• 제목/요약/키워드: Classic image

검색결과 221건 처리시간 0.025초

실내공간의 이미지 평가에 나타난 주시시간 특성에 관한 연구 - 실내공간 유형별 정보획득을 중심으로 - (A Study on Characteristics of Observation Time Found in Image Evaluation of Interior Space - Focusing on Acquisition of Spatial Information by Interior Space Types -)

  • 최주영;김주현;김종하;이정호
    • 한국실내디자인학회논문집
    • /
    • 제20권5호
    • /
    • pp.96-104
    • /
    • 2011
  • Assuming that different spatial types involves the change of observation time to acquire the spatial information, this study intended to analyze the observation time by interior space types and derive the proper time for spatial evaluation. Coming to the study method, in order to analyze the characteristics of observation time in the image evaluation of interior space by types, it looked into the observation time chosen by the testees during evaluation. The findings of this study are as follows: First, the observation time differed by genders and spatial types: men's average time was longest for modern (93.3 sec.) and natural (89.4 sec.) spaces; women's average time was longest for classic space (110.7 sec.), which was the shortest for men. Second, the intensity of observation time zone differed by spatial types: this finding can imply that different design types require different establishment of observation time for evaluation even if the spatial elements are the same. Third, analyzing the distribution of time zones chosen by most testees showed that men's observation time zones were more intensely distributed than those of women. Fourthly, the observation lime for general space could be derived from the gender-based comparison that excluded the difference by types, but considering that different design types lead to different observation time, it could be seen as proper for evaluation of interior space to establish the difference of observation time by spatial types. Finally, Analysis showed the highest preference to the time '(3)'. However, obtaining information presented is the most highly effective time is '(6). Thus, the preferred time zone is different and effective, according to the results of the analysis.

'버버리 프로섬'의 사례를 통해 본 전통 브랜드의 현대화 연구 - 오리지널 버버리와 버버리 프로섬의 디자인 비교를 중심으로 - (A Case Study on the Modernization of Traditional Brands, 'Burberry Prosum' - Focused on the Design Comparison between Original Burberry and Burberry Prosum -)

  • 정경희;김은실;배수정
    • 패션비즈니스
    • /
    • 제13권2호
    • /
    • pp.87-99
    • /
    • 2009
  • The purpose of this study is to analyse the successful modernization strategy, and the difference between original Burberry and Burberry Prosum design. This will help in providing the fundamental information to Korean luxury fashion brands. Burberry, in particular, is rated as the most popular luxury brand in Korean fashion market. This brand has also rated 5th in sale worldwide and 1st in Korea in 2002, and was continuously been rated in 10th for the last 5 years. Related articles, fashion magazines, fashion web-site were used in this analysis, and the method was theoretical and case study. The results are divided into two categories of internal and external factors and two design patterns of check pattern and trench coat were observed. First of all, internal factor in Burberry is that they have scouted a new CEO and quickly changed their image with famous British models for the purpose of marketing strategies. They have also moved their main shop in London to Bond street, and opened shops in every country's capital cities. They were successful in achieving this by using celebrity marketing strategies with many famous celebrities. Secondly, external factor was that they have hired a designer named Christoper Bailey and this highlighted and enhanced the check pattern and trench coat. As a results, more generalized and diverse design items were presented and accessory line was enhanced, creating a much more younger image. This in turn attracted more younger customers. To sum up, original Burberry focused on classic designs, however Burberry Prosum focused on transforming traditional Burberry design into avant-garde and young. In other words, the reason for the success of this brand is highly dependent on its marketing strategies in which its uniqueness of schizophrenic cloche has appropriately represented and used in design.

한국 웨딩문화에 적합한 웨딩드레스 디자인 개발 연구 - 한국 여성들의 체형과 이미지를 중심으로 - (Study on Designing Wedding Dress Considering Wedding Culture in Korea - Focus on Body Shapes and Image of the Korean Women -)

  • 오지혜;이인성
    • 복식문화연구
    • /
    • 제20권3호
    • /
    • pp.363-377
    • /
    • 2012
  • Most of the wedding shops in the domestic market are more focusing on simply copying the designs of foreign wedding dress designers than making their own designs. Beyond the purpose of how to improve the wedding dress designs which is what other previous studies were aiming, this study goes deeper than that, concentrating on separate designing of dress for a wedding celebration and a rehearsal with photo shoots. Add to this, the study also differentiates itself from others in the past, investigating how to make a gown that hides a bride's physical shortcomings. For this study, the researcher studied the literature in terms of theoretical review, and conducted the empirical research through the photo analysis of 2,725 wedding dresses which brides really wore according to domestic brides' body shapes, their images, and situations. The researcher designed 8 wedding dresses for wedding ceremony and rehearsal shooting for brides with thick arms or wide shoulder under the concept of 'Romantic Story in Your Heart'. The wedding dress's image types for photo analysis were limited to the romantic type, the elegance type, the modern type, and the classic type. The researcher applied the empire-silhouette, the one-shoulder neckline, the raglan sleeves, the cap sleeves, and the shoulder accessories to the wedding dress designs judged as effectively making up defects in body shape and making nice images as well as other design factors seen from the analysis result.

남성 정장 수트의 시각적 이미지에 관한 연구 (A study on the visual image of men's suit)

  • 김정미
    • 한국의상디자인학회지
    • /
    • 제23권1호
    • /
    • pp.113-127
    • /
    • 2021
  • This study aims to analyze the style of men's suits and extract expressional words for the development of semantic differential scales of visual images according to the change in silhouette. Research methods are literature studies, case studies, and questionnaires. The stimuli were created using CLO 3D, a virtual sewing CAD. This study's results are as follows: 1) The British suit jacket has an angled shoulder line using thin pads, and a slightly higher waistline. The pants of the suit have a high waistline and two pleats, so the thighs of the pants are wide. The American suit jacket has a natural shoulder line, and the waistline is not emphasized. The width of the jacket is relaxed, and the length is long. The pants of the suit have a higher waistline, and the pants are wide as well. The Italian suit jacket has wide shoulders, and the waistline is connected lower with a soft curve, and the length is relatively short. The trousers of the suit are tapered and get narrower as it goes down to the hem. 2) Because it originated in the practices of true bespoke tailoring, traditional British suits have a far more 'fitted' silhouette than the mass-produced styles that became emblematic of the American style. By the late 1950s, a sack-style suit was standard American business attire. This technique gives the sack suit its characteristically 'boxy' silhouette. The "Continental" presented a highly tailored silhouette, with padded shoulders, a slim, tight-fitting chest, and a closely tapered waist. The story was that Italian culture valued aesthetics over all else and thus sought the 'slim' suit style as much as possible. 3) The main expressional words of visual images for men's suits differ greatly depending on the silhouette of suit. The visual images are ranked in the order of 'neat', 'classic', 'educated', 'hard', 'mature', for fitted silhouettes. The words of 'masculine', 'basic', 'comfortable', 'simple', 'mature', 'conservative', 'modern', are ranked for boxy silhouettes. And the words of 'slim', 'young', 'neat', are noted for slim silhouettes.

애니메이션에 나타난 악당 캐릭터 분석 : 미국과 중국 애니메이션 캐릭터 특징을 중심으로 (Analysis of Villain Characters in Animation : Focusing on the Characteristics of Animation Characters in the U.S. and China)

  • 조월;박성원
    • Journal of Information Technology Applications and Management
    • /
    • 제27권6호
    • /
    • pp.1-14
    • /
    • 2020
  • Since the birth of animation, the United States has created many classic characters. For example, Mickey Mouse and Minnie, Tom and Jerry, Lion King, and Nemo, which are imaged with animal images, include Snow White, Bell, Mulan, and Aladdin. In addition, there are villain characters designed with strong personality and personality design, such as Snow White's stepmother Grimheel, Ursula, Bad Girl Crew El Radville, Scar, Captain Hook, and so on. These animation characters have been remembered for a long time with stories in people's minds, and have also brought laughter and emotion to people all over the world, which has brought a lot of business value to animation companies. Recently, the villain of American animation works is becoming more and more suited to the taste of the audience. The villain is not a symbolic image of the brutality we have seen before. They are not only visual images with rich and diverse personalities, but are also designed to suit the tastes of the public with a multifaceted inconsistency. They appear as ordinary people in our lives in works, or as powerful people who are not realistic. The villain characters designed in this way are real human miniatures appearing in the relationships in our lives, and they cannot judge good or bad only by their appearance. Through the study of villains in American animation, many villains in American animation were summed up, and villains could be classified into three types: brutal, violent, and sneaky. Based on this, it was possible to analyze the appearance and attire of the villain character in American animation, and to create a vivid and popular image of the villain, it was found that the character of the character should be emphasized when constructing the shape and costume of the villain character. In conclusion, the attractive formation of villain characters is an important part for successful animation. The production of vivid and long-lasting villain characters must begin with detailed settings such as personality, shape, and dress from the planning stage, which is not only the intention of the producer, but also a reflection of the aesthetic psychology that society should pay attention to today.

문헌으로 본 삼청 지역 - 삼청동(三淸洞) 소재 문학 작품을 중심으로 - (The Image of Samcheong-Dong in Korean Literary Material)

  • 남은경
    • 동양고전연구
    • /
    • 제49호
    • /
    • pp.261-295
    • /
    • 2012
  • 삼청동(三淸洞)은 서울에서 가장 아름다운 경치를 자랑하는 곳으로, 왕실의 인물로부터 일반 평민들까지 남녀노소 가리지 않고 누구나 와보고 싶어 하는 곳이었다. 이로 인해 많은 공적인 회합과 사적인 모임이 이곳에서 많이 이루어졌다. 또한 이곳은 과거 도교 제사를 관장하였던 소격서(昭格署)가 있던 곳이라 이에 대한 조선조 지식인들의 관심이 시작품 속에 남게 된다. 삼청동은 아름다운 풍광으로 인해 많은 시인들의 시심을 자극하여, 이곳을 기반으로 한 문학작품 창작이 활발히 이루어졌다. 양반 뿐 아니라 중인, 여항시인들의 시회가 삼청동에서 빈번히 열렸고, 그 시회의 결과가 책으로 나오게 되었다. 현대의 우리가 기억해야 할 삼청동의 이미지로는 첫째, 도교 제사를 관장했던 소격서로 인해 신비롭고 신성한 이미지가 있다는 것이다. 둘째, 삼청동은 궁궐과 관청, 그리고 양반가와 인접하여 엄숙함과 규율성을 가진 고급문화의 이미지이다. 셋째, 삼청동은 휴식과 예술적 교류가 있었던 문학 창작지로서 문학사적으로도 의미 있다.

십성당(十省堂) 엄흔(嚴昕)의 시세계(詩世界) (A study about Eom Heun's poetry)

  • 권혁명
    • 동양고전연구
    • /
    • 제49호
    • /
    • pp.137-160
    • /
    • 2012
  • 본고는 십성당 엄흔의 시세계를 살펴보는 데 목적을 두었다. 본고가 특히 주목한 점은 엄흔의 현실인식과 이를 바탕으로 지향한 삶의 태도이다. 엄흔은 당대의 현실을 부정(不正)한 것으로 인식하였다. 이는 훈구파에 의해 독점되는 세계로서 시비곡직(是非曲直)을 가리느라 시끄러운 세상, 풍랑 이는 바다, '풍상(風霜)'과 '루의(?蟻)' '구탁조(求啄鳥)' 등에 의해 오동나무가 말라 죽은 태평스럽지 못한 세상이었다. 엄흔은 이러한 부정(不正)의 현실 속에서 고사(高士)와 같이 명철보신하는 출처(出處)를 택하지 않았다. 그가 지향한 삶의 태도는 부정(不正)의 현실을 외면하지 않고 그러한 현실 속에서 자신의 재능을 갖추고 세한(歲寒)의 절조를 지키며 세상을 구제하는 것이었다. 엄흔이 구름이 모이면 사라지고 구름이 걷히면 나타나는 달을 비판하고 세한에도 푸르름을 잃지 않는 경초(勁草)(굳세고 질긴 풀)와 푸르름과 하늘을 찌를 우뚝함을 갖춘 정원의 소나무(정송(庭松))를 찬미한 것은, 바로 경초(勁草)와 정송(庭松)과 같은 삶을 살아가겠다는 엄흔의 삶의 지향이었던 것이다.

인도 굽타시대 사르나트 불전도에 대한 일고찰 (A Study on the Buddha's Life Relief in the Gupta Period at Sarnath, India)

  • 고정은
    • 수완나부미
    • /
    • 제1권2호
    • /
    • pp.21-41
    • /
    • 2009
  • The Art of the Buddha's Life which depicts the life and before-life of Buddha flourished in Sanci and Bharhut in the ancient India and in Gandhara during the Kushan period. More than one hundred scenes from Buddha's life were represented in the form of relief sculpture or wall painting. They are found in Gandhara and Mathura during the Kushan period, Amaravati and Nagarjunakonda during the Satavahana period, in Mathura and Sarnath during the Gupta period, and during the Pala Period. They unfolded in various forms and styles according to the text(Buddhist scripture), layout, and expressive technique. In Mathura, where the Evolution of the Buddha image was made about the same time as in Gandhara during the Kushan period, the Buddha's life was presented in a number of scenes related to the sacred sites; in four or eight scenes. In the case of the Eight Great Events of the Buddha's Life, the four scenes out of eight were different from those that were represented in Sarnath during the Gupta period, manifesting a transitional period. The Gupta period is widely known as the time when the classic artistic style was established. The art of Buddha's Life was produced only in Sarnath during this period, and it was the time when the Eight Great Events of the Buddha's Life was established as iconography, providing a model for those of the Pala period. Also, it was the time when the single image of Buddha was produced such as the 'Buddha delivering his first sermon,' 'Buddha's Enlightenment,' and 'Buddha's Death,' thus showing the emergence of the single Buddha image from the narrative Buddha's life image. In this paper, a general introduction of the relief sculpture of the Buddha's life from Sarnath during the Gupta period was given. The art of Buddha's life gave great influences on that of China, Korea, Japan and Southeast Asia, and can be emphasized as an important subject in understanding the development of the Buddhist art in East Asia. A further study will be made on the art of Buddha's Life of Southeast Asia in the future, which will enhance the understanding of the art of Buddha's Life in East Asia as a whole.

  • PDF

예측으로 본 1995년까지의 패션 경향 -패션의 행동 과학 모델을 중심으로- (FORECAST OF FASHION TO 1995 -Concerning the Behavioral Science Models of Fashion-)

상처와 주름이 있는 지문 판별에 효율적인 심층 학습 비교연구 (A Comparative Study on the Effective Deep Learning for Fingerprint Recognition with Scar and Wrinkle)

  • 김준섭;림빈 보니카;성낙준;홍민
    • 인터넷정보학회논문지
    • /
    • 제21권4호
    • /
    • pp.17-23
    • /
    • 2020
  • 인간의 특성과 관련된 측정 항목을 나타내는 생체정보는 도난이나 분실의 염려가 없으므로 높은 신뢰성을 가진 보안 기술로서 큰 주목을 받고 있다. 이러한 생체정보 중 지문은 본인 인증, 신원 파악 등의 분야에 주로 사용된다. 신원을 파악할 때 지문 이미지에 인증을 수행하기 어려운 상처, 주름, 습기 등의 문제가 있을 경우, 지문 전문가가 전처리단계를 통해 직접 지문에 어떠한 문제가 있는지 파악하고 문제에 맞는 영상처리 알고리즘을 적용해 문제를 해결한다. 이때 지문에 상처와 주름이 있는 지문 영상을 판별해주는 인공지능 소프트웨어를 구현하면 손쉽게 상처나 주름의 여부를 확인할 수 있고, 알맞은 알고리즘을 선정해 쉽게 지문 이미지를 개선할 수 있다. 본 연구에서는 이러한 인공지능 소프트웨어의 개발을 위해 캄보디아 왕립대학교의 학생 1,010명, Sokoto 오픈 데이터셋 600명, 국내 학생 98명의 모든 손가락 지문을 취득해 총 17,080개의 지문 데이터베이스를 구축했다. 구축한 데이터베이스에서 상처나 주름이 있는 경우를 판별하기 위해 기준을 확립하고 전문가의 검증을 거쳐 데이터 어노테이션을 진행했다. 트레이닝 데이터셋과 테스트 데이터셋은 캄보디아의 데이터, Sokoto 데이터로 구성하였으며 비율을 8:2로 설정했다. 그리고 국내 학생 98명의 데이터를 검증 데이터 셋으로 설정했다, 구성된 데이터셋을 사용해 Classic CNN, AlexNet, VGG-16, Resnet50, Yolo v3 등의 다섯 가지 CNN 기반 아키텍처를 구현해 학습을 진행했으며 지문의 상처와 주름 판독에서 가장 좋은 성능을 보이는 모델을 찾는 연구를 수행했다. 다섯가지 아키텍처 중 지문 영상에서 상처와 주름 여부를 가장 잘 판별할 수 있는 아키텍처는 ResNet50으로 검증 결과 81.51%로 가장 좋은 성능을 보였다.