• Title/Summary/Keyword: Broadcasting device

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Development of an intelligent edge computing device equipped with on-device AI vision model (온디바이스 AI 비전 모델이 탑재된 지능형 엣지 컴퓨팅 기기 개발)

  • Kang, Namhi
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.17-22
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    • 2022
  • In this paper, we design a lightweight embedded device that can support intelligent edge computing, and show that the device quickly detects an object in an image input from a camera device in real time. The proposed system can be applied to environments without pre-installed infrastructure, such as an intelligent video control system for industrial sites or military areas, or video security systems mounted on autonomous vehicles such as drones. The On-Device AI(Artificial intelligence) technology is increasingly required for the widespread application of intelligent vision recognition systems. Computing offloading from an image data acquisition device to a nearby edge device enables fast service with less network and system resources than AI services performed in the cloud. In addition, it is expected to be safely applied to various industries as it can reduce the attack surface vulnerable to various hacking attacks and minimize the disclosure of sensitive data.

Public Interest Test of Broadcasting Services in Korea : Focused on US and UK (한국의 방송서비스 공익성심사에 관한 고찰 : 미국 및 영국의 사례를 중심으로)

  • Lie, Han-Young
    • International Commerce and Information Review
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    • v.12 no.1
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    • pp.179-202
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    • 2010
  • Broadcasting services sector has been facing strong public pressure to shift gears from regulation to deregulation since mid-1990s, where a triggering role was played particularly by rapid development of IT technology and content digitization. Major agenda was how to reduce regulatory divides between more liberal telecommunication sector and less liberal broadcasting. After all, common solution package worldwide was for the latter to switch over from network-dependent(vertical) to network-independent(horizontal) regulation, and to facilitate more open and competitive transmission with content market kept protected. This is no other than decoupling content provision from broadcasting and promoting market access towards the latter. Policy experiences of US and UK show that there exists a complementary relationship between quantitative and qualitative restrictions in implementing such deregulation. While mitigating quantitative ownership regulations in broadcasting, they also sought to systematize, so-called, PIT(public interest test) as a qualitative safety device to cope with the risk of losing fundamental public values accordingly in broadcasting. Recent domestic progress in broadcasting legislation in 2009, however, seems to overlook the growing importance of PIT in the process of deregulation. Bearing this motivation in mind and taking account of the relevant WTO disciplines, this paper is to address policy issues and suggestions for PIT in Korea's broadcasting services sector.

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A HMD VR data transmission solution by using strip LED attached Window Signage

  • Kim, Seung-Kyun;Woo, Deok-Gun;Park, Young-Ki;Im, Sang-Il;Timur, Khudaybergenov;Ku, Kyung-Hwan;Cha, Jae-Sang
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.11-17
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    • 2020
  • This paper proposed the design of a new window signage system architecture, which utilized a window of a building, with attached LED for visible light communication. In this paper, the proposed method using the LED strip to transmit light data and receive the data through a HMD with a smart device camera. The LED strip attached to the existing building window, as a part of semi-transparent signage. Semi-transparent signage based on a controllable LED strip-modules and attached to the window used to provide entertainment contents and the information service to people through optical camera communication (OCC) as well. Also, this work suggests using the camera supplied Head Mounted Device (HMD) as an OCC receiver. The LED attached window signage system structure described in this paper can be utilized in various buildings infrastructure like house, shopping areas, industrial building, etc.

Limited Reception Function based Two-Way Authentication T-DMB System (제한수신 기능을 통한 양방향 인증 T-DMB 시스템)

  • Lee, Jong-Won;Park, Sang-No;Yu, Dae-Sang;Kim, Jong-Moon;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.794-796
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    • 2016
  • Recently terrestrial mobile multimedia broadcasting(T-DMB) service is being provided throughout the country are expanding and demand is increasing day by day. T-DMB has the advantage of being cheaper in cost than installing another mobile multimedia broadcasting. However, there are a variety data of additional and provide it difficult for localized emergency alert broadcasting services. In this paper, a method to solve this problem feature was designed to restrict incoming unidirectional / bidirectional authentication via T-DMB system. In the mobile device is received by the T-DMB broadcasting service authentication mechanism for re-transmission to the mobile device, and T-DMB receiving other registered users can view it impossible to receive the broadcast. Through the proposed system it is considered to be able to solve the problems of the existing T-DMB technology.

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Portable 4K UHD Broadcasting Device using 5G Mobile Network as a Transmission Channel (5G 이동통신망을 전송채널로 활용하는 휴대형 4K UHD 방송중계 장치)

  • Paik, Junghoon;Kim, Yongsuk
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.789-797
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    • 2020
  • In this paper, we propose a protocol structure of a portable 4K Ultra High Definition (UHD) broadcast relay device that utilizes a 5G mobile communication network as a transport channel, and construct a prototype to conduct a broadcast relay performance test through a 5G mobile communication network. The test shows that the encoding time of the 4K UHD encoder is from a minimum of 86.28ms to a maximum of 88.41ms, the relay delay time in the 5G mobile communication network is 13.645ms on average, the delay variation is 17.49ms, and the glass-to-glass delay time is 289.90 on average, the delay variation is 27.63ms. Using the developed prototype, a relay test between Seoul and Anseong is conducted, and the possibility of 4K UHD broadcasting through a 5G mobile communication network is confirmed.

Power-Efficient Broadcasting Scheme for Mobile VOD System (모바일 VOD 시스템의 전력효율을 감안한 브로드캐스팅 기법)

  • Choi, Young;Choi, Hwang-Kyu
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.612-622
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    • 2007
  • As compared with wired network environment, mobile VOD service in wireless network environment is difficult to guarantee the quality of VOD service due to the limitation of the system resources. Moreover, the wireless network has small bandwidth resources and short access range so that has limitations for providing the service to a large number of mobile clients. The limited battery capacity of a mobile device becomes an obstacle to mobile clients for enjoying VOD service for a long time. Therefore, these drawbacks should be considered in developing mobile VOD applications. This paper proposes a new technique for improving QoS of mobile VOD service by jointly use of broadcasting technique, which can provide VOD service to a large number of mobile clients simultaneously, and bursty communication technique, which can reduce the power consumption of a mobile device. With having these two techniques, streaming data are divided into segments, each of which is grouped into a particular packet and then transmitted at a time in the busty communication manner. In the performance evaluation, the power consumption on WNIC of a mobile device can be reduced by over 80%, and the initial service delay can be reduced in proportion to the number of channels compared with the existing staggered broadcasting technique.

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A Comparative Analysis of Thermal Properties of COB LED based on Thermoelectric Device Structure (열전소자 구조에 따른 COB LED의 방열 성능 비교 분석)

  • Kim, Hyo-Jun;Kang, Eun-Yeong;Im, Seong-Bin;Hoang, Geun-Chang;Kim, Yong-Kab
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.189-194
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    • 2015
  • In this study, the heat radiation performance of COB LED according to the structure of thermoelectric device were compared. Thermoelectric device of the sheet copper structure and ceramic structure were used for bonding with the heating part of the COB LED. The temperature distribution in the bonding part of the thermoelectric device of COB LED was measured with a contact-type thermometer. The temperature variation of the thermoelectric device was measured by inputting the currents of 0.1A, 0.3A, 0.5A, and 0.7A. When 0.7A was applied, the temperature of the bonding part where there was a heat aggregation phenomenon of the COB LED was $59^{\circ}C$ for thermoelectric device of the sheet copper structure and $67^{\circ}C$ for the thermoelectric device of the ceramic structure. Therefore, the sheet copper thermoelectric device whose temperature was lower by $9^{\circ}C$ showed better heat radiation performance than those of the ceramic structure.

Cloud Broadcasting Service Platform (클라우드 방송 서비스 플랫폼)

  • Kim, Hong-Ik;Lee, Dong-Ik;Lee, Jong-Han
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.3
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    • pp.623-638
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    • 2017
  • Application fields of cloud technologies have been gradually expanded with development of technology development and diversification of services. Cloud technology is used for investment efficiency, operation efficiency and service competitive advantage in digital broadcasting platform. Recently, Cloud broadcasting platform commercialized for UI(User Interface) and data broadcasting in Korea, and broadcasting service competition becomes fierce. Cloud technology of broadcasting provides remove a service dependency hardware resource and software architecture on STB device, and unified operation of user interface and service using cloud server without legacy separating management of STB types. In this paper, we explain application effects in image based cloud broadcasting service platform.

A Design and Implementation of Prototype of Dual Screen Platform on Android (듀얼 스크린 안드로이드 플랫폼 프로토타입의 설계 및 구현)

  • Hwang, Ki-Tae;Cho, Hye-Kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.163-169
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    • 2012
  • Since only one application has monopoly on LCD device of the mobile device in Android platform, the user can not see two screens together displayed by two applications running simultaneously. In this paper, a dual-app has been defined as two mobile applications running on each device of a pair of two mobile devices and DSAP or Dual Screen Android Platform has been implemented. DSAP does remote-execution of the peer application of a dual-app on the peer mobile device when either application of the dual-app starts to run and supports communication of the pair app over the network. This paper describes details of design and implementation of DSAP and shows a sample case utilizing DSAP.

Design and Implementation of the 4D-Media Broadcasting Service System in a Smart TV Environment (스마트 TV 환경을 위한 4D 미디어 방송 서비스 시스템의 설계 및 구현)

  • Yun, Jae-Kwan;Kim, Min-Gi;Jang, Jong-Hyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.1
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    • pp.9-15
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    • 2012
  • Recently, as the development of 3D contents service, production of 4D media that user can feel physical effects by the scene of movie has been increased. This 4D media uses the SMMD (Single Media Multiple Devices) method to give users enhanced effects with multiple devices playing rather than the SMSD (Single Media Single Device) method with single device playing in a smart TV environment. To give more sensible effects to users, from the beginning of making one media, we produced 4D media that consists of 3D contents and the SEM (Sensory Effect Metadata) to define effects of the scene. 4D media is transmitted to a HS (Home Server) to represent 3D contents in 3DTV and multiple devices with synchronized way. In this paper, we suggested the concept and overall 4D media broadcasting service system architecture, aggregator time acquisition, media time scheduling, real-sense device scheduling, evaluation results, user interfaces and implemented devices.