• Title/Summary/Keyword: Character System

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A Study on Proportion Distort System for Idea generator (아이디어 산출을 위한 자율 비례 변형 시스템에 관한 연구 - 3Dimension Character 중심으로)

  • 조동민;최원재
    • Archives of design research
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    • v.14 no.3
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    • pp.155-164
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    • 2001
  • Under the ambiguous situation that Id character design aim is not defined, this study would help designers with 1. overcoming the limitation of character form generation ability by establishing visual application system, 2. accepting users'opinions by generating character images dynamically, analysing and giving information on the preferred ones on the web on real time, 3. identifying tendency of preference so that they can generate preferred colors and images in future by updating image combination and dropping low-preferred ones. this system would play a role as an idea or character form generation application in the 3d character design development process

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An On-line Speech and Character Combined Recognition System for Multimodal Interfaces (멀티모달 인터페이스를 위한 음성 및 문자 공용 인식시스템의 구현)

  • 석수영;김민정;김광수;정호열;정현열
    • Journal of Korea Multimedia Society
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    • v.6 no.2
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    • pp.216-223
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    • 2003
  • In this paper, we present SCCRS(Speech and Character Combined Recognition System) for speaker /writer independent. on-line multimodal interfaces. In general, it has been known that the CHMM(Continuous Hidden Markov Mode] ) is very useful method for speech recognition and on-line character recognition, respectively. In the proposed method, the same CHMM is applied to both speech and character recognition, so as to construct a combined system. For such a purpose, 115 CHMM having 3 states and 9 transitions are constructed using MLE(Maximum Likelihood Estimation) algorithm. Different features are extracted for speech and character recognition: MFCC(Mel Frequency Cepstrum Coefficient) Is used for speech in the preprocessing, while position parameter is utilized for cursive character At recognition step, the proposed SCCRS employs OPDP (One Pass Dynamic Programming), so as to be a practical combined recognition system. Experimental results show that the recognition rates for voice phoneme, voice word, cursive character grapheme, and cursive character word are 51.65%, 88.6%, 85.3%, and 85.6%, respectively, when not using any language models. It demonstrates the efficiency of the proposed system.

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Character Segmentation and Recognition Algorithm for Various Text Region Images (다양한 문자열영상의 개별문자분리 및 인식 알고리즘)

  • Koo, Keun-Hwi;Choi, Sung-Hoo;Yun, Jong-Pil;Choi, Jong-Hyun;Kim, Sang-Woo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.4
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    • pp.806-816
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    • 2009
  • Character recognition system consists of four step; text localization, text segmentation, character segmentation, and recognition. The character segmentation is very important and difficult because of noise, illumination, and so on. For high recognition rates of the system, it is necessary to take good performance of character segmentation algorithm. Many algorithms for character segmentation have been developed up to now, and many people have been recently making researches in segmentation of touching or overlapping character. Most of algorithms cannot apply to the text regions of management number marked on the slab in steel image, because the text regions are irregular such as touching character by strong illumination and by trouble of nozzle in marking machine, and loss of character. It is difficult to gain high success rate in various cases. This paper describes a new algorithm of character segmentation to recognize slab management number marked on the slab in the steel image. It is very important that pre-processing step is to convert gray image to binary image without loss of character and touching character. In this binary image, non-touching characters are simply separated by using vertical projection profile. For separating touching characters, after we use combined profile to find candidate points of boundary, decide real character boundary by using method based on recognition. In recognition step, we remove noise of character images, then recognize respective character images. In this paper, the proposed algorithm is effective for character segmentation and recognition of various text regions on the slab in steel image.

An analysis of DIY Character System of Mobile Game (모바일 게임의 DIY 캐릭터 시스템 분석)

  • Lee, Wan-Bok;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.423-429
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    • 2016
  • Character customization means a series of processes to build a characters. Mobile character customizing system is very scarce than Online RPG system qualitatively or quantitatively. In this paper, I will propose some effective elements about A DIY character system that must be suitable for the mobile environment system. The reasons why Select System is mainly used as the customizing system in RPG are as follows; First, the screen of a mobile device is small; Second, it is due to the space-time characteristics with which mobile games are played. In the middle of playing a game, a customizing system should be adopted in order for players not to feel bored. In addition, avatar's costumes should be continually updated.

Keyword Spotting on Hangul Document Images Using Character Feature Models (문자 별 특징 모델을 이용한 한글 문서 영상에서 키워드 검색)

  • Park, Sang-Cheol;Kim, Soo-Hyung;Choi, Deok-Jai
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.521-526
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    • 2005
  • In this Paper, we propose a keyword spotting system as an alternative to searching system for poor quality Korean document images and compare the Proposed system with an OCR-based document retrieval system. The system is composed of character segmentation, feature extraction for the query keyword, and word-to-word matching. In the character segmentation step, we propose an effective method to remove the connectivity between adjacent characters and a character segmentation method by making the variance of character widths minimum. In the query creation step, feature vector for the query is constructed by a combination of a character model by typeface. In the matching step, word-to-word matching is applied base on a character-to-character matching. We demonstrated that the proposed keyword spotting system is more efficient than the OCR-based one to search a keyword on the Korean document images, especially when the quality of documents is quite poor and point size is small.

The Avata Construction System for Image Lossless Scaling (이미지 손실없는 확대/축소가 가능한 아바타 생성 시스템)

  • 김원중;장미화
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.2
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    • pp.181-189
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    • 2002
  • In this paper, we designed and implemented Avata construction system using XML(extensible Markup Language) and SVG(Scalable Vector Graphic). The Web character created with Avata(or Web character) construction system are displayed in same (on without damage of image, regardless terminal type and user can modify and change image easily in form that want. Compare with existing Web character system, the Reusability of web character part element Is increased greatly with Avata construction system of this paper. Because SVG is described by text, graphic retrieval is convenient, and applications can use easily SVG document. Also, SVG can create web graphic document dynamically with database because can access easily in all graphic primitives of line, Polygon, text, image etc. As well as web character using study finding, we may develop usable technology to some contents on World Wide Web.

Typographical Analyses and Classes in Optical Character Recognition

  • Jung, Min-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.5 no.1
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    • pp.21-25
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    • 2004
  • This paper presents a typographical analyses and classes. Typographical analysis is an indispensable tool for machine-printed character recognition in English. This analysis is a preliminary step for character segmentation in OCR. This paper is divided into two parts. In the first part, word typographical classes from words are defined by the word typographical analysis. In the second part, character typographical classes from connected components are defined by the character typographical analysis. The character typographical classes are used in the character segmentation.

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Character Customizing System Based on Physiognomy -Focused on AION Character Creation System- (관상학에 근거한 캐릭터 커스터마이징 시스템 - 아이온 캐릭터 생성 시스템을 중심으로 -)

  • Jung, Suk-Ho;Lee, Wan-Bok;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Dong-Lyeor
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.3-14
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    • 2010
  • There has been a revolutionary growth and advancement in the area of online game, though the history of online games is shorter than that of the other genre. Among the elements consisting of a game, the character customizing system has advanced poorly when compared with the other elements of a game system. The poor computer graphics technology hindered the emergence of a good quality of a character customizing system. However the need of users for the rich facial expressions together with the rapid advancement of the computer graphic technology have driven the customizing system to provide a high degree of freedom to the extent that items for the face assembly could generate new profits. This paper analyzed the Aion Customizing System based on the art of physiognomy where the facial features of people are studied and analyzed, in order to make various personalized characters to the extent of increased freedom. According to our design, the more sophisticated and complex and subtle character customization system can be devised following the proposed design.

CGS System based on Three-Dimensional Character Modeling II (Part 2: About Digital Process) (3차원 캐릭터 모델기반 CGS System 구축 II (Part 2 : Digital Process에 관하여))

  • Cho, Dong-Min;Cho, Kwang-Soo
    • Journal of Korea Multimedia Society
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    • v.13 no.7
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    • pp.1095-1104
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    • 2010
  • This study is to suggest the design generation methodology for the maximization of idea generation ability and to overcome restriction of thinking out of existing idea generation methodology, it has suggested the CGS(Character Generation System) that is a creative idea generation methodology identified and complemented the problem of the existing computerized idea generation(PDS with Proportion) method out of the preceded studies on the creative idea generation methodologies. In addition, this research being extended on the article vol.11,no.11, "CGS System based on Three-Dimensional Character Modeling Ⅰ(Part1: about Non-Digital Process )," on Korea Multimedia Society in November 2008 issue and this study is expected to have effectives as one method for idea generation or creative image generation assistance during the 3D character development process with practical implementation of system, research directions and present the results.

A Study of Story Visualization Based on Variation of Characters Relationship by Time (등장인물들의 시간적 관계 변화에 기초한 스토리 가시화에 관한 연구)

  • Park, Seung-Bo;Baek, Yeong Tae
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.119-126
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    • 2013
  • In this paper, we propose and describe the system to visualize the story of contents such as movies and novels. Character-net is applied as story model in order to visualize story. However, it is the form to be accumulated for total movie story, though it can depict the relationship between characters. We have developed the system that analyzes and shows the variation of Character-net and characters' tendency in order to represent story variation depending on movie progression. This system is composed by two windows that can play and analyze sequential Character-nets by time, and can analyze time variant graph of characters' degree centrality. First window has a function that supports to find important story points like the scenes that main characters appear or meet firstly. Second window supports a function that track each character's tendency or a variation of his tendency through analyzing in-degree graph and out-degree. This paper describes the proposed system and discusses additional requirements.