• Title/Summary/Keyword: Broadcasting Program/Content

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The Automation of VOD Content Posting by Detection Black Frame of Broadcasting Program (방송프로그램 블랙프레임 검출을 통한 VOD 콘텐츠 자동생성)

  • Moon, Myong-Sok;Yoon, Myong-Jin;Choi, Seong-Jhin
    • Journal of Satellite, Information and Communications
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    • v.11 no.2
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    • pp.48-54
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    • 2016
  • As the nonlinear viewing patterns are getting generalized, the needs for VOD service of consumers are increasing in TV, webTV. But today's VOD system is all automated, except the part for posting contents. This study proposes the method for automation of the content posting. For this we analyzed the broadcast program structures by genre in order to detect the transition point between the advertisement and the contents. It was found that regular black frames were set in the transition during fade in and out. We propose an efficient approach to automatically detect the black frames using RGB values of each frame that enable VOD content posting and replace an advertisement in VOD service.

Method of inserting In-program Ads in Hybrid Broadcasting Environment based on MMT (MMT 기반 하이브리드 방송 환경에서의 중간 광고 삽입 방안)

  • Kang, Dongjin;Kang, Jeonho;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.462-472
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    • 2017
  • As network technology evolves fast, media contents of particular countries are being consumed in not only the countries but also other countries around the world. Like this, in case that a particular media content is consumed in various country, method for inserting or replacing in-program ads which are appropriate to national/regional environment seems needed. For this, this paper proposes measures to insert in-program ads on hybrid broadcast environment based on MMT, next generation broadcasting standard. This paper analyzed structure of MMT, designed a system for verifying the proposed system and showed the result of experiment.

An Emergency Alert Message Broadcasting System using Null-Packet on Digital TV Broadcasting

  • Kim, Yoo-Won;Park, Seung-Bo;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Korea Multimedia Society
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    • v.13 no.12
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    • pp.1767-1777
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    • 2010
  • In digital TV broadcasting, such as terrestrial, cable, satellite, and IPTV, the head-end of digital TV broadcasting has a more complicated transmission structure than that of analog TV broadcasting. Furthermore, digital TV broadcasting has a feature that supports multiplex models, such as Multiple Program Transport Stream (MPTS). Therefore, the purpose of our work was to design and examine a more efficient new system of emergency alert message transmission to support the digital TV broadcasting environments. Digital TV broadcasting is the IP generation or RF transmission of 8-VSB, QAM, and QPSK modulated through a multiplexer or re-multiplexer multiplexed stream as a MPEG-2 Transport Stream after content encoding. The new system proposed in this paper transmits an emergency alert message without scrambling after replacing the PID and payload of the -packet with the message prototype in the TS stream from the multiplexer. If we need to transmit an emergency alert message under digital TV broadcasting services, then the receiver first checks the PID of each packet in the TS stream for the emergency alert message. Next, if a packet is determined to be an emergency alert message, then the set-top box displays the message on the TV screen using its function of On Screen Display, or the PC based software displays the message on the monitor screen using its function of overlay with user interface if the packet is found to be an emergency alert message. We have designed an emergency alert message protocol and a system model. By experiments and analysis of the system, we concluded that the system achieved efficiency and the ability to send and receive emergency alert messages using the system under different digital TV broadcasting service environments.

A Study on Transmission and Management Service Scenario for Video Signature of Broadcasting Program based on UCI Identification System (UCI 표준식별체계 기반 방송프로그램의 Video Signature 전송 및 관리 서비스 시나리오 연구)

  • Kim, Joo-Sub;Nam, Je-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2008.11a
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    • pp.229-232
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    • 2008
  • 본 논문에서는 방송프로그램 저작권 식별관리를 위한 방송프로그램의 Video Signature와 국가표준콘텐츠식별 체계인 UCI(Universal & Ubiquitous Content Identifier)와의 연계 방안을 제시한다. Video Signature는 UCI와 같은 식별자의 인위적인 부여 과정이 없더라도 비디오 콘텐츠 자체에서 직접 특징정보를 추출할 수 있기 때문에, 이미 배포 유통된 콘텐츠에 대해서도 식별 확인이 가능하다. 따라서, 본 연구에서는 UCI 표준식별체계와 방송프로그램의 Video Signature와의 지속적인 연계를 위하여, 바이너리로 표현된 Video Signature가 포함된 UCI 응용 메타데이터를 정의한다. 그리고 UCI 표준식별체계 기반의 Video Signature 전송 및 관리 메카니즘에 기반한 방송프로그램의 저작권 식별관리 시나리오를 제시한다.

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Implementation of Bi-directional Broadcasting System Using Interaction Channel (대화 채널을 이용한 양방향 방송 시스템의 구현)

  • Jeong Jong-Myeon;Choi Jin Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1002-1011
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    • 2005
  • In this paper. we design and implement a bi-directional broadcasting system, so called return channel server, to allow users to participate in a broadcasting program by using a hi-directional interaction channel. To provide user participation in a program and reflect the user's opinions or responses in real time, the return channel server can be viewed as consisting of four major functional modules: a control module, network interface module, DBMS module, and real-time content authoring module. To construct a return channel server that has a service independent architecture, we designed a return channel server to include the hierarchical structure. The presented return channel server consists of two parts: an RCSAE(return channel server application environment) and RCSA(return channel server application). An RCSA is composed of an execution code and a parameter for executing the execution code. RCSA defines the procedures for providing a specific broadcasting program using the return channel server. On the other hand, an RCSAE provides the environment for the execution of RCSAS. By adopting RCSAE and RCSA, we construct the return channel server that has a service-independent architecture which are shown by the test.

A Method for Delivering Updated Information of Characters to a Drama-bound Data Srvice (드라마 연동 데이터 서비스의 최신 캐릭터 정보전달 방법 설계)

  • KO, Kwangil;Kim, Hye-kyun
    • Convergence Security Journal
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    • v.17 no.2
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    • pp.119-126
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    • 2017
  • Although the data service of the digital broadcasting has been regarded as the representative service of the broadcasting and communication convergence, it, however, has failed to gain the popularity with the viewers due to the viewer's viewing modality of focusing only on the TV programs. Based on the experts' opinions that the data service should step up so that using a data service while watching a TV program creates a synergy effect, the paper proposes a method for allowing a data service to utilize the information of a TV program. The method has a tool for describing the information of a TV program's content, which changes as time goes on and provides a mechanism for transmitting the information in the way compatible to the digital broadcasting standard. As an application of the method, with a domestic data service developing company, we have developed a ticker data service that shows the information (e.g., actors, places, sponsors, etc.) of a drama.

Convergence Analysis Algorithm Study for Extracting Image Configuration Parameters (영상 구성 파라미터 추출을 위한 융합 분석 알고리듬 연구)

  • Maeng, Chae Jung;Har, Dong-Hwan
    • Korea Science and Art Forum
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    • v.37 no.3
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    • pp.125-134
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    • 2019
  • This study was conducted to organize a program to classify and analyze the characteristics of images for the automation of background music selection in the video content production process. The results and contents of the study are as follows: video characteristics are selected as subject category, emotion, pixel motion speed, color, and character material. Subject categories and feelings were extracted using Microsoft's Azure Video Indexer, Pixel Movement Speed was an Optional flow, Color was an Image Histogram for Image, and character materials was CNN(Convolutional Neural Network). The results of this study are significant in that video analysis was conducted to match background music in the recent content production process of 'Internet One-person Broadcasting Creators'.

Simulation Training for Inactive Nurses with 360 VR content

  • Park, Jung-Ha;Lee, Yun-Bok
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.116-122
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    • 2021
  • This study evaluated the effect of simulation training on cardiac arrest in hospitals for inactive nurses with 360 VR content, and attempted to prepare basic data for simulation training for inactiv nurses in the future. The design of this study is an experiment study before and after a single group. The study period was from October 13, 2020 to December 17, 2020. The subjects of the study were a total of 21 nurses who participated in the education program for inactive nurses. For simulation training for inactive nurses, Microsoft Powerpoint, hybrid simulation, high-fidelity simulation, and 360 VR content were applied for theories education and practical education. As a result of the study, the satisfaction level of the curriculum for the cardiac arrest situation in the hospital for inactive nurses was 4.78±0.36 points out of 5 points. Understanding of education was 4.71±0.46 points out of 5 points. Usefulness of education was 4.80±0.40 points out of 5 points. Confidence in airway maintenance before and after training, BLS review, manual defibrillator, emergency medication administration, airway maintenance, emergency situation simulation, and debriefing were all significant. According to the results of this study, simulation training of the situation of cardiac arrest in the hospitals for inactive nurses was effective. In future studies, it will be necessary to develope and verify specific teaching and learning methods by applying various cases of cardiac arrest situations in consideration of the type of hospitals.

Meta's Metaverse Platform Design in the Pre-launch and Ignition Life Stage

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.121-131
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    • 2022
  • We look at the initial stage of Meta (previous Facebook)'s new metaverse platform and investigate its platform design in pre-launch and ignition life stage. From the Rocket Model (RM)'s theoretical logic, the results reveal that Meta firstly focuses on investing in key content developers by acquiring virtual reality (VR), video, music content firms and offering production support platform of the augmented reality (AR) content, 'Spark AR' last three years (2019~2021) for attracting high-potential developers and users. In terms of three matching criteria, Meta develops an Artificial Intelligence (AI) powered translation software, partners with Microsoft (MS) for cloud computing and AI, and develops an AI platform for realistic avatar, MyoSuite. In 'connect' function, Meta curates the game concept submitted by game developers, welcomes other game and SNS based metaverse apps, and expands Horizon Worlds (HW) on VR devices to PCs and mobile devices. In 'transact' function, Meta offers 'HW Creator Funding' program for metaverse, launches the first commercialized Meta Avatar Store on Meta's conventional SNS and Messaging apps by inviting all fashion creators to design and sell clothing in this store. Mata also launches an initial test of non-fungible token (NFT) display on Instagram and expands it to Facebook in the US. Lastly, regarding optimization, especially in the face of recent data privacy issues that have adversely affected corporate key performance indicators (KPIs), Meta assures not to collect any new data and to make its privacy policy easier to understand and update its terms of service more user friendly.

Development of Personalized broadcasting Service and Terminal based on TV-Anytime (개인 맞춤형방송 서비스와 단말플랫폼 개발)

  • Seok, Joo-Myoung;Lim, Seon-Yong;Choi, Ji-Hoon;Kim, Hyun-Cheol;Lee, Han-Kyu;Hong, Jin-Woo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.1
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    • pp.38-53
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    • 2007
  • Nowadays, as it goes on digitalization of the broadcasting and the convergence of the broadcasting and communications , it has been developed into the ubiquitous individual media consuming pattern which can easily and comfortably consume the favorite contents through any devices at anytime and/or anywhere. For this, in this paper, we propose personalized broadcasting service that can provide a convenient access of the contents that users want to watch at anytime by considering the user preference and consumption characteristics as well as an efficient browsing and watching of the particular program segments more advanced than the data broadcasting services. Moreover, it is implemented the TV-Anytime standard based on personalized broadcasting terminal platform by us. The developed services and terminal will used on broadcasting environment in which many services and the contents. The result of that is the broadcasters/service providers and content providers can provide differential broadcasting services which is suitable to each user such as personalized broadcasting service in near future.