• Title/Summary/Keyword: Camera View

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Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera (키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법)

  • Lee, Gyu-Cheol;Yoo, Jisang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.5
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    • pp.409-419
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    • 2013
  • Kinect released by Microsoft in November 2010 is a motion sensing camera in xbox360 and gives depth and color images. However, Kinect camera also generates holes and noise around object boundaries in the obtained images because it uses infrared pattern. Also, boundary flickering phenomenon occurs. Therefore, we propose a real-time virtual-view video synthesis algorithm which results in a high-quality virtual view by solving these problems. In the proposed algorithm, holes around the boundary are filled by using the joint bilateral filter. Color image is converted into intensity image and then flickering pixels are searched by analyzing the variation of intensity and depth images. Finally, boundary flickering phenomenon can be reduced by converting values of flickering pixels into the maximum pixel value of a previous depth image and virtual views are generated by applying 3D warping technique. Holes existing on regions that are not part of occlusion region are also filled with a center pixel value of the highest reliability block after the final block reliability is calculated by using a block based gradient searching algorithm with block reliability. The experimental results show that the proposed algorithm generated the virtual view image in real-time.

Intermediate View Synthesis Method using Kinect Depth Camera (Kinect 깊이 카메라를 이용한 가상시점 영상생성 기술)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.29-35
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    • 2012
  • A depth image-based rendering (DIBR) technique is one of the rendering processes of virtual views with a color image and the corresponding depth map. The most important issue of DIBR is that the virtual view has no information at newly exposed areas, so called dis-occlusion. In this paper, we propose an intermediate view generation algorithm using the Kinect depth camera that utilizes the infrared structured light. After we capture a color image and its corresponding depth map, we pre-process the depth map. The pre-processed depth map is warped to the virtual viewpoint and filtered by median filtering to reduce the truncation error. Then, the color image is back-projected to the virtual viewpoint using the warped depth map. In order to fill out the remaining holes caused by dis-occlusion, we perform a background-based image in-painting operation. Finally, we obtain the synthesized image without any dis-occlusion. From experimental results, we have shown that the proposed algorithm generated very natural images in real-time.

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An Accurate Moving Distance Measurement Using the Rear-View Images in Parking Assistant Systems (후방영상 기반 주차 보조 시스템에서 정밀 이동거리 추출 기법)

  • Kim, Ho-Young;Lee, Seong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.12
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    • pp.1271-1280
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    • 2012
  • In the recent parking assistant systems, finding out the distance to the object behind a car is often performed by the range sensors such as ultrasonic sensors, radars. However, the installation of additional sensors on the used vehicle could be difficult and require extra cost. On the other hand, the motion stereo technique that extracts distance information using only an image sensor was also proposed. However, In the stereo rectification step, the motion stereo requires good features and exacts matching result. In this paper, we propose a fast algorithm that extracts the accurate distance information for the parallel parking situation using the consecutive images that is acquired by a rear-view camera. The proposed algorithm uses the quadrangle transform of the image, the horizontal line integral projection, and the blocking-based correlation measurement. In the experiment with the magna parallel test sequence, the result shows that the line-accurate distance measurement with the image sequence from the rear-view camera is possible.

Camera Calibration and Barrel Undistortion for Fisheye Lens (차량용 어안렌즈 카메라 캘리브레이션 및 왜곡 보정)

  • Heo, Joon-Young;Lee, Dong-Wook
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.62 no.9
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    • pp.1270-1275
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    • 2013
  • A lot of research about camera calibration and lens distortion for wide-angle lens has been made. Especially, calibration for fish-eye lens which has 180 degree FOV(field of view) or above is more tricky, so existing research employed a huge calibration pattern or even 3D pattern. And it is important that calibration parameters (such as distortion coefficients) are suitably initialized to get accurate calibration results. It can be achieved by using manufacturer information or lease-square method for relatively narrow FOV(135, 150 degree) lens. In this paper, without any previous manufacturer information, camera calibration and barrel undistortion for fish-eye lens with over 180 degree FOV are achieved by only using one calibration pattern image. We applied QR decomposition for initialization and Regularization for optimization. With the result of experiment, we verified that our algorithm can achieve camera calibration and image undistortion successfully.

NEAR-INFRARED WIDE-FIELD IMAGING CAMERA WITH PtSi 1040 $\times$ 1040 CSD

  • ITOH NOBUNARI;YANAGISAWA KENSHI;ICHIKAWA TAKASHI
    • Journal of The Korean Astronomical Society
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    • v.29 no.spc1
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    • pp.379-380
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    • 1996
  • We have constructed a near-infrared imaging camera which is attached to the prime focus of 105cm Schmidt telescope at Kiso Observatory. The camera is equipped with a 1040$\times$1040 PtSi CSD array developed by Mitsubishi Electric Co. The combination of Kiso Schmidt and the array gives a wide field of view of 18.4'$\times$18.4' with a reasonable spatial resolution of 1.06' /pixel. The system performances of the camera have been evaluated through laboratory and observational tests. Low noise, good cosmetics(no defect pixels), and good stability of the camera system show an excellent performance for astronomical use.

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Development of People Counting Algorithm using Stereo Camera on NVIDIA Jetson TX2

  • Lee, Gyucheol;Yoo, Jisang;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.7 no.3
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    • pp.8-14
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    • 2018
  • In the field of surveillance cameras, it is possible to increase the people detection accuracy by using depth information indicating the distance between the camera and the object. In general, depth information is obtained by calculating the parallax information of the stereo camera. However, this method is difficult to operate in real time in the embedded environment due to the large amount of computation. Jetson TX2, released by NVIDIA in March 2017, is a high-performance embedded board with a GPU that enables parallel processing using the GPU. In this paper, a stereo camera is installed in Jetson TX2 to acquire depth information in real time, and we proposed a people counting method using acquired depth information. Experimental results show that the proposed method had a counting accuracy of 98.6% and operating in real time.

Accurate Camera Self-Calibration based on Image Quality Assessment

  • Fayyaz, Rabia;Rhee, Eun Joo
    • Journal of Information Technology Applications and Management
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    • v.25 no.2
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    • pp.41-52
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    • 2018
  • This paper presents a method for accurate camera self-calibration based on SIFT Feature Detection and image quality assessment. We performed image quality assessment to select high quality images for the camera self-calibration process. We defined high quality images as those that contain little or no blur, and have maximum contrast among images captured within a short period. The image quality assessment includes blur detection and contrast assessment. Blur detection is based on the statistical analysis of energy and standard deviation of high frequency components of the images using Discrete Cosine Transform. Contrast assessment is based on contrast measurement and selection of the high contrast images among some images captured in a short period. Experimental results show little or no distortion in the perspective view of the images. Thus, the suggested method achieves camera self-calibration accuracy of approximately 93%.

Active Object Tracking using Image Mosaic Background

  • Jung, Young-Kee;Woo, Dong-Min
    • Journal of information and communication convergence engineering
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    • v.2 no.1
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    • pp.52-57
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    • 2004
  • In this paper, we propose a panorama-based object tracking scheme for wide-view surveillance systems that can detect and track moving objects with a pan-tilt camera. A dynamic mosaic of the background is progressively integrated in a single image using the camera motion information. For the camera motion estimation, we calculate affine motion parameters for each frame sequentially with respect to its previous frame. The camera motion is robustly estimated on the background by discriminating between background and foreground regions. The modified block-based motion estimation is used to separate the background region. Each moving object is segmented by image subtraction from the mosaic background. The proposed tracking system has demonstrated good performance for several test video sequences.

Moving Object Detection and Tracking in Multi-view Compressed Domain (비디오 압축 도메인에서 다시점 카메라 기반 이동체 검출 및 추적)

  • Lee, Bong-Ryul;Shin, Youn-Chul;Park, Joo-Heon;Lee, Myeong-Jin
    • Journal of Advanced Navigation Technology
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    • v.17 no.1
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    • pp.98-106
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    • 2013
  • In this paper, we propose a moving object detection and tracking method for multi-view camera environment. Based on the similarity and characteristics of motion vectors and coding block modes extracted from compressed bitstreams, validation of moving blocks, labeling of the validated blocks, and merging of neighboring blobs are performed. To continuously track objects for temporary stop, crossing, and overlapping events, a window based object updating algorithm is proposed for single- and multi-view environments. Object detection and tracking could be performed with an acceptable level of performance without decoding of video bitstreams for normal, temporary stop, crossing, and overlapping cases. The rates of detection and tracking are over 89% and 84% in multi-view environment, respectively. The rates for multi-view environment are improved by 6% and 7% compared to those of single-view environment.

Convenient View Calibration of Multiple RGB-D Cameras Using a Spherical Object (구형 물체를 이용한 다중 RGB-D 카메라의 간편한 시점보정)

  • Park, Soon-Yong;Choi, Sung-In
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.8
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    • pp.309-314
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    • 2014
  • To generate a complete 3D model from depth images of multiple RGB-D cameras, it is necessary to find 3D transformations between RGB-D cameras. This paper proposes a convenient view calibration technique using a spherical object. Conventional view calibration methods use either planar checkerboards or 3D objects with coded-pattern. In these conventional methods, detection and matching of pattern features and codes takes a significant time. In this paper, we propose a convenient view calibration method using both 3D depth and 2D texture images of a spherical object simultaneously. First, while moving the spherical object freely in the modeling space, depth and texture images of the object are acquired from all RGB-D camera simultaneously. Then, the external parameters of each RGB-D camera is calibrated so that the coordinates of the sphere center coincide in the world coordinate system.