• Title/Summary/Keyword: CDN

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Performance Evaluation of Caching in PON-based 5G Fronthaul (PON기반 5G 프론트홀의 캐싱 성능 평가)

  • Jung, Bokrae
    • Journal of Convergence for Information Technology
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    • v.10 no.1
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    • pp.22-27
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    • 2020
  • With the deployment of 5G infrastructure, content delivery network (CDN) will be a key role to provide explosive growing services for the independent media and YouTube which contain high-speed mobile contents. Without a local cache, the mobile backhaul and fronthaul should endure huge burden of bandwidth request for users as the increase number of direct accesses from contents providers. To deal with this issue, this paper fist presents both fronthaul solutions for CDN that use dark fibers and a passive optical network (PON). On top of that, we propose the aggregated content request specialized for PON caching and evaluate and compare its performance to legacy schemes through the simulation. The proposed PON caching scheme can reduce average access time of up to 0.5 seconds, 1/n received request packets, and save 60% of backhaul bandwidth compared to the no caching scheme. This work can be a useful reference for service providers and will be extended to further improve the hit ratio of cache in the future.

The Shortest Authentication Path for Performance Improvement of MHT Contents Authentication Method in Distributed Network Environment (분산 네트워크 환경에서의 MHT 콘텐츠 인증 기술 성능 개선을 위한 최소 인증 경로에 관한 연구)

  • Kim, DaeYoub
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.9
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    • pp.235-242
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    • 2018
  • Various technologies have been developed to more efficiently share content such as P2P, CDN, and CCN. These technologies take a common approach that content request packets is responded by distributed network nodes or hosts, not by a single content distributor. Such approaches not only resolve network congestion around content distributors, but also make it possible to distribute content regardless of the system and network status of content distributors. However, when receiving content from distributed nodes/hosts, not from authenticated distributors, users cannot practically identify which node/host sent content to them. Due to this characteristic, various hacking caused by the malicious modification of content is possible. Therefore, to make such approaches more secure, a content authentication technique is required. In this paper, we propose a improved operation of MHT used in CCN for authenticating distributed content. Then we evaluate the proposed method by comparing its performance with the existing technology.

Realtime Media Streaming Technique Based on Adaptive Weight in Hybrid CDN/P2P Architecture

  • Lee, Jun Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.3
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    • pp.1-7
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    • 2021
  • In this paper, optimized media data retrieval and transmission based on the Hybrid CDN/P2P architecture and selective storage through user's prediction of requestability enable seamless data transfer to users and reduction of unnecessary traffic. We also propose a new media management method to minimize the possibility of transmission delay and packet loss so that media can be utilized in real time. To this end, we construct each media into logical segments, continuously compute weights for each segment, and determine whether to store segment data based on the calculated weights. We also designate scattered computing nodes on the network as local groups by distance and ensure that storage space is efficiently shared and utilized within those groups. Experiments conducted to verify the efficiency of the proposed technique have shown that the proposed method yields a relatively good performance evaluation compared to the existing methods, which can enable both initial latency reduction and seamless transmission.

Web3.0 Video Streaming Platform from the Perspective of Technology, Tokenization & Decentralized Autonomous Organization

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.149-160
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    • 2024
  • For examining Web3.0 video streaming (VS) platforms in terms of the decentralized technology, tokenization and decentralized autonomous organization (DAO), we look at four platforms like DLive, DTube, Livepeer, and Theta Network (Theta). As a result, DLive which firstly partnered with Medianova for CDN and with Theta for peer to peer (P2P) network and migrates to Tron blockchain (BC), receives no commission from what creators earn, gives rewards to viewers by measuring engagement, and incentivizes participation by allowing 20% of donation & fees for funding development, 5% to BitTorrent Token (BTT) stakeholders (among these 5%, 20% to partners, 80% to other BTT stakeholders). DTube on its own lower-layer BC, Avalon, offers InterPlanetary File System (IPFS), gives 90% of the created value to creators or curators, and try to empower the community. Livepeer on Ethereum BC offers decentralized CDN, P2P, gives Livepeer Token (LPT) as incentive for network participants, and delegators can stake their LPT to orchestrators doing good. Theta on its native BC pulls streams from peering caching nodes, creates P2P network, gives Theta utility token, TFUEL for caching or relay nodes contributors, and allows Theta governance token, THETA as staking token. We contribute to the categorization of Web3.0 VS platforms: DLive and DTube reduce the risk of platform censorship, promote the diverse content, and allow the community to lead to more user-friendly environments. On the other hand, Livepeer and Theta provide new methods to stream content, but they have some differences. Whereas Livepeer focuses on the transcoding layer, Theta concentrates both on the video application layer and content delivery layer. It means, Theta tries to deliver value to all participants by enhancing network quality, reducing CDN cost, and rewarding users in utility tokens for the storage and bandwidth they provide.

기술연재 / CDN 요소기술

  • Korea Database Promotion Center
    • Digital Contents
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    • no.4 s.119
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    • pp.121-125
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    • 2003
  • 지난 호에 글로벌 로드밸런싱에 대해 알아보았다. 글로벌 로드밸런싱의 기본 전제는 여러 네트워크에 분포돼 있는 서버의 콘텐츠가 모두 동일하게 돼 있다는 것이다. 이번 호에서는 서버의 콘텐츠 동기화에 대해서 알아보겠다. 네트워크에 분포돼 있는 서버의 종류로는 서비스 내용에 따라 캐시서버, 웹서버, 미디어서버 등이 있는데 여기서는 이 3가지 서버의 콘텐츠 동기화 방법에 대해 기술했다

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Popularity-Based Adaptive Content Delivery Scheme with In-Network Caching

  • Kim, Jeong Yun;Lee, Gyu Myoung;Choi, Jun Kyun
    • ETRI Journal
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    • v.36 no.5
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    • pp.819-828
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    • 2014
  • To solve the increasing popularity of video streaming services over the Internet, recent research activities have addressed the locality of content delivery from a network edge by introducing a storage module into a router. To employ in-network caching and persistent request routing, this paper introduces a hybrid content delivery network (CDN) system combining novel content routers in an underlay together with a traditional CDN server in an overlay. This system first selects the most suitable delivery scheme (that is, multicast or broadcast) for the content in question and then allocates an appropriate number of channels based on a consideration of the content's popularity. The proposed scheme aims to minimize traffic volume and achieve optimal delivery cost, since the most popular content is delivered through broadcast channels and the least popular through multicast channels. The performance of the adaptive scheme is clearly evaluated and compared against both the multicast and broadcast schemes in terms of the optimal in-network caching size and number of unicast channels in a content router to observe the significant impact of our proposed scheme.

A Study of Security Method against Attack in TCP/IP (TCP/IP 공격에 대한 보안 방법 연구)

  • Park Dea-Woo;Seo Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.217-226
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    • 2005
  • In today's cyberworld, network performance is affected not only by an increased demand for legitimate content request, but also by an increase in malicious activity. In this Paper, we research that network performance was affected by an increase in malicious Hacker who make DoS Attack, DDoS Attack, SYN Flooding, IP Spoofing, etc. in using TCP/IP. We suggest that Packet filtering in Network Level, Gateway Level, Application Level against to Protect by Hacker's attack. Also, we suggest that content distribution in Web Server approaches to mitigate Hacker's activity using Cache Sever, Mirror Sever, CDN. These suggests are going to use useful Protection methode of Hacker's attack.

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A Design of Redirection System for Server Selection on the Content Distribution Environment (콘텐츠 분산 환경에서 서버 선택을 위한 리다이렉션 시스템의 설계)

  • Kim, Seon-Ho;Ko, Hoon;Shin, Yongtae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2C
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    • pp.283-290
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    • 2004
  • With the development of Web technologies, the demand for multimedia contents and network bandwidth is increasing explosively. In this situation, Caching, P2P and CDN are using for fast transmission with low traffic. In this research, we designed and implemented a redirection system for best replica selection where contents are distributed to multiple replicated web servers. This redirection system selects a close and least loaded replica and redirect a client's request to the replica. As a result, this system improved user-perceived performance. It is expected that this redirection system will contribute to the faster and more stable transmission of massive multimedia contents.

The Improved Encryption Algorithm to Delievry Media content for Contents Delivery Network. (콘텐츠 딜리버리 네트워크에서 미디어 콘텐츠 제공을 위한 향상된 암호화 알고리즘 연구)

  • Park, Chulwoo;Kim, Woobin;Kim, Keecheon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.404-407
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    • 2014
  • CDN(Content Delivery Network)은 사용자의 콘텐츠 요청에 대해 캐쉬 서버의 부하를 줄이기 위해 사용자와 가장 인접한 캐쉬 서버를 통하여 사용자에게 보다 빠르게 콘텐츠를 제공 하도록 되어있다. 현재까지의 연구는 대용량 콘텐츠 스트리밍 서비스를 위한 속도적 측면만 고려하고 있으며 콘텐츠를 빠르게 제공하기 위하여 같은 콘텐츠를 여러 캐싱서버로 분산하여 보안성이 충분하지 못한 단점이 있다. 하지만 사용자에게 충분한 보안성을 갖춘 대용량 콘텐츠를 제공하려면 암호화 연산의 증가로 인하여, 속도적 측면이 감소하므로 CDN의 본연의 기능을 잃을 수 있다. 그러므로 본 논문에서는 해시기반 스크램블링을 이용한 암호화 기법의 보안의 취약성을 분석하고 이를 극복하기 위해 보안성을 향상시킨 RECOS(Robust Encryption for COntent Secure)기법을 제안한다. 제안 기법은 시뮬레이션에서 기존 기법과 제안 기법의 속도를 비교하였으며, 기존 기법의 취약성 분석을 통하여 제안 기법의 향상된 보안성을 보였다. 결과적으로 기존의 해시기반 암호화 기법과 비교하여 속도에 차이가 거의 없음에도 불구하고 향상된 보안성을 보였다.

Distributed Contents Delivery Network based on Home gateway for a Sustainable Service (안정적인 서비스를 위한 홈 게이트웨이 기반의 분산 컨텐츠 전송 네트워크)

  • Kim, Myung-Won;Yoon, Young-Hyo;Ko, Joong-Sik;Kwak, Hu-Keun;Chung, Kyu-Sik
    • The KIPS Transactions:PartA
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    • v.15A no.5
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    • pp.249-258
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    • 2008
  • DCDN(Distributed Contents Delivery Network) as known the next generation of CDN is to exploit the resource of client PCs based on P2P technology to provide low cost, high scalability and high speed services when contents are delivered. This DCDN has two problems. One is that DCDN can't provide a sustainable service because client PCs are on/off irregularly and their on times tend to focus on specific time zone, and the other is that client PCs can not be accessed outside in DCDN if they are behind NAT or Firewall. In this paper, we present a distributed contents delivery network based on home gateway for a sustainable service. If home gateway is used in DCDN instead of client PC, it can solve the two existing problems of DCDN. That is, home gateway can provide a sustainable service because it is on during all day and it is not behind NAT and Firewall. The proposed method is implemented with ASUS WL-500GP, a wired/wireless router. Experimental results show the effectiveness of the proposed method compared to the existing method of DCDN.