• Title/Summary/Keyword: Character Input Method

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Establishment of the Korean Standard Vocal Sound into Character Conversion Rule (한국어 음가를 한글 표기로 변환하는 표준규칙 제정)

  • 이계영;임재걸
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.2
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    • pp.51-64
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    • 2004
  • The purpose of this paper is to establish the Standard Korean Vocal Sound into Character Conversion Rule (Standard VSCC Rule) by reversely applying the Korean Standard Pronunciation Rule that regulates the way of reading written Hangeul sentences. The Standard VSCC Rule performs a crucially important role in Korean speech recognition. The general method of speech recognition is to find the most similar pattern among the standard voice patterns to the input voice pattern. Each of the standard voice patterns is an average of several sample voice patterns. If the unit of the standard voice pattern is a word, then the number of entries of the standard voice pattern will be greater than a few millions (taking inflection and postpositional particles into account). This many entries require a huge database and an impractically too many comparisons in the process of finding the most similar pattern. Therefore, the unit of the standard voice pattern should be a syllable. In this case, we have to resolve the problem of the difference between the Korean vocal sounds and the writing characters. The process of converting a sequence of Korean vocal sounds into a sequence of characters requires our Standard VSCC Rule. Making use of our Standard VSCC Rule, we have implemented a Korean vocal sounds into Hangeul character conversion system. The Korean Standard Pronunciation Rule consists of 30 items. In order to show soundness and completeness of our Standard VSCC Rule, we have tested the conversion system with various data sets reflecting all the 30 items. The test results will be presented in this paper.

Effective Recognition of Land Registration Map Using Fuzzy Inference (퍼지추론 기반의 효율적인 지적도면 인식)

  • Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.11 no.3
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    • pp.343-349
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    • 2007
  • This paper addressed a recognition method of land registration map based on fuzzy inference scheme, which is able to solve the time complexity problem of typical method [Fig. 2]. Not only line color, thickness but also number, character are used as a fuzzy input parameter. It concentrated on generation of fuzzy association map, and useful informations are extracted result from fuzzy inference. These results are precedent process for estimating the construction space and restoring 3D automatic modeling. It can also utilize to the internet service acceleration propulsion business such as u-Gov based land registration service.

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Recording and Retrieving a Color Image Using Binary Image Precessing in Holographic Optical Memory (홀로그래픽 광메모리에서 이진 영상 처리를 이용한 컬러 영상 기록 및 복원)

  • Kim, Jung-Hoi;An, Jun-Won;Kim, Nam;Lee, Kwon-Yeon
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.36D no.11
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    • pp.71-81
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    • 1999
  • In this paper, digital holographic data storage system is implemented to record and retrieve the color images using new direct access method and binary image processing. As a result of applying image processing via a proposed direct access method, we can reduce the number of data page than binary image processing using raw file and replay color image of resolution of $128{\times}80{\times}256$ (6.6KB). Also it is showed that the input data can be transformed into digital holograms regardless of any kinds of file such as character data, moving picture. etc.

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A Study on Optical Condition and preprocessing for Input Image Improvement of Dented and Raised Characters of Rubber Tires (고무타이어 문자열 입력영상 개선을 위한 전처리와 광학조건에 관한 연구)

  • 류한성;최중경;권정혁;구본민;박무열
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.1
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    • pp.124-132
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    • 2002
  • In this paper, we present a vision algorithm and method for input image improvement and preprocessing of dented and raised characters on the sidewall of tires. we define optical condition between reflect coefficient and reflectance by the physical vector calculate. On the contrary this work will recognize the engraved characters using the computer vision technique. Tire input images have all most same grey levels between the characters and backgrounds. The reflectance is little from a tire surface. therefore, it's very difficult segment the characters from the background. Moreover, one side of the character string is raised and the other is dented. So, the captured images are varied with the angle of camera and illumination. For optimum Input images, the angle between camera and illumination was found out to be with in 90$^{\circ}$. In addition, We used complex filtering with low-pass and high-pass band filters to improve input images, for clear input images. Finally we define equation reflect coefficient and reflectance. By doing this, we obtained good images of tires for pattern recognition.

Vehicle Recognition with Recognition of Vehicle Identification Mark and License Plate (차량 식별마크와 번호판 인식을 통한 차량인식)

  • Lee Eung-Joo;Kim Sung-Jin;Kwon Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.8 no.11
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    • pp.1449-1461
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    • 2005
  • In this paper, we propose a vehicle recognition system based on the classification of vehicle identification mark and recognition of vehicle license plate. In the proposed algorithm, From the input vehicle image, we first simulate preprocessing procedures such as noise reduction, thinning etc., and detect vehicle identification mark and license plate region using the frequency distribution of intensity variation. And then, we classify extracted vehicle candidate region into identification mark, character and number of vehicle by using structural feature informations of vehicle. Lastly, we recognize vehicle informations with recognition of identification mark, character and number of vehicle using hybrid and vertical/horizontal pattern vector method. In the proposed algorithm, we used three properties of vehicle informations such as Independency property, discriminance property and frequency distribution of intensity variation property. In the vehicle images, identification mark is generally independent of the types of vehicle and vehicle identification mark. And also, the license plate region between character and background as well as horizontal/vertical intensity variations are more noticeable than other regions. To show the efficiency of the propofed algorithm, we tested it on 350 vehicle images and found that the propofed method shows good Performance regardless of irregular environment conditions as well as noise, size, and location of vehicles.

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A study on Mapping the Unicode based Hangul-Hanja for prescription names in Korean Medicine (처방명 연계를 위한 유니코드 한자 기반의 한글-한자 매핑정보 구축에 관한 연구)

  • Jeon, Byoung-Uk;Kim, An-Na;Kim, Ji-Young;Oh, Yong-Taek;Kim, Chul;Song, Mi-Young;Jang, Hyun-Chul
    • Korean Journal of Oriental Medicine
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    • v.18 no.3
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    • pp.133-139
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    • 2012
  • Objective : UMLS is 'Ontology' which establishes the database for medical terminology by gathering various medical vocabularies representing same fundamental concepts. Method : Although Chinese character are represented in the Chinese part of Korean Unicode system in a computer, writing of Chinese characters is vary depending on Chinese input systems and Chinese writers' levels of knowledge. As the result of this, representation of Chinese writing in a computer will be considerably different from an old Chinese document. Therefore, a meaningful relationship between digital Chinese terminology and translated Korean is necessary in order to build Ontology for Chinese medical terms from Oriental medical prescription in a computer system. Result : This research will present 1:1 mapping information among the Chinese characters used in the Oriental medical prescription with analysis of 'same character different sound' and 'same meaning different shape' in Chinese part of Unicode systems. Conclusions : Furthermore, the research will provide top-down menu of relationship between Chinese term and Korean term in medical prescription with assumption of that the Oriental medical prescription has its own unique meaning.

The Chinese Characters Learning Contents Based on Gesture Recognition Using HMM Algorithm (HMM을 이용한 제스처 인식 기반 한자 학습 콘텐츠)

  • Song, Dae-Hyeon;Kim, Dong-Min;Lee, Chil-Woo
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.1067-1074
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    • 2012
  • In this paper, we proposed a contents of Chinese characters learning based on gesture recognition using HMM(hidden markov model) algorithm. Input image of the system is obtained in 3-dimensional information from the TOF camera, and the method of gesture recognition is consisted of part of forecasting user's posture in two infrared images and part of recognizing gestures from continuous poses. In the communication between human and computer, this system provided convenience that user can manipulate it easily by not using any further equipment but action. Because this system raise immersion and interest by using two large display and various multimedia factor, it can maximize information transmission. The edutainment Chinese character contents proposed in this paper provide educational effect that use can master Chinese character naturally with interest, and it can be expected a synergy effect via content experience because it is based on gesture recognition.

Realistic Keyboard Typing Motion Generation Based on Physics Simulation (물리 시뮬레이션에 기반한 사실적인 키보드 타이핑 모션 생성)

  • Jang, Yongho;Eom, Haegwang;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.5
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    • pp.29-36
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    • 2015
  • Human fingers are essential parts of the body that perform complex and detailed motion. Expression of natural finger motion is one of the most important issues in character animation research. Especially, keyboard typing animation is hard to create through the existing animation pipeline because the keyboard typing typically requires a high level of dexterous motion that involves the movement of various joints in a natural way. In this paper, we suggest a method for the generation of realistic keyboard typing motion based on physics simulation. To generate typing motion properly using physics-based simulation, the hand and the keyboard models should be positioned in an allowed range of simulation space, and the typing has to occur at a precise key location according to the input signal. Based on the observation, we incorporate natural tendency that accompanies actual keyboard typing. For example, we found out that the positions of the hands and fingers always assume the default pose, and the idle fingers tend to minimize their motion. We handle these various constraints in one solver to achieve the results of real-time natural keyboard typing simulation. These results can be employed in various animation and virtual reality applications.

Robustness of Differentiable Neural Computer Using Limited Retention Vector-based Memory Deallocation in Language Model

  • Lee, Donghyun;Park, Hosung;Seo, Soonshin;Son, Hyunsoo;Kim, Gyujin;Kim, Ji-Hwan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.3
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    • pp.837-852
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    • 2021
  • Recurrent neural network (RNN) architectures have been used for language modeling (LM) tasks that require learning long-range word or character sequences. However, the RNN architecture is still suffered from unstable gradients on long-range sequences. To address the issue of long-range sequences, an attention mechanism has been used, showing state-of-the-art (SOTA) performance in all LM tasks. A differentiable neural computer (DNC) is a deep learning architecture using an attention mechanism. The DNC architecture is a neural network augmented with a content-addressable external memory. However, in the write operation, some information unrelated to the input word remains in memory. Moreover, DNCs have been found to perform poorly with low numbers of weight parameters. Therefore, we propose a robust memory deallocation method using a limited retention vector. The limited retention vector determines whether the network increases or decreases its usage of information in external memory according to a threshold. We experimentally evaluate the robustness of a DNC implementing the proposed approach according to the size of the controller and external memory on the enwik8 LM task. When we decreased the number of weight parameters by 32.47%, the proposed DNC showed a low bits-per-character (BPC) degradation of 4.30%, demonstrating the effectiveness of our approach in language modeling tasks.

A Study on Manipulating Method of 3D Game in HMD Environment by using Eye Tracking (HMD(Head Mounted Display)에서 시선 추적을 통한 3차원 게임 조작 방법 연구)

  • Park, Kang-Ryoung;Lee, Eui-Chul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.49-64
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    • 2008
  • Recently, many researches about making more comfortable input device based on gaze detection technology have been done in human computer interface. However, the system cost becomes high due to the complicated hardware and there is difficulty to use the gaze detection system due to the complicated user calibration procedure. In this paper, we propose a new gaze detection method based on the 2D analysis and a simple user calibration. Our method used a small USB (Universal Serial Bus) camera attached on a HMD (Head-Mounted Display), hot-mirror and IR (Infra-Red) light illuminator. Because the HMD is moved according to user's facial movement, we can implement the gaze detection system of which performance is not affected by facial movement. In addition, we apply our gaze detection system to 3D first person shooting game. From that, the gaze direction of game character is controlled by our gaze detection method and it can target the enemy character and shoot, which can increase the immersion and interest of game. Experimental results showed that the game and gaze detection system could be operated at real-time speed in one desktop computer and we could obtain the gaze detection accuracy of 0.88 degrees. In addition, we could know our gaze detection technology could replace the conventional mouse in the 3D first person shooting game.