• 제목/요약/키워드: Casual communication

검색결과 62건 처리시간 0.02초

캐주얼 한복 브랜드의 온라인 커뮤니케이션 -의도된 이미지와 지각된 이미지의 일치성- (Casual Hanbok Brand Online Communication -Congruency between Intended and Perceived Images-)

  • 선준호;이규혜
    • 한국의류학회지
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    • 제46권5호
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    • pp.772-788
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    • 2022
  • This study investigates whether the image of the casual Hanbok brand is being communicated to consumers successfully. We conducted a semantic network analysis to identify ways of revitalizing communication between casual Hanbok brands and consumers; in addition, we quantitatively evaluated the effectiveness of communication marketing through Quadratic Assignment Procedure (QAP) analysis. Unstructured data from 2014-2021 were collected through portal sites and then refined and networked. Our analysis showed that casual Hanbok brands generally target younger people and that different brands employ similar methods to promote and popularize the casual Hanbok style. Consumers tended to recognize and show interest in casual Hanbok, suggesting the potential to expand the market to Blue Ocean. However, some of our findings revealed the potential factors of style coordination risk and prejudice against existing Hanbok, which could potentially hinder casual Hanbok's uptake and adoption. We conclude that increasing the demand for casual Hanbok depends not only on delivering an accurate brand image to consumers but also on balancing fashion with traditional images when planning products and providing styling information.

영 캐주얼 패션브랜드 웹사이트를 활용한 마케팅 커뮤니케이션 전략 (A Study on the Internet Marketing Communication Strategy of Young Casual Fashion Brand through the Website Analysis)

  • 이민경;나수임
    • 패션비즈니스
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    • 제12권4호
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    • pp.46-55
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    • 2008
  • The purpose of this study is to provide the effective internet marketing communication strategy as marketing tools by analyzing the web sites of young casual fashion brands. We've selected 19 young casual fashion brands in 3 department stores and made the classification standard - advertising, promotion, public relation(PR), customer management - and analysed the young casual fashion brands according to 4 classification standard on the web sites. As a result of study, it is found that 19 young casual brands' web sites put an emphasis on activity of customer management and promotion in general. However, they did not conduct the PR and advertising actively compared with other parts. Especially, the promotion strategy occupies more parts than any other parts through the variety of membership card's services. Also they are sending e-mails or providing 1:1(FAQ/Q&A) board to the members as a customer management to be able to help to communicate with customer through the web site.

실내이미지 유형별 모델 개발에 관한 연구 (A Study on the Models Corresponding to Interior Image Types)

  • 방희조;박영순
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 1999년도 춘계학술발표대회 논문집
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    • pp.94-97
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    • 1999
  • The purpose of this study was to prepare the visual communication tool, which would be used for the interior design consulation to reduce the communication gap between an interior designer and a client. To achieve the study purpose, review of literature, questionnaire survey, qualitative analysis and design research methods were used. The major results of this study were as follows: 1) "Image Cube" was designed as a comprehensive rule to classify interior image types. By this, eight interior image types were classified: SFU(Simple-Formal-Urbane), SFN(Simple-Formal-Natural), SCU(Simple-Casual-Urbane), SCN(Simple-Casual-Natural), DFU(Decorative-Formal-Urbane), DFN(Decorative-Formal-Natural), DCU(Decorative-Casual-Urbane), DCN(Decorative-Casual-Natural). 2) The Interior image collages were composed to present the overall feeling of each interior image type. 3) The Interior image models which would be used as the standard to be modified to various sub-types through the interior design consultation were produced corresponding to interior image types.age types.

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Deep Level Situation Understanding for Casual Communication in Humans-Robots Interaction

  • Tang, Yongkang;Dong, Fangyan;Yoichi, Yamazaki;Shibata, Takanori;Hirota, Kaoru
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제15권1호
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    • pp.1-11
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    • 2015
  • A concept of Deep Level Situation Understanding is proposed to realize human-like natural communication (called casual communication) among multi-agent (e.g., humans and robots/machines), where the deep level situation understanding consists of surface level understanding (such as gesture/posture understanding, facial expression understanding, speech/voice understanding), emotion understanding, intention understanding, and atmosphere understanding by applying customized knowledge of each agent and by taking considerations of thoughtfulness. The proposal aims to reduce burden of humans in humans-robots interaction, so as to realize harmonious communication by excluding unnecessary troubles or misunderstandings among agents, and finally helps to create a peaceful, happy, and prosperous humans-robots society. A simulated experiment is carried out to validate the deep level situation understanding system on a scenario where meeting-room reservation is done between a human employee and a secretary-robot. The proposed deep level situation understanding system aims to be applied in service robot systems for smoothing the communication and avoiding misunderstanding among agents.

VMD에 따른 백화점 여성캐주얼 매장구성계획에 관한 사례연구 (A Study on Formation Plans of the Lady′s Casual shop in Department store by Applying VMD)

  • 윤갑근;이화숙;한세민
    • 한국실내디자인학회논문집
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    • 제13권2호
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    • pp.150-158
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    • 2004
  • Customers demands seeking the variety and individualization in the rapidly changed consumption environment with these changes in the distribution market expect the environment in the shops providing the degage and abundant lives and environmental change in the environment of sale providing abundant values in the life other than simple sale of goods. More effective marketing strategies are desperately required for corresponding to these customers demands. VMD is the consolidated visual plans for the emotional communication with customers through CI which is the visual element influencing customers visual environment, SI, interior and exterior designs, presentation of goods, advertising and marketing. This is the marketing strategy providing customers with joyful shopping space and enabling customers to get the information and characteristics of goods more effectively by means of visual elements in the comfortable environment of the shop and the main factor allowing the competitiveness differentiated from the competing companies. To achieve these goals, we herewith suggest the effective VMD Strategy and alterative by applying VMD as the consolidated marketing communication to the Lady's casual shop in the Hyundai department located in Gwangju after complementing problems found In the course of studying and analyzing the VMD Cases.

A Study on Marketing Strategy Cases of the Young Casual Brands in L-Department Store - Focused on 5 Big Brands -

  • Yu Ji-Hun
    • The International Journal of Costume Culture
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    • 제7권2호
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    • pp.123-134
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    • 2004
  • This study tried to suggest the effective future marketing strategies by analysing marketing strategies of five brands which were selected by sales amount and the growth rate among young casual brands in the L-Department store from 2001 to 2002. According to analysis, brand marketing could summarize to five marketing strategies such as culture marketing, emotion marketing, co-marketing, on-line marketing, and propose marketing. Culture marketing includes 'BB family marketing, star marketing, core marketing, experience marketing. One of the emotion marketing is 'Kidult marketing' which affects cute concept. Co-marketing includes 'Charisma marketing' that cooperates with distribute industry, 'Movata marketing' which cooperates with mobile communication industry, and 'Game marketing' which cooperates with game industry. There are some other marketing strategies such as consumer calling marketing, A.S.A. marketing which is for buyers, QR marketing for quick response, Web site's differentiate marketing and Logo marketing. The suggested marketing strategies for on-coming brands are 'distinguished strategy of the online contents', 'consumer calling strategy' and 'loyalty maximizing strategy'.

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의복구매행동에 대한 소비자특성과 상황변수의 영향 (Effects of Situational Variables and Consumer Characteristics on Apparel Buying Behavior)

  • 박은주
    • 복식문화연구
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    • 제4권2호
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    • pp.145-155
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    • 1996
  • The purpose of this study was to investigate the casual relationships of situational variables and consumer characteristics on apparel buying behavior. data were collected via a questionnaire developed on the previous studies from 534 housewives living at Seoul and Pusan, and analyzed by Path analysis. Results indicated that consumers were affected directly by the buying situation and the usage situation, and indirectly by the communication situation and the consumer characteristics on apparel buying behavior. The buying situation was a variable that most affected consumers'apparel buying behavior. Apparel consumers showed the common situational effects on apparel buying behavior as did on consumer behavior of the other consumer goods. The casual relationships of apparel buying behavior were significantly different on the types of usage situations.

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의류제품의 상표관계 경로모형 연구(제2보) (Brand Relationship Formation Process of Apparel Products(Part II))

  • 조희라;이선재
    • 한국의류학회지
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    • 제26권7호
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    • pp.946-957
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    • 2002
  • Amicable brand relationships between consumers and brands are connected with consumers' positive attitude and strong attachment to the brands; therefore, it is necessary to examine the factors which affect consumers in forming brand relationships. Through theoretical review, two variables, brand association and brand communication, were manifested as important factors in building brand relationships. The purposes of this study were to identify the different types of brand association, and to examine the influence of brand association and brand communication on brand relationships. The survey which focused on ten casual wear brands and 739 young female students was conducted from August 20 to September 12, 2000. Spss 8.0 was used for factor analysis and regression analysis. Brand association was further delineated into brand value association and brand personality association and each variable consisted of several factors. Both performance value and emotional value among brand value association factors and both pride and sincerity among brand personality association factors showed goons influence on building brand relationship. Brand communication showed significant influence on brand relationship directly and indirectly.

슈퍼 캐주얼 게임장르와 성공요인에 관한 연구 (An Analysis on the Success of Super Casual Game)

  • 정성채
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2016년도 춘계학술발표대회
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    • pp.154-157
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    • 2016
  • 모바일산업은 스마트폰의 시대를 맞이하여 급성장하였으며 여기에 따른 콘텐츠업 또한 매우 빠른 속도로 급성장하고 있다. 이 중 가장 큰 매출을 일으키고 있는 게임 산업에서 소자본으로 개인이나 소규모 기업이 만들 수 있는 슈퍼 캐주얼이라는 게임 장르에 대한 연구를 통하여 기회의 시장이라 불리는 모바일 게임시장에서의 성공요인을 제공하고자 한다.

1990년대(年代) 이후(以後) 일본(日本)의 스트리트 패션에 관(關)한 연구(硏究) (A Study on the Japanese Street Fashion Since the 1990's)

  • 염혜정
    • 패션비즈니스
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    • 제8권2호
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    • pp.102-115
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    • 2004
  • The purpose of this study is to analyze the various types of styles and characteristics of Japanese street fashion since the 1990's. The primary source of data has been a collection of visual materials which include snapshots of young men and women in the Japanese street scene starting in the 1990's. To approach the Japanese street fashion comprehensively, I have divided the background of the Japanese fashion into three parts: 1. The birth of various fashion markets like the Dankai junior generation, Hetauma generation and Shinjinrui junior generation. 2. The pursuit of fashion senses like the well-balanced sense of independence and commensalism, uncommon sense and sense of a tassel. 3. A boom in new fashion business types like SPA and select shop. After the 1990's, the Japanese street fashion has changed through the popularity of styles which include the conservative casual style, sexy casual style, Harajuku pop style, and 3 Re(revival, remake, recycle) fashion style. The characteristics of the Japanese street fashion reflects the performance of virtual reality, the sign of style culture, and the communication of process.