• 제목/요약/키워드: Business achievement

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Effects of Multisensory Cues, Self-Enhancing Imagery and Self Goal-Achievement Emotion on Purchase Intention

  • CHOI, Nak-Hwan;QIAO, Xinxin;WANG, Li
    • The Journal of Asian Finance, Economics and Business
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    • 제7권1호
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    • pp.141-151
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    • 2020
  • This research aimed at studying the role of self-enhancing imagery and self goal-achievement emotion in the effect of characteristics perceived at advertisements using multisensory cues on purchase intention. Sports shoes advertisement was selected as an empirical research object. Questionnaire survey method was used to collect data. 'WenJuanXing' site was used to make the questionnaire in Chinese, and it was loaded on WeChat and QQ. 260 participants from different regions of China participated in online questionnaire survey. The results of testing the hypotheses by structural equation model in Amos 21.0 program are summarized as followings. The congruency between multisensory cues and self-discrepancy awareness positively evoked the self-enhancing imagery and the self goal-achievement emotion. The object relevance between the consumer and the product advertised did not induce the emotion, but evoked the self-enhancing imagery. Both of the self-enhancing imagery and the self goal-achievement emotion had positive effects on the product purchase intention. When developing advertisement, marketers should focus on multisensory cues' characteristics to enhance the self-enhancing imageries as well as to help feel the goal-achievement emotion. They should pay attention to the ways by which the multisensory cues' characteristics used to develop advertisement can be perceived to be congruent with each other by consumers.

1인 창조기업의 손익분기점 도달 영향요인 분석 (Analysis on Factors Influencing the Achievement of Break-even Point among the Creativity and Skill-based Sole Proprietors)

  • 김선영;이병헌
    • 아태비즈니스연구
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    • 제12권1호
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    • pp.151-163
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    • 2021
  • Purpose - The break-even point refers to the point where total profit and total cost coincide, and from this point on, the entrepreneur's decision-making takes a different route. Strategic decisions can be made for more efficient operation and eventually for more likelihood for growth and sustainability if a startup figures out when it recoups the investment and switches to a net profit. Design/methodology/approach - 748 creativity and skill-based sole proprietors in manufacturing industry were examined to demonstrate the effect of the entrepreneur's entrepreneurial experience and education level, the business launch preparation time, or the self-financing on the achievement of break-even point. Findings - While the business launch preparation time lowered the likelihood of reaching a break-even point, self-financing increased the likelihood. As a result of further analysis by subdividing into subgroups according to skill level, only the business launch preparation time was statistically significant in the highly skilled industries. In the low skilled industries, in addition to the business launch preparation time, the CEO's education level and the self-financing were statistically significant. Research implications or Originality - The longer the business launch preparation time, the higher the start-up cost, which increases the burden of initial cost recovery, and the agile response to market changes is thereby delayed, resulting in the business idea losing its appeal. Self-financing not only provides stability and strong motivation for the business operation but also promotes careful spending which contributes to the achievement of break-even point. In particular, it is found that practical experience is more useful than theoretical knowledge in low skilled industries. Due to the limitation of secondary data based on the recollection, the time required to reach a break-even point, percentage of financing sources, etc. may include cognitive errors. In addition, variables are not included that explain the characteristics of creativity and skill-based sole proprietorship, so it is necessary to exercise caution with the actual application.

외식 업체 파트너쉽 요인이 SCM에 미치는 영향 (A Study on the Effects of the Partnership Factors of the Foodservice Industry on SCM Success)

  • 전진화;김용수;배인호
    • 한국조리학회지
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    • 제14권4호
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    • pp.41-54
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    • 2008
  • Various techniques of business innovation such as MRP, ERP have been introduced, which has offered many advantages to the foodservice industry. However, these techniques optimized only a part not for the whole supply chain. For overcoming this problem, companies introduced SCM(Supply Chain Management). Since SCM research for restaurant business hasn't been widely studied, this research focuses on the relation between purchasers and suppliers in the domestic restaurant business. It divided the types of purchaser-supplier relationships in the foodservice industry and studied the influences that partnership factors have for the results. The SCM achievement was divided into asset management, job efficiency and customer satisfaction sharing, reliance/cooperation, professional technology and relation concentration. Under these factors, it looked into the difference that partnership affects SCM achievement. It made it easy to understand the importance by practically analyzing the relation of partnership factors extracted by SCM achievement and investigation suggested by the previous researches. It was found that the partnership factors such as extracted information sharing, reliance/cooperation, professional technology, and relation concentration positively affect the SCM achievement such as asset management, job efficiency and customer satisfaction.

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지식경영의 인식도와 정보기술 활용도가 정보시스템의 통합과 경영성과에 미치는 영향에 관한 연구 (The Influence Factor of Integration of Information System Knowledge Management and Information Technology)

  • 김상진;박용재
    • 한국정보시스템학회지:정보시스템연구
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    • 제11권1호
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    • pp.29-49
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    • 2002
  • Recently the paradigm of business management has changed. The businesses have restored to ERP or BPR to integrate their information system. But now they are trying to find out a new competitiveness in tacit knowledge of individuals. The creative company has come to put much weigh on the value of their employee′s "non-patternized" knowledge. And this trend has seen a development into a theory of knowledge management in which "non-patternized" knowledge, along with explicit knowledge, is also considered as a source of competitiveness. With the hypothesis that the recognition of the knowledge management and the utilization of the information technology will have influence on the integration of the integrating the information system information system into a new phase, this study carries out a research on the effects of knowledge management and information technology on management achievement. According to this study the distribution of knowledge has an effect on the integration of information system and management achievement. The asset of knowledge, however, has little effect on them. This means that the recognition of the asset of knowledge alone can't affect the management achievement, but when combined with the recognition of the distribution of knowledge, it can have influence on the management achievement. Thus, a company has to enhance the recognition of the distribution of knowledge. And with this, a company can have a business management based on management achievement and the integration of information system utilizing information technology and the recognition of knowledge management. A company has to promote it business achievement by integrating the information system utilizing information technology and recognizing knowledge management.

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소상공인의 기업가특성이 경영성과에 미치는 영향 (The Effect on Entrepreneurial Characteristics of Small Business Management Performance)

  • 원종하;정대현
    • 벤처창업연구
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    • 제12권1호
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    • pp.111-121
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    • 2017
  • 소상공인은 낮은 진입장벽과 과다경쟁으로 경영여건이 매우 열악한 경우가 많다. 당연히 기업가의 특성에 따라 경쟁력과 성과의 차이가 발생할 것으로 판단 가능하다. 따라서 본 연구에서는 소상공인의 기업가특성과 경영성과 간의 관계를 파악하고 사회적자본의 신뢰가 경영 성과에 미치는 조절효과를 살펴보고자 하였다. 이를 통해 현재 여러 가지 어려움에 처해있는 소상공인의 자생력 확보를 위한 시사점 도출이 주 목적이다. 연구 결과는 다음과 같다. 첫째, 소상공인 기업가특성 중 성취욕구, 위험감수성향, 직관 순으로 경영성과에 영향을 미치는 것으로 나타났다. 자신감과 낙관적견해로 자신의 직관에 의존하는 경향이 큰 소상공인의 특성을 잘 반영해준 결과로 보인다. 둘째, 조절효과 분석에서는 성취욕구와 경영성과 간 신뢰의 조절효과가 있었다. 셋째, 상기 내용을 바탕으로 자생력 확보를 위한 시사점으로 소상공인의 성취욕구를 고취시킬 수 있는 여러 정책적 대안을 마련함으로써 오늘날 심각한 사회적 문제로 대두되고 있는 소상공인의 생존율을 높을 수 있어야 한다고 피력하였다.

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The Interplay between the Psychological Factors and Entrepreneurial Intention: An Empirical Investigation

  • SHAHNEAZ, Mir Abdullah;AMIN, Mohammad Bin;ENI, Lima Nasrin
    • The Journal of Asian Finance, Economics and Business
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    • 제7권12호
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    • pp.139-146
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    • 2020
  • The domain of entrepreneurship has been dotted across various paradigms. Identifying and examining entrepreneurial intention and propensity to it spontaneously require the insight from the lens of psychological approach. The aim of this study is to examine the influence and impact of psychological factors on entrepreneurial intention; as it is found that in Bangladeshi context several entrepreneurship studies are undertaken, still the exploratory research on interplay between the psychological factors (i.e., self-confidence, locus of control, need for achievement, and tolerance for ambiguity) and entrepreneurial intention has been merely found. The study has chosen Bangladeshi university students as the unit of analysis and the ultimate sample size in this research is n=265. The current paper is a quantitative study where sampling method is followed by convenience sampling technique, and study data is collected through survey questionnaire. Data has been compiled into SPSS whereas, for hypotheses assessment, Smart PLS software is applied. The results reflect that self-confidence, locus of control, and need for achievement are revealed as contributory determinants of entrepreneurial intention while tolerance for ambiguity is found as an insignificant predictor. The current research is expected to offer an in-depth understanding about the significance of psychological factors in examining entrepreneurial intention.

백화점 독점 수입브랜드 자산이 성과에 미치는 영향 (Influence of the Brand Equity of Exclusive Imported Brands by Department Stores on the Performance)

  • 류문상
    • 한국의류산업학회지
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    • 제13권3호
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    • pp.353-363
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    • 2011
  • The purpose of this study was to deduce factors organization of brand equity for the exclusive imported brand by Department Store and to analyze it's influence on the performance. Subjects for the quantitative study, quota sampling was adopted in the areas where the subject brands were in place, and 452 questionnaires (141 of hands-on staff, 311 of consumers) were analyzed. The data were analyzed by using factors and reliability analysis, the independent sample t-test, and multiple regression analysis. The results were as follows; 1. The examining the effect of asset evaluation attributes of imported brands(GAP, ZARA) monopolized by certain department stores on business achievement and consumer attitude, it turned out that business achievement in hands-on staff's asset evaluation in view of business entity had meaningful difference according to the contract types of the brand, and that business achievement according to hands-on staff's evaluation and consumer attitude according to consumers' evaluation were different according to the brand asset value. 2. The examining the effect of consumer attitude according to consumers' evaluation, it turned out that preference had meaningful effect on both store preference and intention of re-purchase, while as to ZARA, image had meaningful effect on store preference and intention of re-purchase, and reliability on store preference.

Development of a Structured Debriefing for Business Simulation Games and Its Effect on College Students' Business Knowledge and Entrepreneurship Competencies

  • Jieun LEE;Yugyeong KIM;Hyunwoo HWANG
    • Educational Technology International
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    • 제25권1호
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    • pp.93-127
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    • 2024
  • This study evaluates the effect of structured debriefing for a business simulation game for university students. The program provides an authentic learning experience of real-world business management by allowing learners to make decisions related to R&D, marketing, production, and finance through a business simulation game, and check the results in real time. In 2022, University A and B each ran a business simulation game-based program as an extra-curricular activity. University A conducted a traditional instructor-led debriefing where the instructor explained the summarized process and results, while University B implemented a structured debriefing which had been developed based on Gibbs' and 3D models. To assess the effect of the structured debriefing compared to the traditional instructor-led debriefing, business knowledge and entrepreneurship competencies were measured three times. Repeated measures ANOVA was used to test for the differences between the two groups and to examine interaction effects between group and time. The structured debriefing group achieved statistically significantly higher academic scores than the traditional instructor-led debriefing group at the post-test and in 2 weeks. There was no statistically significant difference between the groups in terms of entrepreneurship competencies. There was no interaction effect between group and time, both in academic achievement and in entrepreneurship competencies. In conclusion, the simulation game-based program integrated with the structured debriefing session is more likely to have a stronger impact on academic achievement and its retention.

예비창업가의 열정이 창업의도에 미치는 영향 (The Effect of the Passion of Preliminary Entrepreneurs on Entrepreneurial Intention)

  • 강민정;이새롬;김병근
    • 벤처창업연구
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    • 제16권4호
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    • pp.71-84
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    • 2021
  • 최근 경제 부흥정책의 하나로 청년들의 창업에 대한 국가차원의 장려가 지속됨에 따라 청년창업에 대한 투자와 청년들의 지원이 증가하고 있다. 창업의도는 창업으로 이어지는 직접적인 요인으로 많은 연구들이 창업의도에 영향을 미치는 기업가의 개인적 특성에 대해서 연구하였다. 같은 맥락에서 본 연구의 목적은 창업의도에 영향을 미치는 요인으로서 창업가의 열정을 조화 열정과 강박 열정으로 나누어 조사하였다. 또한 열정에 영향을 미치는 창업가의 개인적 특성인 성취욕구, 감정, 주관적 규범을 검증하였다. 이를 위해 예비창업가를 대상으로 온라인 설문조사를 실시하였으며, 202명의 데이터를 수집하여 구조방정식 분석을 하였다. 분석결과 예비창업가의 성취욕구, 긍정적 감정은 조화 열정에 정(+)의 영향을 미치는 것으로 나타난 반면, 부정적 감정과 주관적 규범은 조화 열정에 유의미하지 않았다. 성취욕구는 강박열정에 부(-)의 영향을 보였고, 긍정적 감정과 부정적 감정은 강박 열정에 정(+)의 영향을 미쳤으나 주관적 규범은 강박 열정에 유의미하지 않았다. 조화 열정과 강박 열정은 창업의도에 정(+)의 영향을 나타내는 것을 확인하였다. 또한 조화 열정과 강박 열정이 성취욕구, 긍정적 감정, 부정적 감정과 창업의도 사이에서 매개효과가 있는지를 확인하였고, 그 결과 성취욕구, 긍정적 감정과 창업의도 사이에서 매개효과가 나타났고, 특히 성취욕구는 완전매개효과가 있었다. 긍정적 감정과 창업의도간의 관계에서 강박 열정 또한 매개효과가 확인되었다.

온라인 게임의 고객 유형 별 이탈 요인 : 신규 고객과 기존 고객을 중심으로 (The Drivers of Customer Defection in Online Games across Customer Types : Evidence from Novice and Experienced Customers)

  • 손정민;조우용;최정혜
    • 한국경영과학회지
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    • 제39권4호
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    • pp.115-136
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    • 2014
  • The game industry has grown steadily and the online game has become one of the most attractive game segments for its remarkable growth. Customer management in the online game industry, however, has received little attention from the academic field. The purpose of this study is to analyze the drivers of customer defection in the online game setting and suggest not only theoretical but also managerial insights into increasing customer retention rates. Prior to empirical analysis, the authors hypothesized that 3 variables of interests (Learning, Playing, Achievement) would explain the customer defection according to preceeding researches. To demonstrate these hypotheses, the authors obtained data from one of the biggest game publishers in Korea, and the empirical analysis model was developed considering context of research settings. The results of analyses provide the following insights. First, the key behavioral variables of Learning, Playing, and Achievement play substantial roles in explaining the customer defection. Next, the effects of these variables vary between customer types: novice and experienced customers. The defection decisions by novice customers are predicted by all key behavioral variables and Playing serves as the most influential indicator of the defection decisions. However, experienced customers are influenced by Playing and Achievement, while Learning has no impact on the defection decisions. Finally, the authors investigated hypothetical customer retention strategies, using the empirical results. The market outcomes indicate that the customer retention strategies work well with novice customers and it is hard-to-impossible to prevent experienced customers from defection using their behavioral data. These findings together deliver several meaningful insights to management as follow. First, the management should support customers to get involved in Learning activities at the very first stage. Second, customer's Achievement and appropriate compensation for it would work as defection barriers. Last, to optimize the outcomes of firm's marketing investments, it is better to focus on retention of novice users not experienced ones.