• 제목/요약/키워드: Buttons

검색결과 289건 처리시간 0.026초

뇌파기반 휴먼-컴퓨터 인터페이스를 위한 인지적 정신상태의 분별 (Classification of Cognitive Mental States for Brain Wave based Human-Computer Interface)

  • 신승철
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(5)
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    • pp.61-64
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    • 2001
  • This paper describes a basic study for the classification of cognitive mental states as a basic research of a human-computer interface technique. To recognize the mental states, we obtained 22 subjects’brain waves in course of two types of experiments. One of the experiments is to choose an answer among yes, no or reject buttons, to underlying questions and the other is to select an icon displayed in a monitor screen. After acquiring the brain wave signals, we construct a feature set with the percent power increase for a given segment with respect to that of the reference period. The linear discriminative algorithm is used to classify the cognitive yes/no mental states.

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OverIT: An Interactive Overlay for Touchscreen-based UI Customization by Demonstration

  • Lee, Kyungyeon;Chung, SeungA;Oh, Uran
    • International journal of advanced smart convergence
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    • 제10권3호
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    • pp.143-148
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    • 2021
  • Smartphones have been widely used for various purposes and stay connected with people at all times. However, the use of such touchscreen devices can be physically restricted depending on users' context where only one hand is available to interact with the device. Even major smartphone manufacturers (e.g., Apple, Samsung) offer one handed mode, they still lack functions in the third-party applications, and the process is also complicated. We propose OverIT, a system that enables users to customize interfaces by adding new buttons on an interactive overlay which can be positioned anywhere on the touchscreen where each button serves the same functionality as an existing one. It is designed to support users to map a certain button event freely and easily to a newly created button by performing a demonstration of a button tap. We expect our system to improve the overall user experience of one-handed interaction with touchscreen devices.

Implementation of an Autostereoscopic Virtual 3D Button in Non-contact Manner Using Simple Deep Learning Network

  • You, Sang-Hee;Hwang, Min;Kim, Ki-Hoon;Cho, Chang-Suk
    • Journal of Information Processing Systems
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    • 제17권3호
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    • pp.505-517
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    • 2021
  • This research presented an implementation of autostereoscopic virtual three-dimensional (3D) button device as non-contact style. The proposed device has several characteristics about visible feature, non-contact use and artificial intelligence (AI) engine. The device was designed to be contactless to prevent virus contamination and consists of 3D buttons in a virtual stereoscopic view. To specify the button pressed virtually by fingertip pointing, a simple deep learning network having two stages without convolution filters was designed. As confirmed in the experiment, if the input data composition is clearly designed, the deep learning network does not need to be configured so complexly. As the results of testing and evaluation by the certification institute, the proposed button device shows high reliability and stability.

저가형 3D프린팅 2축 압력 센서 개발 (Development of Low-cost 3D Printing Bi-axial Pressure Sensor)

  • 최헌수;여준성;성지훈;최현진
    • 로봇학회논문지
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    • 제17권2호
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    • pp.152-158
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    • 2022
  • As various mobile robots and manipulator robots have been commercialized, robots that can be used by individuals in their daily life have begun to appear. With the development of robots that support daily life, the interaction between robots and humans is becoming more important. Manipulator robots that support daily life must perform tasks such as pressing buttons or picking up objects safely. In many cases, this requires expensive multi-axis force/torque sensors to measure the interaction. In this study, we introduce a low-cost two-axis pressure sensor that can be applied to manipulators for education or research. The proposed system used three force sensitive resistor (FSR) sensors and the structure was fabricated by 3D printing. An experimental device using a load cell was constructed to measure the biaxial pressure. The manufactured prototype was able to distinguish the +-x-axis and the +-y-axis pressures.

Design and Implementation of Smart Vest for the Safety of Personal Mobility Device Users

  • Han, Sungjun;Kim, Younghoon;Park, Haebin;Choi, Woosung;Park, Eunju;Lim, Hankyu
    • 한국정보기술학회 영문논문지
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    • 제10권1호
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    • pp.85-97
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    • 2020
  • As a solution to the rapid urbanization problem, interest in and use of personal mobility devices such as bicycles and electric kickboards are increasing, and accidents are also rising every year. In this study, a smart vest to prevent traffic accidents and promote safe driving of personal mobility users was designed and implemented. Unlike the existing products on the market that indicate directions using buttons, the smart vest designed and implemented in this study indicates the moving direction by shaking a bracelet and displays the direction by LEDs on the vest. Therefore, this product was designed and implemented to be safer and differentiated from other existing products.

근골격계 초음파의 기판 조절 입문: B Mode와 Doppler (Introduction to Knobology Focusing on B Mode and Doppler Setting in Musculoskeletal Ultrasound)

  • 민경훈
    • Clinical Pain
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    • 제20권1호
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    • pp.7-14
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    • 2021
  • Musculoskeletal ultrasound has evolved as the essential tool to diagnose and guide intervention procedures in people with neuromusculoskeletal conditions. Image optimization and understanding device operations are core components for ultrasound guided intervention procedure training. All ultrasound machines share the common operative features and there are various buttons for the features in the device control panel. Ultrasound "knobology" refers to the thorough understanding of imaging optimization. This review addressed basic information for the transducers, depth setting, gain and focus control, different modes focusing on brightness and doppler modes.

콘크리트 믹서 트럭에서의 드럼 및 슈트의 원격 제어 (Remote control of Drum/Chute mechanism in a concrete mixer-truck)

  • 이민철;손권;정의봉
    • 한국정밀공학회지
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    • 제10권2호
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    • pp.22-29
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    • 1993
  • A remote control system was developed in order to operate by push-buttons the conventional drum and chute components, which have been operated manually, in a concrete mixer-truck. As actuators, a hydraulic power unit was used for chute operations: two DC motors for drum operations. The devised drum controller consisted of three electric circuits : an analog proportional-integral control circuit, a drum acceleration circuit, and an emergency stop circuit. The remote control system was installed to be tested experimentally and then was evaluated to work successfully with a desirable accuracy.

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주거용 아파트 엘리베이터의 미생물 오염도와 영향요인 조사 (Research on Bacterial Contamination Levels in Apartment Tower Elevators)

  • 심원보;서주희;이채원;정명진;김정숙;김형갑;정덕화
    • 한국환경보건학회지
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    • 제39권5호
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    • pp.456-464
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    • 2013
  • Objectives: The aim of this study was to investigate the microbial contamination levels in elevators in apartment buildings and to provide information on such microbial contamination. Methods: A total of 144 samples, including from the exterior buttons, interior buttons, elevator handrails, walls, ventilators and airborne bacteria were collected in the morning and afternoon from July to August 2013 for six different elevators. The samples were used to detect sanitary indicator bacteria (total bacteria, coliform, and Escherichia coli), pathogenic bacteria (E. coli O157, L. monocytogenes, Salmonella spp., B. cereus, S. aureus) and fungi. Results: Contamination levels of total bacteria were 0.3-3.8 and 0.0-2.4 log CFU/100 $cm^2$ in the morning and afternoon, respectively. In the case of coliform bacteria, the levels were 0.0-3.7 log CFU/100 $cm^2$ in the morning and 0.0-0.3 log CFU/100 $cm^2$ in the afternoon. However, E. coli was not detected among all samples. Bacillus cereus, pathogenic bacteria, was only detected in 13 (11%) among 144 samples. E. coli O157, L. monocytogenes, Salmonella spp. and S. aureus were not detected among all samples. Comparing the samples collected in the morning and afternoon, we could confirm that the samples in the afternoon were cleaner. Conclusions: This study indicates that the samples in the afternoon were cleaner because these samples were collected following routine cleaning. Also, the levels of contamination in the elevators were low and the sanitary conditions were comparatively well-managed. Therefore it is deemed necessary for elevators be cleaned regularly to provide good conditions for people using elevators.

시각장애인의 정보 접근성 향상을 위한 모바일 신문 어플리케이션 인터페이스 (A Mobile Newspaper Application Interface to Enhance Information Accessibility of the Visually Impaired)

  • 이승환;홍성호;고승희;최희연;황성수
    • 한국HCI학회논문지
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    • 제11권3호
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    • pp.5-12
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    • 2016
  • 최근 TTS(Text-to-Speech)기능을 활용한 시각 장애인의 스마트폰 사용이 계속 증가하고 있다. TTS기능은 어플리케이션 내부의 문자 정보를 음성정보로 전환하며, 어플리케이션 내 정보를 순차적으로만 접근할 수 있다. 이러한 이유로 어플리케이션 내부의 버튼 및 콘텐츠의 배치가 효과적으로 이루어져야 한다. 그러나 기존에 제안된 모바일 어플리케이션, 특히 다양한 콘텐츠가 포함된 신문 어플리케이션의 경우 TTS 사용 환경을 고려하지 않았다. 따라서 시각 장애인들이 이용하기에 매우 어려운 상황이다. 또한 전맹인 이외에도 저시력 장애인을 고려한 인터페이스가 필요한 상황이다. 따라서 본 논문은 다양한 시각장애인의 접근성과 요구를 반영한 모바일 신문 어플리케이션 인터페이스를 제안한다. 제안하는 인터페이스는 TTS 사용 환경을 고려한 버튼 배치 및 검색 기능 및 이미 읽은 기사 분류 기능을 통해 빠르게 어플리케이션을 사용할 수 있게 하였다. 또한 잘못 발음되는 단어를 필터링하고 버튼에 대한 충분한 설명을 통해 어플리케이션을 원활하게 사용할 수 있게 하였다. 마지막으로 저시력 장애인을 위해 글자 크기 확대, 화면 반전 기능 등을 구현하였다. 실험 결과 제안하는 인터페이스가 일반 신문 어플리케이션 및 기존에 제안된 시각장애인용 인터페이스보다 기사 검색 속도 및 어플리케이션 사용성 측면에서 높은 성능을 나타내는 것을 확인하였다.

노인용 그립형 한글입력 인터페이스 (A Grip Type Korean Text Entry Interface for the Elderly)

  • 장희동
    • 한국게임학회 논문지
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    • 제9권3호
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    • pp.15-22
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    • 2009
  • 우리사회는, 모든 구성원들에게 컴퓨터사용 능력을 요구하는 정보화지식사회이면서 또한 60세이상 노인들이 많이 존재하는 초고령화 사회이다. 그러나 우리사회에서는 노인들의 신체적 한계를 고려한 노인용 컴퓨터들을 찾아보기 어렵다. 본 연구에서는 노인들의 신체적 능력과 한계를 고려하여 디자인한 그립형 한글 입력인터페이스를 제안하였다. 제안한 노인용 한글 인터페이스를 기존 제품들인 노인용 키보드(ME TOO SV01)와 노인용 휴대폰(LG KV-3900) 입력 버튼들에 대하여 비교분석하였다. 비교분석방법은 측량을 통한 정량적 평가와 10명 노인들을 대상으로 만족도(5점 만점) 실험을 통한 정성적 평가를 하였다. 정량적 평가결과에 의하면, 제안한 한글 입력인터페이스는 인체공학적인 입체적 디자인과 입력버튼들의 위치, 손가락 이동을 요구하는 입력버튼 수, 손가락 최대 이동 범위, 입력에 사용되는 손가락 수의 항목에서 가장 우수했다. 노인들을 대상으로 한 항목별 만족도(5점 만점) 평가결과에 의하면 인터페이스 모양와 입력버튼 위치 항목에서 가장 우수하였고, 버튼들의 간격과 문자입력 편리성은 두 번째로 우수하였지만 평가점수로는 키보드의 가장 높은 점수들과 근접하였다.

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