• Title/Summary/Keyword: CLIPS

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The Study on a Fixing-clip of a Shield Can Shielding Electromagnetic wave (전자파 차단을 위한 �Q드캔용 고정 클립 개발에 관한 연구)

  • Park, Tai-Heoun;Park, Man-Gyu;Park, Sang-Heup;Kim, Key-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.2
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    • pp.554-560
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    • 2013
  • This study proposes an structure that fixes the shielding device to two parts of the board by its two arranged clips. Said structure evenly distributes its loading/unloading load of the board and maintains the flatness of soldering area of the board. The structure of this study comprises a base part fixed to a printed circuit board and a clip part fixing a side wall of a shield can to the board, wherein the clip part is constituted with two clips fixable to two part of the shield can. Also, the structure of this study comprises a dented groove in order to easily solder the base part of clips and the printed circuit board. A mechanism is established and a design parameter was determined by a structure analysis and a vibration mode analysis. A single purpose machine for the production of the product was developed, the final workpiece was produced and the measuring-data and the computered-data was compared and reviewed.

Differential effects of the valenced content and the interaction with pacing on information processing while watching video clips (영상물 시청에 발현된 감성 유인가의 차별적 영향과 편집속도와의 상호작용)

  • Lee, Seung-Jo
    • Science of Emotion and Sensibility
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    • v.12 no.1
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    • pp.33-44
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    • 2009
  • This study investigates differential impacts of the positive and negative content and the interaction with pacing, as a structural feature, on information processing while watching televised video clips with moderately intensive emotional tone. College participants watched six positive messages and six negative video clips lasting approximately 60 seconds. Heart rate was used to index attention and skin conductance was used to measure arousal. After all of the stimuli were shown, the participants performed the free recall questionnaire. The result demonstrates, first, positivity superiority on attention in which participants' heart rates were slower during positive content compared to during negative content. Secondly, negativity superiority was shown on free recall memory as participants remembered positive content better than did negative content. The result also manifests the interaction of emotional valence and pacing as the effects of pacing were less for the negatively emotional content compared to those for the positively emotional content. It is suggested that future studies should examine further about the differential and independent functions of positive and negative contents on information processing and the potential interaction with formal features.

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2D Adjacency Matrix Generation using DCT for UWV Contents (DCT를 통한 UWV 콘텐츠의 2D 인접도 행렬 생성)

  • Xiaorui, Li;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.22 no.3
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    • pp.366-374
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    • 2017
  • Since a display device such as TV or digital signage is getting larger, the types of media is getting changed into wider view one such as UHD, panoramic and jigsaw-like media. Especially, panoramic and jigsaw-like media is realized by stitching video clips, which are captured by different camera or devices. However, a stitching process takes long time, and has difficulties in applying for a real-time process. Thus, this paper suggests to find out 2D Adjacency Matrix, which tells spatial relationships among those video clips in order to decrease a stitching processing time. Using the Discrete Cosine Transform (DCT), we convert the each frame of video source from the spatial domain (2D) into frequency domain. Based on the aforementioned features, 2D Adjacency Matrix of images could be found that we can efficiently make the spatial map of the images by using DCT. This paper proposes a new method of generating 2D adjacency matrix by using DCT for producing a panoramic and jigsaw-like media through various individual video clips.

Abdominal Pain Due to Hem-o-lok Clip Migration after Laparoscopic Cholecystectomy (복강경 담낭절제술 후 헤모락 클립의 이동으로 발생한 복통 1예)

  • Rou, Woo Sun;Joo, Jong Seok;Kang, Sun Hyung;Moon, Hee Seok;Kim, Seok Hyun;Sung, Jae Kyu;Lee, Byung Seok;Lee, Eaum Seok
    • The Korean Journal of Gastroenterology
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    • v.72 no.6
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    • pp.313-317
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    • 2018
  • During laparoscopic cholecystectomy, a surgical clip is used to control the cystic duct and cystic artery. In the past, metallic clips were usually used, but over recent years, interest in the use of Hem-o-lok clips has increased. Surgical clip migration into the common bile duct (CBD) after laparoscopic cholecystectomy has rarely been reported and the majority of reported cases involved metallic clips. In this report, we describe the case of a 53-year-old woman who presented with abdominal pain caused by migration of a Hem-o-lok clip into the CBD. The patient had undergone laparoscopic cholecystectomy 10 months previously. Abdominal CT revealed an indistinct, minute, radiation-impermeable object in the distal CBD. The object was successfully removed by sphincterotomy via ERCP using a stone basket and was identified as a Hem-o-lok clip.

ANS Responses Induced by Humor and Joy Using Audio-visual Film Clips (동영상 자극에 의해 유발된 유머 및 기쁨 정서에 따른 아동의 자율신경계 반응)

  • Jang, Eun-Hye;Sung, Soon-Im;Lee, Young-Chang;Eom, Jin-Sup;Sohn, Jin-Hun
    • Science of Emotion and Sensibility
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    • v.10 no.2
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    • pp.263-271
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    • 2007
  • A review of recent studies indicates that positive emotions help buffer stress. In particular, humor is what only human can appreciate. Humor plays an important role in many facets of human life including psychological, social, and somatic functioning. This study is to identify children's ANS responses by humor or joy using audio-visual film clips. 49 male and female children (12-13 years) participated in this study. The participants were briefed on the experiment was its procedure. During the experiment, electrodes were attached to participant and middle fingers of left hands. Physiological responses(EDA, SKT, PPG and ECG) were measured for 30s both in the resting state and experiment state during which emotion provoking stimulus was presented for 2 min. Also, self-report on emotions was followed for 1 min. Results from the self-report showed that both humor and joy were evoked effectively among 89.3% of children. It explains that emotion-eliciting stimuli were effective and appropriate. ANS responses in both emotion were significant in three physiological variables (i.e., SCL, NSCR, LF). There was a significant difference between humor emotion and joy emotion, and both emotions were distinguishable by a specific ANS response pattern.

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Video Classification Based on Viewer Acceptability of Olfactory Information and Suggestion for Reality Improvement (시청자의 후각정보 수용 특성에 따른 영상분류와 실감증대를 위한 제안)

  • Lee, Guk-Hee;Choi, Ji Hoon;Ahn, Chung Hyun;Li, Hyung-Chul O.;Kim, ShinWoo
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.207-220
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    • 2013
  • For video reality improvement, there has been much advancement in the methods of providing visual, auditory, and tactile information. On the other hand, there is little research on olfaction for video reality because it is difficult to define and knotty to manipulate. As a first step for video reality improvement using olfactory information, this research investigated users' acceptability of smell when they watch videos of various kinds and then classified the video clips based on their acceptability of different criteria. To do so, we first selected three questions of whether the scene in the video appears to have an odor (odor presence), whether a matching odor is likely to improve a sense of reality (effect on sense of reality), and whether s/he would like a matching odor to be present (preference for the matching odor). Then after collecting 51 video clips of various genres that would receive either high or low ratings for the questions above, we had participants to watch the videos and rate them for the above three questions on 7-point scale. For video classification, we paired each two questions to construct 2D space to draw scatterplot of video clips where the scales of the two questions represent X or Y axis. Clusters of video clips that locate at different quadrants of the 2D space would provide important insights in providing olfactory information for video reality improvement.

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Effect of Emotional Incongruence in Negative Emotional Valence & Cross-modality (교차 양상과 부정 정서에서의 정서 불일치 효과에 따른 기억의 차이)

  • Kim, Soyeon;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.17 no.3
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    • pp.107-116
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    • 2014
  • In the current study, it is suggested that when two emotions are presented through cross-modality, such as auditory and visual, incongruence will influence arousal, recognition, and recall of subjects. The first hypothesis is that incongruent cross-modality does not only increase arousal more than the congruent, but it also increases recall and recognition more than congruent. The second hypothesis is that arousal modulates recall and recognition of subjects. To demonstrate the two hypotheses, our experiment's conditions were manipulated to be congruent and incongruent by presenting positive or negative emotions, visually and acoustically. For dependent variables, we measured recall rate and recognition rates. and arousal was measured by PAD (pleasure-arousal-dominance) scales. After eight days, only recognition was measured repeatedly online. As a result, our behavioral experiment showed that there was a significant difference between arousal before watching a movie clip and after (p<.001), but no difference between the congruent condition and incongruent condition. Also, there was no significant difference between recognition performance in the congruent condition and incongruent condition, but there was a main effect of the clips' emotions. Interestingly after analyzing recognition rates separately depending on clips' emotions, there was a significant difference between congruent and incongruent conditions in the only negative clip (p= .044), not in the positive clip. In a detailed result, recognition in the incongruent condition is more than in the congruent condition. Furthermore, in the case of recall performance, there was a significant interaction between the clips' emotions shown in the clips and congruent conditions (p=.039). Through these results, the effect of incongruence with negative emotion was demonstrated, but an incongruent effect by arousal could not be demonstrated. In conclusion, in our study, we tried to determine the impact of one method to convey a story dramatically and have an effect on memory. These effects are influenced by the subjects' perceived emotions (valence and arousal).

Parametrized Construction of Virtual Drivers' Reach Motion to Seat Belt (매개변수로 제어가능한 운전자의 안전벨트 뻗침 모션 생성)

  • Seo, Hye-Won;Cordier, Frederic;Choi, Woo-Jin;Choi, Hyung-Yun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.4
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    • pp.249-259
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    • 2011
  • In this paper we present our work on the parameterized construction of virtual drivers' reach motion to seat belt, by using motion capture data. A user can generate a new reach motion by controlling a number of parameters. We approach the problem by using multiple sets of example reach motions and learning the relation between the labeling parameters and the motion data. The work is composed of three tasks. First, we construct a motion database using multiple sets of labeled motion clips obtained by using a motion capture device. This involves removing the redundancy of each motion clip by using PCA (Principal Component Analysis), and establishing temporal correspondence among different motion clips by automatic segmentation and piecewise time warping of each clip. Next, we compute motion blending functions by learning the relation between labeling parameters (age, hip base point (HBP), and height) and the motion parameters as represented by a set of PC coefficients. During runtime, on-line motion synthesis is accomplished by evaluating the motion blending function from the user-supplied control parameters.

A Study on the Factors Affecting Pre-Roll Advertising Avoidance by Online Video Content Types (온라인 동영상 콘텐츠 유형별 프리롤 광고회피에 영향을 미치는 요인에 관한 연구)

  • Yun, Yeon-Joo;Lee, Yeong-Ju
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.677-687
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    • 2018
  • The purpose of this study is to investigate the causes of pre-roll ads played before watching online video contents, and to investigate the using motives by dividing them into broadcasting contents clips and web original contents. The results show that broadcast contents clips have higher use of entertainment/habitual use and social interaction, and that the use time of web content is higher when entertainment/convenience and selective use motivation are higher. Second, perceived invasion has the greatest effect on ad avoidance in broadcasting contents clip, and positive attitude toward advertisement is a significant factor in web contents. Content factors such as content preference and engagement did not affect the avoidance of pre-roll ad.

Deep Learning Object Detection to Clearly Differentiate Between Pedestrians and Motorcycles in Tunnel Environment Using YOLOv3 and Kernelized Correlation Filters

  • Mun, Sungchul;Nguyen, Manh Dung;Kweon, Seokkyu;Bae, Young Hoon
    • Journal of Broadcast Engineering
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    • v.24 no.7
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    • pp.1266-1275
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    • 2019
  • With increasing criminal rates and number of CCTVs, much attention has been paid to intelligent surveillance system on the horizon. Object detection and tracking algorithms have been developed to reduce false alarms and accurately help security agents immediately response to undesirable changes in video clips such as crimes and accidents. Many studies have proposed a variety of algorithms to improve accuracy of detecting and tracking objects outside tunnels. The proposed methods might not work well in a tunnel because of low illuminance significantly susceptible to tail and warning lights of driving vehicles. The detection performance has rarely been tested against the tunnel environment. This study investigated a feasibility of object detection and tracking in an actual tunnel environment by utilizing YOLOv3 and Kernelized Correlation Filter. We tested 40 actual video clips to differentiate pedestrians and motorcycles to evaluate the performance of our algorithm. The experimental results showed significant difference in detection between pedestrians and motorcycles without false positive rates. Our findings are expected to provide a stepping stone of developing efficient detection algorithms suitable for tunnel environment and encouraging other researchers to glean reliable tracking data for smarter and safer City.