• Title/Summary/Keyword: Camera-based Recognition

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A Design and Implementation of Fitness Application Based on Kinect Sensor

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.3
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    • pp.43-50
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    • 2021
  • In this paper, we design and implement KITNESS, a windows application that feeds back the accuracy of fitness motions based on Kinect sensors. The feature of this application is to use Kinect's camera and joint recognition sensor to give feedback to the user to exercise in the correct fitness position. At this time, the distance between the user and the Kinect is measured using Kinect's IR Emitter and IR Depth Sensor, and the joint, which is the user's joint position, and the Skeleton data of each joint are measured. Using this data, a certain distance is calculated for each joint position and posture of the user, and the accuracy of the posture is determined. And it is implemented so that users can check their posture through Kinect's RGB camera. That is, if the user's posture is correct, the skeleton information is displayed as a green line, and if it is not correct, the inaccurate part is displayed as a red line to inform intuitively. Through this application, the user receives feedback on the accuracy of the exercise position, so he can exercise himself in the correct position. This application classifies the exercise area into three areas: neck, waist, and leg, and increases the recognition rate of Kinect by excluding positions that Kinect does not recognize due to overlapping joints in the position of each exercise area. And at the end of the application, the last exercise is shown as an image for 5 seconds to inspire a sense of accomplishment and to continuously exercise.

Lane Detection Algorithm for Night-time Digital Image Based on Distribution Feature of Boundary Pixels

  • You, Feng;Zhang, Ronghui;Zhong, Lingshu;Wang, Haiwei;Xu, Jianmin
    • Journal of the Optical Society of Korea
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    • v.17 no.2
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    • pp.188-199
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    • 2013
  • This paper presents a novel algorithm for nighttime detection of the lane markers painted on a road at night. First of all, the proposed algorithm uses neighborhood average filtering, 8-directional Sobel operator and thresholding segmentation based on OTSU's to handle raw lane images taken from a digital CCD camera. Secondly, combining intensity map and gradient map, we analyze the distribution features of pixels on boundaries of lanes in the nighttime and construct 4 feature sets for these points, which are helpful to supply with sufficient data related to lane boundaries to detect lane markers much more robustly. Then, the searching method in multiple directions- horizontal, vertical and diagonal directions, is conducted to eliminate the noise points on lane boundaries. Adapted Hough transformation is utilized to obtain the feature parameters related to the lane edge. The proposed algorithm can not only significantly improve detection performance for the lane marker, but it requires less computational power. Finally, the algorithm is proved to be reliable and robust in lane detection in a nighttime scenario.

Game-type Recognition Rehabilitation System based on Augmented Reality through Object Understanding (증강현실 기반의 물체 인식을 통한 게임형 인지 재활 시스템)

  • Lim, Myung-Jea;Jung, Hee-Woong;Lee, Ki-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.93-98
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    • 2011
  • In this paper, we propose a game type cognitive rehabilitation system using marker-based augmented reality system for intelligence development of user. Existing cognitive rehabilitation with the help of others, or a keyboard or mouse operation required to relieve the discomfort, the marker card only control it led and is advanced the method which it applied. As a result, obtained through the camera calibration for image processing, and a Augmented Reality as well as mark detection. In this paper we presented a complete rotation of the model after checking through the whole form, through a combination of multiple markers by completing the interactive objects proceed with the rehabilitation process in a manner required by the target of interest to human rehabilitation and treatment.

Implementation of URL Connecting Application Service Platform Based on Recognition of AR Maker Using LED Panel and Smartphone (LED 전광판과 스마트폰을 이용한 AR 마커인식 기반의 URL 연결 서비스 플랫폼 구현)

  • Park, Kunwon;Hwang, Junho;Yoo, Myungsik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.8
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    • pp.692-698
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    • 2013
  • As the mobile marketing through the smartphone has gradually increased, the smartphone application services using the AR marker, QR codes and augmented reality have attracted much attention. Furthermore the outdoor advertising is migrated to LED signage, which brings the visible light wireless communication technologies to the trial for mobile marketing. In this paper we present the implementation of AR marker-based URL access application services through smartphone camera using visible-light wireless communication technologies. We analyze the performance of the implemented system in terms of connection time and success rate.

A Basic Study of ROV System Design for Underwater Structure Inspection (수중 구조물 검사를 위한 ROV 시스템 설계 연구)

  • Ryu, Jedoo;Nam, Keonseok;Ha, Kyoungnam
    • Journal of the Korean Society of Industry Convergence
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    • v.23 no.3
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    • pp.463-471
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    • 2020
  • Recently, various tries to apply ROV (Remotely Operated Vehicle) into underwater are being developed. However, due to underwater environment uniqueness, the additional problem must be taken into account when designing an ROV for the inspection of the underwater structure. This is because a GPS-based information method cannot be applied, and the obtainable image is also dependent on the turbidity. Also, it is necessary to be able to satisfy waterproof and operating speeds in consideration of most practical application environments. This paper describes the design results of the ROV system for underwater structure inspection considering the above problems. The designed system applied INS / DVL for location recognition and was configured to support 3D mapping and stereo camera-based image information using sonar depending on visibility. To satisfy the waterproof, a pressure vessel using a composite material was applied. And over-actuated system using eight thrusters to maintain a stable posture and operating speed was applied also. The designed system was verified by structural analysis and flow analysis also.

Efficient Exploration for Room Finding Using Wall-Following based Path Planning (벽추종 경로계획 기반의 효과적인 방 찾기 탐사)

  • Park, Joong-Tae;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.12
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    • pp.1232-1239
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    • 2009
  • This paper proposes an exploration strategy to efficiently find a specific place in large unknown environments with wall-following based path planning. Many exploration methods proposed so far showed good performance but they focused only on efficient planning for modeling unknown environments. Therefore, to successfully accomplish the room finding task, two additional requirements should be considered. First, suitable path-planning is needed to recognize the room number. Most conventional exploration schemes used the gradient method to extract the optimal path. In these schemes, the paths are extracted in the middle of the free space which is usually far from the wall. If the robot follows such a path, it is not likely to recognize the room number written on the wall because room numbers are usually too small to be recognized by camera image from a distance. Second, the behavior which re-explores the explored area is needed. Even though the robot completes exploration, it is possible that some rooms are not registered in the constructed map for some reasons such as poor recognition performance, occlusion by a human and so on. With this scheme, the robot does not have to visit and model the whole environment. This proposed method is very simple but it guarantees that the robot can find a specific room in most cases. The proposed exploration strategy was verified by various experiments.

A Comparison of System Performances Between Rectangular and Polar Exponential Grid Imaging System (POLAR EXPONENTIAL GRID와 장방형격자 영상시스템의 영상분해도 및 영상처리능력 비교)

  • Jae Kwon Eem
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.2
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    • pp.69-79
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    • 1994
  • The conventional machine vision system which has uniform rectangular grid requires tremendous amount of computation for processing and analysing an image especially in 2-D image transfermations such as scaling, rotation and 3-D reconvery problem typical in robot application environment. In this study, the imaging system with nonuiformly distributed image sensors simulating human visual system, referred to as Ploar Exponential Grid(PEG), is compared with the existing conventional uniform rectangular grid system in terms of image resolution and computational complexity. By mimicking the geometric structure of the PEG sensor cell, we obtained PEG-like images using computer simulation. With the images obtained from the simulation, image resolution of the two systems are compared and some basic image processing tasks such as image scaling and rotation are implemented based on the PEG sensor system to examine its performance. Furthermore Fourier transform of PEG image is described and implemented in image analysis point of view. Also, the range and heading-angle measurement errors usually encountered in 3-D coordinates recovery with stereo camera system are claculated based on the PEG sensor system and compared with those obtained from the uniform rectangular grid system. In fact, the PEC imaging system not only reduces the computational requirements but also has scale and rotational invariance property in Fourier spectrum. Hence the PEG system has more suitable image coordinate system for image scaling, rotation, and image recognition problem. The range and heading-angle measurement errors with PEG system are less than those of uniform rectangular rectangular grid system in practical measurement range.

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Development of a Vision-based Blank Alignment Unit for Press Automation Process (프레스 자동화 공정을 위한 비전 기반 블랭크 정렬 장치 개발)

  • Oh, Jong-Kyu;Kim, Daesik;Kim, Soo-Jong
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.1
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    • pp.65-69
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    • 2015
  • A vision-based blank alignment unit for a press automation line is introduced in this paper. A press is a machine tool that changes the shape of a blank by applying pressure and is widely used in industries requiring mass production. In traditional press automation lines, a mechanical centering unit, which consists of guides and ball bearings, is employed to align a blank before a robot inserts it into the press. However it can only align limited sized and shaped of blanks. Moreover it cannot be applied to a process where more than two blanks are simultaneously inserted. To overcome these problems, we developed a press centering unit by means of vision sensors for press automation lines. The specification of the vision system is determined by considering information of the blank and the required accuracy. A vision application S/W with pattern recognition, camera calibration and monitoring functions is designed to successfully detect multiple blanks. Through real experiments with an industrial robot, we validated that the proposed system was able to align various sizes and shapes of blanks, and successfully detect more than two blanks which were simultaneously inserted.

Real-Time Haptic Rendering of Slowly Deformable Bodies Based on Two Dimensional Visual Information for Telemanipulation (원격조작을 위한 2차원 영상정보에 기반한 저속 변형체의 실시간 햅틱 렌더링)

  • Kim, Jung-Sik;Kim, Young-Jin;Kim, Jung
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.8
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    • pp.855-861
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    • 2007
  • Haptic rendering is a process providing force feedback during interactions between a user and a virtual object. This paper presents a real-time haptic rendering technique for deformable objects based on visual information of intervention between a tool and a real object in a remote place. A user can feel the artificial reaction force through a haptic device in real-time when a slave system exerts manipulation tasks on a deformable object. The models of the deformable object and the manipulator are created from the captured image obtained with a CCD camera and the recognition of objects is achieved using image processing techniques. The force at a rate of 1 kHz for stable haptic interaction is deduced using extrapolation of forces at a low update rate. The rendering algorithm developed was tested and validated on a test platform consisting of a one-dimensional indentation device and an off-the shelf force feedback device. This software system can be used in a cellular manipulation system providing artificial force feedback to enhance a success rate of operations.

The study for image recognition of unpaved road direction for endurance test vehicles using artificial neural network (내구시험의 무인 주행화를 위한 비포장 주행 환경 자동 인식에 관한 연구)

  • Lee, Sang Ho;Lee, Jeong Hwan;Goo, Sang Hwa
    • Journal of the Korean Society of Systems Engineering
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    • v.1 no.2
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    • pp.26-33
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    • 2005
  • In this paper, an algorithm is presented to recognize road based on unpaved test courses image. The road images obtained by a video camera undergoes a pre-processing that includes filtering, gray level slicing, masking and identification of unpaved test courses. After this pre-processing, a part of image is grouped into 27 sub-windows and fed into a three-layer feed-forward neural network. The neural network is trained to indicate the road direction. The proposed algorithm has been tested with the images different from the training images, and demonstrated its efficacy for recognizing unpaved road. Based on the test results, it can be said that the algorithm successfully combines the traditional image processing and the neural network principles towards a simpler and more efficient driver warning or assistance system.

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