• Title/Summary/Keyword: C Language

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Apply A Pure Functional Language for Game Programming (게임 프로그래밍을 위한 순수 함수형 언어의 활용)

  • Lee Dong-Ju;Byun Suk-Woo;Woo Gyun
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.464-469
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    • 2005
  • The imperative programming language like C language is Generally used when we develop the game program. But there is the need of much effort and time on low-level-details in order to express the game program that has complicated and varied motion. I will try to take measures to use the pure functional language, Haskell as the method of simplifying complex game program. The pure functional programming language like Haskell has excellence of technology and it has become specific in many domains. In this paper I'll discuss the difference between The two languages and merits and demerits in the game development aspect. Also discuss the possibility of putting Haskell to practical use in the future.

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A Study on the Battle Management Language Application for the C4I and M&S Interoperation in ROK Forces (한국군에서의 C4I체계와 M&S 상호운용을 위한 BML 적용에 관한 연구)

  • Jung, Whan-Sik;Lee, Jae-Yeong
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.91-101
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    • 2010
  • Battle Management Language (BML) is defined as an unambiguous language intended to provide for command and control of simulated and live forces in U.S. It has been developed to connect between command and control system and Modeling & Simulation in the U.S., including NATO M&S Working Group. Its goal is to provide situational awareness and offer a path forward for interoperation of C2 systems and simulations. This study deals with BML development in U.S. that begins from army and is being expanded in multinational environment. It also proposes the BML application for C4I and M&S interoperation in the Korean forces. Recent developments of BML in U.S. have shown the potential for interoperation between C2 systems and simulations in a coalition environment. Finally, this study proposes a general BML application method and shows the example of its application to the Korea Joint Command Control System (KJCCS). It provides an architecture and a milestone for BML application in the Korean forces.

Design and Implementation of an Efficient C++ Code Generator based on UML Class Diagram (UML 클래스 다이어그램 기반의 효율적인 C++코드 생성기의 설계와 구현)

  • Cho, Hyung-Ju;Chung, Chin-Wan;Kim, Hyoung-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.393-402
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    • 2000
  • The Unified Modeling Language(UML) became the standard object oriented modeling language approved by Object Management Group(OMG). However, C++ codes which are generated by some CASE tools supporting UML do not reflect the correct semantics of one-to-many relationship and aggregation relationship. Additionally, since the commercial CASE tools support too many programming languages on one UML class diagram, they do not support efficiently the characteristics of C++ language. Our C++ code generator supports one-to-many relationship, aggregation relationship, code patterns and design patterns. In this paper, we describe design and implementation of the efficient C++ code generator based on UML class diagram.

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Implemention of RCCL on PUMA (PUMA robot에서의 RCCL(robot control C library)의 구현)

  • 배본호;이진수
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10a
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    • pp.24-29
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    • 1991
  • RCCL(Robot Control C Library) is general purpose robot control language. It is programmed with C language and composed of C library. So it is well portable and supports sensor integration control and high level force control algorithms. We implemented RCCL on PUMA. We developed servo controller of DDC(Direct Digital Control). We used intel 8097BH one chip micro controller as CPU. One digital servo board controls three motors. Host computer is IBM PC 386DX-33 with RCCL.

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A perception-based analysis of voice onset time (VOT) dissimilation in Korean

  • Hijo Kang;Mira Oh
    • Phonetics and Speech Sciences
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    • v.16 no.1
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    • pp.25-31
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    • 2024
  • This study examines the perceptual motivation behind dissimilation. Consistent with previous arguments suggesting that dissimilation originates from perception rather than production (Coetzee, 2005; Kiparsky, 2003; Scheer, 2013), we hypothesized that an oral stop with short of voice onset time (VOT) would be recognized as non-aspirated more often when it is followed by an aspirated stop with a long VOT. This hypothesis was tested through a perception experiment in which 32 Korean listeners made judgments on the first consonant of C1VC2V words manipulated with C1 VOT and C2 types. The results revealed that aspirated-based C1 was recognized as aspirated or tense depending on the duration of VOT, while lenis-based C1 was consistently recognized as lenis. The dissimilatory effect of aspirated C2 was confirmed as anticipated, and furthermore, tense C2 increased the ratio of tense responses more than aspirated C2. These results provide evidence of a perceptual bias against recurrent aspirated stops, which may play a role in activating a dissimilatory rule or constraint in a language. The assimilatory effect of tense C2 is in consistent with findings indicating that word-initial tensification is facilitated by the following tense stop in Korean (Kang & Oh, 2016; H. Kim, 2016).

A Language-Specific Physiological Motor Constraint in Korean Non-Assimilating Consonant Sequences

  • Son, Min-Jung
    • Phonetics and Speech Sciences
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    • v.3 no.3
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    • pp.27-33
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    • 2011
  • This paper explores two articulatory characteristics of inter-consonantal coordination observed in lingual-lingual (/kt/, /ks/) and labial-lingual (/pt/) sequences. Using electromagnetic articulometry (EMMA), temporal aspects of the lip movement and lingual movement (of the tongue tip and the tongue dorsum) were examined. Three sequences (/ks/, /kt/, /pt/) were investigated in two respects: gestural overlap in C1C2 and formation duration of coronals in C2 (/t/ or /s/). Results are summarized as follows. First, in a sequence of two stop consonants gestural overlap did not vary with order contrast or a low-level motor constraint on lingual articulators. Gestural overlap between two stop consonants was similar in both /kt/ (lingual-lingual; back-to-front) and /pt/ (labial-lingual; front-to-back). Second, gestural overlap was not simply constrained by place of articulation. Two coronals (/s/ and /t/) shared the same articulator, the tongue tip, but they showed a distinctive gestural overlap pattern with respect to /k/ in C1 (/ks/ (less overlap) < /kt/ (more overlap)). Third, temporal duration of the tongue tip gesture varied as a function of manner of articulation of the target segment in C2 (/ks/ (shorter) < /kt/ (longer)) as well as a function of place of articulation of the segmental context in C1 (/pt/ (shorter) < /kt/ (longer)). There are several implications associated with the results from Korean non-assimilating contexts. First, Korean can be better explained in the way of its language-specific gestural pattern; gestural overlap in Korean is not simply attributed to order contrast (front-to-back vs. back-to-front) or a physiological motor constraint on lingual articulators (lingual-lingual vs. nonlingual-lingual). Taking all factors into consideration, inter-gestural coordination is influenced not only by C1 (place of articulation) but also C2 (manner of articulation). Second, the jaw articulator could have been a factor behind a distinctive gestural overlap pattern in different C1C2 sequences (/ks/ (less overlap) vs. /kt/ and /pt/ (more overlap)). A language-specific gestural pattern occurred with reference to a physiological motor constraint on the jaw articulator.

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Automatic SDL to Embedded C Code Generation Considering ${\mu}C/OS-II$ OS Environment (${\mu}C/OS-II$ 운영체제환경을 고려한 SDL 명세로부터의 내장형 C 코드 자동 생성)

  • Kwak, Sang-Hoon;Lee, Jeong-Gun
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.45-55
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    • 2008
  • Due to the increasing complexity of embedded system design, automatic code generation of embedded software and hardware-software co-design methodologies are gaining great interest from industries and academia. Such an automatic design methodologies are always demanding a formal system specification languages for defining designer's idea clearly and precisely. In this paper, we propose automatic embedded C code generation from SDL (Specification and Description Language, ITU-T recommended the SDL as a standard system description language) with considering a real-time uC/OS-II operating system. Our automatic embedded C code generator is expected to provide a fast specification, verification and performance evaluation platform for embedded software designs.

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A Translator of MUSS-80 for CYBER-72l

  • 이용태;이은구
    • Communications of the Korean Institute of Information Scientists and Engineers
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    • v.1 no.1
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    • pp.23-35
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    • 1983
  • In its global meaning language translation refers to the process whereby a program which is executable in one computer can be executed in another computer directly to obtain the same result. There are four different ways of approaching translation. The first way is translation by a Translator or a Compier, the second way is Interpretation, the third way is Simulation, the last way is Emulation. This paper introduces the M-C Translator which was designed as the first way of translation. The MUSS 80 language (the subsystem of the UNIVAC Solid State 80 S-4 assembly language system) was chosen as the source language which includes forty-three instructions, using the CYBER COMPASS as the object language. The M-C translator is a two pass translator and is a two pas translator and es written in Fortran Extended language. For this M-C Translation, seven COMPASS subroutines and a set of thirty-five macros were prepared. Each executable source instruction corresponds to a macro, so it will be a macro instruction within the object profram. Subroutines are used to retain and handle the source data representation the same way in the object program as in the source system, and are used to convert the decimal source data into the equivalent binary result into the equivalent USS-80digits before and after arithmetic operations. The source instructions can be classified into three categories. First, therd are some instructions which are meaningless in the object system and are therefore unnecessary to translate, and the remaining instructions should be translated. Second, There are some instructions are required to indicate dual address portions. Third, there are Three instructions which have overflow conditions, which are lacking in the remaining instructions. The construction and functions of the M-C Translator, are explained including some of the subroutines, and macros. The problems, difficulties and the method of solving them, and easier features on this translation are analysed. The study of how to save memory and time will be continued.

Improving SoC Design Flow with Unified Modeling Language and HDL (UML과 HDL을 이용한 SoC 설계 개선)

  • Kim, Chang-Hoon;Hwang, Sang-Joon;Hong, Seung-Woo;Sung, Man-Young
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2005.07a
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    • pp.135-138
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    • 2005
  • HDL(Hardware Description Language) is the most important modem tools used to describe hardware, and becomes important as we move to higher levels of abstraction. The HDL has been made brisk use of in analog design, MEMS device[1-2], process related field as well as digital design. The most important characteristics of HDL is Abstraction which is the strongest tool that extend greatly designer's design ability. In this paper by the Modelling Continuum with hierarchical structure of abstraction, we apply UML(Unified Modeling Language) to SoC Design with HDL UML makes an easy and visual description of the various levels of abstraction, and gives designers good flexible modeling capabilty for SoC Design.

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