sent to each other over certain period. The rekeying scheme is according to the number of bytes transmitted. Therefore, even the attacker has recorded the packets, it will be insufficient information and time for the attacker to launch the attacks as the key is not deterministic. We develop a packet simulation software for packet transmission and simulate our propose scheme. From the simulation, our propose scheme will overcome the weak WEP key attack and provide an alternative solution to wireless packet transmission. Besides that, our solution appears to be a software approach where only driver updates are needed for the wireless client and server.

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