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Spectator Evaluation Process for Animation : Focusing on Netizen Grades and Review Bulletin Board (애니메이션 속성이 관람 후 평가에 미치는 영향 : 네티즌 평점.리뷰 게시판을 중심으로)

  • So, Yo-Hwan
    • Cartoon and Animation Studies
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    • s.13
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    • pp.115-131
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    • 2008
  • This research analyzed whether some loading persons influence at process that spectator sees and evaluates animation for theater. Research target did netizen grades and review bulletin board and mentioned estimation contents after inspection and sorted virtue research by attribute practical attribute and emotional attribute to foundation to measure assessment of consumption form. As research result, that story, character, directing, background art, background music, actor dubbing, special effect, publisher etc. are review variableness in practical attribute by appeared emotional enemy in attribute review variableness of fun, emotion, satisfaction, fascinating, fantasy, excitement etc. be appear. Specialty, showed positive correlation that do individually is between two attributes, and predicted that relation between two attributes Influences in animation estimation after inspection. Conclusively, animation spectator emotional enemy about specific practical Intensive experience analysis that evaluate whole work by intermediation process possible.

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A Study on the Application of LibraryThing Folksonomy Tags through the Analysis of Elements related with Work (저작관련 요소분석을 통한 폭소노미 태그의 활용 방안에 관한 연구: LibraryThing을 중심으로)

  • Kim, Dong-Suk;Chung, Yeon-Kyoung
    • Journal of the Korean Society for information Management
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    • v.27 no.1
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    • pp.41-60
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    • 2010
  • This study aims to analyze the properties of the tags used in the fiction genre, the structural aspect of the patterns and the contents of the tags by utilizing LibraryThing, where the tags are assigned in work units of FRBR. A comparative analysis was conducted in terms of the level of association between the descriptive terms in bibliography and LCSH terms. The study also examined the sources of the tags not included in the bibliographic descriptions or LCSHs, what aspects of work they represented, and the terms used as tags in relation to the work. By restricting the study to a single genre, a number of tags that reflected the characteristics of fiction (three elements of the fiction which are theme, plot, style and three elements of the fiction composition which are character, event, setting) were extracted. This study finds out the role of the tag making up the taxonomy and proposes a new direction for the tagging system by demonstrating the possibility of using tags as facets in information organization and retrieval.

A Study on Feeding ,Reproduction , Meat and Milk Productions , Disease and Genetic Character for Cheju Horse Industry Development I.Monthly changes of herbage production comparing new pastures of horse farm with old pastures (제주마 생산기반 확대를 위한 사육 , 번식 , 가공 , 질병 및 유전형질의 연구 I. 제주지역 마사육목장에서 방목기간동안 월별 신규개량초지와 기성 개량초지 간에 목초생산성 비교)

  • 김문철;정창조
    • Journal of The Korean Society of Grassland and Forage Science
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    • v.16 no.1
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    • pp.61-68
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    • 1996
  • Hehage production, botanical composition and soil chemical characteristics were investigated Ween new pastures and old pastures during grazing seasons from May 1993 to October 1994, to find out the condition of pastures grazed by horses on Chdu. Dry matter yields between new pastures and old pastures were 8,757kglha and 7,486kglha respectively. Plant heights of new pastures were 17.4cm. compared with those of old pastures of 12.lcm. The botanical composition of new pastures was composed of grasses about 402, legumes 7~14%, others 18-30% and dead materials 18~ 25%. whiie there were grasses 12%, legumes 3~7%, others 65% and dead materials 15% in old pastures. The contents of crude protein, phosphoms and sodium were lower in old pastures(l3.30, 0.24 and 0.10% respectively) than those in new pastures(l5.47, 0.28 and 0.14% respectively). There was no difference in ADF, NDF, Ca, Mg and K content between the 2 kinds of pastures. The chemical characteristics of the 2 kinds of pastures was shown to be similar, except available phosphorus, comparing 8.18ppm in old pastures with 84.43ppm in new pastures. Although the herbage yield and the soil characteristics of old pastures were lower than those of new pastures, we suppose that the old pastures would be improved, if taken good care of by methods such as oversowing and sometimes applying fertilizer.

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A Study on Satirical Expression of Animal Cartoon & Animated Cartoon (동물 만화영상의 풍자적 표현 연구)

  • Lee, Hwa-Ja
    • Cartoon and Animation Studies
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    • s.9
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    • pp.266-282
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    • 2005
  • Cartoon & Animated cartoon is consists of imaginal attributes and linguistic attributes, and it is closely connected with humor and satirical contents. And then various expressions using animals as matter communicate satirical attributes of a satire strongly and easily. On this article, techniques of satirical expression using animals in Cartoon & Animated cartoon media are studied and analyzed. By the method, it looks around briefly beginning from primitive cave paintings of the prehistoric age to various contemporary Cartoon & Animated cartoon character industries as historical background of Cartoon & Animated cartoon, and also arranges various types that literary expression and representation for visual expression techniques - metaphorical expressions, emblematic expressions, figure of speech and so forth - on literature. This attempt aims for presenting a basic analysis method that connecting and combining Cartoon & Animated cartoon media with humanistic classification and making database of existing data. These accumulated data will indicate cartoon and the action of meaning.

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Technique for production and encoding of New dot-type Print Watermark Pattern (새로운 도트형 프린트 워터마크 패턴의 생성 및 부호화 기법)

  • Lee, Boo-Hyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.5
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    • pp.979-984
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    • 2009
  • In this paper, the technique for production and encoding of new dot-type print watermark is proposed. The print watermark has characteristics similar to those of the digital watermark and function as link which change various first informations(texts, symbols, figures, etc) on the printed matter to secondary contents (sound, video, character, etc) corresponding each to informations on the printed matter. The proposed dot-type print watermark pattern is represented as $16{\times}16$ matrix in $0.4mm^2$ area and dots are printed on only 23 elements of $16{\times}16$ matrix. The size of each dot is so small(0.02mm)that it can not be seen. Because position of printed dots correspond to the position of each digit in binary notation in this paper, they are encoded easily and there are about 8,000,000 watermark patterns enough to express first information of printed matters. It was showed that the proposed print watermark patterns are recognized without difficulty by the own recognition device.

Analysis of words related with medical concept and context of paragraphs in Suwen of Huang Di Nei Jing based on concreteness and ideality (『황제내경(黃帝內經) · 소문(素問)』의 개념어(槪念語)와 논지(論旨) 분석(分析) - 구체성과 관념성을 중심으로 -)

  • Song, Young-Seung;Kim, Eun-Ha
    • Journal of Korean Medical classics
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    • v.26 no.4
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    • pp.43-70
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    • 2013
  • Objective : analysis of words related with medical concept and context of paragraphs in Suwen of Huang Di Nei Jing based on concreteness and ideality. Method : First, I extract words having medical concept out of the whole sentence of Huang Di Nei Jing. and classifies them according to the type of medical concept. Second, I classify all sentence of it on the basis of analysing of the words. Result : 1. There are not an interrelationship between the abstract and concrete words from the perspective of cause and effect. Abstract words group are divided into two different parts according to the fundamental character. There are the concept being formed from pure idea and the concept being formed from material idea. The main words composed most important part of the oriental medicine have a combination mode with these two word groups. 2. We have several data about concreteness and ideality of Huang Di Nei Jing. Subjects and contents in provisions are concrete relatively. But the logical basis of sentences is remarkably ideational. Many kinds of abstract words are used dominantly to compose logics of these basis. It confirms that concrete words can not be used to make theories and concepts in Suwen. Conclusion : I analyzed words related with medical concept and context of paragraphs in Suwen of Huang Di Nei Jing based on concreteness and ideality and I found that the concept and logical system of Huang Di Nei Jing in the objective point of view.

A Management method of Load Balancing among Game Servers based on Distributed Server System Using Map Balance Server (분산형 서버 구조 기반 Map 밸런스 서버를 이용한 게임 서버 간 부하 관리 방법)

  • Kim, Soon-Gohn;Lee, Nam-Jae;Yang, Seung-Weon
    • Journal of Advanced Navigation Technology
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    • v.15 no.6
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    • pp.1034-1041
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    • 2011
  • Generally, In distributed online game server system, game maps are processed separately by means of dividing into several unit blocks. But the keeping normal distribution of user in game map is very difficult because preferences of game users are not same according to individual user's private character. For this reason, if the huge number of users concentrate on particular region of same game map at once, the game server exceed their threshold so that the system can be getting down. Conversely, the efficiency of system goes down considerably because the game server must perform map processing continuously even under user_empty situation. To solve this problem, in this paper, we propose a Map management method to control relatively normal distribution of users in game maps using Map Balance Server. In suggested model, we can reduce the load of game servers by means of turn off the game map processing temporary when a server is under user_empty situation. we also can maximize server performance by means of redistribution of map processing load among servers.

A Keyword-based Filtering Technique of Document-centric XML using NFA Representation (NFA 표현을 사용한 문서-중심적 XML의 키워드 기반 필터링 기법)

  • Lee, Kyoung-Han;Park, Seog
    • Journal of KIISE:Databases
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    • v.33 no.5
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    • pp.437-452
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    • 2006
  • In this paper, we propose an extended XPath specification which includes a special matching character '%' used in the LIKE operation of SQL in order to solve the difficulty of writing some queries to filter element contents well, using the previous XPath specification. We also present a novel technique for filtering a collection of document-centric XMLs, called Pfilter, which is able to exploit the extended XPath specification. Owing to sharing the common prefix characters of the operands in value-based predicates, the Pfilter improves the performance in processing those. We show several performance studies, comparing Pfilter with Yfilter in respect to efficiency and scalability as using multi-query processing time (MQPT), and reporting the results with respect to inserting, deleting, and processing of value-based predicates. In conclusion, our approach provides a core algorithm for evaluating the contains() function of XPath queries in previous XML filtering researches, and a foundation for building XML-based distributed information systems.

Data-driven Facial Expression Reconstruction for Simultaneous Motion Capture of Body and Face (동작 및 효정 동시 포착을 위한 데이터 기반 표정 복원에 관한 연구)

  • Park, Sang Il
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.3
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    • pp.9-16
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    • 2012
  • In this paper, we present a new method for reconstructing detailed facial expression from roughly captured data with a small number of markers. Because of the difference in the required capture resolution between the full-body capture and the facial expression capture, they hardly have been performed simultaneously. However, for generating natural animation, a simultaneous capture for body and face is essential. For this purpose, we provide a method for capturing the detailed facial expression only with a small number of markers. Our basic idea is to build a database for the facial expressions and apply the principal component analysis for reducing the dimensionality. The dimensionality reduction enables us to estimate the full data from a part of the data. We justify our method by applying it to dynamic scenes to show the viability of the method.

The Suggestion of the Korean Folk Picture Image for Game Graphic (한국 풍속화의 도상을 활용한 게임그래픽의 제안)

  • Kim, Boo-Ja
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.66-71
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    • 2002
  • The common lives of the korean people reflect the feeling and emotion of their own world irrespective of rank and class. The folk picture which has the humor, feeling of the korean people, has been with the whole nation throughout times. Therefore it reveals the imaged tradition, recordable character and the truth. It is the folk picture that is the first stream of the game graphic. Because it has its own world built by timeless culture, philosophy, religion, art, and so on. When the game is understood as the reappearance of virtual truth, and the whole new world of the game players, it is really necessary to develop the game graphic with creative plans and artistic value. It is the time to focus on the korean folk picture as a new sources of the contents. Then it is obvious to solidfy the groundwork of the game industry if people at all ages play games as a result of reinterpreting and developing technical tools for the korean folk picture for the present age.

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