• Title/Summary/Keyword: Caching System

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Boosting WiscKey Key-Value Store Using NVDIMM-N (NVDIMM-N을 활용한 WiscKey 키-밸류 스토어 성능 향상)

  • Il Han Song;Bo hyun Lee;Sang Won Lee
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.3
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    • pp.111-116
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    • 2023
  • The WiscKey database, which optimizes overhead by compaction of the LSM tree-based Key-Value database, stores the value in a separate file, and stores only the key and value addresses in the database. Each time an fsync system call function is used to ensure data integrity in the process of storing values. In previously conducted studies, workload performance was reduced by up to 5.8 times as a result of performing the workload without calling the fsync system call function. However, it is difficult to ensure the data integrity of the database without using the fsync system call function. In this paper, to reduce the overhead of the fsync system call function while performing workloads on the WiscKey database, we use NVDIMM caching techniques to ensure data integrity while improving the performance of the WiscKey database.

2Q-CFP: A Client Cache Management Scheme for Broadcast-based Information Systems (2Q-CFP: 방송에 기초한 정보 시스템을 위한 클라이언트 캐쉬 관리 기법)

  • 권혁민
    • Journal of KIISE:Databases
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    • v.30 no.6
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    • pp.561-572
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    • 2003
  • Broadcast-based data delivery has attracted a lot of attention as an efficient way of disseminating data to very large client populations. The main motivation of broadcast-based information systems (BBISs) is that the number of clients that they serve can grow arbitrarily large without any effect on their performance. The performance of BBISs depends mainly on client caching strategies and on data broadcast scheduling mechanisms. This paper addresses the former issue and proposes a new client cache management scheme, named 2Q-CFP, that is suitable to BBISs. This paper also evaluates the performance of 2Q-CFP on the basis of a simulation model. The performance results indicate that 2Q-CFP scheme shows superior performances over GRAY, LRU and CF in the average response time.

Analysis of Flooding DoS Attacks Utilizing DNS Name Error Queries

  • Wang, Zheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.10
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    • pp.2750-2763
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    • 2012
  • The Domain Name System (DNS) is a critical Internet infrastructure that provides name to address mapping services. In the past decade, Denial-of-Service (DoS) attacks have targeted the DNS infrastructure and threaten to disrupt this critical service. While the flooding DoS attacks may be alleviated by the DNS caching mechanism, we show in this paper that flooding DoS attacks utilizing name error queries is capable of bypassing the cache of resolvers and thereby impose overwhelming flooding attacks on the name servers. We analyze the impacts of such DoS attacks on both name servers and resolvers, which are further illustrated by May 19 China's DNS Collapse. We also propose the detection and defense approaches for protecting DNS servers from such DoS attacks. In the proposal, the victim zones and attacking clients are detected through monitoring the number of corresponding responses maintained in the negative cache. And the attacking queries can be mitigated by the resolvers with a sample proportion adaptive to the percent of queries for the existent domain names. We assess risks of the DoS attacks by experimental results. Measurements on the request rate of DNS name server show that this kind of attacks poses a substantial threat to the current DNS service.

An Efficient Algorithm for Restriction on Duplication Caching between Buffer and Disk Caches (버퍼와 디스크 캐시 사이의 중복 캐싱을 제한하는 효율적인 알고리즘)

  • Jung, Soo-Mok
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.10 no.1
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    • pp.95-105
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    • 2006
  • The speed of hard disk which is based on mechanical operation is more slow than processor. The growth of processor speed is rapid by semiconductor technology, but the growth of disk speed which is based on mechanical operation is not enough. Buffer cache in main memory and disk cache in disk controller have been used in computer system to solve the speed gap between processor and I/O subsystem. In this paper, an efficient buffer cache and disk cache management scheme was proposed to restrict duplicated disk block between buffer cache and disk cache. The performance of the proposed algorithm was evaluated by simulation.

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Shared Caching of Spatial Data for Multiple Middleware Components (다중 미들웨어 컴포넌트를 위한 공간 데이타의 공유 캐슁 기법)

  • Park, Kyung-Mi;An, Kyoung-Hwan;Hong, Bong-Hee
    • 한국공간정보시스템학회:학술대회논문집
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    • 2000.06a
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    • pp.51-63
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    • 2000
  • 현재 지리정보 기술의 세계적인 추세는, ISO 나 OGC 등의 국제 표준기구에서 제시하고 있는 상호 운용성을 지원하기 위한 3계층 구조의 인터넷 GIS로 나아가고 있다. 특히 OGC 에서는 인터넷 환경에서 표준 인터페이스를 통해 다양한 데이타 소스의 지리정보를 접근하여 기존의 웹 브라우저로 표현하는 구조의 웹 매핑 테스트베드를 제시하고 있다. 3계층 구조의 인터넷 GIS에서의 문제점은 각 계층간의 통신 횟수와 데이타 전송량이 많고, 미들웨어 컴포넌트에서의 데이터 변환으로 인해 속도가 저하되는 것이다. 데이타 전송량과 데이타 변환량으로 인한 문제점은 미들웨어 계층에서 공간 데이터를 캐슁함으로써 해결될 수 있다. 본 논문의 핵심 아이디어는 미들웨어 컴포넌트들 사이에 공유 캐쉬를 두고, 여러 클라이언트들이 공통적으로 접근하는 데이타를 중심으로 캐쉬를 관리하는 것이다. 본 논문에서 제시하는 기법은 질의 영역에 대해 확장된 영역을 캐슁함으로써, 하나의 클라이언트 입장에서 근접한 영역의 질의에 대한 사용자 응답 시간을 줄일 수 있다. 또한 캐쉬 교체를 위해 접근 빈도수 중심의 교체 함수를 취함으로써 여러 클라이언트들에 대해 데이타의 재사용성을 높일 수 있다.

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An Efficient Caching Scheme to Enhance the Response Time of Geospatial Web Services (지리공간 웹 기반 서비스에서 응답시간을 향상시키기 위한 효율적인 캐싱 기법)

  • Moon, Jin-Yong
    • Journal of Digital Contents Society
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    • v.10 no.3
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    • pp.395-400
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    • 2009
  • The wide spread of the Internet service has brought in web GIS development. But, there are problems of the user access latencies, the network traffic, and the server overload in Internet Geographic Information System because spatial data are transferred in large volumes. In this paper, I propose a cache algorithm on client side to solve the above problems. The proposed algorithm demonstrates the performance improvement over known studies by utilizing unit time and spatial proximity. In addition, this paper conducts a performance evaluation to measure the improvement in algorithm efficiency and analyzes the results of the performance evaluation. When spatial data queries are conducted, according to our performance evaluation, hit rate has been improved over the existing algorithms.

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Design and Implementation of a Volume Structure for Tertiary Storage Devices in MIDAS-II (MIDAS-II에서 3차 저장 장치를 위한 볼륨 구조의 설계 및 구현)

  • Kim, Yeong-Seong;Gang, Hyeon-Cheol;Kim, Myeong-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.674-685
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    • 1999
  • MIDAS-II는 한국전자통신연구원에서 개발한 바다 DBMS의 저장 시스템이다. MIDAS-II 볼륨은 데이터의 논리적 저장 단위인 파일을 저장하는 영역을 가리킨다. 본 논문에서는, MIDAS-II가 대용량 멀티미디어 데이터 서버의 저장 시스템으로 기능하도록 광 디스크 쥬크박스 또는 테이프 라이브러리와 같이 복수 개의 저장 매체 (platter , 예를 들어 디스크 또는 카트리지 테이프)로 구성된 Tera 바이트 급의 3창 저장 장치를 장착할 경우 이를 위한 볼륨 구조의 설계 및 구현에 대해 기술한다. 본 논문에서 제안하는 볼륨 구조는 3차 저장 장치 접근 시 성능 제고를 위하여 디스크 캐쉬 영역을 두고 있으며, 3차 저장 장치의 저장 매체별 관리 기능을 제공한다. Abstract MIDAS-II is the storage systemfor BADA DBMS developed at ETRI. A volume of MIDAS-II is the area where the files, the logical unit for storing data, are stored. This paaper describes the design and implementation of a new MIDAS-II volume structure for the tertiary storage device such as an optical disk juke box or a tape library equipped with multiple platters(disks or cartridge tapes, for example ). Incorporating thetertirary storage device of the order of tera bytes into MIDAS-II enables it to function as a storage system for a massive amount fo multimedia eata server. The volume structure for the tertiary storage device proposed in this paper features disk caching for performing improvement and direct control of theindividual platter.

Overview of Motion-to-Photon Latency Reduction for Mitigating VR Sickness

  • Ryu, Yeongil;Ryu, Eun-Seok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.7
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    • pp.2531-2546
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    • 2021
  • For several years, virtual reality (VR) and augmented reality (AR) technologies have been improving. However, some hurdles remain that slow down the distribution of VR and AR devices, such as head-mounted display (HMD), and related consumer content. One issue is VR motion sickness, which has been experienced by users using 360 degree VR content via HMD. This paper discusses the related international standardization work that classifies the factors causing VR sickness, and proposes the process for VR sickness level evaluation. Among the factors causing VR sickness, many research institutes regard minimizing MTP (Motion-to-Photon) latency as the key enabler to mitigate VR sickness. Thus, this paper introduces research trends of MTP latency measurement and MTP latency mitigation. This paper categorizes the research on MTP latency measurement into 2 categories of hardware-based approach and software code-level approach. The 2 approaches have different pros and cons depending on use-case, purpose, and architecture of each multimedia system. The pros and cons are addressed in this paper. Additionally, the research on mitigating MTP latency with diverse strategies such as proactive computing, caching, and edge server technology is explained, and compared to conventional technologies, shows improved performance.

A System Design for Mobile Service of a 3D Marine Characters (3D 해양 캐릭터의 모바일 서비스를 위한 시스템 설계)

  • Gang, Gyeong-Heon;Kim, Byoung-Hun;Youn, Jae-Hong;Kim, Eun-Seok;Hur, Gi-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.536-540
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    • 2006
  • The interest in the service of 3D mobile contents becomes larger due to the technological advance of production and services of mobile contents and the appearance of the exclusive mobile phone for 3D game. Therefore, the researches about the efficient mobile services of large 3D contents are wanted in the circumstances of the narrow bandwidth and the burden of the connection charge of wireless mobile communications. In this paper, we suggest a strategy of caching for looking up and downloading the 3D marine characters efficiently and a system model for mobile service of 3D marine characters. The suggested system is designed for serving efficiently the high-quality 3D characters through the wireless mobile communications using the database on the 3D marine objects of cyber aquarium constructed for the services through the wired internet.

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Performance of the Finite Difference Method Using Cache and Shared Memory for Massively Parallel Systems (대규모 병렬 시스템에서 캐시와 공유메모리를 이용한 유한 차분법 성능)

  • Kim, Hyun Kyu;Lee, Hyo Jong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.4
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    • pp.108-116
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    • 2013
  • Many algorithms have been introduced to improve performance by using massively parallel systems, which consist of several hundreds of processors. A typical example is a GPU system of many processors which uses shared memory. In the case of image filtering algorithms, which make references to neighboring points, the shared memory helps improve performance by frequently accessing adjacent pixels. However, using shared memory requires rewriting the existing codes and consequently results in complexity of the codes. Recent GPU systems support both L1 and L2 cache along with shared memory. Since the L1 cache memory is located in the same area as the shared memory, the improvement of performance is predictable by using the cache memory. In this paper, the performance of cache and shared memory were compared. In conclusion, the performance of cache-based algorithm is very similar to the one of shared memory. The complexity of the code appearing in a shared memory system, however, is resolved with the cache-based algorithm.