• Title/Summary/Keyword: Chinese character analysis

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A study on Unifying Hanja Variant Groups of Korea and China for LGR (Label Generation Rule) of Internet Top-Level Hangeul Hanja Domain

  • Kim, Kyongsok
    • International journal of advanced smart convergence
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    • v.7 no.2
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    • pp.7-21
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    • 2018
  • The author studied the process of unifying Hanja variant groups of Korea and China for LGR (Label Generation Rule) of Internet Top-Level Hangeul Hanja Domain and possible confusion between Hangeul syllable and Hanja character. Among 3518 Chinese variant groups, Korea and China need not review variant groups which include no or just one Korean Hanja character. Korea and China reviewed 304 Chinese variant groups (9% of the 3518 Chinese variant groups) which include two or more Korean Hanja characters. By doing so, Korea and China succeeded in efficiently unifying variant groups. Unification process of variant groups which is the main core of Korea-China coordination and almost final unification result is summarized in this paper. In addition, the author analyzed systematically whether some Hanja character could be confused with a Hangeul syllable and obtained a good result which was not expected at the beginning. Probably this kind of systematic analysis has not been performed in the past and seems the first attempt, which is one of the contributions of this paper. The author also reviewed how to express K-LGR in XML for submission to ICANN.

The Influence of Characters' Aesthetic Elements on Viewing Engagement and Re-viewing Intention : Focusing on the Chinese historical TV series 'The Story of Yanxi Palace' (캐릭터의 미적요소가 시청 몰입도와 재시청 의도에 미치는 영향 : 중국 사극 드라마<연희공략(延禧攻略)>를 대상으로)

  • Han, Ming;Yun, Su-Mi;Choi, Hye-Jin;Kwon, Oh-Hyeok
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.369-378
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    • 2022
  • This study analyzed the effect of aesthetic elements of characters on viewing immersion and re-watching intentions in Chinese historical dramas. For the empirical study, frequency analysis, factor analysis, reliability analysis, correlation analysis, and regression analysis were performed using SPSS 23.0 based on the questionnaire of 330 Chinese who watched the historical drama . As a result of the study, it was found that the character aesthetic elements of Chinese historical dramas with hair and costumes had a positive effect on viewing immersion and re-watching intentions. In addition, it was found that viewing immersion had a mediating effect on the relationship between aesthetic factors and re-viewing intention. It is expected that continuous character creation can be expected through various aesthetic elements such as hair and clothes to increase the value of dramas in the future.

Implementation and Performance Evaluation of the Learning System for Chinese Characters in Edutainment - Performance Evaluation using the Cronbach's coefficient alpha and Analysis of variance- (Edutainment식 한자 학습 시스템의 구현 및 성능 평가 - 크론박 알파와 분산분석을 이용한 성능평가 -)

  • Lee Eun-Ah;Kim Tai-Suk
    • Journal of the Korea Society for Simulation
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    • v.14 no.4
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    • pp.9-18
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    • 2005
  • In this paper, the system is implemented in four ways , For those who want to learn Chinese characters using the internet, and To make the learning more interesting and entertaining. Four different learning methods have been provided , using the transition process of Chinese characters, games, animations, and an illustration of the relationships between Chinese Characters and korean letters. The subjects of the evaluation were freshmen polled about the Chinese character learning system. The evaluation methods are : the validity of the research content is evaluated using the Cronbach's coefficient alpha and the performance of the system is evaluated by F-type of Analysis of variance.

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A study on Mapping the Unicode based Hangul-Hanja for prescription names in Korean Medicine (처방명 연계를 위한 유니코드 한자 기반의 한글-한자 매핑정보 구축에 관한 연구)

  • Jeon, Byoung-Uk;Kim, An-Na;Kim, Ji-Young;Oh, Yong-Taek;Kim, Chul;Song, Mi-Young;Jang, Hyun-Chul
    • Korean Journal of Oriental Medicine
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    • v.18 no.3
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    • pp.133-139
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    • 2012
  • Objective : UMLS is 'Ontology' which establishes the database for medical terminology by gathering various medical vocabularies representing same fundamental concepts. Method : Although Chinese character are represented in the Chinese part of Korean Unicode system in a computer, writing of Chinese characters is vary depending on Chinese input systems and Chinese writers' levels of knowledge. As the result of this, representation of Chinese writing in a computer will be considerably different from an old Chinese document. Therefore, a meaningful relationship between digital Chinese terminology and translated Korean is necessary in order to build Ontology for Chinese medical terms from Oriental medical prescription in a computer system. Result : This research will present 1:1 mapping information among the Chinese characters used in the Oriental medical prescription with analysis of 'same character different sound' and 'same meaning different shape' in Chinese part of Unicode systems. Conclusions : Furthermore, the research will provide top-down menu of relationship between Chinese term and Korean term in medical prescription with assumption of that the Oriental medical prescription has its own unique meaning.

A Study on Chinese Characters Play of Edo Period in Japan by Comparison with the Pattern of Tungp'o(東坡体)'s Characters Play and Paza(破字), the Method to Make an Analysis of Chinese Characters; Focused Nanji and Iruiimyo (동파체(東坡体)·파자(破字)와의 비교를 통해 본 일본근세 한자문자유희 - 난지(難字)·이루이 이묘(異類異名)를 중심으로 -)

  • Keum, Young-Jin
    • Cross-Cultural Studies
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    • v.48
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    • pp.193-222
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    • 2017
  • In this study, I examined the relationship between the pattern of Tungp'o (東坡体)'s characters play, Paza(破字) and Nanji(難字), Iruiimyo(異類異名) the Chinese characters play, developed in the Edo period in Japan. I found out the following. First, Nanji and Iruiimyo's method of Chinese character transformation is like Tungp'o(東坡体)'s characters play and Paza(破字), that is to make an analysis of Chinese character. For example, to extend or shorten to character's length, and to increase or reduce the character's size. And, I also found out there is no block type characters play in Nanji and Iruiimyo. Second, I also found that the similarity of the method of Chinese character transformation between the pattern of Tungp'o(東坡体)'s characters play, Paza(破字) and Nanji(難字), Iruiimyo(異類異名). The method of to flip character (180 degrees) and to letting character lie down (90 degrees) is very similar each other. But there is no method to make incline of character (45 degrees) in Nanji and Iruiimyo. Third, I found that the method to extract part of character also exists in Chinese and Japanese characters play. And, I also found that the method to decompose characters in half from the pattern of Tungp'o(東坡体)'s characters play, but I can't find this method from Nanji and Iruiimyo. To decompose characters in half is very like the method of paja. So, we can understand that Nanji and Iruiimyo is located in the middle stage of the pattern of between Tungp'o(東坡体)'s characters play and Paza(破字).

A Study on The Effects of The phonetics-Centered Chinese character Lecture on Quantitative EEG (성부 중심 한자강의가 정량화 뇌파에 미치는 영향에 관한 연구)

  • Lee, Byeong-Chan;Weon, Hee-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.482-492
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    • 2019
  • This study began with the assumption that the phonetics-centered interpretation of 100 Chinese characters would enhance thinking ability and comprehension. For this purpose, two experimental groups and a comparative group were recruited from the graduate students from June 3, 2017 to February 22, 2018. The experimental group participated in the phonetics-centered Chinese character lecture for 4 hours per week for 6 weeks for a total of 24 hours. QEEG were measured before and after the phonetics-centered Chinese character lecture. A total of 18 subjects ( nine subjects in the experimental group and nine comparative subjects) were included in the study, and the difference between before and after the QEEG of the experimental and comparative groups was analyzed, respectively. The conclusions drawn from this study are as follows. First, the Chinese character lecture changed brain waves. Second, the LORETA analysis before and after the lecture in the experimental group significantly decreased the delta wave in the brain region (Broadmann 40) associated with the meaning of language and phonology. This study result is meaningful because it shows the significant changes of EEG via the lecture.

A Study on the Legal Character of Contractual Liability in Freight Agency under Chinese Contract Law (중국계약법상 화물운송대리에서의 계약책임과 귀책원칙)

  • KIM, Young-Ju
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.66
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    • pp.119-148
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    • 2015
  • Generally, the liability for breach is defined as the civil liability that arises from the conduct of violation of a contract. There are two notable principles governing liability for breach that have fundamental impacts on the unified Contract Law of the People's Republic of China (hereinafter Chinese Contract Law) in the remedies. In China, during the drafting of the Contract Law, there was a great debate as to whether damages for breach of contract ought to follow the fault principle or to follow the strict liability principle. Ultimately the Chinese Contract Law follows the model of the CISG on this point, namely, it follows the strict liability principle (article 107) with an exemption cause of force majeure. Under Chinese Contract Law, it is interpreted as strict liability in principle. Strict Liability is a notion introduced into Chinese Contract Law from the Anglo-Saxon Law. The strict liability or no fault doctrine, on the contrary, allows a party to claim damages if the other party fails to fulfill his contractual obligations regardless of the fault of the failing party. Pursuant to the strict liability doctrine, if the performance of a contract is due, any non-performance will constitute a breach and the fault on the party in breach is irrelevant. This paper reviews problems of legal character or legal ground of contractual liability in Chinese contract law. Specifically, focusing on the interpretation of Chinese contract law sections and analysis of three cases related contractual liability in freight agency, the paper proposes some implications of structural features of Chinese contract law and international commercial transactions.

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Research about application of Shanghanlun disease pattern identification diagnostic system by analyzing 2 cases treated by Injinho-tang (인진호탕(茵蔯蒿湯)을 활용한 2개 증례 분석을 통한 『상한론(傷寒論)』 변병진단체계(辨病診斷體系) 응용에 관한 연구)

  • Lim, Eun-Kyo;Lee, Sung-Jun
    • 대한상한금궤의학회지
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    • v.9 no.1
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    • pp.85-99
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    • 2017
  • Objective : The objective of this study is to define the conceptional meaning of Shanghanlun provision while applying Shanghanlun disease pattern identification diagnostic system. Methods : 2 clinical cases, whose patients were treated by Injinho-tang, which was selected according to Shanghanlun provisions dualized with Je-Gang(提綱) and Jo-Moon(條文), were analyzed. Results : According to the results of analysis of 2 cases, the patients' diseases were improved when the treatment was applied according to Shanghanlun disease pattern identification diagnostic system and the interpretation of Shanghanlun provisions according to the etymology of Chinese character. Conclusions : These results suggests that Shanghanlun provisions be applied according to etymological interpretation of Chinese character in Shanghanlun disease pattern identification diagnostic system.

Chinese Elements in RPG Game of USA, JAPAN, and KOREA (中国元素在国外RPG游戏角色造型中的应用分析 )

  • Lee, Won-Jung;Shui, Lin-Lin
    • Cartoon and Animation Studies
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    • s.39
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    • pp.349-363
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    • 2015
  • As the market sheare of the Chinese game market across the world has been largely expanded over a decade, big game exporters of USA, Japan, Korea have developed Chinese factors and promoted export strategies, that target China. The Purpose of this study is to analyze the popular game characters of USA, Japan and Korea in order to provide empirical analysis of traditional Chinese elements applied in existing games. The RPG games in USA, Japan and Korea were selected for the contents analysis of the Chinese elements to show how the existing game companies used Chinese elements. The main findings of the research from survey data are rather inconsistent with the content analysis. In particular, all the RPG game companies of USA, Japan and Korea showed a remarkable ratio of using Manzu clothes more than Hanzu clothes. But, the preference of real game users on the Manzu style were lower than Hanzu style. Moreover, Chinese users showed more preference of the game character background that users more deepen Chinese culture. We suggest that applying Chinese elements need to be more selective based on real user's demand.

Analysis of Sino-American Culture in Disney Animation Mulan

  • ZHEN, ZHAO
    • International Journal of Contents
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    • v.17 no.1
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    • pp.11-17
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    • 2021
  • This article takes Disney animation as the research object to analyze the Chinese and American culture in the animation. The first part introduces the background of the animation. The theme of the animation comes from the long-standing narrative folk song Mulan Ci during the Southern and Northern Dynasties of China, and it introduces the parallel montage of animation narrative. The second part narrates the Chinese cultural elements in Mulan, and expounds on Disney's use and blending of Chinese cultural elements from three aspects of ink painting effect, national costumes and Confucianism. From the perspective of Western culture, the third part analyzes how to integrate Western thought and characteristics, and contrast with Chinese culture in Mulan from three aspects: Mushu, character and hierarchy.