• Title/Summary/Keyword: Broadcasting System

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Analysis of Keyword-based Content Search Service Requirements in Video Archive for Media Creation (미디어 창작을 위한 비디오 아카이브 키워드기반 내용 검색 서비스 요구사항 분석)

  • Jung, Byunghee;Park, Wan;Lee, Yunseong;Lee, Hajoo;Kim, Sansung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.1265-1267
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    • 2022
  • 방대한 분량의 콘텐츠 홍수 속에서 원하는 소재를 찾기 위해 콘텐츠 내용을 검색할 수 있는 효과적인 방법이 지원되는 것은 창작을 자유롭게 하고, 콘텐츠 활용도를 높이기 위해 매우 중요하다. KBS 바다 서비스의 경우 분류체계 방법을 사용하고 있으나. 최근 딥러닝을 이용한 인공지능 기술의 발전으로 콘텐츠의 내용을 인공지능 기술로 태깅하고, 태깅된 텍스트 정보를 이용하여 검색할 수 있는 기술 개발이 활발히 수행되고, 국가적으로도 해당 기술을 지원하고 있다. 본 논문에서는 이러한 기술 개발의 선행 요소인 방송사의 제작과정에서 요구되는 동영상 소재 콘텐츠 검색의 요구사항을 KBS 비디오 아카이브 검색 키워드 실제 사용 데이터를 이용하여 분석하였다. 약 1,000여건의 검색 키워드 분석과 이용자와 운영자의 응답 내용을 고찰한 결과, 특정 키워드에 집중하여 검색할 수 있도록 보완하여 주는 것이 필요함을 알아내었다. 또한, 검색 범위를 효과적으로 축소하여 검색을 손쉽고 빠르게 할 수 있는 방법을 고찰하였다. 본 논문에서는 미디어 창작에서 필요한 소재 콘텐츠를 찾기 위해 연구 개발해야 할 미디어 속성 추출 기술의 방향성을 제시하였다.

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Equalization On-Channel Repeater for Single Frequency Network of Terrestrial Digital Multimedia Broadcasting (T-DMB의 SFN을 위한 등화형 동일채널 중계기)

  • Park, Sung-Ik;Park, So-Ra;Eum, Ho-Min;Lee, Yong-Tae;Kim, Heung-Mook
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.365-379
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    • 2008
  • In this paper we consider technological requirements of the on-channel repeater to broadcast the terrestrial digital multimedia broadcasting (T-DMB) signals using single frequency networks (SFN) and propose the configuration and implementation method of the equalization on-channel repeater (OCR) that meet such requirements. The proposed equalization OCR not only has short time delay, but shows high output power and good quality of output signal by removing a feedback signal due to incomplete antenna isolation and multipath signal existing between the main transmitter and the OCR. In addition, computer simulations and laboratory tests results are provided to figure out performance of the proposed equalization OCR.

Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

Design of 8K Broadcasting System based on MMT over Heterogeneous Networks

  • Sohn, Yejin;Cho, Minju;Paik, Jongho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4077-4091
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    • 2017
  • This paper presents the design of a broadcasting scenario and system for an 8K-resolution content. Due to an 8K content is four times larger than the 4K content in terms of size, many technologies such as content acquisition, video coding, and transmission are required to deal with it. Therefore, high-quality video and audio for 8K (ultra-high definition television) service is not possible to be transmitted only using the current terrestrial broadcasting system. The proposed broadcasting system divides the 8K content into four 4K contents by area, and each area is hierarchically encoded by Scalable High-efficiency Video Coding (SHVC) into three layers: L0, L1, and L2. Every part of the 8K video content divided into areas and hierarchy is independently treated. These parts are transmitted over heterogeneous networks such as digital broadcasting and broadband networks after going through several processes of generating signal messages, encapsulation, and packetization based on MPEG media transport. We propose three methods of generating streams at the sending entity to merge the divided streams into the original content at the receiving entity. First, we design the composition information, which defines the presentation structure for displays. Second, a descriptor for content synchronization is included in the signal message. Finally, we define the rules for generating "packet_id" among the packet header fields and design the transmission scheduler to acquire the divided streams quickly. We implement the 8K broadcasting system by adapting the proposed methods and show that the 8K-resolution contents are stably received and serviced with a low delay.

Visualization System for Player's Sequential Forms at Sports Broadcasting

  • Lee, Sang-Gil;Nobuyuki-Yagi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.88-93
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    • 1996
  • We developed a visualization system for sports broadcasting that informs TV viewers of a sports player's sequential performing forms and locus in detail when gymnastic game such as‘vault’is broadcasted. It records the corresponding frames while a player is performing, extracts only the player's performing forms from background scenes by a proposed algorithm, superposes them sequentially on a background scene, and broadcasts them with slow speed. This system named as‘Multi-Motion’has ever been used in NHK live broadcasting for 1995 World Gymnastics Championships held in Japan.

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Coding Technology for Strereoscopic 3D Broadcasting (스테레오 3D 방송을 위한 비디오 부호화 기술)

  • Choe, Byeong-Ho;Kim, Yong-Hwan;Kim, Je-U;Park, Ji-Ho
    • Broadcasting and Media Magazine
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    • v.15 no.1
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    • pp.24-36
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    • 2010
  • Nowadays, digital broadcasting providers have plan to extend their service area to 3D broadcasting without exchanging conventional system and equipments. The maintenance of backward compatibility to conventional 2D broadcasting system is very importance issue on digital broadcasting. To satisfy the requirement, highly-optimized MPEG-2 video encoder is essential for coding left-view and new video coding techniques having higher performance than MPEG-4 AVC/H.264 is needed for right-view since terrestrial broadcasting system has very limited and fixed bandwidth. In this paper, conventional video coding algorithms and new video coding algorithms are analyzed to present a capable solution for the best quality stereoscopic 3D broadcasting keeping backward compatibility within the bandwidth.

Analysis of Research Trends on Public Broadcasting Governance: Focusing on Korean Studies since 2000 (디지털 미디어 환경에서의 공영방송 지배구조에 대한 국내 연구동향 분석: 2000년 이후를 중심으로)

  • Hong, Won-Sik;Kim, Chang-Suk
    • Informatization Policy
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    • v.29 no.4
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    • pp.3-25
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    • 2022
  • The governance structure of public broadcasters is the hottest topic in domestic media policy. This study examines the flow of discussions by period by synthesizing the research literature on the governance structure of domestic public broadcasting since 2000. As a result, active discussion on the governance structure of public broadcasting was confirmed to have appeared following the conservative governments after 2008, derived from the "crisis theory of public broadcasting." In addition, the discussion was conducted centered on the public values of public broadcasting and direction of system improvement, political independence of public broadcasting, composition of the board of directors, and presidential election system. This study suggested that future discussions on the governance structure of public broadcasting should expand the existing discussion of political independence to encompass the values, responsibilities, and systems of public broadcasting that presuppose citizen participation.

Multi-channel Audio Service in a Terrestrial-DMB System Using VSLI-Based Spatial Audio Coding

  • Seo, Jeong-Il;Moon, Han-Gil;Beack, Seung-Kwon;Kang, Kyeong-Ok;Hong, Jae-Keun
    • ETRI Journal
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    • v.27 no.5
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    • pp.635-638
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    • 2005
  • Spatial audio coding (SAC) is an extremely high compact representation of encoded multi-channel audio material. This paper suggests a multi-channel audio service in the terrestrial digital multimedia broadcasting (T-DMB) system using a novel SAC tool, which is called a virtual source location information (VSLI)-based SAC tool. Intensive experiments are presented to evaluate the validity of the proposed VSLI-based SAC tool, and prototypical systems are also presented to demonstrate the reliability of the proposed multi-channel T-DMB system in real applications.

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Standardization Trends of 3D Video Coding in MPEG (3D 비디오 MPEG 표준화 동향)

  • Um, G.M.;Bang, G.;Hur, N.H.;Kim, J.W.
    • Electronics and Telecommunications Trends
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    • v.24 no.3
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    • pp.61-68
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    • 2009
  • UHDTV와 함께 HDTV 이후의 차세대 방송기술로서 전세계적으로 연구되고 있는 3DTV 방송 기술은 시청자에게 보다 사실적 이고 현장감 있는 3D 비디오 콘텐츠를 제공한다. 최근 미국 헐리우드를 중심으로 활성화되고 있는 3D 입체 영화 시장 성장, 다수의 디스플레이 업체들에 의한 3D 지원 디스플레이 발표, 휴대단말에서의 3D 데이터 및 비디오 서비스, 가정에서의 3D 비디오 서비스를 위한 3D@Home 표준화 작업, 3D4YOU를 중심으로 한 3D 비디오 콘텐츠의 생성기술과 배포 포맷에 관한 연구, 다시 점 3DTV 서비스 등을 위한 MPEG에서의 3DV 표준화 등 관련 기술 개발 및 표준화가 이뤄지고 있다. 본 고에서는 MPEG 3DV 그룹에서 진행중인 3DV부호화 기술 표준화 진행 현황과 기고 주요 기술에 대해 설명하고, 향후 3D 비디오 표준화 진행 전망에 대해 다루기로 한다.

Design of UCC Broadcasting System in P2P Based IPTV Environments (P2P 기반의 IPTV 환경에서 UCC 방송을 위한 시스템 설계)

  • Kim, Ji Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.37-47
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    • 2010
  • In this paper, we propose an UCC broadcasting system in P2P based IPTV environments. Proposed system applies P2P based multiple chain architecture. UCC broadcasting system transfers data from not ISP server but UCC server peer that is included in DSLAM to joined peers. Therefore an algorithm to manage join and departure of peers have to modified. In this paper we propose an algorithm that does not increase an uplink bandwidth of DSLAM that include UCC server when peer joins to the UCC channel. We will show the improved performance of proposed scheme rather than general method with respect to the uplink bandwidth of DSLAM that include UCC server.