• Title/Summary/Keyword: Check Instructor

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Development of a Structured Debriefing for Business Simulation Games and Its Effect on College Students' Business Knowledge and Entrepreneurship Competencies

  • Jieun LEE;Yugyeong KIM;Hyunwoo HWANG
    • Educational Technology International
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    • v.25 no.1
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    • pp.93-127
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    • 2024
  • This study evaluates the effect of structured debriefing for a business simulation game for university students. The program provides an authentic learning experience of real-world business management by allowing learners to make decisions related to R&D, marketing, production, and finance through a business simulation game, and check the results in real time. In 2022, University A and B each ran a business simulation game-based program as an extra-curricular activity. University A conducted a traditional instructor-led debriefing where the instructor explained the summarized process and results, while University B implemented a structured debriefing which had been developed based on Gibbs' and 3D models. To assess the effect of the structured debriefing compared to the traditional instructor-led debriefing, business knowledge and entrepreneurship competencies were measured three times. Repeated measures ANOVA was used to test for the differences between the two groups and to examine interaction effects between group and time. The structured debriefing group achieved statistically significantly higher academic scores than the traditional instructor-led debriefing group at the post-test and in 2 weeks. There was no statistically significant difference between the groups in terms of entrepreneurship competencies. There was no interaction effect between group and time, both in academic achievement and in entrepreneurship competencies. In conclusion, the simulation game-based program integrated with the structured debriefing session is more likely to have a stronger impact on academic achievement and its retention.

Analyses on the Perception's Differences of Online Teaching Activity according to the Level of Self-Directed Learning in Higher Education Using the IPA Technique

  • SUNG, Eunmo;CHOI, Jieun
    • Educational Technology International
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    • v.22 no.1
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    • pp.57-85
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    • 2021
  • The purpose of this study was to identify learners' perception of teaching activities in online classes that were forcibly switched due to COVID-19, and to compare and analyze differences in importance and performance of online teaching activities according to the level of self-directed learning in university students. To address these goals, 31 university students who took courses operated as online classes at university participated in this study, and the collected data were analyzed according to IPA procedures and methods. As a result, for online teaching activities, class attendance check and encouragement, clarity of class objectives, the ability to deliver the content of learning, and the ability of the instructor to deliver lectures were identified as factors to be constantly emphasized. Depending on the level of self-directed learning, there were significant differences between importance and performance in high level learners' interaction strategy with instructor, interaction strategy with learner, and timely provision of instructor's feedback. On the other hand, there was no significant difference between the importance and performance of online teaching activities for learners with a low level of self-directed learning. Based on these research results, several implications for the design of effective online teaching activities in future university education were proposed.

e-teaching portfolio development : Scoping Review

  • Kim, Jungae;Kim, Milang
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.220-225
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    • 2022
  • The purpose of this study is to develop an e-teaching portfolio to perform a teaching portfolio of an instructor on the web. I order to carry out this study, an initial model of the e-teaching portfolio was developed through systematic literature review, and the final e-teaching portfolio was developed by selecting and applying five students, then modifying and supplementing them. The study period was from May 1 to May 20, 2022. As a result of the study, the components of the finally developed e-teaching portfolio are Step 1: Understanding oneself, Step 2: Goal setting, Step 3: Learning strategy, Step 4: Self-check. In conclusion, the program developed through this study is a convenient function that can process everything in one place by connecting the fragmented teaching results, and the developed e-teaching portfolio can promote interaction between individuals by building a community. It has possible characteristics. In order to systematically activate the e-teaching portfolio developed through this study, it is necessary to establish an online management system for systematic operation. Furthermore, an institutional device is needed to guarantee the result of the developed e-teaching portfolio. In order to continuously manage the quality of the teaching portfolio, extrinsic rewards that stimulate the instructor's intrinsic motivation should be provided.

A Case Study on the School Push Used for Learner-instructor Interaction (학습자-교수자 상호작용을 위한 교내 푸시의 활용 사례 연구)

  • Mi Yang Choi
    • Smart Media Journal
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    • v.12 no.3
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    • pp.102-111
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    • 2023
  • This study is a case study on investigating the possibility of the school push as a tool of learner-instructor interaction in untact education environment. To this end, one-sentence dictation using the push was implemented and one survey was conducted on a total of 144 students from two different English courses, 127 of whom responded the survey. The findings revealed that the push is effective for instructors to communicate with students in that it has high accessibility as MIM and school-based app. However, making the push be a more useful tool requires for instructors to be committed to communication with their students, to be well informed about the strengths of the push for its promotion, and to provide comprehensive introduction on how to use the push and check if students use it well.

An Anslysis on the Pilot Training System for the Generation of Aviation Professionals (항공전문인력 양성을 위한 교육 시스템 개선에 관한 연구)

  • Cho, Young-jin;Choi, Youn-Chul
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.23 no.4
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    • pp.66-72
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    • 2015
  • Recently due to shortage of pilots from aviation developed countries such as America, Japan and etc, not even regional airlines but also major airlines are facing difficulties of pilot shortage. Through statistic data, ICAO and Boeing Company are predicting that roughly 8 thousands of new pilots will be short per year. Therefore, to solve this pilot shortage, countries are searching solutions like reducing air route, and extending regular retirement. This study analyzes domestic pilot supply market and compares systems of pilot training between the domestic system and the system of America and Japan. From the comparison, the study has deducted improvements for the role of domestic certification system, ATO(Approval of Training Organizations) operation, and related organizations including the government.

The Effects of the Presentation of Self-Made Problems on the Enhancement of Scholastic Achievement in Mathematics and Logicial Thinking (자작문제 발표방식이 수학과 학력신장에 미치는 영향)

  • 류재환
    • Journal of the Korean School Mathematics Society
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    • v.1 no.1
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    • pp.139-149
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    • 1998
  • The purpose of this study is to check out whether the method that students make problems and anouence them to both students and teacher in the next class influence on the students' intersts, attitudes, logical thinking ability and lerning achievement in mathematics. The following is the experimental design and procedure. First, the author divided students into two groups. One is the experimental group and the other is the control group. These two groups' students consist of the advanced level, the intermediate level and the elementary level according to the students' learning proficiency Second, the author used the different teaching method between the experimental group and the control group. The author gave the experimental group's students the learning assignment problems according to their three levels and made students present the problems to the instructor and classmates in the next class. On the other hand, the author gave the control group's students learning assignment problems according to their three levels, and made them only submit their assingment to the instructor. The results of this study are as follows : 1)The method of solving and presenting the self-made problems on the basis of the informations to solve the given preceding model learning problems according to students' levels made students' learning attitudes more positive even though the method couldn't enhance the students' interests in mathematics. 2)The method of solving and presenting the self-made problems was effective to improve the logical thinking ability for especially the intermediate level's students among the three levels. In addition, the intermediate level's students showed great positive changes in their improvements of the learning achievment. It is assumed that this result is caused by two major factors(reasons). One is students' confidence that they can solve the fundamental problems without difficulty. And the other is students' desire to solve the problems of the intermediate level or more advanced level.

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Intelligence e-Learning System Supporting Participation of Students based on Face Recognition (학습자 참여를 유도하기 위한 얼굴인식 기반 지능형 e-Learning 시스템)

  • Bae, Kyoung-Yul;Joung, Jin-Oo;Min, Seung-Wook
    • Journal of Intelligence and Information Systems
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    • v.13 no.2
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    • pp.43-53
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    • 2007
  • e-Learning education system as the next educational trend supporting remote and multimedia education. However, the students stay mainly at remote place and it is hard to certificate whether he is really studying now or not. To solve this problem, some solutions were proposed such as instructor's supervision by real time motion picture or message exchanging. Unhappily, as you can see, it needs much cost to establish the motion exchanging system and trampling upon human rights could occasion to reduce the student's will. Accordingly, we propose the new intelligent system based on face recognition to reduce the system cost. The e-Learning system running on the web page can check the student's status by motion image, and the images transfer to the instructor. For this study, 20 students and one instructor takes part in capturing and recognizing the face images. And the result produces the prevention the leave of students from lecture and improvement of attention.

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Smart E-Learning using Intelligence (지능을 이용한 스마트 이러닝)

  • Hong, YouSik;Kang, JeongJin;Lee, YoungDae;Kim, Chunshik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.6
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    • pp.133-139
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    • 2008
  • Cyber university can easily study the lecture only press the couple of mouse click or keyboard button anywhere and anytime, if you have a computer. Many people believe that virtual university can save time and improve learning. To check How many students learn which selected some of the virtual university courses, instructor must know how to the understanding students and find out their difficult problems. Without checking this condition, it will be a very difficult and boring virtual university course. In this paper, we introduce the intelligent learning system. It has a full duplex direction that teaches understanding students and not understanding students. The computer simulation results confirmed that a full duplex virtual learning system has been proven to be much more efficient than one way direction which unfortunately does not consider to understanding problems.

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A Study on Intelligent Contents for Virtual University

  • Hong You-Sik;Choi Myeong-Bok
    • Journal of the Korea Computer Industry Society
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    • v.5 no.4
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    • pp.435-442
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    • 2004
  • Virtual university can easily study the lecture only press the couple of mouse click or keyboard button anywhere and anytime, if you have a computer. Many people believe that virtual university, can save time and improve learning. To check how many students learn which selected some of virtual university courses, instructor must knows how to the understanding students and find out their difficult problems. Without checking this condition, it will be a very difficult and boring virtual university course. In this paper, we introduce the intelligent learning system. It has a full duplex direction that teachs understanding students and not understanding student. The computer simulation results confirms that full duplex virtual learning system has been proven to be much more efficient than one way direction which unfortunately does not consider to understanding problems.

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Reconstructing the Meaning of Flipped Learning by Analyzing Learners' Experiences (학습자의 경험 분석을 통한 플립 러닝의 재해석)

  • Lee, Yekyung;Youn, Soonkyoung
    • Journal of Engineering Education Research
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    • v.20 no.1
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    • pp.53-62
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    • 2017
  • This paper explored how university students viewed flipped learning from their own perspectives. Using qualitative research methods, 5 students from a Computer Graphics course at a mid-scale university in Seoul were interviewed for this purpose. Researchers collected data about their learning experiences, emotions, and reflections about flipped learning in general and its components such as online materials, in-class activities, and instructor guidance. Research findings indicated that students were not so much conscious about the unfamiliarity of the class, the increased work load, nor the online lectures. They rather prioritized 'what they could actually learn' from the course, and thus defined flipped learning as a method which enabled students to constantly check and fill in the gaps in their learning through team-based activities and prompt feedback from the professor. A combination of students' positive attitude and active participation in team-based activities, the overall atmosphere of the department which supported interactivity and collaboration, the professor's emphasis on learning-by-doing and student-centered learning appeared to form their notions of flipped learning. The use of technology did not appear to heavily impact students' conceptions of flipped learning. Researchers suggest that pedagogical beliefs of the professor, culture surrounding the learner, and the good match between the course content and instructional strategies are central for designing a successful flipped learning class.