• Title/Summary/Keyword: Camera Tracking

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Intermediate View Image and its Digital Hologram Generation for an Virtual Arbitrary View-Point Hologram Service (임의의 가상시점 홀로그램 서비스를 위한 중간시점 영상 및 디지털 홀로그램 생성)

  • Seo, Young-Ho;Lee, Yoon-Hyuk;Koo, Ja-Myung;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.1
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    • pp.15-31
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    • 2013
  • This paper proposes an intermediate image generation method for the viewer's view point by tracking the viewer's face, which is converted to a digital hologram. Its purpose is to increase the viewing angle of a digital hologram, which is gathering higher and higher interest these days. The method assumes that the image information for the leftmost and the rightmost view points within the viewing angle to be controlled are given. It uses a stereo-matching method between the leftmost and the rightmost depth images to obtain the pseudo-disparity increment per depth value. With this increment, the positional informations from both the leftmost view point and the rightmost view point are generated, which are blended to get the information at the wanted intermediate viewpoint. The occurrable dis-occlusion region in this case is defined and a inpainting method is proposed. The results from implementing and experimenting this method showed that the average image qualities of the generated depth and RGB image were 33.83[dB] and 29.5[dB], respectively, and the average execution time was 250[ms] per frame. Also, we propose a prototype system to service digital hologram interactively to the viewer by using the proposed intermediate view generation method. It includes the operations of data acquisition for the leftmost and the rightmost viewpoints, camera calibration and image rectification, intermediate view image generation, computer-generated hologram (CGH) generation, and reconstruction of the hologram image. This system is implemented in the LabView(R) environments, in which CGH generation and hologram image reconstruction are implemented with GPGPUs, while others are implemented in software. The implemented system showed the execution speed to process about 5 frames per second.

Design and Strength Analysis of a Mast and Mounting Part of Dummy Gun for Multi-Mission Unmanned Surface Vehicle (복합임무 무인수상정의 마스트 및 특수임무장비 장착부 설계 및 강도해석)

  • Son, Juwon;Kim, Donghee;Choi, Byungwoong;Lee, Youngjin
    • The Journal of Korean Institute of Information Technology
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    • v.16 no.11
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    • pp.51-59
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    • 2018
  • The Multi-Mission Unmanned Surface Vehicle(MMUSV), which is manufactured using glass Fiber Reinforced Plastic(FRP) material, is designed to perform a surveillance and reconnaissance on the sea. Various navigation sensors, such as RADAR, RIDAR, camera, are mounted on a mast to perform an autonomous navigation. And a dummy gun is mounted on the deck of the MMUSV for a target tracking and disposal. It is necessary to analyze a strength for structures mounted on the deck because the MMUSV performs missions under a severe sea state. In this paper, a strength analysis of the mast structure is performed on static loads and lateral external loads to verify an adequacy of the designed mast through a series of simulations. Based on the results of captive model tests, a strength analysis for a heave motion of the mast structure is conducted using a simulation tool. Also a simulation and fatigue test for a mounting part between the MMUSV and the dummy gun are performed using a specimen. The simulation and test results are represented that a structure of the mast and mounting part of the dummy gun are appropriately designed.he impact amount are performed through simulation and experiments.

Development of LiDAR-Based MRM Algorithm for LKS System (LKS 시스템을 위한 라이다 기반 MRM 알고리즘 개발)

  • Son, Weon Il;Oh, Tae Young;Park, Kihong
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.20 no.1
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    • pp.174-192
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    • 2021
  • The LIDAR sensor, which provides higher cognitive performance than cameras and radar, is difficult to apply to ADAS or autonomous driving because of its high price. On the other hand, as the price is decreasing rapidly, expectations are rising to improve existing autonomous driving functions by taking advantage of the LIDAR sensor. In level 3 autonomous vehicles, when a dangerous situation in the cognitive module occurs due to a sensor defect or sensor limit, the driver must take control of the vehicle for manual driving. If the driver does not respond to the request, the system must automatically kick in and implement a minimum risk maneuver to maintain the risk within a tolerable level. In this study, based on this background, a LIDAR-based LKS MRM algorithm was developed for the case when the normal operation of LKS was not possible due to troubles in the cognitive system. From point cloud data collected by LIDAR, the algorithm generates the trajectory of the vehicle in front through object clustering and converts it to the target waypoints of its own. Hence, if the camera-based LKS is not operating normally, LIDAR-based path tracking control is performed as MRM. The HAZOP method was used to identify the risk sources in the LKS cognitive systems. B, and based on this, test scenarios were derived and used in the validation process by simulation. The simulation results indicated that the LIDAR-based LKS MRM algorithm of this study prevents lane departure in dangerous situations caused by various problems or difficulties in the LKS cognitive systems and could prevent possible traffic accidents.

A Study on Possibility of Improvement of MIR Brightness Temperature Bias Error of KOMPSAT-3A Using GEOKOMPSAT-2A (천리안2A호를 이용한 다목적실용위성3A호 중적외선 밝기 온도 편향오차 개선 가능성 연구)

  • Kim, HeeSeob
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.12
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    • pp.977-985
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    • 2020
  • KOMPSAT-3A launched in 2015 provides Middle InfraRed(MIR) images with 3.3~5.2㎛. Though the satellite provide high resolution images for estimating bright temperature of ground objects, it is different from existing satellites developed for natural science purposes. An atmospheric compensation process is essential in order to estimate the surface brightness temperature from a single channel MIR image of KOMPSAT-3A. However, even after the atmospheric compensation process, there is a brightness temperature error due to various factors. In this paper, we analyzed the cause of the brightness temperature estimation error by tracking signal flow from camera physical characteristics to image processing. Also, we study on possibility of improvement of MIR brightness temperature bias error of KOMPSAT-3A using GEOKOMPSAT-2A. After bias compensation of a real nighttime image with a large bias error, it was confirmed that the surface brightness temperature of KOMPSAT-3A and GEOKOMPSAT-2A have correlation. We expect that the GEOKOMPSAT-2A images will be helpful to improve MIR brightness temperature bias error of KOMPSAT-3A.

Conceptual Design of 6U Micro-Satellite System for Optical Images of 3 m GSD (3 m급 광학영상 촬영을 위한 6U 초소형위성 시스템 개념설계)

  • Kim, Geuk-Nam;Park, Sang-Young;Kim, Gi-hwan;Park, Seung-Han;Song, Youngbum;Song, Sung Chan
    • Journal of Aerospace System Engineering
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    • v.16 no.3
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    • pp.105-114
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    • 2022
  • The purpose of this study was to present a conceptual design of the 6U micro-satellite system for optical image of 3 m GSD. An optical camera system with a payload of 3 m GSD image was designed and optimized. The optical system has a diameter of Ø78 mm, length 250 mm, and 1400 mm focal length. The requirement and constraints were configured for the 6U micro-satellite bus system with the payload. Satisfying the requirement and constraints, the subsystems of the 6U bus were designed such as attitude and orbit control, propulsion, command and data handling, electrical power, communication, structures and mechanisms, and thermal control subsystem. The mass budget, power budget, and communication link budget were also confirmed for the 6U micro-satellite comprising the optical payload and the subsystems of bus. To take optical images, a mission operation concept is proposed for the 6U micro-satellite in a low-Earth orbit. A constellation comprising many 6U micro-satellites studied in this paper, can provide with various data for reconnaissance and disaster tracking.

Monte Carlo Simulations of Detection Efficiency and Position Resolution of NaI(TI)-PMT Detector used in Small Gamma Camera (소형 감마카메라 제작에 사용되는 NaI(TI)- 광전자증배관 검출기의 민감도와 위치 분해능 특성 연구를 위한 몬테카를로 시뮬레이션)

  • Kim, Jong-Ho;Choi, Yong;Kim, Jun-Young;Im, Ki-Chun;Kim, Sang-Eun;Choi, Yeon-Sung;Joo, Kwan-Sik;Kim, Young-Jin;Kim, Byung-Tae
    • Progress in Medical Physics
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    • v.8 no.2
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    • pp.67-76
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    • 1997
  • We studied optical behavior of scintillation light generated in NaI(TI) crystal using Monte Carlo simulation method. The simulation was performed for the model of NaI(TI) scintillator (size: 60 mm ${\times}$ 60 mm ${\times}$ 6 mm) using an optical tracking code. The sensitivity as a function of surface treatment (Ground, Polished, Metal-0.95RC, Polished-0.98RC, Painted- 0.98RC) of the incident surface of the scintillator was compared. The effects of NaI(TI) scintillator thickness and the refractive index of light guide optically coupling between the NaI(TI) scintillator and photomultiplier tube (PMT) were simulated. We also evaluated intrinsic position resolution of the system by calculating the spread of scintillation light generated. The sensitivities of the system having the surface treatment of Ground, Polished, Metal-0.95RC, Polished-0.98RC and Painted-0.98RC were 70.9%, 73.9%, 78.6%, 80.1% and 85.2%, respectively, and the surface treatment of Painted-0.98RC allowed the highest sensitivity. As increasing the thickness of scintillation crystal and light guide, the sensitivity of the system was decreased. As the refractive index of light guide increases, the sensitivity was increased. The intrinsic position resolution of the system was estimated to be 1.2 mm in horizontal and vertical directions. In this study, the performance of NaI(TI)-PMT detector system was evaluated using Monte Carlo simulation. Based on the results, we concluded that the NaI(TI)-PMT detector array is a favorable configuration for small gamma camera imaging breast tumor using Tc-99m labeled radiopharmaceuticals.

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GPR Development for Landmine Detection (지뢰탐지를 위한 GPR 시스템의 개발)

  • Sato, Motoyuki;Fujiwara, Jun;Feng, Xuan;Zhou, Zheng-Shu;Kobayashi, Takao
    • Geophysics and Geophysical Exploration
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    • v.8 no.4
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    • pp.270-279
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    • 2005
  • Under the research project supported by Japanese Ministry of Education, Culture, Sports, Science and Technology (MEXT), we have conducted the development of GPR systems for landmine detection. Until 2005, we have finished development of two prototype GPR systems, namely ALIS (Advanced Landmine Imaging System) and SAR-GPR (Synthetic Aperture Radar-Ground Penetrating Radar). ALIS is a novel landmine detection sensor system combined with a metal detector and GPR. This is a hand-held equipment, which has a sensor position tracking system, and can visualize the sensor output in real time. In order to achieve the sensor tracking system, ALIS needs only one CCD camera attached on the sensor handle. The CCD image is superimposed with the GPR and metal detector signal, and the detection and identification of buried targets is quite easy and reliable. Field evaluation test of ALIS was conducted in December 2004 in Afghanistan, and we demonstrated that it can detect buried antipersonnel landmines, and can also discriminate metal fragments from landmines. SAR-GPR (Synthetic Aperture Radar-Ground Penetrating Radar) is a machine mounted sensor system composed of B GPR and a metal detector. The GPR employs an array antenna for advanced signal processing for better subsurface imaging. SAR-GPR combined with synthetic aperture radar algorithm, can suppress clutter and can image buried objects in strongly inhomogeneous material. SAR-GPR is a stepped frequency radar system, whose RF component is a newly developed compact vector network analyzers. The size of the system is 30cm x 30cm x 30 cm, composed from six Vivaldi antennas and three vector network analyzers. The weight of the system is 17 kg, and it can be mounted on a robotic arm on a small unmanned vehicle. The field test of this system was carried out in March 2005 in Japan.

Analysis of Behavioral Characteristics of Broilers by Feeding, Drinking, and Resting Spaces according to Stocking Density using Image Analysis Technique (영상분석기법을 활용한 사육밀도에 따른 급이·급수 및 휴식공간별 육계의 행동특성 분석)

  • Kim, Hyunsoo;Kang, HwanKu;Kang, Boseok;Kim, ChanHo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.12
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    • pp.558-569
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    • 2020
  • This study examined the frequency of a broiler's stay in each area as stock density using an ICT-based image analysis technique from the perspective of precision livestock farming (PLF) according to the increase in the domestic broiler farms to understand the normal behavior patterns of broilers by age. The broiler was used in the experimental box (3.3×2.7 m) in a poultry house in Gyeonggi province. The stock densities were 9.5 birds/㎡ (n=85) and 19 birds/㎡ (n=170), respectively, and the frequency of stay by feeding, water, and rest area was monitored using a top-view camera. The image data of three-colored-specific broilers identified as the stock density were acquired by age (12, 16, 22, 27, and 29 days) for six hours. In the collected image data, the object tracking technique was used to record the cumulative movement path by connecting approximately 640,000 frames at 30 fps to quantify the frequency of stay in each area. In each stock density, it was significant in the order of the rest area, feeding, and water area (p<0.001). In 9.5 birds/㎡, it was at 57.9, 24.2, and 17.9 %, and 73.2, 16.8, and 10 % in 19 birds/㎡. The frequency of a broiler's stay could be evaluated in each area as the stock density using an ICT-based image analysis technique that minimizes stress. This method is expected to be used to provide basic material for developing an ICT-based management system through real-time monitoring.

Effectiveness of the Respiratory Gating System for Stereotectic Radiosurgery of Lung Cancer (폐암 환자의 정위적 방사선 수술 시 Respiratory Gating System의 유용성에 대한 연구)

  • Song Heung-Kwon;Kwon Kyung-Tae;Park Cheol-Su;Yang Oh-Nam;Kim Min-Su;Kim Jeong-Man
    • The Journal of Korean Society for Radiation Therapy
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    • v.17 no.2
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    • pp.125-131
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    • 2005
  • Purpose : For stereotactic radiosurgery (SRS) of a tumor in the region whose movement due to respiration is significant, like Lung lower lobe, the gated therapy, which delivers radiation dose to the selected respiratory phases when tumor motion is small, was performed using the Respiratory gating system and its clinical effectiveness was evaluated. Materials and Methods : For two SRS patients with a tumor in Lung lower lobe, a marker block (infrared reflector) was attached on the abdomen. While patient' respiratory cycle was monitored with Real-time Position Management (RPM, Varian, USA), 4D CT was performed (10 phases per a cycle). Phases in which tumor motion did not change rapidly were decided as treatment phases. The treatment volume was contoured on the CT images for selected treatment phases using maximum intensity projection (MIP) method. In order to verify setup reproducibility and positional variation, 4D CT was repeated. Results : Gross tumor volume (GTV) showed maximum movement in superior-inferior direction. For patient #1, motion of GTV was reduced to 2.6 mm in treatment phases ($30{\sim}60%$), while that was 9.4 mm in full phases ($0{\sim}90%$) and for patient #2, it was reduced to 2.3 mm in treatment phases ($30{\sim}70%$), while it was 11.7 mm in full phases ($0{\sim}90%$). When comparing two sets of CT images, setup errors in all the directions were within 3 mm. Conclusion : Since tumor motion was reduced less than 5 mm, the Respiratory gating system for SRS of Lung lower lobe is useful.

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The new explore of the animated content using OculusVR - Focusing on the VR platform and killer content - (오큘러스 VR (Oculus VR)를 이용한 애니메이션 콘텐츠의 새로운 모색 - VR 플랫폼과 킬러콘텐츠를 중심으로 -)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.45
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    • pp.197-214
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    • 2016
  • Augmented Reality, virtual reality in recently attracted attention throughout the world. and Mix them mixed reality etc., it has had a significant impact on the overall pop culture beyond the scope of science and technology. The world's leading IT company : Google, Apple, Samsung, Microsoft, Sony, LG is focusing on development of AR, VR technology for the public. The many large and small companies developed VR hardware, VR software, VR content. It does not look that makes a human a human operation in the cognitive experience of certain places or situations or invisible through Specific platforms or program is Encompass a common technique that a realization of the virtual space. In particular, out of the three-dimensional image reveals the limitations of the conventional two-dimensional structure - 180, 360 degree images provided by the subjective and objective symptoms such as vision and sense of time and got participants to select it. VR technology that can significantly induce the commitment and participation is Industry as well as to the general public which leads to the attention of colostrum. It was introduced more than 10 related VR works Year 2015 Sundance Film Festival New Frontier program. The appearance VR content : medical, architecture, shopping, movies, animations. Also, 360 individuals can be produced by the camera / video sharing VR is becoming an interactive tunnel between two possible users. Nevertheless, This confusion of values, moral degeneration and the realization of a virtual space that has been pointed out that the inherent. 4K or HUD, location tracking, motion sensors, processing power, and superior 3D graphics, touch, smell, 4D technology, 3D audio technology - It developed more than ever and possible approaches to reality. Thereafter, This is because the moral degeneration, identity, generational conflict, and escapism concerns. Animation is also seeking costs in this category Reality. Despite the similarities rather it has that image, and may be the reason that the animation is pushed back to the VR content creation. However, it is focused on the game and VR technology and the platform that is entertaining, but also seek new points within the animation staying in the flat Given that eventually consist of visual images is clear that VR sought. Finally, What is the reality created in the virtual space using VR technology could be applied to the animation? So it can be seen that the common interest is research on what methods and means applied.