• Title/Summary/Keyword: Character contents

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A Study on the Characteristics of Re-Organized Shortform Contents (재가공형 숏폼 콘텐츠의 특성 연구)

  • Lee, Jin;Yun, Hyunjung;Yun, Hye-Young
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.67-80
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    • 2022
  • The purpose of this study is to clarify the meaning and characteristics of re-organized shortform contents, which is centered on media companies to edit and service existing broadcast content. For this, KBS, MBC, SBS, JTBC, and tvN's entire drama videos and representative entertainment programs opened on the Naver TV platform from 2014 to 2021 were selected for analysis and a synchronic and diachronic approach was conducted at the same time. As a result of the analysis, quantitative and qualitative expansion was made, with the number and form of videos provided by both dramas and entertainment programs diversifying from a synchronic approach. In particular, in the case of special videos, the meaning as independent content was also strengthened, such as sequencing centered on characters, themes, and materials. It was confirmed that thumbnails and titles were also formalized as tags as paratexts that act as curation for searches. From a diachronic point of view, it was found that re-organized shortform contents is considered to be character-oriented contents and independent viewing context through comparison with real-time views and original videos. This study is significant as an attempt to capture the meaning and phase change of shortform contents, which was considered incidental.

Saving Mama Turtle: Designing A Computer Game to Make Emotion Directly and Indirectly (엄마 거북이 구하기: 직간접 감정유발 게임의 디자인)

  • Song, Byoung-Ho
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.118-125
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    • 2006
  • To solve the reverse function problem of computer games criticized nowadays, the main fact to be concerned in design should be to make feelings of satisfaction during playing and solving the given situation in the game world. In this paper, a design to fulfill the feelings of satisfaction directly and indirectly, controlling playable characters to help another non-playable character in some sort of danger is explained. The requirements to do so is analyzed and the result of demonstration is also presented.

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Linear Interpolation Transition of Character Animation for Immediate 3D Response to User Motion

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.11 no.1
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    • pp.15-20
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    • 2015
  • The purpose of this research is to study methods for performing transition that have visual representation of corresponding animations with no bounce in subsequently recognized user information when attempting to interact with a virtual 3D character in real-time using user motion. If the transitions of the animation are needed owing to a variety of external environments, continuous recognition of user information is required to correspond to the motion. The proposed method includes linear interpolation of the transition using cross-fades and blending techniques. The normalized playing time of the source animation was utilized for automatically calculating the transition interpolation length of the target animation and also as the criteria in selecting the crossfades and blending techniques. In particular, in the case of blending, the weighting value based on the degree of similarity between two animations is used as a blending parameter. Accordingly, transitions for visually excellent animation are performed on interactive holographic projection systems.

Study on the a hour applied color arrangement according to the choice of animation character (애니메이션 캐릭터 설정에 따른 시간대별 응용 색채 배색 연구)

  • Hwang, Ji-Yeon;Park, Jin-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.525-529
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    • 2006
  • A color analysis of an abroad film festival prime minister animation and a sensitivity color system natural disposition, a color arrangement of color according to the setting up of an animation character, We study an application color arrangement of color according to various hour, to enhance the level through data analysis which is the qualitative try to present by the plan.

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A Study on the Intelligent NPC in MMORPG (MMORPG에서의 지능형 NPC에 관한 연구)

  • Lee, Eun-Hee;Park, Choong-Shik;Cho, Sung-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.388-391
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    • 2006
  • In the lately fews years, it take a growing interested in game AI and study zealously on game AI. In this paper, we research an usual individuality of NPC(Non-Player Character) on MMORPG(Massively Multiplayor Online Role Playing Game) and An AI technique on computer game. we study on a role and an individuality of NPC for take-up the game, moreover, we research on technique of game AI for take-up the game.

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A Study on Non-Verbal Expressions for the Realization of Narrative Visualization -Focusing on a 3D Cat Character, "Puss" (내러티브 시각화 구현을 위한 비언어적 표현 연구-3D 고양이 캐릭터 "Puss"를 중심으로)

  • Lee, Young-Suk;Kim, Sang-Nam
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.659-672
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    • 2016
  • In animated films, characters materialize narratives through acting. The narrative is an element to materialize accurate delivery of lines and emotions. The non-verbal actions should express lots of emotions and lines in scenes, and also they can be used as a way of empathy. This study analyzed the visualization factors of narrative focusing on a cat character frequently shown in animated films. For this, the visualization factors of non-verbal actions expressed in characters' personal space and dynamic space were extracted. Based on this, it aims to suggest the emotion expressing method of characters to realize effective narrative visualization. In the future, it aims to be used as reference data in case when producing non-verbal communication for 3D characters.

From Epic movie a portrait of a person and musical characteristic (서사영화에서의 인물 묘사와 음악적 특징 - 영화 [Ben-Hur]를 중심으로)

  • Kwon, MinSeo;Lee, Seungyon-Seny
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.147-148
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    • 2014
  • The analysis of the various settings for modal Composition used for characterization of the characters in an epic movie. We set the mode along the role of the profession, gender of the characters in the movie. The mode is used, from Gregorian chant. Analysis reveals the Dorian, Phrygian, Lydian, Mixolydian, Aeolian, Locrian, Ionian character of the seven total Mode how the character is portrayed in the characters for each Mode specificity. The analysis of the reasons for the musical approach and the nature of the characters cited for Mode a portion of Plato's [Republic].

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Creating Characters Based on the Portrait Paintings of the Chosun Period and the Death Records of the "Chosun-dynasty Sillok"

  • Jang, Sun-Hee;Kwon, Yu-Mi
    • International Journal of Contents
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    • v.7 no.2
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    • pp.49-58
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    • 2011
  • This study investigates the portrait paintings of the Chosun period and the Death Records of the Chosun-dynasty Sillok in an effort to find new methods to apply to character design. The basis of this study were 42 figures from a group of portrait paintings from the late Goryeo period to the Chosun dynasty of the 25th King, Chul-Jong. First, Chinese letters illustrating the personalities in the Death Records were classified into five groups based on the Big Five theory, which divides personalities into the Big Five Personality Traits of extraversion, agreeableness, conscientiousness, neuroticism, and openness. Secondly, a representative facial image was created through a morphing technique after extracting the portraits using a method that relied on the high frequency of the appearance of specific Chinese letters related to each personality type.

Solvolysis of Benzyl Arenesulfonates in Acetone-Water Mixture (IV) (아세톤 용매에서의 Benzyl Arenesulfonate 의 가용매 분해 (제4보))

  • Lee, Woo Bung;Yoh, Soo Dong
    • Journal of the Korean Chemical Society
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    • v.20 no.5
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    • pp.391-397
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    • 1976
  • Substituent effects of leaving group in benzylarenesulfonates solvolysis have been carried out in 10∼50% water-acetone mixtures by electric conductivity method. Results of solvent effects, substituent effects and variable rate difference of water contents, show that $S_N1$ character almost predominates through the substituents, though p-MeO favors more or less $S_N2$ character in low water contents.

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Comparison of Agronomic Characteristics and Chemical Component of Panax ginseng C.A. Meyer and Panax quinquefolium L. (고려인삼과 미국삼의 형질특성 및 성분비교)

  • 정열영;정찬문
    • Journal of Ginseng Research
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    • v.19 no.2
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    • pp.160-164
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    • 1995
  • This study was carried out to compare the root yields, root characters, saponin and ginsenosides contents of 6-year-old p. ginseng and p. quinquefolium. These two ginseng species showed difference in the diameter and ten비h of mainroot. The main root length or p. quinquefolium was shorter than that of p. ginseng, whereas Jakyung-jong and Hwangsook-jong of P. ginseng showed similar root length. Proximate composition were similar between the two species, however, crude fibercontent was significantly higher in main and lateral root of Jakyung-jong and Hwang sook-jong of P ginseng than P quinquefolium. In regard to mineral contents of root, P ginseng contained more Ca and Mn and less Fe and Al than P. quinquefolium. P. quinquefolium contained more of Rbl and Rd of protopanaxadiol saponin, and less or Re, $Rg_1$ and $Rg_2$ of protopanaxatriol saponin than P ginseng. However, no Rf was detected in the p. quinquefolium. Key words Panax ginseng, Panax quinquefolium, ginseng character, ginsenoside.

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