• Title/Summary/Keyword: Character Industry

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A Study on the Status of Affairs and Vision of Fashion Specialists - Focusing on the Field Related to Multi-Media - (패션스페셜리스트의 현황 및 비전에 관한 연구 - 멀티미디어분야를 중심으로-)

  • Park, Song-Ae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.2
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    • pp.179-192
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    • 2007
  • This study is to search for a new area and a new kind of occupation for fashion in the field of multi-media such as a movie, drama, mass-culture and advertisement, as a basic investigation to improve a potential of a development of fashion in the future, to keep in step with the trend of the changes under the environment of cultural renovation. In this reports, the field and vision of new contents in fashion will be proposed. The definition and environment of multi-media were examined, and various kinds and work areas of new fashion specialists were defined. 12 professionals in each fields relative to multi-media were selected and the status of affairs, problems and requirements of fashion specialists were investigated through the in-depth interviews with them. Finally new fields and visions were suggested on it's future course. The kind of fashion-specialist on the field related to multi-media were like this: 1. Fashion-stylist, Art-director and Image-maker for star on the field of Video industry. 2. Fashion-illustrator for making animation-game character, Avatar fashion product designer and Internet shopping buyer for Online-business industry. 3. Fashion PR director, Fashion-photo stylist for Advertisement industry. 1 classified new field on the field related to multi-media as the above, and I researched the role of specialist in each field and the status of affairs and vision.

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A Brief Research on the Ten Years of China Fashion Week

  • Luo, Yuexi;Lu, Yue;Geum, Key-Sook
    • International Journal of Costume and Fashion
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    • v.6 no.2
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    • pp.55-61
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    • 2006
  • China became the largest costume industry and export country since 1994. The fashion market in China has been changed from seller's market to buyer's market. During this period, brand has taken an important part. The fashion industry in China is developing on outlook, function, materials and categories. I want to do this brief research on the ten years of China Fashion Week to review the development of China Fashion Week, which is the symbol of China fashion industry. I hope it can be reference for being comprehended by Chinese and other foreign countries. In 1997, China Fashion Week was called Fashion Design exhibition. The title was modified to be China Fashion Week in 2000. In 2003. the title was developed to China Fashion Week (Spring/Summer Collection) and China Fashion Week (Autumn/Winter Collection). In the past ten years, there have been 300 fashion collections, with 600 fashion designers who joined in the competitions, and thousands of models, reporters and photographers, who took part in China Fashion Week. Recently 200 login fashion brands, 300 fashion designers, more than 500 reporters and 50 model management companies have made a relationship with China Fashion Week. The first moment of China Fashion Week- "famous designer project": paying attention to the relationship between the level of fashion designers and the style of brands. Quite a good deal of fashion design became more practical. The second moment of China Fashion Week- "improving Chinese fashion brands ": fashion show was not a kind of stage art but the business dealing for brand during that period. The situation of China Fashion Week now: Chinese Haute Couture is showed wonderfully during China Fashion Week. Fashion contest became the character of China Fashion Week. The contests were for adult fashion designers, new designers, models, and photographers. According to the development between different countries on fashion, the international communication of China Fashion Week became more and more popular and wide. Fashion designers from France, Italy, New York, Korea and Japan had fashion shows in China Fashion Week. The Chinese top fashion designers were showing their work during Paris, Milan and New York fashion shows.

PERFORMANCE EVALUATION OF BUBBLE PUMP USED IN A PASSIVE SOLAR WATER HEATER SYSTEM

  • Xuesong, Li;Park, Gi-Tae;Chung, Han-Shik;Jeong, Hyo-Min
    • Proceedings of the KSME Conference
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    • 2007.05b
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    • pp.2309-2314
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    • 2007
  • The application analysis of bubble pump on the domestic solar water heater system is presented. The system investigated in this study is a passive device, self pumping and self regulating. It was test to use the bubble pump on solar water heater system. The test experiment has been taken on the existed vacuum tube about the efficiency, working fluid temperature and pressure and circulated power. In order to check the working temperature and working pressure effectively, the bubble pump was test separated from the solar water heater. The equipment consists of the bubble pump, heater and heat exchanger. The main structure of bubble pump was design depend on the character of two phase flow. The complete system was instrumented to measure pressures, temperatures and flow-rates at various locations. The theory analysis of design bubble pump has been given and the experiment design has been included in the paper.

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In-Situ Stress Measurements for Excavation of Deep Cavern (대심도 지하 공간 굴착을 위한 초기지압 측정 결과)

  • Lee, Hong-Gyu
    • Tunnel and Underground Space
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    • v.19 no.6
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    • pp.567-582
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    • 2009
  • The world's largest nucleon decay experiment facility is constructed at a depth of approximately 1,000meters, in the Kamioka mine, Japan. Because of the character as a large cavern in deep underground, in-situ stress measurements were conducted to provide basic information for design of the cavern. Three overcoring methods were used: 8-element embedding gauges developed by Japanese Central Research Institute of Electric Power Industry, hemispherical ended borehole technique with eight strain cross-gauges, and Hollow Inclusion Cell with 12 strain gauges. The principle stresses were not perfectly similar in each measurement. The average values of the 6 stress element were used to provide the direction and the magnitude of three principle stress.

The Study on Web Game based on Game Storytelling focused on Three Kingdom (게임 스토리텔링에 기반한 웹게임 연구 : 삼국지를 중심으로)

  • Ko, Jay;Kang, Hyosoon
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.55-62
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    • 2015
  • The meaning and development direction of storytelling of web game will be discussed in this study. The digital culture industry is getting grow more and more by technology innovation. But web game storytelling attracts attention less than technology development. So assuming that the future of game industry is depend on web game based on cloud environment, how much important the storytelling is for growth of web game will be studied. Taking 'Embracing Three Kingdom' as success case, which is representative web game in this country, the direction of web game storytelling will be suggested by analyzing 'Romance of the Three Kingdoms', which is back ground story of it, met web game and what complementary relationship made with it.

A Study on the Characteristics and the Buying Behaviors of Kidult Fashion Purchasers - Kidult Fashion Emotion and Socio-Psychological Variables - (키덜트 패션구매자의 특성과 구매행동 -키덜트 패션감성과 사회심리적 특성을 중심으로-)

  • Cha, Ji-Ha;Hong, Keum-Hee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.31 no.9_10
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    • pp.1373-1383
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    • 2007
  • The purpose of this study is to find out the dimensions of kidult fashion emotion and identify the influence of socio-psychological characteristics(nostalgic orientation, change inclination, and self-esteem) on kidult fashion emotion. 'Kidult', composite of kid and adult is indicating a group of people who feel nostalgic for and feel attachment to the products that they have been used in their childhood. A questionnaire was prepared in the survey and a total of 474 women in their twenties and thirties who had purchased the kidult fashion products were selected. The research findings are as follows: 1. Kidult fashion emotion can be classified as 5 factors: pursuits of fashion emotion, seeking girlish image emotion, preference for character emotion, seeking fun emotion, and past oriented emotion. 2. Socio-psychological variable that affected kidult fashion emotion is turned out change inclination. 3. The higher the seeking girlish image and pursuit of fashion emotion tendencies, the more they purchase the kidult fashion products. Based on these results, kidult fashion emotions are not the attachment to the past but positive expression of self and individuality.

A Study for u-Jinju Construction Plan through Youth Digital Film Festival in Education Culture(The City of Jinju Case) (청소년 디지털 영화제를 통한 교육 문화 u-진주 구축 방안 연구(진주시 사례))

  • Ahn Byeong-Tae;Kim Yong-Man;Chung Bhum-Suk
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.67-74
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    • 2006
  • Resently, We suggested u-Korea strategy to manage and develop a nation based on national ubiquitous technology using mobile.. therefore many a local self-governing body is writing out u-City construction plan to build most suitable future city in oneself environment. In this paper, after analyze tendency and character of ubiquitous related plans, it makes a plan international youth digital film festival based on ubiquitous technology in jinju. And it suggest strategy of digital film or game industry on a department of digital contents industry. also, an opportunity this paper propose research scheme of early level for u-Jinju of city-farm composition supported ubiquitous service in all the jinju area.

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Traditional Korean Costumes, up to the Present and into the Future -Focusing on the Internationalization of the Traditional Korean Costume by Accentuating its Aesthetic Characteristics-

  • Baik, Young-Ja
    • International Journal of Costume and Fashion
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    • v.4
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    • pp.101-111
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    • 2004
  • This study was undertaken to discuss the traditional Korean Costumes up to the present and into the future, focusing on the internationalization by accentuating its aesthetic nature. In order to introduce the beauty of traditional Korean costume to the rest of the world, it is required that Korean fashion industry go through a full-scale renovation so that it can be concord with the contemporary world of information-technology. By having a deeper knowledge and understanding of the aesthetics in traditional costume and using them as guidelines, the present Korean fashion industry can accomplish an advanced level of research and development. The implications of the study are as follows. 1) It is important to recognize the functional aesthetics sociality of traditional costumes and to utilize it through appropriate application. 2) It is imperative to comprehend plasticity and expresiveness of meanings of traditional costumes. 3) Rationality and practicality of uniplanar character of the traditional costumes should also be recognized. 4) The globalization of the traditional Korean costumes will become more suitable to today's information-technology society and recreation of korean costumes by establishing a database through collecting information and systematic analysis of the world fashion trends.

Experimental Study for the Optimum Conditions of Painting Using Phase Doppler Particle Analyzer (PDPA를 이용한 도장의 최적 조건에 관한 실험)

  • 황승식;김종철;하옥남;전운학;정회원
    • Transactions of the Korean Society of Automotive Engineers
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    • v.5 no.4
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    • pp.1-20
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    • 1997
  • The automotive industry as the major industry of the nation has affected both society and economy since the automobile was invented, and the main technique that help to performance improvement of the automobile has been developed. But, the painting technique lags behind the main technique of the automobile because that was neglected. Specially, we can say that in case of the painting technique of the automobile of our nation is so weak situation. After we changed the injecting pressure, the composition ratio (paint, hardener, thinner) and the injecting flow rate from spray-gun by PDPA, we studied the character of the injecting velocity and droplet size, and found the fittest condition. So, we got the following result to help mending paint technique of automobile surface. We could know the following fact from the experiment result. When it does mending paint of automobile, there is most suitable that to inject the paint as injecting pressure 200∼300 kPa and to inject the ratio of paint 10 : 1 : 1 when the fluid adjective knob valve spay-gun is open full.

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A Study on the Mechanical Properties of Knit Fabric Using 3D Printing -Focused on PLA, TPU Filament- (3D프린팅을 이용한 편성물의 역학적 특성 연구 -PLA, TPU 필라멘트를 중심으로-)

  • Han, Yoojung;Kim, Jongjun
    • Journal of Fashion Business
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    • v.22 no.4
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    • pp.93-105
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    • 2018
  • Using FDM 3D printing, yarn shape and composition were modeled and 3D printed with PLA and TPU filaments currently used for apparel. Based on this, mechanical characteristics were measured to determine 3D printing yarn according to type of filaments in the 3D printed output and deformation and recovery characteristics due to differences in structure type. As a result of examining tensile and shear characteristics of PLA and TPU 3D printing compiles, TPU overall was measured with significantly lower stress than PLA. This is due to high elasticity of TPU's character, revealing that it has better flexibility than PLA. In addition, during deformation due to external forces, the more freedom between the head and foot parts of the loop, and the lower the force associated with each other, the more flexible it is. TPU revealed that it was easier to tension and recovery from tensile deformation than PLA, indicating potential for clothing materials using 3D printing. If high-molecular materials, such as PLA flexibility, it is likely to provide some flexibility through development of styles, including degree of freedom in modeling. Based on this, we provide basic data for developing 3D printing textures that can be satisfied with textile for apparel.