• 제목/요약/키워드: Broadcasting Production

검색결과 438건 처리시간 0.024초

A Study of Changes in Production by Domestic Broadcasters Using Virtual Studio

  • Lee, Jun-Sang;Park, Sung-Dae;Kim, Chee-Yong
    • Journal of information and communication convergence engineering
    • /
    • 제9권1호
    • /
    • pp.117-123
    • /
    • 2011
  • This paper is for investigation and analysis of how a visual studio is widely used by domestic broadcasting companies and broadcasting companies' production environment. The history of a visual studio goes back to start of computer graphic. A visual studio is a way to produce a program using graphic sets created by a computer rather than actual setting, and it allows to express beyond limitations of actual studio settings and various imagery visual effects can be created by a computer. A visual studio can create 3-dimensional graphic and these graphics can be inter-locked with actual camera images to make visual spaces for various programs. These flows are aiming to achieve very natural image which is hard to distinguish it is artificially created rather than just to produce programs with simple image synthesis, and this paper analyzes the producing changes of domestic broadcasting visual studios as well as its usage and suggests the idealist direction for developing the production.

IP Studio Infrastructure intended for Modern Production and TV broadcasting Facilities

  • Mfitumukiza, Joseph;Mariappan, Vinayagam;Lee, Minwoo;Lee, Seungyoun;Lee, Junghoon;Lee, Juyoung;Lim, Yunsik;Cha, Jaesang
    • International journal of advanced smart convergence
    • /
    • 제5권3호
    • /
    • pp.61-65
    • /
    • 2016
  • In the TV broadcasting, movie production and business the transportation of video between creators (programmers, studios) and distributors (broadcast and cable networks, cable and satellites companies) is still a mix of File Transfer Protocol (FTP), physical delivery, and expensive multicast satellite. Cloud-based file sync-and-share providers like Dropbox and box are playing an increasing role, but the industry's unique demands for speed and multicasting have fueled the growth of IP Video transport. This paper gives a solid grasp of the major elements of IP video technology, including content preparation, system architecture alternatives and network performance management.

< 디지털 스토리텔링 기법을 활용한 TV 영상 제작 시뮬레이션에 관한 연구 > (< VR Simulation for TV Production Using Digital Storytelling >)

  • 김미연;최진원;장용준
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2006년도 학술대회 2부
    • /
    • pp.518-523
    • /
    • 2006
  • As digital broadcasting process and information compressing technologies developed, digital technologies have been used extensively in many visual media such as movies and TV programs, and it is required to develop a new process for 3 dimensional digital programs. The study attempts to develop a new digital video-producing process through pre-simulation using a digital storytelling method, in order to increase the quality of broadcasting, reducing the producing time and improve efficiency. This system, supposed to be used to produce actual broadcasting, includes all tools needed for broadcasting in the program, so users can select an appropriate set among the pre-made library, which saves time for making sets. Also, it offers a storyboard making function by perfectly representing the functions of a virtual camera, and enables users to make the better storyboard, checking the real time movies. In addition, it recognizes objects though avatars, organizes the appropriate set for these avatars to act, and embodies a variety of avatar movements through which it reaffirms the camera's position and organization, minimizing errors and saving time and budget.

  • PDF

방송드라마의 제작 시스템에 관한 연구 (A Study on the TV drama production system)

  • 배진아
    • 한국콘텐츠학회:학술대회논문집
    • /
    • 한국콘텐츠학회 2006년도 춘계 종합학술대회 논문집
    • /
    • pp.255-258
    • /
    • 2006
  • 방송 드라마는 대중적 인기 및 부가가치 창출의 차원에서 다른 어떤 장르의 프로그램보다 주목받는 방송영상 콘텐츠이다. 최근 들어 대규모 독립제작사의 등장 등 외부 요인으로 인하여 드라마 제작 시스템을 제대로 갖추어 보고자 하는 노력이 일부 있었으나, 아직까지 드라마 제작을 위한 체계화된 시스템은 갖추어지지 않은 상황이다. 본 연구는 드라마 제작 현장의 전문가들과의 심층인터뷰를 통해서, 국내 방송3사의 드라마 제작 관행 및 시스템에 대해 분석하였다. 분석 결과 국내 드라마 제작 시스템은 소규모 프로그램 제작에 적합한 프로듀서-디렉터 시스템이었으며, 부가수익 창출을 위한 노력이 제작 전 단계에서부터 체계적으로 이루어지지 않고 있었다. 방송사가 드라마를 통해서 경쟁력을 확보하기 위해서는 전문 프로듀서 제도를 도입하고, 제작 요소를 체계적으로 관리하며, 멀티 유즈 전략을 적극적으로 수립하는 등의 노력이 요구된다.

  • PDF

A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제15권4호
    • /
    • pp.178-184
    • /
    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

AI 기반 리프레이밍 기술을 이용한 관찰예능 제작 기법 (A production technique of observing variety program using AI-based reframing technology)

  • 이윤재;최성우;홍민수;이용건;홍영기
    • 한국방송∙미디어공학회:학술대회논문집
    • /
    • 한국방송∙미디어공학회 2022년도 하계학술대회
    • /
    • pp.1253-1255
    • /
    • 2022
  • 예능 프로그램에서 관찰예능 포맷은 널리 사용되는 형태이다. 본 연구에서는 AI기반 리프레이밍 기술을 활용하는 새로운 관찰 예능 제작 기법을 제안한다. 제안방식은 실제 방송프로그램 KBS2 신상출시 편스토랑에 적용되었다. 연구의 조건에 부합하는 촬영 장비의 기능조건과 조사결과를 다룬다. 센서타입와 연속녹화시간은 장비선정에 있어 핵심 고려요소로 나타났다. 시스템 구성은 제작 워크플로우에 따라 촬영파트와 편집파트로 나누어 소개한다. 촬영파트는 실제 제작현장의 기록을 바탕으로 작성되었다. 편집파트의 경우 자체 개발한 편집도구로 이루어지며, 핵심모듈인 AI엔진과 고속렌더링모듈에 대한 소개를 하였다. 향후 최신 촬영 장비의 도입, 처리성능의 향상 등을 통해 제안방식의 적용처를 넓혀갈 수 있을 것으로 기대한다.

  • PDF

Achieving the Naked-eye 3D Effect for Right-angled LED Screen by Off-line Rendering Production Method

  • Fu Linwei;Zhou Jiani;Tae Soo Yun
    • International Journal of Internet, Broadcasting and Communication
    • /
    • 제15권2호
    • /
    • pp.157-167
    • /
    • 2023
  • As a new trend in the development of urban public spaces, the use of right-angle LED screens perfectly combines building facades with naked-eye 3D visual effects, providing designers with a brand-new creative platform. How to create a realistic naked-eye 3D effect on a right-angle LED screen and bring an immersive visual experience to the audience has become a question worth exploring. So far, production companies have yet to announce the relevant design ideas and complete production methods. In order to explore the production principle and production process of the naked-eye 3D effect of the right-angle LED screen, we summarize the basic production principle of the naked-eye 3D impact of the right-angle LED screen through case analysis. Based on understanding the production principle, the actual case production test was carried out, and a complete production process of the naked eye 3D visual effect of the right-angle led screen was tried to be provided by off-line rendering. For the problem of how to deal with image deformation, we provide two production methods: post-production software correction and UV mapping. Among them, the UV mapping method is more efficient and convenient. Referring to this paper can help designers quickly understand the production principle of the naked eye 3D effect of right-angle LED screens. The production process proposed in this paper can provide a reference for production method for related project producers.

The Rice Growth and Yield for Organic Rice Production on Pot Seedling type

  • Kwon, Young-Rip;Moon, Young-Hun;Sharma, Praveen Kumar;Kim, Dae-Hyang;Jee, Hyeong-Jin
    • 한국유기농업학회지
    • /
    • 제19권spc호
    • /
    • pp.135-138
    • /
    • 2011
  • In traditional organic rice culture practices, control of weeds is a big problem. This study was conducted to increase the rice production. Results showed that Plant height, SPAD, root length and weight were higher in pot raised seedling than broadcasting method except number of panicles. High plant density caused reduction in plant height, number of culm and chlorophyll content of the rice. No lodging was observed in both methods. Thickness of third internode and culm length was more in pot raised seedlings at both sites. When organic material was used rice yield increased by 3.81%. Higher rice production (10%) was recorded in the fields planted with pot raised seedlings. From the above study it could be conclude that the pot raised seedlings perform better than the seedlings raised by broadcasting methods.

지역방송의 지역성 및 다문화주의 반영에 관한 연구 (A Study on the Reflect of the Locality and the Multiculturalism in the Local Broadcasting)

  • 홍숙영
    • 디지털융복합연구
    • /
    • 제6권3호
    • /
    • pp.149-158
    • /
    • 2008
  • This study identifies the present status of multicultural broadcasting programs as multicultural phenomenon is spreading throughout Korean society and it discusses how a local broadcasting has to reflect locality and multicultural characteristic. A notion on the local of multimedia and multichannel time is expanding as a concept of emotional and psychological territory over geographical space. Therefore the locality should reflect attachment and interests of its members as well as disseminating multicultural reality. A locality for broadcasting should accept differences, reflect a cultural diversity, and satisfy its dynamics. The purpose of this study is to inquire whether a local broadcasting is performing its function as a local press and a place forpublic opinions by examining how they reflect reality of local, where an inflow of Immigrants and their cultures are altering the place as a multicultural society, and what Programs they propose. This study also presents media education for immigrants, revitalization of community, multicultural education about local citizens, and practical use of multicultural contents and small output radio as a source of supply for local broadcasting program in order to harmonize production of multlcultural media contents In local society.

  • PDF

DMB 영상콘텐츠 제작기법의 최적화에 대한 연구 (Study on the Optimization of DMB Image Contents Production Method)

  • 임평종;김종서;곽훈성
    • 디지털콘텐츠학회 논문지
    • /
    • 제9권3호
    • /
    • pp.399-412
    • /
    • 2008
  • 21세기는 정보 지향과 정보 의존이 심화되는 지식 기반 사회로 변화하고 있다. 뉴미디어 시대의 방송은 방송과 통신의 융합이 보편화되어 새로운 형태의 방송 서비스가 가능해짐에 따라 수용자의 요구를 충족시키는 소비자 중심의 서비스 형태로 변화되고 있다. 단방향 송신만 하던 기존 방송과 달리 양방향 커뮤니케이션이 가능한 퍼스널 미디어 시대가 등장한 것이다. 그 결과 새로운 복합매체들이 상용화 되었지만 대표적인 경우가 DMB이다. DMB는 나만의 TV 혹은 내손안의 TV라고 말한다. 하지만 콘텐츠 측면으로는 기존 방송의 재전송이라는 한계를 드러내고 있다. 향후의 DMB 방송은 재전송에서 벗어나 그 특성에 맞는 콘텐츠로 제작되어야만 할 것이다. DMB 콘텐츠의 제작방향을 정립하기 위해서는 먼저 DMB라는 매체의 특성 및 서비스의 영역을 정확하게 분석하는 것이 필요하다. 본 연구는 이러한 분석을 통해 DMB에 적합한 프로그램 개발과 적정한 시간, 카메라 앵글과 워킹 등의 시각적 표현방법 등 전반적인 영상콘텐츠의 최적화된 제작기법에 대해 제안하고자 한다. DMB의 특성에 맞게 제작된 콘텐츠는 수용자들로 하여금 더욱 친숙하게 느끼게 할 것이며 나아가 새로운 시청 문화로까지 자리 잡을 것으로 기대한다.

  • PDF