• Title/Summary/Keyword: Character set

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Atypical Character Recognition Based on Mask R-CNN for Hangul Signboard

  • Lim, Sooyeon
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.131-137
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    • 2019
  • This study proposes a method of learning and recognizing the characteristics that are the classification criteria of Hangul using Mask R-CNN, one of the deep learning techniques, to recognize and classify atypical Hangul characters. The atypical characters on the Hangul signboard have a lot of deformed and colorful shapes beyond the general characters. Therefore, in order to recognize the Hangul signboard character, it is necessary to learn a separate atypical Hangul character rather than the existing formulaic one. We selected the Hangul character '닭' as sample data and constructed 5,383 Hangul image data sets and used them for learning and verifying the deep learning model. The accuracy of the results of analyzing the performance of the learning model using the test set constructed to verify the reliability of the learning model was about 92.65% (the area detection rate). Therefore we confirmed that the proposed method is very useful for Hangul signboard character recognition, and we plan to extend it to various Hangul data.

A Tolerant Rough Set Approach for Handwritten Numeral Character Classification

  • Kim, Daijin;Kim, Chul-Hyun
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.288-295
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    • 1998
  • This paper proposes a new data classification method based on the tolerant rough set that extends the existing equivalent rough set. Similarity measure between two data is described by a distance function of all constituent attributes and they are defined to be tolerant when their similarity measure exceeds a similarity threshold value. The determination of optimal similarity theshold value is very important for the accurate classification. So, we determine it optimally by using the genetic algorithm (GA), where the goal of evolution is to balance two requirements such that (1) some tolerant objects are required to be included in the same class as many as possible. After finding the optimal similarity threshold value, a tolerant set of each object is obtained and the data set is grounded into the lower and upper approximation set depending on the coincidence of their classes. We propose a two-stage classification method that all data are classified by using the lower approxi ation at the first stage and then the non-classified data at the first stage are classified again by using the rough membership functions obtained from the upper approximation set. We apply the proposed classification method to the handwritten numeral character classification. problem and compare its classification performance and learning time with those of the feed forward neural network's back propagation algorithm.

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A study on the Chinese characters originated in Japanese industrial standard (JIS * 0212) (일본공업규격 '정보교환용한자부호-보조한자'에 포함된 일본한자에 대한 연구)

  • 이춘택
    • Journal of Korean Library and Information Science Society
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    • v.19
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    • pp.59-81
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    • 1992
  • This study investigates Japanese-made Chinese Characters in JIS X 0212-1990(Code of the Su n.0, pplementary Japanese Graphic Character Set for Information Interchange). As a results of detailed investigation, it is found that the number of Japanese-made Chinese Characters in su n.0, pplementary set reaches to 69 characters. Among them, 29 characters are not listed even in the best known chinese character dictionary [대한화사전]. 30 characters are found in the chinese character dictionaries published in Korea, while 39 characters are not found in any of those dictionaries. The distinctive characteristic of Japanese-made Chinese characters is that those chinese characters are made in order to name the things, such as fishes, birds, trees, which do not have Chinese-made Chinese Characters.

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A Comparative Analysis on The Age and Gender of Player Character : Focusing on The USA and Japanese Video Games (미국과 일본 게임의 플레이어 캐릭터 나이와 성별 비교 분석)

  • Nam, Ki-Teok;Yoon, Hyung-Sup
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.91-100
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    • 2017
  • A player character has a significant influence on immersion. In order to understand the consumers, it is necessary to compare age and gender of player characters, which is the most basic feature of the player character. We selected a prize winning work of 15 years of USA and japanese as research subjects(in RPG and Adventure), classified age and gender of player characters and analyzed the result. In the japanese games, the ratio of pre-set player characters was 94.3% for age and 88.6% for gender. In the USA games, It was the order of the pre-set character which did not specify the age and the customized type character. In this research, we would like to contribute guidelines for player character setting to successfully advance into the USA and Japanese game market.

Children's Clothing Preference on Animation Character Color -Focusing on Mickey and Mini Mouse- (애니메이션 캐릭터 색채에 대한 유아의 의복 선호도 -미키와 미니마우스를 중심으로-)

  • Sung, Nam-Suk;Choi, Su-Koung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.13 no.2
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    • pp.63-71
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    • 2011
  • The purpose of this study was to analyze children's clothing preference on animated character color. The experimental materials developed for this study were a set of stimulus and response scales. The stimuli were 30 color pictures, in which gender (boy, girl), type of character (Mickey Mouse, Mini Mouse), hue of character (red, yellow, green, blue, purple), and tone of character (vivid, light, dark) were manipulated. The 5-point scale was used to evaluate children's clothing preferences. Data were obtained from 300 boys and 300 girls living in Seoul, Busan, Jinju, and Changwon in April 2010. For data analysis, ANOVA and Duncan-test were used by using SPSS program. Results of this study were as follows. Tone of character had an independent effect on children's clothing preference. Interaction effects of gender and hue of the character were found. Interaction effects of gender and tone of the character were found. Interaction effects of type and tone of the character were found.

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On the Filtering of Hangul character Element with the Spatial Positioning Modulation (공간 위치 변조에 의한 한글자소의 필터링)

  • 강대수;진용옥
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.9
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    • pp.1029-1039
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    • 1992
  • This paper presents the filtering method which is processed on the frequency domain among Hangul character recognition methods. It is processed the Hangul character parrern with spatial positioning modulation and mapped the Hangul character element which have spatial position variant feature onto frequency domain, at this time, normalized spatial position and so normalized the character size in frequency domain. And it is grouped the Hangul character element according to the generating position and set the standard pattern, and used each standard character element pattern with character element filter and filtering the character pattern of Hangul character, it is derived the normalized cross correlation function and the coherence function led to the filtering results, and calculated classification threshold.

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Recognize Handwritten Urdu Script Using Kohenen Som Algorithm

  • Khan, Yunus;Nagar, Chetan
    • International Journal of Ocean System Engineering
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    • v.2 no.1
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    • pp.57-61
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    • 2012
  • In this paper we use the Kohonen neural network based Self Organizing Map (SOM) algorithm for Urdu Character Recognition. Kohenen NN have more efficient in terms of performance as compare to other approaches. Classification is used to recognize hand written Urdu character. The number of possible unknown character is reducing by pre-classification with respect to subset of the total character set. So the proposed algorithm is attempt to group similar character. Members of pre-classified group are further analyzed using a statistical classifier for final recognition. A recognition rate of around 79.9% was achieved for the first choice and more than 98.5% for the top three choices. The result of this paper shows that the proposed Kohonen SOM algorithm yields promising output and feasible with other existing techniques.

Temporal Transfer of Locomotion Style

  • Kim, Yejin;Kim, Myunggyu;Neff, Michael
    • ETRI Journal
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    • v.37 no.2
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    • pp.406-416
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    • 2015
  • Timing plays a key role in expressing the qualitative aspects of a character's motion; that is, conveying emotional state, personality, and character role, all potentially without changing spatial positions. Temporal editing of locomotion style is particularly difficult for a novice animator since observers are not well attuned to the sense of weight and energy displayed through motion timing; and the interface for adjusting timing is far less intuitive to use than that for adjusting pose. In this paper, we propose an editing system that effectively captures the timing variations in an example locomotion set and utilizes them for style transfer from one motion to another via both global and upper-body timing transfers. The global timing transfer focuses on matching the input motion to the body speed of the selected example motion, while the upper-body timing transfer propagates the sense of movement flow - succession - through the torso and arms. Our transfer process is based on key times detected from the example set and transferring the relative changes of angle rotation in the upper body joints from a timing source to an input target motion. We demonstrate that our approach is practical in an interactive application such that a set of short locomotion cycles can be applied to generate a longer sequence with continuously varied timings.

A Study on Authentication Protocol for Secure RFID Tag (RFID Tag 보안을 위한 인증 프로토콜에 관한 연구)

  • Jung, Yong-Hoon;Kim, Jung-Jae;Jun, Moon-Seog
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8B
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    • pp.805-811
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    • 2009
  • Firstly, this dissertation suggests the tag ID transfer method using two-dimensional arrangement. Secondly, provide better and stable security system compare to existing one by transferring tag; ID using established two-dimensional arrangement. Thirdly, provide operating module, which possible to descramble two-dimensional arrangement, with a character set when descrambling in a tag and a server. Lastly, suggest safe key transfer using a character set and two-dimensional arrangement. In order to embody suggested system and assess, transferred two-dimensional arrangement several times to carry out the experiment. Confirmed that it is impossible for suggested system to decode key patterns compare to existing RFID systems.

A Study of the framework of search patterns for Hangul characters and its relationship with Hangout code for Hangeul Character based Index (한글 글자 단위 인덱스를 위한 검색 유형 정의 및 한글 부호계와의 연관성에 관한 연구)

  • Lee, Jung-Hwa;Lee, Jong-Min;Kim, Seong-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.6
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    • pp.1083-1088
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    • 2007
  • In this paper, We investigate the search patterns that are applied to the character based word search and make the search algorithm. We used to various hangout coded set that are KS X 1001 hangeul coded set and unicode 3.0 for the character based word search algorithm. In each case, We study of efficiency of algorithms that are related to hangeul coded set.