• Title/Summary/Keyword: Center-biased Search

Search Result 19, Processing Time 0.039 seconds

An Efficient Center-Biased Hybrid Search Algorithm (효율적인 Center-Biased Hybrid 탐색 알고리즘)

  • Su-Bong Hong;Soo-Mok Jung
    • Journal of the Korea Computer Industry Society
    • /
    • v.4 no.12
    • /
    • pp.1075-1082
    • /
    • 2003
  • In this paper, we propose an Efficient Center-Biased Hybrid Seearch (ECBHS) for motion estimation based on Center-Biased Hybrid Search(CBHS). This proposed algorithm employ hybrid of a compact plus shaped search, X shaped search, and diamond search to reduce the search point for motion vectors which distributed within 3pels radius of center of search window. ECBHS reduces the computations for motion estimation of CBHS with similar accuracy The efficiency of the proposed algorithm was verified by experimental results.

  • PDF

A Center Biased Cross-Diamond Search Algorithm for Fast Fractional-pel Motion Estimation (고속 부화소 움직임 추정을 위한 중심 지향적 십자 다이아몬드 탐색 알고리즘)

  • Jo, Seong-Hyeon;Lee, Jong-Hwa
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.46 no.2
    • /
    • pp.78-84
    • /
    • 2009
  • In general video coding systems, motion estimation (ME) is regarded as a vital component in a video coder as it consumes a large amount of computation resources. Fractional pixel motion estimation can improve the video compression rate at the cost of higher computational complexity. It is based on the experimental results that the sum of absolute differences (SAD) shows parabolic shape and thus can be approximated by using interpolation technique. In this paper, we propose a fast fractional pixel search algorithm by combining SASR (Simplified Adaptive Search Range) and the CBCDS (Center Biased Cross-Diamond Search) pattern with the predicted motion vector. Compare with the fractional pel full search and the CBFPS, the proposed CBCDS algorithms can reduce fractional pel search points up to 81.4%, respectively with the PSNR lost about 0.05dB.

A New Adaptive Window Size-based Three Step Search Scheme (적응형 윈도우 크기 기반 NTSS (New Three-Step Search Algorithm) 알고리즘)

  • Yu Jonghoon;Oh Seoung-Jun;Ahn Chang-bum;Park Ho-Chong
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.43 no.1 s.307
    • /
    • pp.75-84
    • /
    • 2006
  • With considering center-biased characteristic, NTSS(New Three-Step Search Algorithm) can improve the performance of TSS(Three-Step Search Algorithm) which is one of the most popular fast block matching algorithms(BMA) to search a motion vector in a video sequence. Although NTSS has generally better Quality than TSS for a small motion sequence, it is hard to say that NTSS can provide better quality than TSS for a large motion sequence. It even deteriorates the quality to increase a search window size using NTSS. In order to address this drawback, this paper aims to develop a new adaptive window size-based three step search scheme, called AWTSS, which can improve quality at various window sizes in both the small and the large motion video sequences. In this scheme, the search window size is dynamically changed to improve coding efficiency according to the characteristic of motion vectors. AWTSS can improve the video quality more than 0.5dB in case of large motion with keeping the same quality in case of small motion.

A Cross-Diamond-Triangle Search Algorithm for Fast Block-Matching Motion Estimation (고속 블록 정합 움직임 측정을 위한 십자-다이아몬드-삼각 탐색 알고리즘)

  • Kim, Seong-Hoon;Shin, Jae-Min;Oh, Seoung-Jun;Ahn, Chang-Beom;Park, Ho-Chong;Sim, Dong-Gyu
    • Journal of Broadcast Engineering
    • /
    • v.10 no.3
    • /
    • pp.357-371
    • /
    • 2005
  • In this Paper, we propose a new motion search algorithm called CDTS (Cross-Diamond-Triangle Search algorithm) that uses optimal search pattern according to the position of a search area to improve the performance of CDS(Cross-Diamond Search algorithm) as well as CDHSs(Cross-Diamond-Hexagonal Searches algorithms). We analyze motion distributions in various test video sequences to apply optimal search pattern according to a position of search area. Based on the result of this analysis, we propose a new triangle-shaped search pattern whose structure is asymmetric while previous search patterns are generally symmetric in conventional algorithms. In CDTS, we apply cross- and diamond-shaped search patterns to central search areas, and triangle- and diamond-shaped patterns to the other areas. Applying CDTS to test video sequences, the proposed scheme can reduce search points more than CDS and CDHSs by 16.22$\%$ and 3.09$\%$, respectively, without any visual quality degradation.

An Adaptive Motion Estimation Algorithm Using Spatial Correlation (공간 상관성을 이용한 적응적 움직임 추정 알고리즘)

  • 박상곤;정동석
    • Proceedings of the IEEK Conference
    • /
    • 2000.06d
    • /
    • pp.43-46
    • /
    • 2000
  • In this paper, we propose a fast adaptive diamond search algorithm(FADS) for block matching motion estimation. Fast motion estimation algorithms reduce the computational complexity by using the UESA (Unimodal Error Search Assumption) that the matching error monotonically increases as the search moves away from the global minimum error. Recently many fast BMAs(Block Matching Algorithms) make use of the fact that the global minimum points in real world video sequences are centered at the position of zero motion. But these BMAs, especially in large motion, are easily trapped into the local minima and result in poor matching accuracy. So, we propose a new motion estimation algorithm using the spatial correlation among the adjacent blocks. We change the origin of search window according to the spatially adjacent motion vectors and their MAE(Mean Absolute Error). The computer simulation shows that the proposed algorithm has almost the same computational complexity with UCBDS(Unrestricted Center-Biased Diamond Search)〔1〕, but enhance PSNR. Moreover, the proposed algorithm gives almost the same PSNR as that of FS(Full Search), even for the large motion case, with half the computational load.

  • PDF

An Study Adaptive Window Size based NTSS Algorithm (적응형 윈도우 크기 기반 NTSS(New Three-Step Search Algorithm) 알고리즘 방법)

  • Yu, Jong-Hoon;Sohn, Chae-Bong;Oh, Seoung-Jun;Park, Ho-Jong;Ahn, Chang-Bum;Kang, Kyeong-Ok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2005.11a
    • /
    • pp.53-56
    • /
    • 2005
  • NTSS(New Three-Step Search Algorithm)는 대표적인 Fast BMA(Block Matching Algorithm)인 TSS(Three-Step Search Algorithm)에 중앙 편향적(Center-Biased) 특성을 고려하여 향상시킨 방법이다. 그러나 NTSS는 움직임이 작은 영상인 경우에는 TSS보다 개선된 성능을 보여주지만, 움직임이 큰 영상에 대해서는 TSS와 큰 차이가 없으며 탐색영역이 커질수록 오히려 성능이 떨어지는 단점이 있다. 본 논문에서는 움직임 벡터의 특성에 맞는 탐색영역을 적용시킴으로써 탐색영역의 증가로 발생되는 NTSS의 단점을 보완하여 움직임이 큰 영상에 대해서도 향상된 성능을 갖는 방법을 제안한다. 제안된 방법을 적용 하였을 때 움직임이 작은 영상에서는 기존의 방법과 동일한 결과를 얻었으며 움직임이 큰 영상에서는 최고 0.5dB이상 성능이 개선되었다.

  • PDF

A study on Improvement of the performance of Block Motion Estimation Using Neighboring Search Point (인접 탐색점을 이용한 블록 움직임 추정의 성능 향상을 위한 연구)

  • 김태주;진화훈;김용욱;허도근
    • Proceedings of the IEEK Conference
    • /
    • 2000.06d
    • /
    • pp.143-146
    • /
    • 2000
  • Motion Estimation/compensation(ME/MC) is one of the efficient interframe ceding techniques for its ability to reduce the high redundancy between successive frames of an image sequence. Calculating the blocking matching takes most of the encoding time. In this paper a new fast block matching algorithm(BMA) is developed for motion estimation and for reduction of the computation time to search motion vectors. The feature of the new algorithm comes from the center-biased checking concept and the trend of pixel movements. At first, Motion Vector(MV) is searched in ${\pm}$1 of search area and then the motion estimation is exploited in the rest block. The ASP and MSE of the proposed search algorithm show good performance.

  • PDF

Fractal Depth Map Sequence Coding Algorithm with Motion-vector-field-based Motion Estimation

  • Zhu, Shiping;Zhao, Dongyu
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.1
    • /
    • pp.242-259
    • /
    • 2015
  • Three-dimensional video coding is one of the main challenges restricting the widespread applications of 3D video and free viewpoint video. In this paper, a novel fractal coding algorithm with motion-vector-field-based motion estimation for depth map sequence is proposed. We firstly add pre-search restriction to rule the improper domain blocks out of the matching search process so that the number of blocks involved in the search process can be restricted to a smaller size. Some improvements for motion estimation including initial search point prediction, threshold transition condition and early termination condition are made based on the feature of fractal coding. The motion-vector-field-based adaptive hexagon search algorithm on the basis of center-biased distribution characteristics of depth motion vector is proposed to accelerate the search. Experimental results show that the proposed algorithm can reach optimum levels of quality and save the coding time. The PSNR of synthesized view is increased by 0.56 dB with 36.97% bit rate decrease on average compared with H.264 Full Search. And the depth encoding time is saved by up to 66.47%. Moreover, the proposed fractal depth map sequence codec outperforms the recent alternative codecs by improving the H.264/AVC, especially in much bitrate saving and encoding time reduction.

An Study Adaptive Winoow Size based NTSS Algorithm (적응형 윈도우 크기 기반 NTSS(New Three-Step Search Algorithm) 알고리즘 방법)

  • 유종훈;오승준;안창범
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2004.10c
    • /
    • pp.451-453
    • /
    • 2004
  • NTSS(New Three-Step Search Algorithm)는 대표적인 Fast BMA(Block Matching 시gorithm)인 TSS(Three-Step Search Algorithm)에 중앙 편향적(Center-Biased) 특성을 고려하여 향상시킨 방법이다. 그러나 NTSS는 움직임이 작은 영상인 경우에는 TSS보다 개선된 성능을 보여주지만, 움직임이 큰 영상에 대해서는 TSS와 큰 차이가 없으며 탐색영역이 커질수록 오히려 성능이 떨어지는 단점이 있다. 본 논문에서는 움직임 벡터의 특성에 맞는 탐색영역을 적용시킴으로써 탐색영역의 증가로 발생되는 NTSS의 단점을 보완하여 움직임이 큰 영상에 대해서도 향상된 성능을 갖는 방법을 제안한다. 제안된 방법을 적용 하였을때 움직임이 작은 영상에서는 기존의 방법과 동등한 결과를 얻었으며 움직임이 큰 영상에서는 최고 0.5db이상 성능이 개선되었다.

  • PDF

Block Matching Motion Estimation Using Fast Search Algorithm (고속 탐색 알고리즘을 이용한 블록정합 움직임 추정)

  • 오태명
    • Journal of the Korean Institute of Telematics and Electronics T
    • /
    • v.36T no.3
    • /
    • pp.32-40
    • /
    • 1999
  • In this paper, we present a fast block matching motion estimation algorithm based on successive elimination algorithm (SEA). Based on the characteristic of center-biased motion vector distribution in the search area, the proposed method improves the performance of the SEA with a reduced the number of the search positions in the search area, In addition, to reduce the computational load, this method is combined with both the reduced bits mean absolute difference (RBMAD) matching criterion which can be reduced the computation complexity of pixel comparison in the block matching and pixel decimation technique which reduce the number of pixels used in block matching. Simulation results show that the proposed method provides better performance than existing fast algorithms and similar to full-search block motion estimation algorithm.

  • PDF