• Title/Summary/Keyword: CMC(Computer-mediated communication)

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A Review on the Trends of User-Centered Information Communication (이용자 중심의 정보 커뮤니케이션 동향)

  • Moon, Kyung-Hwa
    • Journal of Information Management
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    • v.33 no.2
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    • pp.49-66
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    • 2002
  • In this paper, the recent trends of user-centered information communication are reviewed, especially focused on Computer-Mediated Communication(CMC) based on internet, Human Factors Engineering, and Human-Computer Interaction(HCI). The result is that human-centered information communication process has influence on the extension of user interface.

Conveying Emotions Through CMC: A Comparative Study of Memoji, Emoji, and Human Face

  • Eojin Kim;Yunsun Alice Hong;Kwanghee Han
    • Science of Emotion and Sensibility
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    • v.26 no.4
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    • pp.93-102
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    • 2023
  • Emojis and avatars are widely used in online communications, but their emotional conveyance lacks research. This study aims to contribute to the field of emotional expression in computer-mediated communication (CMC) by exploring the effectiveness of emotion recognition, the intensity of perceived emotions, and the perceived preferences for emojis and avatars as emotional expression tools. The following were used as stimuli: 12 photographs from the Yonsei-Face database, 12 Memojis that reflected the photographs, and 6 iOS emojis. The results of this study indicate that emojis outperformed other forms of emotional expression in terms of conveying emotions, intensity, and preference. Indeed, the study findings confirm that emojis remain the dominant form of emotional signals in CMC. In contrast, the study revealed that Memojis were inadequate as an expressive emotional cue. Participants did not perceive Memojis to effectively convey emotions compared with other forms of expression, such as emojis or real human faces. This suggests room for improvement in the design and implementation of Memojis to enhance their effectiveness in accurately conveying intended emotions. Addressing the limitations of Memojis and exploring ways to optimize their emotional expressiveness necessitate further research and development in avatar design.

A Study on the Effects of Internet to Assist Collection Management of Library in the Computer Mediated Communication (컴퓨터 매개 커뮤니케이션 환경에서 인터넷이 도서관 장서관리에 미치는 영향 분석)

  • 문경화;남태우
    • Journal of the Korean Society for information Management
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    • v.16 no.4
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    • pp.7-36
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    • 1999
  • In this paper, we have studied the technical contribution of internet as a computer mediated communication(CMC) tool for collection management. A new communication process is appearing due to the development of information technology and telecommunications technology which enable users to have an access to information without the help of librarian. Also, internet makes collection management possible in the absence of vendors. This study found out that internet reinforces the traditional functions of collection management and enables librarians to better perform their roles. The future library manager should become actively involved in the development of technology in order to manage resources of internet focusing on the needs of user. Also, we have concluded that collection management should be modernized and transformed with its emphasis on the new evaluation method and assessment of quality when offering resources of internet in the communication process using computers.

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A Computational Model for Discussion Activities on Electronic BBS (전자게시판의 토의 활동에 대한 계산 모델)

  • Moon, Gyo-Sik
    • Journal of the Korea Computer Industry Society
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    • v.6 no.2
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    • pp.373-378
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    • 2005
  • Computer-Mediated Communication (CMC) based on electronic bulletin board system (e-BBS) has been widely used for various educational purposes since the advent of the Internet. Instructors can achieve pedagogical goals by analyzing the contents of postings. They can be benefited technically from analytic information on discussion activities. Studies on content analysis and social presence in communication have been traditionally done by social studies. However, researches on computational and logical analysis of the phenomenon are rare. To do that we propose a formal model to represent and analyze communication activities logically. The model consists of interactivity vector providing a formal representation of discussion activities and interactivity chart providing a graphical representation of interactivity vector. The formal approach can be used as a useful technical assistance to analyze and compare discussion groups computationally.

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CMC in English Language Learning: Gains and Losses

  • Huh, Keun
    • English Language & Literature Teaching
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    • v.18 no.3
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    • pp.93-120
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    • 2012
  • This paper aims to address the gains and losses of the CMC environment in Language learning. Data were attained from twelve middle school ESL students who took English as a second language class and twelve pre-service teachers taking ESL foundation course. This exploration describes the role of CMC focusing on its' advantages and disadvantages which language teachers need to consider. The findings revealed that the teachers, tasks, and other elements involved in the CMC environment provided several gains and losses for many areas of learning. This implies that CMC alone does not provide an optimal learning environment, but rather it is used as an essential tool in providing opportunities to enhance language learning. Several suggestions are made for teachers and pre-service teacher education how CMC instruction might be better designed. The paper concludes with some practical considerations for future research in the area of CMC.

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An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio (인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구)

  • 박재완;최진원
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

Voice Creator: A Vocal Customization Web Application Prototype (Voice Creator: 개인 맞춤형 목소리 생성 웹 어플리케이션 프로토타입)

  • Byeon, Hyeon Jeong;Yeo, Soohyun;Oh, Uran
    • Annual Conference of KIPS
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    • 2021.05a
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    • pp.567-569
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    • 2021
  • Due to the important role of avatars in computer-mediated communication (CMC), a growing number of CMC-based services now support avatar customization options. However, in many cases, customization and personalization options are limited to visual features. In this paper, we propose and describe a prototype for a vocal customization web application. Titled Voice Creator, the app is designed for both able-bodied and speech- or hearing-impaired users who seek to communicate anonymously using digital voice identities.

Discourse Markers in EFL Learners' Turn-Taking through Computer-Mediated Communication (CMC)

  • Hahn, Hye-Ryeong
    • English Language & Literature Teaching
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    • v.13 no.4
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    • pp.33-58
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    • 2007
  • The present paper aims at comparing the two modes of CMC - synchronous and asynchronous - in terms of discourse markers used in turn-initial positions. It further attempts to examine the viability and limitations of these two modes of CMC in fostering EFL learners' face-to-face conversation skills. For these purposes, the present study analyzed 33 Korean EFL learners' Web chat and E-mail exchange data. Discourse markers in the participants' Web chat transcripts and those in their E-mail transcripts were identified and then compared in terms of their frequency and functions. The analysis revealed that the participants show difference in their preference for discourse markers depending on the modes of CMC. Also, the functions of discourse markers used for Web chat showed were strikingly different from those for e-mail. Especially, e-mail discourse markers revealed greater discrepancy from the markers in face-to-face conversation. The differences were found to be attributable to the time factor involved with the turn-taking systems of the two modes of CMC, especially the degree of instantaneousness in their turn-taking. Findings suggest that the turn taking skills and discourse marker use in CMC is not applicable to face-to-face conversation contexts. Pedagogical implications are discussed.

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Effects of Task Characteristics and Medium Experience on Perceived Media Richness and Social Presence (과업과 특성과 매체 경험이 인지된 매체 풍요도와 사회적 존재성에 미치는 영향)

  • Suh, Kil-Soo
    • Asia pacific journal of information systems
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    • v.8 no.3
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    • pp.119-134
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    • 1998
  • Among several theories to explain how different communication media affect task performance, media richness theory(MRT) is one of the most frequently cited. Recent studies related to the use of communication media, however, have raised the question of the effectiveness of the MRT as a predictor of media choices or of individual effectiveness. The objective of this research is to examine the assumptions of the MRT. MRT proposes that the properties of media are objective in other words, they are inherent and physical attributes recognizable by users. This study experiments on the effects of task characteristics and medium experience on the perceived media richness and social presence. The results of this study did not support the assumptions of the MRT. There was an interaction effects of task characteristics and medium experience on both the perceived media richness and social presence. While the inexperienced computer-mediated communication(CMC) group perceives their medium richer for the unequivocal task, the experienced CMC group perceives their medium equally for the equivocal and the unequivocal task.

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