• Title/Summary/Keyword: Broadcasting Contents

Search Result 1,193, Processing Time 0.034 seconds

Analysis Methods for Efficient Commercialization System in Accordance with the UHD Broadcasts (UHD 방송 상용화에 따른 효율적 시스템에 대한 방안 분석 연구)

  • Jin, Seung-Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.10
    • /
    • pp.138-149
    • /
    • 2015
  • With UHD broadcasting commercialization accelerating, It is urgent that government has to support a necessary policy and a flexible development of culture content to effectively spread UHD TV. On May 5, 2010, Korea Communications Commission already promised to introduce UHD broadcasting system to invigorate a local broadcasting and communication market while KCC announced top-ten future services of broadcasting and communication. To its disappointment, the market has not got a great result yet. Above all, government, companies and consumers have to exchange and meditate opinions constantly to find desirable solutions. This study aims at searching for more effective and versatile application to expand UHD TV and evaluate consumer's feedback. Based on the objective data on the current situation of the world wide UHD TV distribution and specific methods for solving challengeable issues, the research will find out more active approach to inducing government support and motivating content makers. Hopefully, the study result will make a helpful suggestion for government, company and UHD content makers.

Contracts and Unfair Trade Practices in the Korean Broadcasting Production Industry (방송 제작산업의 계약관행과 불공정 거래)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.11
    • /
    • pp.58-67
    • /
    • 2012
  • It is widely observed in the Korean broadcasting production industry that unfair trade practices occur either when the drawing up a contract is ill-timed, when the contract's stipulations do not adequately cover possibilities in reality, or when the contract is simply breached. In particular, the most prevalent cause of the breach of contracts lies in the broadcasting production practices. Hence, systematic efforts should be made to improve the daily practices of the production industry by ensuring that the whole production process is carried out by contract. In order to achieve this, the following are suggested: i) A preliminary contract is to be made prior to the main one. ii) A standard production contract, which can be used as a template for other sub-contracts such as writing contracts, acting contracts, employment contracts, and so on, needs be introduced. iii) The standard contract should stipulate the obligations of the personnel from broadcasting companies, the recognition of the rights of production companies that created formats, and the boundary of the autonomy that production companies can exercise during production, in particular. iv) Prohibitive provisions are to be introduced into the Broadcasting Law in order to limit the causes for unfair trade practices.

A Study on the UCC Copyright which uses the Broadcasting Contents and the ODR(Online Dispute Resolution) through the Online Technical embodiment : Focusing on the CCl as the Conversational law Approach (방송콘텐츠를 이용한 UCC의 저작권 문제와 온라인 기술 구현을 통한 ODR(Online Dispute Resolution)의 가능성에 관한 연구 : Conversational Law 접근으로써 CCL을 중심으로)

  • Kim, Mi-Sun;Yu, Sae-Kyung
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.558-564
    • /
    • 2008
  • The study aims to examine the UCC (User Created Contents) Copyright which use the broadcasting contents. UCC are classified by UGC(User Generated Contents), UMC(User Modified Contents), and URC(User Recreated Contents). Especially UMC and URC correspond to a problem of copyright. Following the Copyright Protection Center investigation in 2006, it reported that 83.7% UCC are infringement of copyright. In spite of remarkable the UCC copyright problem, the concrete resolution does not exist. Also it is difficult to apply the offline legal conformity because of online nature of the UCC. The study observes the UCC copyright dispute instances which use the broadcasting contents and investigates a resolution of the UCC copyright. Considering the online media nature, it tries to analyse CCL(Creative Common License) as the ODR(online Dispute Resolution). It is meaningful to search the possibility of UCC copyright problem through the online technical embodiment.

  • PDF

Online Content Editing System to Edit Broadcasting and Personal Contents (방송 및 개인 콘텐츠 편집을 위한 온라인 콘텐츠 편집 시스템)

  • Yang, Chang Mo;Chung, Kwangsue
    • Journal of Broadcast Engineering
    • /
    • v.20 no.4
    • /
    • pp.619-631
    • /
    • 2015
  • In this paper, we propose a new online content editing system to edit the broadcasting and personal contents. The proposed editing system consists of the content management server and the content editor, in which the content management server is used for storing the contents, while the content editor is used for editing the contents via the user interface. Unlike the existing content editing methods which edit the downloaded contents, the proposed editing system edits the contents stored in the content management server while the content editor plays them by using the streaming technology. However, it is not effective to edit the whole segments of contents while playing them by using the streaming technology. To resolve the problem, the proposed editing system performs the scene detection of the contents, and the detected scene information is used for playing and editing of contents. After completing the content editing, the edited information is uploaded to the content management server as a metadata format. In the proposed editing system, both scene and edited information are represented only as the metadata format, and the physical content segmentation according to the scene and edited information is not performed. The implementation results show that the proposed editing system provides similar performances with the existing content editing methods which use the content download and editing methods.

A Study of composition on the LPGA Digital Broadcasting (LPGA 디지털 중계방송 제작 구성에 관한 연구)

  • Kim, sang-chul;Yang, jong-hoon
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2011.05a
    • /
    • pp.559-560
    • /
    • 2011
  • 본 연구는 국내에서 제작 방송되는 골프 중계방송이 골프 스포츠와 관련된 현실을 어떻게 전달하는가에 관심을 가지며, 현실 재구성의 관점에서 TV 골프 중계방송의 이야기구조를 살펴보고자 하였다.

  • PDF

System Architecture of Networked Digital Recorder for Digital TV Broadcasting Applied Services (서버형 디지털방송 응용서비스를 위한 네트워크 디지털 레코더 기술 개발)

  • Park, Byoung-Ha;Hong, Sung-Hye;Kim, Chan-Gyu;Hong, In-Hwa
    • Proceedings of the KIEE Conference
    • /
    • 2004.11c
    • /
    • pp.288-290
    • /
    • 2004
  • Networked Digital Recorder(NDR) Platform is a system that owns contents jointly between tv viewers connected by the broadcast broadband convergence network. NDR suggests a new content distribution chain model that users can receive broadcast contents, share contents and sends contents by convergence network. This paper looks at the system requirements, service model and the overall system architecture of NDR platform.

  • PDF

Interactive Multimedia Authoring Tool using MPEG-4 BIFS and Wireless Network (MPEG-4 BIFS와 무선데이터통신망을 이용한 인터렉티브 멀티미디어 저작 도구)

  • Ryu, Sung-Pil;Kwak, Nae-Jung;Kwon, Dong-Jin
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.458-460
    • /
    • 2006
  • MPEG-4 BIFS(Binary Format for Scene) is the format to describe the information of time-spatial location of each visual objects in the scene. This is broadcasting for test through T-DMB in the our country and is able to be converted to various multimedia formats. The DMB receivers used currently are loaded on mobile devices mostly and the supply of the receiver is increasing steadily. These enable various service for convergence of DMB and wireless network to do. Therefore, this paper propose a new method of interactive multimedia authoring tool using wireless network and MPEG-4 BIFS. The proposed method corrects and complements MPEG-4 BIFS and have DMB broadcasting and wireless network co-operate. Also using this method, users can make out contents by themselves and can retransmit them through DMB broadcasting. The proposed method produce interactive multimedia contents reconstructed at user's request.

  • PDF

Research on the Composition and Diversity Changes of the Main News Programs' News Topic at the Initial Introduction of General Programming Cable Channels (종편 출범 초기의 지상파와 종편 메인뉴스의 주제 구성 및 다양성 변화에 대한 연구)

  • Yoo, Soojung
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.10
    • /
    • pp.53-64
    • /
    • 2018
  • This study analyzed contents of main news of 7 channels for 4 years during the initial period of introduction of the general programming cable channel(GPCC) in order to examine changes in subject composition and diversity of broadcasting news contents due to the introduction of GPCC. As a result of the analysis, terrestrial broadcasters treated a wide range of topics, while the GPCC's news focused on political news and differentiated from the terrestrial in the composition of the topic. In the composition of the news topic headline news, GPCC showed distinctive structure using political news and North Korea news, while terrestrial news was treated as major news for economic and daily information news. As a result of analyzing the diversity of broadcast news in the first four years of opening GPCC, it has changed into a strategy of selecting and concentrating in order to compete with the terrestrial broadcasters. In the initial broadcasting news market, the terrestrial broadcastings were used to maintain diversity strategies while the GPCCs were using concentrated strategies.

Secure and Efficient Access Control Protocol in Digital Broadcasting System (디지털 방송에서 안전하고 효율적인 접근 제어 프로토콜)

  • Lee, Ji-Seon;Kim, Hyo
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.3
    • /
    • pp.32-43
    • /
    • 2010
  • IPTV is an emerging technology that combines both broadcasting and tele-communication technologies, and provides various multi-media contents to the service subscribers. In general, IPTV broadcasters transmit scrambled signals (multi-media contents) to the paying subscribers, and the users within the acknowledged network descramble the signals using the smart-card. That is, users are verified through communication between STB (Set-Top Box) and smart-card. In 2004, Jiang et al. proposed a secure protocol regarding the verification process. The method has been modified and enhanced by several following research works. However, all the methods that have been proposed so far required modular exponentiation operations which may raise the smart-card costs. In this paper, we propose a new efficient mutual authentication and session-key establishment protocol using only hash functions and exclusive-or operations, and show that the proposed protocol is still secure under various security attacks.

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.16 no.1
    • /
    • pp.106-123
    • /
    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.