• Title/Summary/Keyword: Cho-Ui

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The study of Taoist idea on the 「Shin Hyung Mun」 in 『Dong Ui Bo Gam』 (『동의보감(東醫寶鑑)』 신형문(身形門)의 도가사상에 대한 고찰)

  • Kim, dae hyung;Cha, Wung Seok;Kim, Nam il
    • The Journal of Korean Medical History
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    • v.15 no.2
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    • pp.21-44
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    • 2002
  • "Dong Ui Bo Gam" was written by Huh jun that was influenced by Cho Sun Sung Confucianism's environment had been receptive to rich idea. "Dong Ui Bo Gam" "Shin Hyung Mun" was composed of the base on a full understanding in taoist idea. It had a real systemical structure, was help to taoist training. The taoist idea of "Dong Ui Bo Gam" was made up of the extension of mature theory and training in Cho Sun Dan Hak. Specially, The taoist idea of "Dong Ui Bo Gam" was had an effect on "Euibangyoochui" better as compared with "Dong Ui Bo Gam" "Shin Hyung Mun" in contents "Shin Hyung Jang Bu DO" generalized the whole contents of "Dong Ui Bo Gam", was influenced by taoist idea, also peculiar method that was not searched in other medical books. 'Heart 心' was handled importantally in "Dong Ui Bo Gam" "Shin Hyung Mun" under the influence of taoist idea and Cho Sun Sung Confucianism.

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Case study of UI guideline development for mobile service operator - with special focus on the SKT standard UI guideline (UI가이드라인 개발 사례 연구 - SK Telecom 표준UI 가이드라인 사례를 중심으로)

  • Yun, Kwang-Ho;Yoon, Jong-Kwan;Joe, Young-Sam;Lee, Ja-Young;Cho, Kwan-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.78-84
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    • 2007
  • UI가 디지털 상품성에 중요한 요인으로 인식되면서 사용성 향상을 위한 기업들의 노력이 커지고 있다. 특히 사용자들의 충성도를 고취시킬 수 있다는 측면에서 일관성 있는 UI개발은 중요한 전략이다. 일관성 있는 UI 개발을 위해 기업은 UI 가이드라인을 개발하여 운영한다. UI 가이드라인은 단순히 좋은 UI 설계만의 문제가 아니며 기업의 사업 전략을 반영해야 하고 기술적인 로드맵을 예상하여야 하며 독자들의 명확하게 이해할 수 있어야 하며 끝으로 배포 이후의 원할한 운영의 문제까지 고려해야 한다. 본 논문은 SK Telecom의 SK Telecom Standard User Interface Requirements 개발 사례를 통해 UI가이드라인 개발 시 고려하여야 하는 사항들에 대한 어떤 해결책을 내놓았는지에 대해서 알아본다.

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Design and Implementation of the Performance Driven UI-Mashup Architecture (성능 주도의 UI-Mashup 아키텍처의 설계 및 구현)

  • Cho, Dong-Il
    • Journal of Internet Computing and Services
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    • v.15 no.1
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    • pp.45-53
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    • 2014
  • UI-Mashup is widely used as a service method to add value, which is composed of distributed various contents on the internet and has turned out to be one of the latest trends in web application program development. Previous UI-Mashup-related studies have focused primarily on the dynamic service composition and have not been able to adapt to a rapidly changing Web Standard, thusthe end users conclude that UI-Mashups are slow, incompatible and poor security services. In this study, We propose an architecture for the performance improvements of UI-Mashup.In order to provide fast services and security enhancements, the proposed architecture collects UI fragments on the server in parallel, and sends layouts and contents of Mashups UI to the client through a special delivery channel supporting fast reaction and response time. In this study, the implementation and performance tests were proceeded to verify the proposed architecture experimentally. As a result of the performance testing, the proposed architecture has two to three times faster response time and more than four times throughput compared to the previous UI-Mashup technology.

A Study of the Perception of SoGal in the early through mid Chosun Dynasty - centering on UiBangYuChi and DongUiBoGam - (조선(朝鮮) 전(前)·중기(中期)의 소갈(消渴) 인식에 관한 연구 - 「의방류취(醫方類聚)」 및 「동의보감(東醫寶鑑)」을 중심으로 -)

  • Cho, Sun Young;Cha, Wung Seok;Kim, Nam Il
    • The Journal of Korean Medical History
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    • v.18 no.2
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    • pp.229-244
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    • 2005
  • In order to find out how SoGal was perceived in the Korean medical history and under what logic it was treated, the SoGal section of UiBangYuChi and DongUiBoGam were compared and examined. Through this process, the following could concluded. First of all, in UiBangYuChi's SoGal Section, mainly the fire/heat theory was adopted. In DongUiBoGam's SoGal Section, the lack of Bodily Liquids and Blood theory was selected. Secondly, in DongUiBoGam's SoGal Section, it went beyond UiBangYuChi's perspective of viewing all thirst caused by fire/heat as SoGal, and perceived SoGal as a state of thirst reached for the lack of Bodily Liquids and Blood. Lastly, UiBangYuChi's SoGal Section accepts the fire/heat theory, and heavily restricts the use of BuJa in PalMi, while DongUiBoGam's SoGal Section elucidates the use of BuJa when needed.

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A study on the promotion for rail transport in Ui-Wang ICD (의왕ICD 철도수송 활성화 방안에 관한 연구)

  • Cho, Uk-Lae;Jang, Seong-Yong
    • Proceedings of the KSR Conference
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    • 2008.06a
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    • pp.2359-2373
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    • 2008
  • In 1991, Korean government decided to establish the Inland Container Depot for activating transportation of rail freight container and encourage the effectiveness of intermodal transport system. Therefore, the Ui-Wang ICD has been built in Kyonggi province and began to operate in 1993. However, Despite of original purpose of the Inland Container Depot, rail freight volume at public CY(Container Yard) in Ui-Wang ICD has been recorded very low. This paper deals with the promotion strategy for rail transport in Ui-Wang ICD. The relationship of conflicts between the rail-oriented transporters and road-oriented transporters in Ui-Wang ICD have been found through the TOC thinking process and some solutions are suggested. Some undesirable effects in operation of Ui-Wang ICD are listed and current reality tree(CRT) has been established and future reality tree(FRT) which includes some injections to active the rail transport in ICD has been recommended based on CRT. In order to make good solutions the situation in Busan-jin station ICD known as similar to Ui-Wang ICD has been analyzed.

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Suggestion for Collaboration-Based UI/UX Development Model through Risk Analysis

  • Cho, Seong-Hwan;Kim, Seung-Hee
    • Journal of Information Processing Systems
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    • v.16 no.6
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    • pp.1372-1390
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    • 2020
  • An attractive user interface (UI) design with a clear user experience (UX) is the key for the success of applications. Therefore software development projects require very close collaboration between SI developers and front-end service developers. However, methodologies for software development only exist with inadequate development processes or work standards for collaboration. This survey derived 13 risk factors in developing UI/UX from 113 risk factors of IT projects through a questionnaire and factor analysis and proposed a collaboration-based UI/UX development model that can eliminate or mitigate six risks with high weights and reliability. To extract risk factors with high reliability, factor and reliability were analyzed to extract 13 major risks, and based on the expert opinions and the results of correlation analysis, UI/UX development stages were classified into planning, design, and implementation. The causal relationships between risks were verified through regression analysis. This study is the first to expertly analyze major risks based on collaboration in UI/UX development and derive a theoretical basis that can be used in project risk management. These findings are expected to provide a basis for research on development methodologies for higher levels of front-end services and to construct rational collaboration systems between SI practitioners and front-end service providers.

A Study on User Interface Enhancement for NEIS School Affairs Business System (교무업무시스템의 사용자 인터페이스 개선에 관한 연구)

  • Han, Ji-Sook;Cho, Seong-Je
    • The Journal of Korean Association of Computer Education
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    • v.12 no.6
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    • pp.69-79
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    • 2009
  • The current user interface (UI) of NEIS school affairs business system is not efficient in conducting the business because of complicated data input forms as well as unharmonious connection between similar items and functional menu. In the paper, the term UI means a comprehensive concept including input/output, input/output related functionality, and menu configuration for users to perform their tasks. The first survey, carried out with one hundred teachers at three elementary schools of Kyeonggi-do, shows that the UI problems of the system are manual inputs, inconvenient menu configuration, disconnection between academic calendar and educational process, complexities of managing attendance report and curriculum evaluation, etc. We have improved the UI design by providing more efficient input method and more systematic menu configuration compared to the current system, and then evaluated the design through the second survey. Evaluation results show that users prefer the proposed UI design especially from the viewpoint of user-friendly input interface and user-oriented view composition.

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A Study of Machining Error Compensation Using PNN Approach (PNN을 이용한 가공오차 보상에 관한 연구)

  • Seo T.I.;Park D.S.;Hong Y.C.;Cho M.W.;Bae J.S.;Shin J.S.;Kim E.G.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.581-582
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    • 2006
  • This paper presents an integrated machining error compensation method based on PNN(Polynomial Neural Network) approach and inspection database of OMM(On-Machine-Measurement) system. To efficiently analyze the machining errors, two machining error parameters are defined and modeled using the PNN approach, which is used to determine machining errors for the considered cutting conditions. Experiments are carried out to validate the approaches proposed in this paper. In result, the proposed methods can be effectively implemented in a real machining situation, producing much fewer errors.

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An User Interface hierarchical modeling process based on Metamodel (메타모델 기반 사용자 인터페이스 계층적 모델링 프로세스)

  • Song, Chee-Yang;Cho, Eun-Sook;Kim, Chul-Jin
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.525-543
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    • 2008
  • Recently, the scope of user interface is increasing the relative importance in software development dramatically. As a result, there are various relative technologies like as SWING, MFC, Web 2.0, and etc. However, most current software developments are progressed in separate development process with user interface part and business part respectively. This causes the problems, like as a difficulty in the integration process, an development period's delay, and a poor reusability for the constructed models. That is, the extendability and reusability of the created models is being decreased because UI modeling is not systematic and hierarchical, and the consistent integration technique between UI modeling and business modeling does not supported. To solve these problems, this paper proposes an unified and systematic UI modeling process based on UML, using the hierarchical metamodel according to the abstraction levels of development phase. We suggest an UI metamodel, which contains a hierarchy by layering the modeling elements in PIM and PSM based on maturity degree of the development. An hierarchical modeling process combined UI modeling and business modeling is built by applying the UI and business metamodel in terms of three modeling phases(concept/specification/concrete). The effectiveness of the modeling process is shown by applying the proposed process into an Internet Shopping Mall System. Through the exploratory results, the hierarchical UI metamodel and process can produce systematic and layered UI models. This can improve the quality and reusability of models.

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