• 제목/요약/키워드: Channel Feedback

검색결과 522건 처리시간 0.017초

사용자 제작 콘텐츠의 활성화 요인에 대한 정성적 연구: 구비문학 이론을 중심으로 (A Qualitative Study on Facilitating Factors of User-Created Contents: Based on Theories of Folklore)

  • 정승기;이기호;이인성;김진우
    • Asia pacific journal of information systems
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    • 제19권2호
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    • pp.43-72
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    • 2009
  • Recently, user-created content (UCC) have emerged as popular medium of on-line participation among users. The Internet environment has been constantly evolving, attracting active participation and information sharing among common users. This tendency is a significant deviation from the earlier Internet use as an one-way information channel through which users passively received information or contents from contents providers. Thanks to UCCs online users can now more freely generate and exchange contents; therefore, identifying the critical factors that affect content-generating activities has increasingly become an important issue. This paper proposes a set of critical factors for stimulating contents generation and sharing activities by Internet users. These factors were derived from the theories of folklores such as tales and songs. Based on some shared traits of folklores and UCC content, we found four critical elements which should be heeded in constructing UCC contents, which are: context of culture, context of situation, skill of generator, and response of audience. In addition, we selected three major UCC websites: a specialized contents portal, a general internet portal, and an official contents service site, They have different use environments, user interfaces, and service policies, To identify critical factors for generating, sharing and transferring UCC, we traced user activities, interactions and flows of content in the three UCC websites. Moreover, we conducted extensive interviews with users and operators as well as policy makers in each site. Based on qualitative and quantitative analyses of the data, this research identifies nine critical factors that facilitate contents generation and sharing activities among users. In the context of culture, we suggest voluntary community norms, proactive use of copyrights, strong user relationships, and a fair monetary reward system as critical elements in facilitating the process of contents generation and sharing activities. Norms which were established by users themselves regulate user behavior and influence content format. Strong relationships of users stimulate content generation activities by enhancing collaborative content generation. Particularly, users generate contents through collaboration with others, based on their enhanced relationship and specialized skills. They send and receive contents by leaving messages on website or blogs, using instant messenger or SMS. It is an interesting and important phenomenon, because the quality of contents can be constantly improved and revised, depending on the specialized abilities of those engaged in a particular content. In this process, the reward system is an essential driving factor. Yet, monetary reward should be considered only after some fair criterion is established. In terms of the context of the situation, the quality of contents uploading system was proposed to have strong influence on the content generating activities. Among other influential factors on contents generation activities are generators' specialized skills and involvement of the users were proposed. In addition, the audience response, especially effective development of shared interests as well as feedback, was suggested to have significant influence on contents generation activities. Content generators usually reflect the shared interest of others. Shared interest is a distinct characteristic of UCC and observed in all the three websites, in which common interest is formed by the "threads" embedded with content. Through such threads of information and contents users discuss and share ideas while continuously extending and updating shared contents in the process. Evidently, UCC is a new paradigm representing the next generation of the Internet. In order to fully utilize this innovative paradigm, we need to understand how users take advantage of this medium in generating contents, and what affects their content generation activities. Based on these findings, UCC service providers should design their websites as common playground where users freely interact and share their common interests. As such this paper makes an important first step to gaining better understand about this new communication paradigm created by UCC.

경험표집법(ESM)을 통해 본 음악영재의 삶의 질 (A Study for Quality of Life in Musically Talented Students Using Experience Sampling Method)

  • 이현주;최인수
    • 영재교육연구
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    • 제21권1호
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    • pp.57-81
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    • 2011
  • 본 연구의 목적은 음악영재들이 경험하는 일상을 통해 그들이 실제 인지하는 삶의 질에 대해 알아보는 것이다. 삶의 질에 대해 측정하기 위해 일상 경험을 2가지로 나누어 살펴보았다. 하나는 외적 경험으로, 주된 활동, 함께한 사람에 대한 것이며, 다른 하나는 내적 경험으로, flow, 정서에 관한 것이다. 본 연구결과를 통해 음악영재들의 삶(일상)을 정리해 보면 다음과 같다. 첫째, 일상에서 생산활동에 참여하는 시간과 혼자 보내는 시간이 많고, 그 시간에 재능 발현을 위한 준비를 하면서 긍정적인 내적 경험을 하고 있었다. 둘째, 음악영재는 일상에서 일반청소년에 비해 긍정적인 내적 경험을 보고하고 있었다. 셋째, 다른 활동을 할 때보다 자신의 재능과 관련된 음악활동을 하면서 더 깊이 flow에 빠지고, 긍정적인 정서를 느끼고 있었다. 넷째, 음악활동을 하면서 깊은 flow를 경험하고 있었지만, 상대적으로 행복하다고 생각하지는 않았다. 이는 행복감이라는 것이 flow 경험과 동시에 오지 않는 특징을 가졌기 때문으로 보인다. 본 연구는 새로운 연구방법, 즉 경험표집법(ESM)의 사용으로 일상에 대한 풍부하고 심도 깊은 자료를 제공하고, 이러한 정보들을 통해 음악영재들을 심층적으로 이해하고 상담이나 교육을 위한 기초자료를 제공해 줄 수 있을 것이다.