• Title/Summary/Keyword: CPU scheduling

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Assessing the ED-H Scheduler in Batteryless Energy Harvesting End Devices: A Simulation-Based Approach for LoRaWAN Class-A Networks

  • Sangsoo Park
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.1
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    • pp.1-9
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    • 2024
  • This paper proposes an integration of the ED-H scheduling algorithm, known for optimal real-time scheduling, with the LoRaEnergySim simulator. This integration facilitates the simulation of interactions between real-time scheduling algorithms for tasks with time constraints in Class-A LoRaWAN Class-A devices using a super-capacitor-based energy harvesting system. The time and energy characteristics of LoRaWAN status and state transitions are extracted in a log format, and the task model is structured to suit the time-slot-based ED-H scheduling algorithm. The algorithm is extended to perform tasks while satisfying time constraints based on CPU executions. To evaluate the proposed approach, the ED-H scheduling algorithm is executed on a set of tasks with varying time and energy characteristics and CPU occupancy rates ranging from 10% to 90%, under the same conditions as the LoRaEnergySim simulation results for packet transmission and reception. The experimental results confirmed the applicability of co-simulation by demonstrating that tasks are prioritized based on urgency without depleting the supercapacitor's energy to satisfy time constraints, depending on the scheduling algorithm.

Low-power Scheduling Framework for Heterogeneous Architecture under Performance Constraint

  • Li, Junke;Guo, Bing;Shen, Yan;Li, Deguang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.5
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    • pp.2003-2021
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    • 2020
  • Today's computer systems are widely integrated with CPU and GPU to achieve considerable performance, but energy consumption of such system directly affects operational cost, maintainability and environmental problem, which has been aroused wide concern by researchers, computer architects, and developers. To cope with energy problem, we propose a task-scheduling framework to reduce energy under performance constraint by rationally allocating the tasks across the CPU and GPU. The framework first collects the estimated energy consumption of programs and performance information. Next, we use above information to formalize the scheduling problem as the 0-1 knapsack problem. Then, we elaborate our experiment on typical platform to verify proposed scheduling framework. The experimental results show that our proposed algorithm saves 14.97% energy compared with that of the time-oriented policy and yields 37.23% performance improvement than that of energy-oriented scheme on average.

Analysis of Performance Interference in a KVM-virtualized Environment in the Aspect of CPU Scheduling (KVM 기반 가상화 환경에서 CPU 스케줄링 관점으로 본 Network I/O 성능간섭 현상 분석)

  • Kang, Donghwa;Lee, Kyungwoon;Park, Hyunchan;Yoo, Chuck
    • KIISE Transactions on Computing Practices
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    • v.22 no.9
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    • pp.473-478
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    • 2016
  • Server virtualization provides abstraction of physical resources to users and thus accomplishes high resource utilization and flexibility. However, the characteristics of server virtualization, such as the limited number of physical resources shared by virtual machines, can cause problems, mainly performance interference. The performance interference is caused by the fact that the CPU scheduler running on the host operating system schedules virtual machines without considering the characteristics of the virtual machine's internal process. To address performance interference, a number of research activities to improve performance interference have been conducted, but do not deal with the fundamental analysis of performance interference. In this paper, in order to analyze the cause of performance interference, we carry out profiling in a variety of scenarios in a virtualized environment based on KVM. As a result, we analyze the phenomenon of the performance interference in terms of CPU scheduling and propose an efficient scheduling solution.

Energy-Aware Scheduling Technique to Exploit Operational Characteristic of Embedded Applications (임베디드 응용프로그램의 동작 특성을 이용한 에너지 인식 스케쥴링 기법)

  • Han, Chang-Hycok;Yoo, Joon-Hyuk
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.1
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    • pp.1-8
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    • 2011
  • Efficient power management plays a crucial role to strengthen competitiveness in the market of portable mobile commodities. This paper presents a proactive power management technique, called by Energy-Aware Scheduling policY (EASY), to exploit the sleep time information of running applications. Different from previous power management approaches focusing on power conservation in standby mode, the proposed scheme characterizes each application program's operational characteristic in active mode by observing how long the task stays in sleep state of CPU scheduler. Based on the measured sleep time, the proposed EASY speculates an adequate CPU clock frequency according to the current CPU workload and scales the frequency directly to the predicted one. Experimental results show that the proposed scheme reduces the power consumption by 10-30% on average compared to traditional DPM approach, with a minimal impact on the performance overhead.

Priority-based Group Task Scheduling Policy for a Multiplayer Real-time Game Server (다중사용자용 실시간 게임 서버를 위한 우선순위 기반 그룹 태스크 스케쥴링 정책)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.57-64
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    • 2012
  • Multiplayer, real-time games are a kind of soft real-time systems because a game server has to respond to requests from many clients within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to different priorities on CPU processing. Events can be divided into different groups, depending on their consistency degree and priority. To handle these events with different priority and meet their timing constraints, we propose a priority-based group task scheduling policy in this paper. The number of clients or events requested by each client may be increased temporarily. In the presence of transient overloading, the game server needs to allocate more CPU bandwidth to serve an event with the higher priority level preferentially. The proposed scheduling policy is capable of enhancing real-time performance of the entire system by maximizing the number of events with higher priority completed successfully within their deadlines. The performance of this policy is evaluated through extensive simulation experiments.

A Priority Allocation Scheme Considering Virtual Machine Scheduling Delays in Xen Environments (Xen 환경에서 스케줄링 지연을 고려한 가상머신 우선순위 할당 기법)

  • Yang, Eun-Ji;Choi, Hyun-Sik;Han, Sae-Young;Park, Sung-Yong
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.4
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    • pp.246-255
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    • 2010
  • There exist virtual machine scheduling delays in virtualized environment in which virtual machines share physical resources. Many resource management systems have been proposed to provide better application QoS through monitoring and analyzing application performance and resource utilization of virtual machines. However, those management systems don't consider virtual machine scheduling delays, result in incorrect application performance evaluation and QoS violations In this paper, we propose an application behavior analysis considering the scheduling delays, and a virtual machine priority allocation scheme based on the analysis to improve the application response time by minimizing the overall virtual machine scheduling delays.

Priority-based Scheduling Methods for Real-time Tasks of Massively Multiplayer On-line Game Systems (대규모 다중사용자용 온라인 게임 시스템의 실시간 태스크를 위한우선순위 스케쥴링 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.493-501
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    • 2013
  • A key challenge in massively multiplayer on-line game(MMOG) systems is providing real-time response latencies to the large number of concurrent game players. MMOG systems are a kind of soft real-time systems because requests from many players should be responded within specified time constraints. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In order to meet their timing constraints, we propose priority scheduling methods that attempt to allocate preferentially more CPU bandwidth to serve an task with the higher priority level in the presence of transient overloading. The proposed scheduling methods are capable of enhancing real-time performance of MMOG system by maximizing the number of tasks with higher priority completed successfully within their deadlines while minimizing total average latency of tasks finished after given deadlines. The performance of these scheduling methods is evaluated through extensive simulation experiments.

A Prioritized Task Scheduling Method in Multimedia Systems for MPEG-2 Decoding (MPEG-2 디코딩을 위한 멀티미디어 시스템에서 우선순위에 의한 태스크 스케쥴링 기법)

  • Kim Jinhwan
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.173-180
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    • 2005
  • In this paper, we propose an efficient real-time scheduling method of multimedia tasks for decoding frames of MPEG-2 video streams. In our task model, each frame is decoded by a separate multimedia task. The decoding task for each frame is assigned to the priority according to the precedence and importance of frames in a video stream. We use a priority-based scheduling policy in order to effectively allocate the CPU bandwidth to multimedia tasks for MPEG-2 decoding. We show how to dynamically control the fraction of the CPU bandwidth allocated to each multimedia task according to the priority. The primary purpose of our scheduling method is to enhance the real-time performance of the multimedia system by minimizing the number of decoding tasks that have missed their deadlines while reducing the decoding times of these multimedia tasks. The performance of this scheduling method is compared with that of similar mechanisms through simulation experiments.

Application Characteristic-based Divided Scheduling for Multicore Systems

  • Park, Jung Kyu;Kim, Jaeho
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.6
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    • pp.9-16
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    • 2017
  • In this paper, we proposed a novel user-level scheduling scheme that monitors applications characteristics on-line using PMU and allocates applications into cpu cores. We utilize PMU (Performance Monitoring Unit) to analyze which shared resource has the strongest relation with the influence. Using the proposed scheduling method, it is possible to reduce the contention of shared resources. The key idea of this scheme is separating high-influential applications into different processors. The evaluation results have shown that the proposed scheduling scheme can enhance the performance up to 12% for a 8 core system and up to 25% for a 28 core system, respectively.

Analysis of Feedback Control CPU Scheduling in Virtualized Environment to Resolve Network I/O Performance Interference (가상화 환경에서 네트워크 I/O 성능 간섭 해결을 위한 피드백 제어 CPU 스케줄링 기법 분석)

  • Ko, Hyunseok;Lee, Kyungwoon;Park, Hyunchan;Yoo, Chuck
    • KIISE Transactions on Computing Practices
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    • v.23 no.9
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    • pp.572-577
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    • 2017
  • Virtualization allows multiple virtual machines to share the resources of a physical machine in order to utilize idle resources. The purpose of virtualization is the efficient allocation of resources among virtual machines. However, the efficient allocation of resources is difficult because the workload characteristics of each virtual machine cannot be understood in the current virtualization environment. This causes performance interference among virtual machines, which leads to performance degradation of the virtual machine. Previous works have been carried out to develop a method of solving such performance interference. This paper introduces a representative method, a CPU scheduling method that guarantees I/O performance by using feedback control to solve performance interference. In addition, we compare and analyze a model-based feedback control method and a dynamic feedback control method.